Jump to content

Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


Recommended Posts

1 hour ago, krunkDunk said:

@Biggie123987

The shirt and panties aren't in that mod. If you don't have the game then I guess you can't extract the meshes...

The game is free to play, but you may not be able to find that suit easily.

Here is what I extracted: Honoka_Yawara_Engine_T_Shirt.zip

dude u r the best! much appreciated! I've got what i need! are u also able to extract malfunction version, as well as wet textures?

Link to comment

figured since this is a rerun event, there might already be a mod for the aroma pajama but the only mod i found was on 129 for honoka and marie (although the marie one looks like this. if i disable marie's honokas works but marie is still glitched)

 

modder said something about having trouble because of bones. so i'm guessing there are no other aroma PJ mods but figured i'd ask cause the PJs are kinda cute and i like them.

DOAX-VenusVacation_200424_030028.jpg

Link to comment

Somehow I have lost (literally) the Misaki Blonde hair mod, and cannot find it anymore in these threads. Can someone help please ?

 

Some other question: With mods DISABLED (F2) some features are still "wrong".

For example, I removed only Ayane´s and Helena´s front hair parts, and they stay off even with mods disabled.

Or, in Nagisa´s character epsiode 6, she looks at pictures of Misaki. These pictures are still gone with mods disabled.

Help, or explanation, pretty please ?!

 

DOAX VenusVacation 24.04.2020 20_52_26.png

Link to comment
1 hour ago, Hans Jürgen said:

Somehow I have lost (literally) the Misaki Blonde hair mod, and cannot find it anymore in these threads. Can someone help please ?

 

Some other question: With mods DISABLED (F2) some features are still "wrong".

For example, I removed only Ayane´s and Helena´s front hair parts, and they stay off even with mods disabled.

Or, in Nagisa´s character epsiode 6, she looks at pictures of Misaki. These pictures are still gone with mods disabled.

Help, or explanation, pretty please ?!

I'm very new to those things but seems like any shader overrides you do are not affected by F2 and since some objects use same shader this happens. Renaming the .ini by putting "DISABLED" at the start of it still works though.

Link to comment
11 hours ago, crunchy128 said:

figured since this is a rerun event, there might already be a mod for the aroma pajama but the only mod i found was on 129 for honoka and marie (although the marie one looks like this. if i disable marie's honokas works but marie is still glitched)

 

modder said something about having trouble because of bones. so i'm guessing there are no other aroma PJ mods but figured i'd ask cause the PJs are kinda cute and i like them.

 

The Pajama mod used to work for both Marie body and Honoka body, but it looks like a game update changed an index or something used in this mod.  It never worked for Common body which was due to the bones problem.

Link to comment
On 4/16/2020 at 3:54 PM, youngsoo8806 said:

I am playing DOAXVV in Japan Server. I just checked score of the Rank no 1.

It is now reaching about 300 Million.

Most funny thing is Rank no.1 player isn't even using a single festival SSR swimwear.

Which means they using previous SSR swimwear, that doesn't have any score bonus.

Fighting with SSS ranked opponent (8 point match) will give you only around 15,000 score.

I have calculated simply about time it should take to make this ridiculous score.

 

300,000,000 score divide by 15,000 score = 20,000 times of fights.

20,000 fights multiply by 20 FP used for a fight= 400,000 FP (Stamina) needs. (if you are about 120 lv you have around 450 max FP) -> 889 recovery drinks required.

20,000 fights multiply by 50 seconds (I merely counted the seconds of loading, skipping and display UI for a game from Cloud Server *It can be different depend on your playing circumstances) = 1,000,000 seconds = 16,667 minutes = 278 hours = 11.5 days

 

It should take 11.5 days without any break time clicking on the opponents, play button and skip button.


Let me assume Rank No.1 player is using both festival SSR swimwears.

It will give you around 40,000 score per game.

That gives you around 7,500 games, 150,000 FP, 334 drinks and 4.3 days.

It has been opened now 3rd day of this festival.

What do you guys think about this?

 

*If you think about the Golden Balls, here it is.

Everyday Golden balls supplied 1 (3 so far)

number of Golden ball you can purchase from the festival store 5 per day (15 total so far) and 10 for entire festival.

And 30 from the paid store.

It is total 58

If you are using Golden Ball while fight to SSS ranked opponent, it gives you around 150,000 score per game.

which means 8,700,000 score with 58 games.

- to make 300 Million with all Golden Balls can be used so far is 7340 games.

146,810 FP, 327 drinks, 4.24 days

That doesn't make big differences.

 

I have written this stupid complaint just for releasing my self stress and share the unfairness.

Thanks for reading boring one.

For me, one fight is 27 seconds only on my surface pro 2017 intel core, i.e. the cheapest model, and I'm not in Japan, that means slower network.

I get 20,000+ (I think it is around 25,000 on average) score by using both school SSR with 63-64 and 73-74 level girls.

If you have higher level girl, the score is higher too.

Are you sure Rank 1 player is not wearing any trend suit?

I just saw him he is wearing current(恋風天舞) trend star 4 SSR with lv79 Monica, and the partner is Lv80 Kokoro with star 4 2020 birthday suit.

Why he is using LV80 Kokoro, it doesn't make sense to use a girl that you can't earn exp anymore.

I think the answer is all other girls are LV80.

If he is wearing both star 4 trend suit with LV80 girls, I think it is possible to get the score.

 

Rank 1 final score is 706437487

The event period is 4/14 16:01 - 4/20 23:59, it is 6.33 days.

If he rest total 8 hours per day, he can play 4.33 days in total. (In last day, he can rest on 4/21 00:00, so it is 4.33 not 4 days.)

Let me count it use 30 seconds for one fight.

4.33 x 24 x 60 x 2 = 12470.4 fights

706437487/12470.4 = 56649.14413330767 score per fight

I think both star 4 trend SSR with lv80 girls can get 56000+ score per fight. (Star 4 spike + 30% score)

 

If he rest 6 hours per day

4.83 x 24 x 60 x 2 = 13910.4

706437487/13910.4 = 50784.84349838969 score per fight

 

I think he is using Marco not hacked the game.

But, KT can't detect the player is using macro. (KT seems just check is it have some famous macro program running on the background, and can you pass the CAPTCHA)

She can't ban you, because you played very long time per day.

Link to comment
On 1/28/2020 at 3:10 PM, avenger54 said:

Facials Expressions v3.5

 

Monica is now supported! Big thanks to Ghost-writer who made her mod.

 

Monica_release.png.0c76c19b76e1ec7dcacdc835107d839a.png

 

Download link: https://mega.nz/#!IF83HSIA!WlUbct18jZftBQDRteFLeiaTIuqaYTiUziQ8eOnOlTQ

 

Also an updated version of real time expressions for Ghost-writer 's vibrator mod. Now supports Monica as well!

Download link: https://mega.nz/#!1B0nmaJQ!gv-XMnH1-VZJrcwZuoRNwClBzy6rqOLlmm8he0PvS88

Do you have the fiona file?

Link to comment
5 hours ago, minazuki said:

Recorded a video for simple modding tutorial.

You should have a modding experience before (at least followed DarkStarSword video) to view this video.

Also, you don't have to replace the arms, it should have enough weight for it, I just show you how to do it.

You can use this Mod.ini as your template, if you think copy my mod is difficult.

Mod.zip 823 B · 43 downloads

Finally you can use X+1 to turn the bra right on and off, if you can follow the video.

  Reveal hidden contents

tutorial.mkv_snapshot_24_15.jpg.a09e28fa5f2821a9641bd313c85fcb97.jpg

 

Video

tutorial.mkv 233.01 MB · 199 downloads

 

(The beginning of video should be duplicate the mesh without the bone not weight.)

Sorry to bother you. I have a question about the folder: FrameAnalysis, I press F8 to get the folder, but I got too many files,like the picture. 

_XW~%5~J@$EFM9(D}(EIJ69.png

Link to comment
On 4/24/2020 at 2:23 PM, Sora Okazaki said:

would it be possible to get a Mod Facial expression for Fiona?

 

 

14 hours ago, Sora Okazaki said:

Do you have the fiona file?

 

Latest version do have Fiona's support. It's not perfect and has some glitches but it's there. Check my thread for the link.

Link to comment
On 3/31/2020 at 9:16 AM, KuroKaze78 said:

@rakka74 - I don't have my twitter set-up so i don't see previews. But give this a try and see if its the same:

 

[ShaderOverrideGlitch]
hash = e83bee9a417ca03c
$shader_type = 10
checktextureoverride = ps-t0

 

[TextureOverrideGlitch]
; ib hash: 0d10d0c5
; vb0 hash: 5a5f0dac
; ps-t0 hash: 5d24d032 - same as other off-screen pre renders
; ps-t1 hash: a1a21d32
hash=d524d032
match_priority = 10
if $shader_type == 10
  handling = skip
endif

 

Possibly try checking against the ib or the vb (change the checktextureoverride parameter), but it was kinda weird. ib/vb showed the following:

  Reveal hidden contents

IB:

byte offset: 0
first index: 0
index count: 6
topology: trianglelist
format: DXGI_FORMAT_R16_UINT

0 1 3
3 1 2

 

VB0 (4 vertices, but vb0 buf file was 24 MB)

byte offset: 96
stride: 16
first vertex: 0
vertex count: 4
topology: trianglelist
element[0]:
  SemanticName: POSITION
  SemanticIndex: 0
  Format: R32G32_FLOAT
  InputSlot: 0
  AlignedByteOffset: 0
  InputSlotClass: per-vertex
  InstanceDataStepRate: 0
element[1]:
  SemanticName: TEXCOORD
  SemanticIndex: 0
  Format: R32G32_FLOAT
  InputSlot: 0
  AlignedByteOffset: 8
  InputSlotClass: per-vertex
  InstanceDataStepRate: 0

vertex-data:

vb0[0]+000 POSITION: -1, -1
vb0[0]+008 TEXCOORD: 0, 1

vb0[1]+000 POSITION: 1, -1
vb0[1]+008 TEXCOORD: 1, 1

vb0[2]+000 POSITION: 1, 1
vb0[2]+008 TEXCOORD: 1, 0

vb0[3]+000 POSITION: -1, 1
vb0[3]+008 TEXCOORD: 0, 0
 

 

Also, the ps-t1 isn't used by the pixel shader but dumps out (although i did specify the d3dx.ini to dump out the ps-t1 texture) and it also failed to open in Paint.Net for me like I do all the other dds files.

These codes (about the "hash = e83bee9a417ca03c") are curious.

Regrettably, I can't realize why these work only the Virtual Hanger Scene.

How do I examine and handle PS codes like this (e83bee9a417ca03c)?

Eventually, I want to develop this into various mods.
Please teach me.?

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use