marktwain123 Posted May 4, 2020 Posted May 4, 2020 Any one know why Kasumi is transparent when wearing the Mermaid suit?
Popular Post etsorhtt Posted May 5, 2020 Popular Post Posted May 5, 2020 ANY UPDATES ON THIS MOD FROM NOW ON WILL BE POSTED HERE HAIRMOD (LUNA) Version 2.0 (Out of Date) CTRL+1 - UNLOCK/LOCK CONTROLS (Requires _id mod!) Controls: CTRL+SHIFT+Z Enables hair mod support (DO NOT USE THIS if your d3dx.ini already edited to support them!) See more on this below! Z - TWINTAILS X - EYE COVER C - COLOR I remade the mod from scratch now using actual mesh replacements instead of using transparency on textures. Shadows now appear correct when hiding parts of the hair, as well as all depth-based effects if you using reshade. It was really painfull yet exciting figuring out all this stuff. Tested only on DMM version, would like some feedback from steam users. If you did edit d3dx.ini for hair mods previously you have two options: 1) Keep your edits.Make sure all these lines are present under [CommandListHair] section in your d3dx.ini (without ";") : if $costume_mods checktextureoverride = ps-t0 checktextureoverride = ps-t1 checktextureoverride = ps-t2 checktextureoverride = ps-t3 checktextureoverride = vb0 checktextureoverride = ib endif 2)Disable them and use the toggle provided with my mod.Disable your d3dx.ini edits by adding ";" at the start of each line, example: ;if $costume_mods ;checktextureoverride = ps-t0 ;checktextureoverride = ps-t1 ;checktextureoverride = ps-t2 ;checktextureoverride = ps-t3 ;checktextureoverride = vb0 ;checktextureoverride = ib ;endif And use built-in toggle (CTRL+SHIFT+Z, don't forget to unlock controls with CTRL+1 first) Have fun!(I also added support for incredible mod manager made by @avenger54 HAIRMOD_LUNA.7z 27
DerpyNight Posted May 5, 2020 Posted May 5, 2020 6 hours ago, marktwain123 said: Any one know why Kasumi is transparent when wearing the Mermaid suit? I have same issue on my system and it happens on both SR and SSR version of that suit. Along with Sayuri's Cure Angel SSR. I posted this issue about a month ago, hoping to get some help but no one was able to figure it out.
qzxc14780 Posted May 5, 2020 Posted May 5, 2020 12 hours ago, marktwain123 said: Any one know why Kasumi is transparent when wearing the Mermaid suit? Maybe press shift+F2 or shift+Fn+F2 to change the shadow. @marktwain123 1
masasi0000 Posted May 5, 2020 Posted May 5, 2020 Spoiler Why aren't the weights transferred correctly to the hands and feet? Sometimes the chest is not transferred properly I'm using blender 2.8.2a
tk2004 Posted May 5, 2020 Posted May 5, 2020 2 hours ago, masasi0000 said: Reveal hidden contents Why aren't the weights transferred correctly to the hands and feet? Sometimes the chest is not transferred properly I'm using blender 2.8.2a A beautiful body usually has 148 vertex groups. However, the body has only 90 vertex groups because unnecessary parts (such as hands, feet, and breasts) have been removed. In the model with extremely few vertex groups, in most cases, the shape will collapse and it will not be as you want. 3
masasi0000 Posted May 5, 2020 Posted May 5, 2020 28 minutes ago, tk2004 said: 美しいボディには通常148個の頂点グループがあります。ただし、不要なパーツ(手、足、胸など)が削除されているため、ボディには頂点グループが90個しかありません。 頂点グループが非常に少ないモデルでは、ほとんどの場合、形状が崩れ、意図したとおりになりません。 I thought that it would be merged and supplemented including gloves etc. Is there a way to do something complementary?
Donline- Posted May 5, 2020 Posted May 5, 2020 TESTING TESTING.. Spoiler POWDER.rar starting again.. 2
marktwain123 Posted May 5, 2020 Posted May 5, 2020 Is it possible to pull on Patty's default outfit or is that only a thing she does in her intro.
Donline- Posted May 6, 2020 Posted May 6, 2020 KasumiSpec.rar - Spoiler d3dx.ini edit.. still no body spec.dds using shader type 2 [CommandListSkin] $shader_type = 0 if $dump_skin_clothes ; Dump body texture: dump = deferred_ctx_accurate share_dupes ps-t0 mono dds dump = deferred_ctx_accurate share_dupes ps-t1 mono dds dump = deferred_ctx_accurate share_dupes ps-t2 mono dds dump = deferred_ctx_accurate share_dupes ps-t3 mono dds ; Dump tan texture: dump = deferred_ctx_accurate share_dupes ps-t0 mono dds dump = deferred_ctx_accurate share_dupes ps-t1 mono dds dump = deferred_ctx_accurate share_dupes ps-t2 mono dds dump = deferred_ctx_accurate share_dupes ps-t3 mono dds ; Dump mesh: analyse_options = deferred_ctx_accurate share_dupes dump_vb txt buf ; Dump skinning matrices: dump = deferred_ctx_accurate vs-cb2 txt buf endif 4
Dudebro60 Posted May 6, 2020 Posted May 6, 2020 On 5/4/2020 at 11:36 AM, Octavia said: Mod updated to fix compatibility issue, thanks again to Minazuki for the original pink hair mod. finally figured out how to change the eye color as well, her eyes are light blue now to complete the entire nordic princess look. Looks good! I'm getting some residual pink. Working as intended, or am I doing something wrong?
etsorhtt Posted May 6, 2020 Posted May 6, 2020 13 hours ago, Donline- said: KasumiSpec.rar 72.31 kB · 17 downloads - Reveal hidden contents d3dx.ini edit.. still no body spec.dds using shader type 2 [CommandListSkin] $shader_type = 0 if $dump_skin_clothes ; Dump body texture: dump = deferred_ctx_accurate share_dupes ps-t0 mono dds dump = deferred_ctx_accurate share_dupes ps-t1 mono dds dump = deferred_ctx_accurate share_dupes ps-t2 mono dds dump = deferred_ctx_accurate share_dupes ps-t3 mono dds ; Dump tan texture: dump = deferred_ctx_accurate share_dupes ps-t0 mono dds dump = deferred_ctx_accurate share_dupes ps-t1 mono dds dump = deferred_ctx_accurate share_dupes ps-t2 mono dds dump = deferred_ctx_accurate share_dupes ps-t3 mono dds ; Dump mesh: analyse_options = deferred_ctx_accurate share_dupes dump_vb txt buf ; Dump skinning matrices: dump = deferred_ctx_accurate vs-cb2 txt buf endif Friend, I already explained it to you, skin texture don't have separate specular map, they use alpha channel of "color" texture. It's not that you dumping wrong, you opening/saving .dds wrong. I had the same mistake at first. The reason is why you still seemingly have some control over specularity is because the game desperately tries to get that alpha channel from your texture(that it doesn't have) and attempts to interpolate alpha channel back from already incorrect "alpha->transparency" interpolation paint.net did. Use photoshop+Intel dds plugin. Spoiler 0(pure black) - no spec, 255(pure white) - full spec It pains to see you redoing stuff 2
HurtJuice Posted May 6, 2020 Posted May 6, 2020 10 hours ago, Dudebro60 said: Looks good! I'm getting some residual pink. Working as intended, or am I doing something wrong? that was my bad. download it again and let me know if it's fixed.
Dudebro60 Posted May 6, 2020 Posted May 6, 2020 9 hours ago, Octavia said: that was my bad. download it again and let me know if it's fixed. Works a treat with Remove Long Hair, but looks the same when disabled. Assuming that's not intentional, of course.
krunkDunk Posted May 7, 2020 Posted May 7, 2020 The AGA Hanger De-Mosaic ini conflicts with the blue dress x-ray functionality. Here is how I updated the code, when the blue-dress is visible it won't skip that special shader ** It checks for the texture of Nagisa's dress, I don't know if the other body types use a different texture. [Constants] global $xrayDress = 0 [Present] $xrayDress = 0 [ShaderOverrideGlitch] hash = e83bee9a417ca03c $shader_type = 10 checktextureoverride = ps-t0 [TextureOverrideGlitch] ; ib : 0d10d0c5 ; vb0 : 5a5f0dac ; ps-t0: d524d032 ; ps-t1: a1a21d32 hash = d524d032 match_priority = 10 if $shader_type == 10 && $costume_mods == 1 && $xrayDress == 0 handling = skip endif [TextureOverrideBlueDressXRay] ; blue xray dress diffuse texture hash = 9cff16aa match_priority = -1 $xrayDress = 1 1
Ryoutaro Posted May 7, 2020 Posted May 7, 2020 On 2020/5/5 at 午後2時20分, DerpyNight said: 私のシステムにも同じ問題があり、そのスーツのSRバージョンとSSRバージョンの両方で発生します。さゆりのキュアエンジェルSSRとともに。私はこの問題を1か月前に投稿しました。助けを求めているのですが、だれもそれを理解できませんでした。 [ShaderOverrideClothesPS14] ; Martini, Misaki BD 2019 hash = 5c8cb360ba8afa6d run = CommandListShadowMap 1
HurtJuice Posted May 7, 2020 Posted May 7, 2020 14 hours ago, Dudebro60 said: Works a treat with Remove Long Hair, but looks the same when disabled. Assuming that's not intentional, of course. so that was the problem, dummy me didn't even test it with long hair lmao. mod updated and fixed for good this time. works with and without long hair.
Nezumi "Misaki" Posted May 7, 2020 Posted May 7, 2020 誰かがパティのヘアカラーMODを作成できますか? できれば美咲と同じ髪色。 Can someone create a hair color mod for Patty? The same hair color as Misaki if possible. 1
gswg94 Posted May 8, 2020 Posted May 8, 2020 how can i use this few key cycle option at the same time. [KeyCycle] Key = ctrl h type = cycle run = CommandList1,CommandList2,CommandList3 i want to use this kind option for few function like ctrl + h is face shift + h is eye but when put the command like ================= [KeyCycle] Key = ctrl h type = cycle run = CommandList1,CommandList2,CommandList3 blah blah [KeyCycle] Key = shift h type = cycle run = CommandList1,CommandList2,CommandList3 ==================== in this case. shift h function doesn't work is ther any way to use multiple of this?
krunkDunk Posted May 8, 2020 Posted May 8, 2020 4 hours ago, gswg94 said: how can i use this few key cycle option at the same time. [KeyCycle] Key = ctrl h type = cycle run = CommandList1,CommandList2,CommandList3 i want to use this kind option for few function like ctrl + h is face shift + h is eye but when put the command like ================= [KeyCycle] Key = ctrl h type = cycle run = CommandList1,CommandList2,CommandList3 blah blah [KeyCycle] Key = shift h type = cycle run = CommandList1,CommandList2,CommandList3 ==================== in this case. shift h function doesn't work is ther any way to use multiple of this? you need a condition for [Key] sections and each [Key] section needs a unique name ( per ini file ) [KeyCycleFace] condition = $mod_active == 1 key = ctrl h type = cycle run = CommandList1, etc... to set the $mod_active when the face is being rendered I'd recommend something like... [Constants] global $mod_active = 0 [Present] $mod_active = 0 ; I would use the ps-t0 hash from a dumped dds texture of her face [TextureOverrideHonokaFace] hash = ?????? $mod_active = 1 ... or [Constants] global $mod_active = 0 [PresetActive] $mod_active = 1 [TextureOverrideHonokaFace] hash = ?????? Preset = Active ... I don't fully understand the [Preset] Section, but I saw it in one of Ausgeek's costume mods, and it eliminates the need for the [Present] section which also I didn't fully understand... PS. I'm not sure if the $mod_active condition is required, but it is a good practice to stop other mod's same hotkeys from changing your mod's settings unintentionally
zhenshidaila Posted May 8, 2020 Posted May 8, 2020 I am a novice. Please help me. I like the body in picture 1 very much. It is different from the normal naked body. How can I use this body in other mods? 2
avenger54 Posted May 8, 2020 Posted May 8, 2020 Venus Vacation Mod Manager v0.4 DOWNLOAD: https://mega.nz/file/1AFl1CZC#yh_fdDrabwhsrlTkWy7aXGaVuCOqOLRmbJIgewx8szI Now has (optional) full support for .ini filies, .ini previews, custom mods' names. Updated visuals and better optimization. More info in the Mod Manager thread. 15
tk2004 Posted May 8, 2020 Posted May 8, 2020 On 5/6/2020 at 5:58 AM, masasi0000 said: I thought that it would be merged and supplemented including gloves etc. Is there a way to do something complementary? It would be nice if we could formalize a new method to solve them. For your information. There are two techniques I am currently focusing on. They are hard work and not for everyone. Technique 1) transform the swimsuit into a body shape Technique 2) transplant the swimsuit to another beautiful body I won't explain it, but I'll show you some mods that include that technique. 1
tk2004 Posted May 8, 2020 Posted May 8, 2020 3 hours ago, zhenshidaila said: I am a novice. Please help me. I like the body in picture 1 very much. It is different from the normal naked body. How can I use this body in other mods? If you want to use the "puffy nipples body" in another mod, you'll have to create the mod with that body. If you don't care about the appearance, you can probably easily create it by just "weight transfer" with blender ? 1
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