Jump to content

Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


Recommended Posts

Posted
6 hours ago, marktwain123 said:

Any one know why Kasumi is transparent when wearing the Mermaid suit?

 

1721327913_DEADORALIVEXtremeVenusVacationScreenshot2020_05.04-18_49_39_57.thumb.png.bb1d982867f2a37b2d684cbcfb4f3834.png1190611079_DEADORALIVEXtremeVenusVacationScreenshot2020_05.04-18_48_57_76.thumb.png.faff467b731369897dcbf538765d4af7.png

I have same issue on my system and it happens on both SR and SSR version of that suit. Along with Sayuri's Cure Angel SSR. I posted this issue about a month ago, hoping to get some help but no one was able to figure it out. :'(

Posted
12 hours ago, marktwain123 said:

Any one know why Kasumi is transparent when wearing the Mermaid suit?

 

1721327913_DEADORALIVEXtremeVenusVacationScreenshot2020_05.04-18_49_39_57.thumb.png.bb1d982867f2a37b2d684cbcfb4f3834.png1190611079_DEADORALIVEXtremeVenusVacationScreenshot2020_05.04-18_48_57_76.thumb.png.faff467b731369897dcbf538765d4af7.png

Maybe press shift+F2 or shift+Fn+F2 to change the shadow. @marktwain123

Posted
Spoiler

test.png.fd39339cfc9b5141915316a9d90cf25e.png

 

1483965301_test(2).png.d98896a81d502ce93d402455d921660e.png

 

Why aren't the weights transferred correctly to the hands and feet?
Sometimes the chest is not transferred properly

 

I'm using blender 2.8.2a

Posted
2 hours ago, masasi0000 said:
  Reveal hidden contents

test.png.fd39339cfc9b5141915316a9d90cf25e.png

 

1483965301_test(2).png.d98896a81d502ce93d402455d921660e.png

 

Why aren't the weights transferred correctly to the hands and feet?
Sometimes the chest is not transferred properly

 

I'm using blender 2.8.2a

 

A beautiful body usually has 148 vertex groups. However, the body has only 90 vertex groups because unnecessary parts (such as hands, feet, and breasts) have been removed.

In the model with extremely few vertex groups, in most cases, the shape will collapse and it will not be as you want.

 

Posted
28 minutes ago, tk2004 said:

 

美しいボディには通常148個の頂点グループがあります。ただし、不要なパーツ(手、足、胸など)が削除されているため、ボディには頂点グループが90個しかありません。

頂点グループが非常に少ないモデルでは、ほとんどの場合、形状が崩れ、意図したとおりになりません。

 

I thought that it would be merged and supplemented including gloves etc.


Is there a way to do something complementary?

Posted

U-1.png.857a98069534007dd38cab0b6d2ea3cf.png

KasumiSpec.rar

-

 

Spoiler

d3dx.ini edit.. still no body spec.dds using shader type 2

 

[CommandListSkin]
$shader_type = 0
if $dump_skin_clothes
    ; Dump body texture:
    dump = deferred_ctx_accurate share_dupes ps-t0 mono dds
        dump = deferred_ctx_accurate share_dupes ps-t1 mono dds
        dump = deferred_ctx_accurate share_dupes ps-t2 mono dds
        dump = deferred_ctx_accurate share_dupes ps-t3 mono dds

    ; Dump tan texture:
        dump = deferred_ctx_accurate share_dupes ps-t0 mono dds
        dump = deferred_ctx_accurate share_dupes ps-t1 mono dds
        dump = deferred_ctx_accurate share_dupes ps-t2 mono dds
    dump = deferred_ctx_accurate share_dupes ps-t3 mono dds

    ; Dump mesh:
    analyse_options = deferred_ctx_accurate share_dupes dump_vb txt buf
    ; Dump skinning matrices:
    dump = deferred_ctx_accurate vs-cb2 txt buf
endif

 

Posted
On ‎5‎/‎4‎/‎2020 at 11:36 AM, Octavia said:

Mod updated to fix compatibility issue, thanks again to Minazuki for the original pink hair mod.

 

 

finally figured out how to change the eye color as well, her eyes are light blue now to complete the entire nordic princess look.


Looks good! I'm getting some residual pink. Working as intended, or am I doing something wrong?

DOAX-VenusVacation_200505_204124.jpg.50583f020a5357ff26dafa1d48c1b779.jpg

Posted
13 hours ago, Donline- said:

U-1.png.857a98069534007dd38cab0b6d2ea3cf.png

KasumiSpec.rar 72.31 kB · 17 downloads

-

 

  Reveal hidden contents

d3dx.ini edit.. still no body spec.dds using shader type 2

 

[CommandListSkin]
$shader_type = 0
if $dump_skin_clothes
    ; Dump body texture:
    dump = deferred_ctx_accurate share_dupes ps-t0 mono dds
        dump = deferred_ctx_accurate share_dupes ps-t1 mono dds
        dump = deferred_ctx_accurate share_dupes ps-t2 mono dds
        dump = deferred_ctx_accurate share_dupes ps-t3 mono dds

    ; Dump tan texture:
        dump = deferred_ctx_accurate share_dupes ps-t0 mono dds
        dump = deferred_ctx_accurate share_dupes ps-t1 mono dds
        dump = deferred_ctx_accurate share_dupes ps-t2 mono dds
    dump = deferred_ctx_accurate share_dupes ps-t3 mono dds

    ; Dump mesh:
    analyse_options = deferred_ctx_accurate share_dupes dump_vb txt buf
    ; Dump skinning matrices:
    dump = deferred_ctx_accurate vs-cb2 txt buf
endif

 

Friend, I already explained it to you, skin texture don't have separate specular map, they use alpha channel of "color" texture. It's not that you dumping wrong, you opening/saving .dds wrong.

 

I had the same mistake at first.

 

The reason is why you still seemingly have some control over specularity is because the game desperately tries to get that alpha channel from your texture(that it doesn't have) and attempts to interpolate alpha channel back from already incorrect "alpha->transparency" interpolation paint.net did. Use photoshop+Intel dds plugin.

 

Spoiler

bodyspec.jpg

 

0(pure black) - no spec, 255(pure white) - full spec

 

It pains to see you redoing stuff

 

Posted
10 hours ago, Dudebro60 said:


Looks good! I'm getting some residual pink. Working as intended, or am I doing something wrong?

DOAX-VenusVacation_200505_204124.jpg.50583f020a5357ff26dafa1d48c1b779.jpg

that was my bad. download it again and let me know if it's fixed.

Posted
9 hours ago, Octavia said:

that was my bad. download it again and let me know if it's fixed.

Works a treat with Remove Long Hair, but looks the same when disabled. Assuming that's not intentional, of course.

Posted

The AGA Hanger De-Mosaic ini conflicts with the blue dress x-ray functionality.

Here is how I updated the code, when the blue-dress is visible it won't skip that special shader

** It checks for the texture of Nagisa's dress, I don't know if the other body types use a different texture.

[Constants]
global $xrayDress = 0

[Present]
$xrayDress = 0

[ShaderOverrideGlitch]
hash = e83bee9a417ca03c
$shader_type = 10
checktextureoverride = ps-t0

[TextureOverrideGlitch]
; ib :		0d10d0c5
; vb0 :		5a5f0dac
; ps-t0:	d524d032
; ps-t1:	a1a21d32
hash = d524d032
match_priority = 10
if $shader_type == 10 && $costume_mods == 1 && $xrayDress == 0
	handling = skip
endif

[TextureOverrideBlueDressXRay]
; blue xray dress diffuse texture
hash = 9cff16aa
match_priority = -1
$xrayDress = 1

 

Posted
On 2020/5/5 at 午後2時20分, DerpyNight said:

私のシステムにも同じ問題があり、そのスーツのSRバージョンとSSRバージョンの両方で発生します。さゆりのキュアエンジェルSSRとともに。私はこの問題を1か月前に投稿しました。助けを求めているのですが、だれもそれを理解できませんでした。: '(

[ShaderOverrideClothesPS14]
; Martini, Misaki BD 2019
hash = 5c8cb360ba8afa6d
run = CommandListShadowMap

Posted
14 hours ago, Dudebro60 said:

Works a treat with Remove Long Hair, but looks the same when disabled. Assuming that's not intentional, of course.

so that was the problem, dummy me didn't even test it with long hair lmao. mod updated and fixed for good this time. works with and without long hair. 

DOAX-VenusVacation_200507_154436.jpg

Posted

誰かがパティのヘアカラーMODを作成できますか?
できれば美咲と同じ髪色。

Can someone create a hair color mod for Patty?
The same hair color as Misaki if possible.

1515726200_11111-Copie(31).thumb.jpg.ed0d5213ab44f8c1a9ece0204f9ddece.jpg

Posted

how can i use this few key cycle option  at the same time.

 

 

[KeyCycle]
Key = ctrl h
type = cycle
run = CommandList1,CommandList2,CommandList3

 

i want to use this kind option for few function 

like

ctrl + h is face

shift + h is eye

 

 

 

but when put the command like

 

 

=================

[KeyCycle]
Key = ctrl h
type = cycle
run = CommandList1,CommandList2,CommandList3

 

blah blah

 

 

[KeyCycle]
Key = shift h
type = cycle
run = CommandList1,CommandList2,CommandList3

====================

 

 

 

 

 

 in this case. shift h function doesn't work

is ther any way to use multiple of this?

   

 

4564562345234.jpg

Posted
4 hours ago, gswg94 said:

how can i use this few key cycle option  at the same time.

 

 

[KeyCycle]
Key = ctrl h
type = cycle
run = CommandList1,CommandList2,CommandList3

 

i want to use this kind option for few function 

like

ctrl + h is face

shift + h is eye

 

 

 

but when put the command like

 

 

=================

[KeyCycle]
Key = ctrl h
type = cycle
run = CommandList1,CommandList2,CommandList3

 

blah blah

 

 

[KeyCycle]
Key = shift h
type = cycle
run = CommandList1,CommandList2,CommandList3

====================

 

 

 

 

 

 in this case. shift h function doesn't work

is ther any way to use multiple of this?

   

 

 

you need a condition for [Key] sections

and each [Key] section needs a unique name ( per ini file )

[KeyCycleFace]
condition = $mod_active == 1
key = ctrl h
type = cycle
run = CommandList1, etc...

to set the $mod_active when the face is being rendered I'd recommend something like...

[Constants]
global $mod_active = 0

[Present]
$mod_active = 0

; I would use the ps-t0 hash from a dumped dds texture of her face
[TextureOverrideHonokaFace]
hash = ??????
$mod_active = 1
...

or

[Constants]
global $mod_active = 0

[PresetActive]
$mod_active = 1

[TextureOverrideHonokaFace]
hash = ??????
Preset = Active
...

I don't fully understand the [Preset] Section, but I saw it in one of Ausgeek's costume mods, and it eliminates the need for the [Present] section which also I didn't fully understand...

 

PS. I'm not sure if the $mod_active condition is required, but it is a good practice to stop other mod's same hotkeys from changing your mod's settings unintentionally

Posted
On 5/6/2020 at 5:58 AM, masasi0000 said:

I thought that it would be merged and supplemented including gloves etc.


Is there a way to do something complementary?

 

It would be nice if we could formalize a new method to solve them.

 

For your information. There are two techniques I am currently focusing on. They are hard work and not for everyone.

  • Technique 1) transform the swimsuit into a body shape
  • Technique 2) transplant the swimsuit to another beautiful body

I won't explain it, but I'll show you some mods that include that technique.

 

Posted
3 hours ago, zhenshidaila said:

I am a novice.  Please help me. I like the body in picture 1 very much. It is different from the normal naked body. How can I use this body in other mods?

$ZD`9E4ZW_`F$7Q$IS1BQ27.png

5OC`79HKRL4%R2F)PX%}}IF.png

 

If you want to use the "puffy nipples body" in another mod, you'll have to create the mod with that body. If you don't care about the appearance, you can probably easily create it by just "weight transfer" with blender ?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...