prideslayer Posted January 31, 2015 Author Posted January 31, 2015 No problem KC. I don't care how much crap is in it. I can delete all the previous shit very easily. Adding the newlines back in is a tedious, manual process. Just send it as-is. Thanks.
prideslayer Posted January 31, 2015 Author Posted January 31, 2015 Should I update to b6 for my testing? Shouldn't have any effect on your issues one way or the other.
KainsChylde Posted January 31, 2015 Posted January 31, 2015 Well here's a new wrinkle that I wish I'd thought of before. Using Rapist I took my toon out of the equation. First I forced Willow to play with herself, then I had her rape Veronica. Both fired without a hitch. I then attempted oral, vaginal, anal, and threesome and all four failed. Same test subjects, same load order. ConsoleOutputFile - 1_31_2015.txt
prideslayer Posted January 31, 2015 Author Posted January 31, 2015 What do you mean 'failed'? The log looks ok, meaning it looks like all the scripts ran, they undressed, etc. Are you saying they didn't play the animations?
prideslayer Posted January 31, 2015 Author Posted January 31, 2015 Also lets please just stick to one test scenario. I'm looking for differences between runs and changing the 'situation' means I have to somewhat start over.
KainsChylde Posted January 31, 2015 Posted January 31, 2015 Test 1: Forced masturbation. Succeeded. Test 2: Companion on companion rape. Succeeded. Female/female strapon/vagina Test 3: Player anal rape on companion. Failed. Dialogue completed, karma loss, no strip, no animation. Test 4: Player oral rape on companion. Failed. Dialogue complete, karma loss, no strip, no animation. Test 5: Player vaginal rape on companion. Failed. Dialogue complete, karma loss, no strip, no animation. Test 6: Threeway rape. Failed. Dialogue complete, karma loss, no strip, no animation.
KainsChylde Posted January 31, 2015 Posted January 31, 2015 Only reason I changed the scenario was a lightbulb moment on eliminating failure factors. I figured failing only on player involvement might be significant.
prideslayer Posted January 31, 2015 Author Posted January 31, 2015 We're getting closer. Another beta incoming. Please just test one of the failing scenes with this one.
prideslayer Posted January 31, 2015 Author Posted January 31, 2015 2.8.91Beta7 in OP Changes: - MOAR DEBUGLOGGING
KainsChylde Posted January 31, 2015 Posted January 31, 2015 Ok, back to the original testing criteria and subjects. If this test still isn't helpful I'm gonna start removing mods. ConsoleOutputFile - 1_31_2015.txt
prideslayer Posted January 31, 2015 Author Posted January 31, 2015 This one had 10 attempted acts in it, is that right, and none of them worked? It seems to have failed again in exactly the same spot as before, I really don't understand what's going on. I'll look for more spots to add additional debugging, but it's best if you do just start disabling mods and testing.
KainsChylde Posted January 31, 2015 Posted January 31, 2015 Yes. I attempted dialogue sex with Willow and Veronica through the Sex plugin, dialogue sex with Willow through the Willow patch, and rape of each hole with both of them. I'm going to disable my merge patch and drop everything sexout related to the bottom of the order and make one last test, and then I'll start turning things off.
KainsChylde Posted January 31, 2015 Posted January 31, 2015 On the off-chance it shows anything different, here's the last attempt with everything at the bottom and no merged patch. One try per test subject with Sex and Rapist. ConsoleOutputFile - 1_31_2015.txt
prideslayer Posted February 1, 2015 Author Posted February 1, 2015 No different. The spell is ending after the effect start block runs but before the update block runs.
KainsChylde Posted February 1, 2015 Posted February 1, 2015 I've removed everything that could conceivably interfere with sexout, including one of my test subjects and anything sexout beyond NG and my testing methods (Sex and Rapist). Still no luck trying to bang Veronica either consensually or by force. New load order FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmTribalPack.esmMercenaryPack.esmClassicPack.esmCaravanPack.esmLings.esmjokristinascloset.esmT6M Equipment Replacer NV.esmNVEC Complete.esmURWLNV-001-Weather.esmSexout.esmSexoutCommonResources.esmSexoutSlavery.esmType 6.espMojaveDelight.espMojaveDelighted.esptkEyelashesFNV.espLingsPrettyThings.espLean Starting Gear - All-In-One.espCASM with MCM.espThe Weapon Mod Menu.esppipboy2500_edisleado.espDarNifiedUINV.espSmallerTalk.espThe Mod Configuration Menu.esp1nivVSLArmors.espDistributed Necklaces and Chains Neck Seam Concealer.espWomen of New Vegas - Billboards.espURWLNV-007-Interiors.espURWLNV-002-DeadMoney.espURWLNV-003-HonestHearts.espURWLNV-004-OldWorldBlues.espURWLNV-005-LonesomeRoad.espMistdefy NVDN.espSexoutZAZ.espSexoutRapist.espSexoutSex.espAutoSCOF.espTotal active plugins: 43Total plugins: 45 ConsoleOutputFile - 1_31_2015.txt Could the mod that was generating that original mess have broken something in this save? Should I try a new game?
KainsChylde Posted February 2, 2015 Posted February 2, 2015 Looks like FWV was the culprit. I reloaded all my mods except for it and started a new character and now everything is working. So it now appears that Fallout Who Vegas needs to go on the conflicting mod list. The odd part is that it doesn't add any animations that I'm aware of, so I'm not sure how it's conflicting.
prideslayer Posted February 2, 2015 Author Posted February 2, 2015 I'll download it and see if it's something obvious.
prideslayer Posted February 8, 2015 Author Posted February 8, 2015 2.8.91Beta8 in OP Changes: - Sexual orientation overhaul fixup The previous betas were missing some of the orientation stuff for MCM. Should be fixed now.
prideslayer Posted February 8, 2015 Author Posted February 8, 2015 2.8.91Beta9 in OP Changes: - Scripted undress token replaced with undress spell The rape tokens are up next Doc, I haven't forgotten.
prideslayer Posted February 9, 2015 Author Posted February 9, 2015 Beta10 is coming in a few minutes.. and I want to know if anyone is actually using the "noanim" setting in their mods. That script has really been neglected (I forgot about it -- it seems pointless) and needs rewritten. Chances are it doesn't work right at present, so I'm just going to ignore it and always do the animations for beta10. If there are modders actually making use of that flag though, please let me know and I'll get it figured out. We should also discuss what it should do. Wake actors and stand them up as sexout already does? Do all the callbacks? Delay between them? Do knockdown? What about undressing/redressing? Fade to black?
prideslayer Posted February 9, 2015 Author Posted February 9, 2015 2.8.91Beta10 in OP Changes: - Blanked some scripts that are unused - Removed non-working old npc-reset key hook - SetFlag and GetFlag new param (temp flag) - Clear temp flags at end of act. - Variable04 stuff gone. - "Noanim" flag now ignored. - Raper stuff moved away from tokens, now available via 'call fnSexoutGetFlag <ref> "Raped" 1' (or "Raping") during the act. The rape token changes will affect any other mods looking for those tokens in inventory -- they should be adjusted to use fnSexoutGetFlag instead.
DoctaSax Posted February 9, 2015 Posted February 9, 2015 The rape tokens are up next Doc, I haven't forgotten. Ta very much. I hope to be up & running soon.
Odessa Posted February 9, 2015 Posted February 9, 2015 SexoutActRunFull is giving NVSE errors, even when tested with the basic call below: my code: call fnSexoutActRunFull (Ar_Map "ActorA"::NashREF, "ActorB"::PlayerREF) log: Error in script 0a0a2ea1Operator := failed to evaluate to a valid result File: Sexout.esm Offset: 0x0070 Command: LetError in script 0a0a2ea1An expression failed to evaluate to a valid result File: Sexout.esm Offset: 0x0070 Command: LetfnCSE (1): from <no name> (00000000) on Johnson Nash (0C000F0F) The animation still plays seemingly correctly though. zaz2.txt full log. -- All the crucifixion animations I have tested (1003, 1004, 1009) are badly misaligned when called using a refSurface. (This also applies to Supermutant pillory, Gomorroh boxed bitch and I suspect others).
Loogie Posted February 9, 2015 Posted February 9, 2015 Remove the commas from your ActRunFull line and you shouldn't get errors.
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