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Posted
5 hours ago, kiritokazuto said:

can we use your tattoo pack without having your mod?

Yeah it'll work just fine without it.

I had the mod turned off while I was designing the textures for it.

The mod just automatically applies them, but they work just fine as a standalone pack. You're just going to have to manually equip horns and hooves if you don't want to use the mod.

Posted

hi i found a way to make a rapid transformation occur, Just feed yourself a ton of strong milk and within 20 or so hours in game you will be a full on cow!

 

my pc after a day, If you get really bad lag after consuming them just save and close to desktop and relaunch the save it fixes it.

 

 

20180218213848_1.jpg

Posted
3 hours ago, carolight said:

I tired similar racemenu morph's with the nose, the nose ring postion appears not to move, I assume it is inside the head therefore it is not visable.

yeah it would be nice if it was possible to get the nose ring to appear. it would also be nice if the 2nd hooves had different color textures for the fur color you chose, For example picking white fur will give you white textured hooves. or spotted ones if you pick brown spots.

Posted
15 hours ago, hexenhaus said:

Maybe I am missing something, but how do i get the SLIF values for butt and belly to get positive...

 

BAC sends 0.X values to SLIF, which are below one and so reduce the actual values instead of heighten them - The problem is that i cannot change the calculation mode to additive because the values provided by my other mods will be ridiculous (2xBreast 1.5 will be 3 instead of 2..., etc.). I tried to play with SLIF to set minimum values but the values will reset with the next update...


So maybe someone can point me in the right direction? =) 

I'm having this problem as well. With SLIF enabled, I actually seem to lose weight before gaining. Like the character's butt ended up sunken inward at default weight.

Posted
19 minutes ago, Ildon said:

I'm having this problem as well. With SLIF enabled, I actually seem to lose weight before gaining. Like the character's butt ended up sunken inward at default weight.

Problem is with SLIF algorithm. Is few option's in SLIF MCM:
simple: add all values
average from all
etc...
if someone noticed that BAC reduce butt (scandal!) that mean's that this person use one of avarage like alhorythm
I will add option to MCM option to keep node size always bigger than 1.0

or?

Posted

BTW. Quest that continued story after " Enslaved cow " is almost completed (in 69% i think) I decided to not spoil details. So I will only leave short description and everyone who choiced capture scenerio get some additional content soon. Quest will start automaticly if someone end current story part. dont worry ;)

Posted
6 minutes ago, skyrimfet said:

Problem is with SLIF algorithm. Is few option's in SLIF MCM:
simple: add all values
average from all
etc...
if someone noticed that BAC reduce butt (scandal!) that mean's that this person use one of avarage like alhorythm
I will add option to MCM option to keep node size always bigger than 1.0

or?

I'm using the default calculation option ("Top X", I believe it is) in SLIF.

I wish I could offer helpful advice but I'm pretty clueless when it comes to scripting stuff. :frown:

Posted
25 minutes ago, Ildon said:

I'm using the default calculation option ("Top X", I believe it is) in SLIF.

I wish I could offer helpful advice but I'm pretty clueless when it comes to scripting stuff. :frown:

i will check how it work's and add correction if i find issues. I dont remember all option's in SLIF, personaly im using "Square root" or something like that ;)

Posted
On 16/02/2018 at 2:33 AM, Ildon said:

Is ZaZ 8.0 "official"? The only two threads I can find for it make it sound as if they are a fan project with additions other than animations, from someone who isn't zaz. I'm not really interested in adding a bunch of random stuff to my game just to get these extra animations.

No, it certainly doesn't appear to be official. The modder behind it was once given permission to take over development of ZAP, but after a number of complaints about failing to ensure compatibility with mods dependent on the previous ZAP (which was then v6.11) Zaz revoked permission and released the official v7.0. The official page's giving credit section says that assets from the pack can be used in other mods, and it appears this has been taken to mean that the entire pack can be taken, altered and released as a replacement without specific permission.

 

To be fair, I obviously don't know what might have been said in private messages, but until Zaz himself gives his public seal of approval I don't personally feel comfortable using it. (I'm not knocking the work that's gone into it, or saying no one else should use it though. Just my personal feeling on the situation.)

Posted
14 minutes ago, SleepyJim said:

No, it certainly doesn't appear to be official. The modder behind it was once given permission to take over development of ZAP, but after a number of complaints about failing to ensure compatibility with mods dependent on the previous ZAP (which was then v6.11) Zaz revoked permission and released the official v7.0. The official page's giving credit section says that assets from the pack can be used in other mods, and it appears this has been taken to mean that the entire pack can be taken, altered and released as a replacement without specific permission.

 

To be fair, I obviously don't know what might have been said in private messages, but until Zaz himself gives his public seal of approval I don't personally feel comfortable using it. (I'm not knocking the work that's gone into it, or saying no one else should use it though. Just my personal feeling on the situation.)

But Zaz as official project is dead from longer time. Someone decided to continue work and made very good job. In fact author's of oryginal Zaz not confirmed Zaz 8.0 as official successor. But not warn that Zaz 8.0 is a wild fork of random guy who using without "right's" to "Zaz trade mark".

One problem with Zaz 8.0 that i noticed is deleted support topic 2times by T.ara mistake. xD

 

If someone have good argument's to downgrade Zaz to 7.0 i'm ready to find time and do it.

"unofficial" it's not a good argument for me - how long "official" zaz is not longer developed.
 

Posted

Yes, that's fair enough. As I said, I'm not knocking the quality of ZAP 8.0 or saying people shouldn't use it. Only that I'm personally uneasy about using it myself. And of course, the moderators here at loverslab haven't seen any need to remove it, so there is that.

 

Not meaning to start any debate over it. I was just answering the question that had been asked. Keep up the great work on this mod!

Posted
4 hours ago, SleepyJim said:

No, it certainly doesn't appear to be official. The modder behind it was once given permission to take over development of ZAP, but after a number of complaints about failing to ensure compatibility with mods dependent on the previous ZAP (which was then v6.11) Zaz revoked permission and released the official v7.0. The official page's giving credit section says that assets from the pack can be used in other mods, and it appears this has been taken to mean that the entire pack can be taken, altered and released as a replacement without specific permission.

 

To be fair, I obviously don't know what might have been said in private messages, but until Zaz himself gives his public seal of approval I don't personally feel comfortable using it. (I'm not knocking the work that's gone into it, or saying no one else should use it though. Just my personal feeling on the situation.)

Thanks a lot for the response! This explains why things appeared so strange on the surface. Has Zaz had anything to say about this, or are they so long gone from the modding scene that it's anyone's guess?

Posted
4 hours ago, skyrimfet said:

i will check how it work's and add correction if i find issues. I dont remember all option's in SLIF, personaly im using "Square root" or something like that ;)

I tested it with "Biggest wins" (or something like that; a setting intended for the largest of any conflicting changes to be applied) and still got the same results. Everything is fine until SLIF registers the player character with BAC. As soon as that happens, there is severe weight loss and any modifications from there appear to be very distorted.

EDIT: I should note that the above doesn't happen until becoming a milk maid. Probably goes without saying, as SLIF doesn't try to register BAC until then, but I wanted to be more clear.

Posted
7 hours ago, Ildon said:

I tested it with "Biggest wins" (or something like that; a setting intended for the largest of any conflicting changes to be applied) and still got the same results. Everything is fine until SLIF registers the player character with BAC. As soon as that happens, there is severe weight loss and any modifications from there appear to be very distorted.

EDIT: I should note that the above doesn't happen until becoming a milk maid. Probably goes without saying, as SLIF doesn't try to register BAC until then, but I wanted to be more clear.

I thought I would be able to correct this through the SLIF also, but so far no luck.  As you probably noticed, other mods using SLIF start out with a value of 1 and BAC starts at 0.  I tried to change that value to 1 in the MCM, but it doesn't seem to stick. Everytime I go back to the page it has gone back to 0. I thought I remember MME having a MCM option to increase breast nodes to 1, or something like that.  I don't know if this is the kind of fix we are looking for or not. I have tried all the different calculation methods, and tried all kinds of load order configurations with no luck.  My only, (very bad) solution, was when I built my CBBE body in bodyslide, I copied my 100 weight sliders to my 0 weight, but as you can imagine things get a little out of hand at stage >14 or so. lol.

Posted

Can't seem to figure this out if there is a way to change what nose ring or bell you have to wear. Just as an example if i wanted to use the big nose ring from ensalvement but also use the small bell from Paul. Like now im stuck with either small ring and bell or big ring and bell. (Noticed you said there where 3 ring sizes aswell so not sure how to get the last size)

Posted

I'm at Paul, but he always says I should come back later, he's tired now?
I think I have everything installed correctly.

 

Edit:

Ok, forget it ... my mistake, bad english :classic_rolleyes:

Posted
23 minutes ago, Zerena said:

(Noticed you said there where 3 ring sizes aswell so not sure how to get the last size)

I did not try it myself but apparently the way to get the medium ring is to talk to Paul but decide to not go through with getting the nose ring, then get attacked by the hunters and return to Paul to get it done.  I assume the bigger ring is "punishment" for not accepting the first offer.

Posted
21 minutes ago, Reesewow said:

I did not try it myself but apparently the way to get the medium ring is to talk to Paul but decide to not go through with getting the nose ring, then get attacked by the hunters and return to Paul to get it done.  I assume the bigger ring is "punishment" for not accepting the first offer.

Seems like that was the case. Its not larger by much its a slight increase. Like it covers like a little bit more of the upper lip

Posted

Seems like nose ring and DD gag shares the same slot so if hardcore mode is on gags are blocked. cow ears seems to screw up blindfolds blocked with hardcore and when not using hardcore the blindfold is "equiped" but its not so i get the blindfold effect permanently untill i reenable harcore mode. Bug with blindfold might be related to other mods i have but you might want to have a look into that to see if its related to your mod.

Posted
1 hour ago, Zerena said:

Seems like nose ring and DD gag shares the same slot so if hardcore mode is on gags are blocked. cow ears seems to screw up blindfolds blocked with hardcore and when not using hardcore the blindfold is "equiped" but its not so i get the blindfold effect permanently untill i reenable harcore mode. Bug with blindfold might be related to other mods i have but you might want to have a look into that to see if its related to your mod.

I think a simple fix would be to link the additional items as one item for slot comparability this way dd items wont be affected.

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