LinksSword Posted February 16, 2018 Posted February 16, 2018 18 hours ago, skyrimfet said: When you escape you will be no more tracked by the hunters. Check in MCM > quests > Unowned - number in [ ] should be greater than/ or equal - 70 In escape case should be 200 or 250. or... you want to be tracked becouse you love hunters visits :3 ? It would be better if there was a debug where you could activate or disable certain quests your doing, Say you just want to skip over to the unowned quest or replay it. Or maybe have hunter events always occur as a mcm option?
LinksSword Posted February 16, 2018 Posted February 16, 2018 We need mooing to cause enemies to be alert if thats not already in, for immersion.
LinksSword Posted February 16, 2018 Posted February 16, 2018 yes replaying the unowned quest is my dream! i want to redo redo redo over and over again so i dont need to load an older save.
skyrimfet Posted February 16, 2018 Author Posted February 16, 2018 Oh:) Ok, easy Story will be continued. I have some plan's not sure how much of plans I will add. Hunters or hunters like quest will be in future but in changed form. All additional stuff will be "changeable" in next updates. Via hammerheart like quest. Alll typical changes like bell or ring must be added/changed by people/magic, not grow with "cow" in normal transformation way. I belive that next updates with quest content will be soon. Next quest will be continued captured cow line. and finaly paul and captured cow story will be connected with small differences :x I see that captured cow end is most popular, so more people preffer "no happy end" scenerio (i hate movies with happy end personaly) ] : - > 2
CranialEnigma Posted February 16, 2018 Posted February 16, 2018 Loved the update, looking forward to seeing more added with the hunters. One thing that would be interesting to add if its not too hard for you, is that when you get captured by the hunters and still have hands you can still escape (or accept your fate), but if you have hooves at that point make it impossible to escape. Would be interesting to see the character get taken to a farm and trained into a cow. Another thing to add with the hunters and being captured is that if you have a low cow level they will feed you potions or cow feed to force your transformation faster so you would be on a clock to escape sooner then later. Really looking forward to what you do with both Paul and the hunters.
kiritokazuto Posted February 16, 2018 Posted February 16, 2018 37 minutes ago, skyrimfet said: Oh Ok, histoire facile sera poursuivie. J'ai un plan n'est pas sûr de combien de plans je vais ajouter. Les chasseurs ou les chasseurs comme la quête seront à l'avenir, mais sous une forme modifiée. Tous les éléments supplémentaires seront "modifiables" dans les prochaines mises à jour. Via martelheart comme quête. Tous les changements typiques comme la cloche ou l'anneau doivent être ajoutés / changés par les gens / magie, ne pas grandir avec "vache" dans la manière normale de la transformation. Je crois que les prochaines mises à jour avec le contenu de la quête seront bientôt. La prochaine quête se poursuivra capturée ligne de vache. et enfin paul et l'histoire de la vache capturée sera liée à de petites différences: x je vois que la fin de la vache capturée est la plus populaire, donc plus de gens préfèrent "pas de fin heureuse" scenerio (je déteste les films avec happy end personaly)]: -> a little request for your next update please do not update that implies dependency on mods like devious or slave because his mods all crash my game
LinksSword Posted February 16, 2018 Posted February 16, 2018 48 minutes ago, skyrimfet said: Oh:) Ok, easy Story will be continued. I have some plan's not sure how much of plans I will add. Hunters or hunters like quest will be in future but in changed form. All additional stuff will be "changeable" in next updates. Via hammerheart like quest. Alll typical changes like bell or ring must be added/changed by people/magic, not grow with "cow" in normal transformation way. I belive that next updates with quest content will be soon. Next quest will be continued captured cow line. and finaly paul and captured cow story will be connected with small differences :x I see that captured cow end is most popular, so more people preffer "no happy end" scenerio (i hate movies with happy end personaly) ] : - > i just want it so when you get captured and escape, the scenario can repeat and the hunters can capture you again. so after the who i am quest you are never safe even if you manage to escape from your holders they will hunt you down again. 1
Reesewow Posted February 16, 2018 Posted February 16, 2018 44 minutes ago, LinksSword said: i just want it so when you get captured and escape, the scenario can repeat and the hunters can capture you again. so after the who i am quest you are never safe even if you manage to escape from your holders they will hunt you down again. Personally I'd rather have the Paul line continued, since he has a lot of the "next version" dialogues and options and his story obviously isn't quite finished. The hunters are kinda boring other than the random danger, but the way Paul manipulates the situation could make for a fun/sexy bad end or slavery end state. At least with the current storyline, the hunters chasing you forever doesn't make that much sense, because the "endpoint" of both versions is that you either are hunted forever or get fully marked as an owned cow. It could be a fun to have an MCM button for "endless mode" if people just like getting ambushed by redguards all the time.
LinksSword Posted February 16, 2018 Posted February 16, 2018 6 minutes ago, Reesewow said: Personally I'd rather have the Paul line continued, since he has a lot of the "next version" dialogues and options and his story obviously isn't quite finished. The hunters are kinda boring other than the random danger, but the way Paul manipulates the situation could make for a fun/sexy bad end or slavery end state. Hide contents At least with the current storyline, the hunters chasing you forever doesn't make that much sense, because the "endpoint" of both versions is that you either are hunted forever or get fully marked as an owned cow. It could be a fun to have an MCM button for "endless mode" if people just like getting ambushed by redguards all the time. endless mode sounds like a good idea, I've seen something similar to that in draugnarok mod mcm. but being able to replay or start from any quest from some sort of debug would be ideal for some who don't want to wait and want to skip ahead, maybe they just want to start enslaved instead.
kiritokazuto Posted February 17, 2018 Posted February 17, 2018 2 hours ago, LinksSword said: Je le veux juste quand vous êtes capturé et que vous vous échappez, le scénario peut se répéter et les chasseurs peuvent vous capturer à nouveau. Donc, après la quête que je suis, vous n'êtes jamais en sécurité, même si vous parvenez à échapper à vos détenteurs, ils vous poursuivront. good idea
Ildon Posted February 17, 2018 Posted February 17, 2018 I'd also like to see an "endless mode" of some sort implemented. Challenges which introduce an constant RNG element of danger as I try to proceed with my plans are some of my favorite things to look for in mods and I think it would be fantastic to have something like that here.
mEdge Posted February 17, 2018 Posted February 17, 2018 I have an issue after the Who I Am quest where the PC goes to see paul and asks him for protection. The quest prompt says take a place and wait Nothing happens. A crowd gathers but there is no animation or anything else that happens. Not even sure where "A place" is. Bit of help?
LinksSword Posted February 17, 2018 Posted February 17, 2018 We also need some dialougue for generic npcs that would be like "omg look at you! you remind me of a cattle!" Or "ew you look like your from a barn and smell like your from a barn" "Wow is... is that a real tail?" something like that, MME has a feature where npcs will comment on your breast. i can see some potential really funny comments from npcs. a little humor doesn't hurt right?
lafourminoir Posted February 17, 2018 Posted February 17, 2018 is just transformation or is one race ?
LinksSword Posted February 17, 2018 Posted February 17, 2018 alright got around actually playing the entire quest, I let myself be caught by hunters, for some reason there was a bandit right on top of the wagon, And i got released after some dialougue i assume it was the npc that did it, i think it was a bandit added by populated roads paths idk, killed the hunters and that was that, I'll post a before and after of my pc. SHE GOT XTRA THICC
thefakebobdole Posted February 17, 2018 Posted February 17, 2018 2 hours ago, mEdge said: I have an issue after the Who I Am quest where the PC goes to see paul and asks him for protection. The quest prompt says take a place and wait Nothing happens. A crowd gathers but there is no animation or anything else that happens. Not even sure where "A place" is. Bit of help? I got stuck here to, had to upgrade to ZAP 8. I grabbed the + version, cause why not. Then... my FNIS wasnt big enough (Error 9 Index Array) so I got the latest FNIS for Users V7.0 XXL. Everything seemed to move smoothly after that. 46 minutes ago, lafourminoir said: is just transformation or is one race ? Just transformation. I think most of the screenshots are CBBE, but Im not sure. My UUNP is working good but not perfect, seams at the hips. Funnily enough the spotted skin blends it in decently.
Skelletoncz Posted February 17, 2018 Posted February 17, 2018 If I caught the hunters. And labeled as their property. It is clear that future updates will lead to experiments. When hunters will try to get their property back. Proposal: If you are property. And the owner does not meet the needs. Hunters catch you and take the owner. During confession, you can try to escape.
Skelletoncz Posted February 17, 2018 Posted February 17, 2018 3 hours ago, lafourminoir said: is just transformation or is one race ? This is a transformation.
carolight Posted February 17, 2018 Posted February 17, 2018 Play tested your mod, I think it is great... thou, I get the impression that your story places the player as victim & is trying to reverse her condition, I think in addition to the current quests, a pre-quest where you accidently get transformed by a trap of some sort, or you get tricked or captured then transformed would benifit the story.
thomas00126 Posted February 17, 2018 Posted February 17, 2018 well i cant wait i cant wait to see what your planning next
LamiaW Posted February 17, 2018 Posted February 17, 2018 Thank you author for the great update! but i have one problem,when i reduse volume on a horseshoe...and my character moving every 5 seconds. sounds a loud sond of horseshoe, while a setings is at 5 the same thing on the bell.... its very annoying. tell me how fix it? thank you and sorry for my english^)
kiritokazuto Posted February 17, 2018 Posted February 17, 2018 here is my alina transformed 100% (UNP)
kiritokazuto Posted February 17, 2018 Posted February 17, 2018 here is my alina transformed 100% (UNP + my preset face)
Matterom Posted February 17, 2018 Posted February 17, 2018 Partial Tattoos seam to not mesh properly with the rest of the skin, It feels like the transparency on it's outer edges is.. not 100% i get these thick black lines.
Darstan Posted February 17, 2018 Posted February 17, 2018 First, I'd like to say that I really like your mod. It got better with every update and the transformation process is, for my taste, nicely done. Just a few ideas for the future: Spoiler The Molag Bal / Mandy story is nice. I assume that you will extend a bit on this, also maybe to offer a later "cure" for the condition. Of course, as the dovahkin has mingled with a Deadra, some "features" might stay. This could be a faster arousal, some visual features (cow fur on belly and breast) or benefits / buffs (e.g. higher stamina). As for the hunters: Why not use them to start the whole thing? They could be Molag Bal cultists who regularly abduct young, suitable females from all over Tamriel to turn them into Milk Slaves / Sex Slaves. As the Dovahkin is special, she might get a chance to escape after the initial "ritual" (drinking special cow milk?). This would also explain why the hunters hunt her later on. For Molag Bal, getting the Dovahkin as a special cow slut (see Mandy story) would be worth a lot of effort from his underlings.
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