Jump to content

Recommended Posts

Posted
Just now, Dojodo1 said:

Any hints on where that is hiding? also i am using CBBE but the breast size will not change, if i equip the milking chest that you make in the forge then the body acts correctly

It's by the fireplace, I think on the left side, under some rubble.

Posted
3 minutes ago, Galactase said:

It's by the fireplace, I think on the left side, under some rubble.

Well that was well hidden, any help on my body issue?

Posted
Just now, Dojodo1 said:

Well that was well hidden, any help on my body issue?

make sure you've built it in bodyslide correctly by checking the build morphs box before building it.

Posted (edited)

Okay here I go again, sorry and thank you in advance. I'm trying to understand the quest progression for Unowned. So after the acolyte I went to Paul and had him pierce my nose. I have the ring, no problem. I should still encounter hunters though cause they are the ones to tell me to get a bell and move the quest to stage 40. This is not happening I think because of the status message "Unowned Manager: Cancel hunter gonna hunt quest OK". There is nothing moving that quest chain forward because the hunters aren't coming after me and I'm not seeing any in world space. It's stalling on stage 30 because I've not seen any of the dialog in 30 about my ring being to heavy or looking grotesque.  When does that happen? What's with hunter gonna hunt being cancelled every time, I'm assuming, the hunters would spawn? From looking at the quest int SKC stage 30 and 40 seem to be backwards. 40 is where you decide to pierce after the acolyte then it goes back to 30 and next would be to go to 50. This seems like it's stopping the quest do to it not moving along the quests linearly, or does that matter?

 

Okay forget that part about the ring being heavy ...  I see that in the quest log but the unowned manager still says i'm arrested and cancels the hunter gonna hunt quest.

 

Edit:

So after a month and a half game time and me staying perfectly still for 3 game days some hunters showed up so unowned should progress now. thats just a really long wait.

Edited by fyredraken
Posted

@Dojodo1 I am running 32bit Skyrim (Oldrim) so I am running

 This has worked with every version of BaC so far.  I tried to open bac.esm with TES5Edit and the filename is light gray and can't be selected... I broke it good...

NMM Plugin list.jpg

Posted
5 minutes ago, P0P said:

@Dojodo1 I am running 32bit Skyrim (Oldrim) so I am running

 This has worked with every version of BaC so far.  I tried to open bac.esm with TES5Edit and the filename is light gray and can't be selected... I broke it good...

NMM Plugin list.jpg

You are missing Heels Sound.esm.  Due a google search for Heels Sound.esm.  There is a dummy file that takes the place of the master.  It's on the nexus under the Skyrim SE section but it is flagged for skyrim LE also so download and install it. Then things should work better without having to TESEdit unless you need to make a batch cludge.

Posted

Wow. It seems I only ask for help when the answer is obvious, to everybody else.  @fyredraken I found and loaded the file you mentioned and the game loads and I have started a new one. Thanks.

Posted (edited)

So...in the quest ist there a way to not get save by paul ? maybe a hot take but i kinda enjoy the scene where i got kidnap to get breast milk ...xD

if i follow the post of the OG post of this mod there should be but im pretty sure in my playthrough i got save each time sadly.

Edited by alexsl
Posted
6 minutes ago, alexsl said:

So...in the quest ist there a way to not get save by paul ? maybe a hot take but i kinda enjoy the scene where i got kidnap to get breast milk ...xD

if i follow the post of the OG post of this mod there should be but im pretty sure in my playthrough i got save each time sadly.

Nope, the auction is the "end" of the mod as far as the main quest goes. After that there's the period of servitude, but until the original author comes back or someone else adopts the mod/adds to it, that's all there is.

Posted
18 minutes ago, MysticDaedra said:

Nope, the auction is the "end" of the mod as far as the main quest goes. After that there's the period of servitude, but until the original author comes back or someone else adopts the mod/adds to it, that's all there is.

wasnt there 2 person in the thread that that added stuff to the mod ? i didnt use the addition so i dont know + since i use SE i dont think i could use them.

Posted
18 minutes ago, alexsl said:

wasnt there 2 person in the thread that that added stuff to the mod ? i didnt use the addition so i dont know + since i use SE i dont think i could use them.

No, they did script and dialogue grammar fixes. No new content has been added. Unless I'm gravely misunderstanding... I follow this thread like it's a second job lol.

Posted
29 minutes ago, MysticDaedra said:

No, they did script and dialogue grammar fixes. No new content has been added. Unless I'm gravely misunderstanding... I follow this thread like it's a second job lol.

There has been a lot of grammer and mechanics fixes by Botticelli. I recommend grabbing the updates. there has been some texture fixes also. They have done a great job and we are trying to convince BottiCelli to adopt the mod.

 

@botticelli Something needs done for the horns. Any quest that requires a hood or hat to be equipped will stall unless you setstage to move beyond.  The darkbrotherhood quest where you pose as the gourmet you have to put on the chefs hat (db09 stage 20 - 25) I know the thief guild quest when you become a nightingale I think you have to equip the hood with the armor, not sure haven't done it yet in cow form.

Posted

Giving it another try, it's been a while since I played BAC. Any chance that the hooves have been given the RaceMenuHH treatment? It's pretty annoying to have to do it myself... which sounds pretty selfish when I read that out loud lol.

Posted (edited)

On SSE, cannot seem to get Skyrim to load with bac.esp enabled. using @botticelli's latest version. As soon as I disabled bac.esp it runs. I did run the mod through CAO, unsure why it's having a fit... anyone else have any thoughts? Normally this would be a case of a missing master or something, but I don't have any missing masters that I can find, and MO2 isn't throwing me an error.

 

EDIT: Figured it out. Something wasn't right with the .bsa archive. Extracted the archive, and Skyrim booted right up. Might have something to do with my relinked scripts (merged MME because 4 non-flagged .esps are no bueno).

Edited by MysticDaedra
Posted
14 hours ago, fyredraken said:

I will do that to rescale, thank you.  I looked in milk mod and didn't see a no strip armor in the debug I will look again though.

It's right here:
 

20220222124650_1.jpg

Posted
48 minutes ago, MysticDaedra said:

On SSE, cannot seem to get Skyrim to load with bac.esp enabled. using @botticelli's latest version. As soon as I disabled bac.esp it runs. I did run the mod through CAO, unsure why it's having a fit... anyone else have any thoughts? Normally this would be a case of a missing master or something, but I don't have any missing masters that I can find, and MO2 isn't throwing me an error.

 

EDIT: Figured it out. Something wasn't right with the .bsa archive. Extracted the archive, and Skyrim booted right up. Might have something to do with my relinked scripts (merged MME because 4 non-flagged .esps are no bueno).

This is LE version only. For SE please contact @MuchW0W.

Posted
19 hours ago, fyredraken said:

@botticelli Not sure why it didn't move me to the milking machine when the scene faded in i was in the cell not able to move or do anything other than look around. tried moving to stage 75 and nothing. I was able to set stage to 80 and was moved back to whiterun stables with paul and everything seems to be working okay.  Not sure if there was a condition that was unmet in there or what happened.

 

@Eluchel Have never tried a shout to be able to move will have to look into that.

 

Question: Not sure if this is a milk mod or something dealing with hardcore but as i progress in milkmaid levels i'm not able to wear any armor or clothing. at maid lvl 3 i could only wear cloths now at level 6 i can't wear anything armor or body cover related. is there something i can do here?

 

BTW, love all the work you are putting in to revitalize this mod. Not sure if skyrimfet is going to come back to this mod but if not maybe you should see if you can take over the development or it. One suggestion though as you made the feet hooves DD all boot effects are happening. since the transformation is slow the PC would have time to adjust to the new shape of her feet.  I personally would remove the effects if your going to keep them DD.  Also, would add the hand hooves to DD glove.  I play with the hardcore on so a trap chest or striker adding locking gloves wouldn't be the best in my opinion.

as for taking the development over:grafik.png.12d100d2834d89c3e3948d8adeca275d.png

Posted
8 hours ago, fyredraken said:

There has been a lot of grammer and mechanics fixes by Botticelli. I recommend grabbing the updates. there has been some texture fixes also. They have done a great job and we are trying to convince BottiCelli to adopt the mod.

 

@botticelli Something needs done for the horns. Any quest that requires a hood or hat to be equipped will stall unless you setstage to move beyond.  The darkbrotherhood quest where you pose as the gourmet you have to put on the chefs hat (db09 stage 20 - 25) I know the thief guild quest when you become a nightingale I think you have to equip the hood with the armor, not sure haven't done it yet in cow form.

Go to MCM BAC Settings page and disable horns (or hooves for Diplomatic Immunity) and then immediately go to the Debug Page and tick Reinitialize PC, so you only update yourself, then do your quest w/o the horns or whatever and then reenable it the same way.

Posted (edited)

@skyrimfet Please tell us there will be further development of this mod or that botticelli will adopt it ?  Loving your work and the extra work on this mod.  I've only played it on LE so I can't say much about what muchwow has done but i'm sure it's the same as Botticelli's.  Would love to see the principal of this mod applied to other animals like fox, deer, goat, or etc. 

 

Does anyone know of a mod that allows quadrupedal movement, not all fours, true animal movement so that all for hooves are on the ground? if there is one a good mutation would be making the arms the same length as the legs. Granted it would look funny as the knees would move the same way but it is possible.

 

Also, is there something that can be done about the tail? Cow tails don't stick straight out. The drupe down naturally.  (Sorry on this it's the farm kid nit picking. I raised cattle)

 

Also, I saw in the SCK something about your owner being dead but your branded. Does that mean we are able to kill paul once the quest line is done and he is our owner?

Edited by fyredraken
Posted (edited)
20 hours ago, fyredraken said:

Also, is there something that can be done about the tail? Cow tails don't stick straight out. The drupe down naturally.  (Sorry on this it's the farm kid nit picking. I raised cattle)

 

Also, I saw in the SCK something about your owner being dead but your branded. Does that mean we are able to kill paul once the quest line is done and he is our owner?

If you build an HDT tail hanging sloppily down, it will spastically move around almost all of the time (happens with the stuck out tail also on occasion). So, the only solution would be a non-HDT (and thus immobile) tail, which sucks. Also this is supposed to be a HuCow and I would like to see that in RL ? Anyway, if you want another tail, either disable hardcore mode or disable tails in the setting menu and equip it. My compromise so far was to move to horns more to the forehead in respect to the ears because they dont't stick out from behind your ears (I have some farm experience, too) and there hasn't been a good cow tail around.

 

The text about the dead owner refers to the killed hunters that were your intermediate owners.

Edited by botticelli
Posted

Just a thought for Botticelli or Skyrimfet, it would be awesome to be able to brand the Milkmaids that get turned into cows as yours. Like a full thing brand, nose ring collar and bell the whole thing.  also, for someone better in blender and nifskope than I, would be to make a nose piece that is more cow like. giving the wider nose and head slope. Just a couple suggestions.

 

@botticelli I know you made hoofs and ears for the different colors but every transformation I've seen so far has been the same brown hoofs and ears. I have one maid that is spotted and another that is white but they get the same brown ears and hoofs. Even when I changed i have the brown ears and hoofs.  Is There a setting I missed to force a color match?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...