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Posted
1 hour ago, botticelli said:

"Disable Armor Stripping" does just that. It will prevent clothing/armor to be removed due to too large breasts. For milking, armor is still being removed.

 

Did you get the "Tall Cow" mutation? It adds .11 to your base size (so a Nord would be 1.14 instead of 1.03). I don't like either Tall or Stunted (Short [sic]) cow, so i normally disable those two. So if you got that and want to be your old size, you should have a look at the console: player.getscale lists two values like 1.00 (1.03) for a Nord. If you are stuck with Tall Cow, those would look like 1.00 (1.14). You need to get the bracket value to your desired size (1.00 is best for sex scenes). So, to get to 1.00 from 1.14 you need to type "player.setscale .88" (.88 = 1 / 1.14 [roughly]). If you only want to get back to Nord Size, it would be .9 (1.03 / 1.14). If you aren't a Nord, base sizes are: High Elf 1.08, Orc 1.04, Breton 0.95, all else 1.00.

I will do that to rescale, thank you.  I looked in milk mod and didn't see a no strip armor in the debug I will look again though.

Posted
10 hours ago, botticelli said:

...and still something was missing ? This time, it was a) the bac.seq file (either drop the attached seq file in data\SEQ\ or use the installer below) and b) bac.json (only necessary in data\textures\actor\character\SlaveTats\, if you want to add the fur tats using SlaveTats menu).

bac.seq 8 B · 6 downloads

bac.json 24.71 kB · 7 downloads bac_alternate_1.9B1.7z 126.22 MB · 7 downloads

Last night I decided to finally give this a shot. Installed the mod, converted everything to SSE because fuck me, messed with the scripts to include the flavor text I like to have with my mod, set up my MCMs all over again (MCM recorder didn't work so appreciate that part >_>) and loaded it up.

 

Dear. God.

Where do I even begin? 

 

You have quite possibly added everything I could want to this mod on a non-story level. The new mutations after breast stretches are hot as all hell (I made a WHOLE MOD to do only PART of what you've stuck in here!) ...though I didn't test it. Just as well, I didn't test the hoof mutations either. The mutation beginning stage slider is PEAK. BLESS. The settings to differentiate player changes from NPC changes is something I didn't even know I wanted... and probably also won't use but it's really good! The hardcore mode weapons toggle is UGH SO GOOD ? as a frequent hardcore user. You let me get rid of that stupid mech, you let me TOGGLE THE EVIL QUESTS SO I DIDN'T HAVE TO SAVE SCUM FOR FREAK SHOW. King. KING. You fucking rule! There's no other way to put it! Keep being awesome!

Posted
3 hours ago, P0P said:

Hiya everybody.  For people getting stuck during BaC scenes, Try Fuz Ro D-oh - Silent Voice https://www.nexusmods.com/skyrim/mods/14884. This has helped me with every mod that has unvoiced dialogue.

 

@botticelli Thanks for all the work. I will do a fresh install of Skyrim and give the new uploads a try. I uploaded a screen cap of my NMM mod list. I didn't know about the file overwrite and tracking issue. That explains how dragging and dropping files into a functional installation worked. And worked well. More thanks.

NMM list.jpg

Which ZaZ are you using? all the ones i have tried are for SE or just crash my game

Posted
6 minutes ago, Galactase said:

Last night I decided to finally give this a shot. Installed the mod, converted everything to SSE because fuck me, messed with the scripts to include the flavor text I like to have with my mod, set up my MCMs all over again (MCM recorder didn't work so appreciate that part >_>) and loaded it up.

 

Dear. God.

Where do I even begin? 

 

You have quite possibly added everything I could want to this mod on a non-story level. The new mutations after breast stretches are hot as all hell (I made a WHOLE MOD to do only PART of what you've stuck in here!) ...though I didn't test it. Just as well, I didn't test the hoof mutations either. The mutation beginning stage slider is PEAK. BLESS. The settings to differentiate player changes from NPC changes is something I didn't even know I wanted... and probably also won't use but it's really good! The hardcore mode weapons toggle is UGH SO GOOD ? as a frequent hardcore user. You let me get rid of that stupid mech, you let me TOGGLE THE EVIL QUESTS SO I DIDN'T HAVE TO SAVE SCUM FOR FREAK SHOW. King. KING. You fucking rule! There's no other way to put it! Keep being awesome!

I know right? Too bad the mod author hasn't been around in over a year...

Posted (edited)
9 minutes ago, MysticDaedra said:

I know right? Too bad the mod author hasn't been around in over a year...

At this point we're only missing variability in the story. The scripting is going HARD. I'd love more immersion out of the mod, something like what Cow Life Services tried to do. More interactions you can have as a result of being a cow. Maybe some radiant slaver doesn't give a shit that you're owned and captures you anyway, giving you another captured milker scene. Maybe there's finally a cure but you have to go through a ridiculous dungeon to obtain it. Maybe that dungeon is designed to tempt you into not pursuing the cure with lots of milk drugs and shit. More owner options, I'm sick of Paul and his stupid SlaveTat.

 

The potential for some good new stuff is higher than ever before.

Edited by Galactase
Posted
2 minutes ago, Galactase said:

At this point we're only missing variability in the story. The scripting is going HARD. I'd love more immersion out of the mod, something like what Cow Life Services tried to do. More interactions you can have as a result of being a cow. Maybe some radiant slaver doesn't give a shit that you're owned and captures you anyway, giving you another captured milker scene. Maybe there's finally a cure but you have to go through a ridiculous dungeon to obtain it. Maybe that dungeon is designed to tempt you into not pursuing the cure with lots of milk drugs and shit. More owner options, I'm sick of Paul and his stupid SlaveTat.

 

The potential for some good new stuff is higher than ever before.

So do you have it working on SE i cant seem to get it quite right, the quest to goto the house is always stuck for me. Nothing happens when i get there

Posted
2 minutes ago, Galactase said:

At this point we're only missing variability in the story. The scripting is going HARD. I'd love more immersion out of the mod, something like what Cow Life Services tried to do. More interactions you can have as a result of being a cow. Maybe some radiant slaver doesn't give a shit that you're owned and captures you anyway, giving you another captured milker scene. Maybe there's finally a cure but you have to go through a ridiculous dungeon to obtain it. Maybe that dungeon is designed to tempt you into not pursuing the cure with lots of milk drugs and shit. More owner options, I'm sick of Paul and his stupid SlaveTat.

 

The potential for some good new stuff is higher than ever before.

Well, we have some folks who've done some bugfixes and whatnot, but afaik nobody has attempted to add features or questline. I'd do it in a heartbeat if I had the time and skills, but alas college waits for no man!

 

I wanted to say, I used (unsuccessfully) your LactTat mod with BAC before. Despite it not functioning properly for me, it definitely added to the experience. Kudos for that!

Posted
1 minute ago, Dojodo1 said:

So do you have it working on SE i cant seem to get it quite right, the quest to goto the house is always stuck for me. Nothing happens when i get there

You gotta find and read the diary.

Posted
Just now, Galactase said:

You gotta find and read the diary.

Any hints on where that is hiding? also i am using CBBE but the breast size will not change, if i equip the milking chest that you make in the forge then the body acts correctly

Posted
Just now, Dojodo1 said:

Any hints on where that is hiding? also i am using CBBE but the breast size will not change, if i equip the milking chest that you make in the forge then the body acts correctly

It's by the fireplace, I think on the left side, under some rubble.

Posted
3 minutes ago, Galactase said:

It's by the fireplace, I think on the left side, under some rubble.

Well that was well hidden, any help on my body issue?

Posted
Just now, Dojodo1 said:

Well that was well hidden, any help on my body issue?

make sure you've built it in bodyslide correctly by checking the build morphs box before building it.

Posted (edited)

Okay here I go again, sorry and thank you in advance. I'm trying to understand the quest progression for Unowned. So after the acolyte I went to Paul and had him pierce my nose. I have the ring, no problem. I should still encounter hunters though cause they are the ones to tell me to get a bell and move the quest to stage 40. This is not happening I think because of the status message "Unowned Manager: Cancel hunter gonna hunt quest OK". There is nothing moving that quest chain forward because the hunters aren't coming after me and I'm not seeing any in world space. It's stalling on stage 30 because I've not seen any of the dialog in 30 about my ring being to heavy or looking grotesque.  When does that happen? What's with hunter gonna hunt being cancelled every time, I'm assuming, the hunters would spawn? From looking at the quest int SKC stage 30 and 40 seem to be backwards. 40 is where you decide to pierce after the acolyte then it goes back to 30 and next would be to go to 50. This seems like it's stopping the quest do to it not moving along the quests linearly, or does that matter?

 

Okay forget that part about the ring being heavy ...  I see that in the quest log but the unowned manager still says i'm arrested and cancels the hunter gonna hunt quest.

 

Edit:

So after a month and a half game time and me staying perfectly still for 3 game days some hunters showed up so unowned should progress now. thats just a really long wait.

Edited by fyredraken
Posted

@Dojodo1 I am running 32bit Skyrim (Oldrim) so I am running

 This has worked with every version of BaC so far.  I tried to open bac.esm with TES5Edit and the filename is light gray and can't be selected... I broke it good...

NMM Plugin list.jpg

Posted
5 minutes ago, P0P said:

@Dojodo1 I am running 32bit Skyrim (Oldrim) so I am running

 This has worked with every version of BaC so far.  I tried to open bac.esm with TES5Edit and the filename is light gray and can't be selected... I broke it good...

NMM Plugin list.jpg

You are missing Heels Sound.esm.  Due a google search for Heels Sound.esm.  There is a dummy file that takes the place of the master.  It's on the nexus under the Skyrim SE section but it is flagged for skyrim LE also so download and install it. Then things should work better without having to TESEdit unless you need to make a batch cludge.

Posted

Wow. It seems I only ask for help when the answer is obvious, to everybody else.  @fyredraken I found and loaded the file you mentioned and the game loads and I have started a new one. Thanks.

Posted (edited)

So...in the quest ist there a way to not get save by paul ? maybe a hot take but i kinda enjoy the scene where i got kidnap to get breast milk ...xD

if i follow the post of the OG post of this mod there should be but im pretty sure in my playthrough i got save each time sadly.

Edited by alexsl
Posted
6 minutes ago, alexsl said:

So...in the quest ist there a way to not get save by paul ? maybe a hot take but i kinda enjoy the scene where i got kidnap to get breast milk ...xD

if i follow the post of the OG post of this mod there should be but im pretty sure in my playthrough i got save each time sadly.

Nope, the auction is the "end" of the mod as far as the main quest goes. After that there's the period of servitude, but until the original author comes back or someone else adopts the mod/adds to it, that's all there is.

Posted
18 minutes ago, MysticDaedra said:

Nope, the auction is the "end" of the mod as far as the main quest goes. After that there's the period of servitude, but until the original author comes back or someone else adopts the mod/adds to it, that's all there is.

wasnt there 2 person in the thread that that added stuff to the mod ? i didnt use the addition so i dont know + since i use SE i dont think i could use them.

Posted
18 minutes ago, alexsl said:

wasnt there 2 person in the thread that that added stuff to the mod ? i didnt use the addition so i dont know + since i use SE i dont think i could use them.

No, they did script and dialogue grammar fixes. No new content has been added. Unless I'm gravely misunderstanding... I follow this thread like it's a second job lol.

Posted
29 minutes ago, MysticDaedra said:

No, they did script and dialogue grammar fixes. No new content has been added. Unless I'm gravely misunderstanding... I follow this thread like it's a second job lol.

There has been a lot of grammer and mechanics fixes by Botticelli. I recommend grabbing the updates. there has been some texture fixes also. They have done a great job and we are trying to convince BottiCelli to adopt the mod.

 

@botticelli Something needs done for the horns. Any quest that requires a hood or hat to be equipped will stall unless you setstage to move beyond.  The darkbrotherhood quest where you pose as the gourmet you have to put on the chefs hat (db09 stage 20 - 25) I know the thief guild quest when you become a nightingale I think you have to equip the hood with the armor, not sure haven't done it yet in cow form.

Posted

Giving it another try, it's been a while since I played BAC. Any chance that the hooves have been given the RaceMenuHH treatment? It's pretty annoying to have to do it myself... which sounds pretty selfish when I read that out loud lol.

Posted (edited)

On SSE, cannot seem to get Skyrim to load with bac.esp enabled. using @botticelli's latest version. As soon as I disabled bac.esp it runs. I did run the mod through CAO, unsure why it's having a fit... anyone else have any thoughts? Normally this would be a case of a missing master or something, but I don't have any missing masters that I can find, and MO2 isn't throwing me an error.

 

EDIT: Figured it out. Something wasn't right with the .bsa archive. Extracted the archive, and Skyrim booted right up. Might have something to do with my relinked scripts (merged MME because 4 non-flagged .esps are no bueno).

Edited by MysticDaedra
Posted
14 hours ago, fyredraken said:

I will do that to rescale, thank you.  I looked in milk mod and didn't see a no strip armor in the debug I will look again though.

It's right here:
 

20220222124650_1.jpg

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