NexusRefugee Posted February 23, 2022 Posted February 23, 2022 (edited) 20 hours ago, MysticDaedra said: I've always used this version, never had any issues with it working on SE after converting in CAO. I was running into strange issue just using Cathedral so i used all the following 1. use BSA extractor 2. Use Cathedral 3. Use nif optimzer. 4. use HDT cow tails for SE BNeing a cow - Tail HDT-SMP conversion 5. Make sure you have the zaz requirements i had to install all version of saz 7-v8.0+ for se. so quick run down 1. using being a cow 1b1 2. Unzipped to desktop. 3. Dropped the bsa into BSA extractor 4. Ran basic Cathedral asset optimizer. Just for Animations and Textures and meshes. 5. then used nif optmizer 6. Then rezip file and put into my vortex clicked deploy i let HDT smp being a cow tails overwrite the files it wanted to 7. Opened CK and changed esp 8. Deployed once again 9. ran fnis and nemesis along with loot. if there were no archive errors reported then it should be go to play. Are the only two being a cow mods i have installed. Being a cow botticelli latest version Being a cow - Tail hdt -smp Edited February 23, 2022 by MuchW0W more info
MysticDaedra Posted February 23, 2022 Posted February 23, 2022 1 hour ago, MuchW0W said: I was running into strange issue just using Cathedral so i used all the following 1. use BSA extractor 2. Use Cathedral 3. Use nif optimzer. 4. use HDT cow tails for SE BNeing a cow - Tail HDT-SMP conversion 5. Make sure you have the zaz requirements i had to install all version of saz 7-v8.0+ for se. so quick run down 1. using being a cow 1b1 2. Unzipped to desktop. 3. Dropped the bsa into BSA extractor 4. Ran basic Cathedral asset optimizer. Just for Animations and Textures and meshes. 5. then used nif optmizer 6. Then rezip file and put into my vortex clicked deploy i let HDT smp being a cow tails overwrite the files it wanted to 7. Opened CK and changed esp 8. Deployed once again 9. ran fnis and nemesis along with loot. if there were no archive errors reported then it should be go to play. Are the only two being a cow mods i have installed. Being a cow botticelli latest version Being a cow - Tail hdt -smp Yeah, I finally got it working. I actually think it was some weird script conflict (or something!) with Unforgiving Devices... that mod is great, but has a ways to go before it's stable lol. I have decided to forego the tails this time around, otherwise I'd definitely have installed the HDT tails.
botticelli Posted February 23, 2022 Posted February 23, 2022 4 hours ago, fyredraken said: Just a thought for Botticelli or Skyrimfet, it would be awesome to be able to brand the Milkmaids that get turned into cows as yours. Like a full thing brand, nose ring collar and bell the whole thing. also, for someone better in blender and nifskope than I, would be to make a nose piece that is more cow like. giving the wider nose and head slope. Just a couple suggestions. @botticelli I know you made hoofs and ears for the different colors but every transformation I've seen so far has been the same brown hoofs and ears. I have one maid that is spotted and another that is white but they get the same brown ears and hoofs. Even when I changed i have the brown ears and hoofs. Is There a setting I missed to force a color match? That's strange, it works here just fine. Did you run BodySlide Batch on all the bac* sliders? There should be folders named brown, white, and spots in meshes/bac and they should contain those generated nifs (you can check with the time stamp of your BodySlide run). I just made the armored hooves to color and they need just a little more tweaking. I also skipped the scripted foot scaling in favor of prescaled nifs, so there will be a lot of nifs to generate next time around (I also added tongues). The face is a different story. All the body morphs can easily be done by NiOverride. But: There are no scripted facegen morphs. So either I make some facepart to replace yours with (and I would have to do that for every race...) which probably wouldn't match in 80% of the cases or you use RaceMenu just like I do to morph your cow's face individually I plan to do some noserings and bell/nosering combinations in the future with different positions of the nosering, so you can choose the right one after morphing your cow's face. As for the items: IF there would be the possibility to get your NPC branded (which you can do right now in the console: prid <npc id> and then addfac xx13633 <Rank> with xx being the ID of BAC in your installation and <Rank> either 1, 2, or three, see this post)), the brand would be Paul's since a slave can never own anything, least of all another slave.
fyredraken Posted February 23, 2022 Posted February 23, 2022 (edited) 4 hours ago, botticelli said: That's strange, it works here just fine. Did you run BodySlide Batch on all the bac* sliders? There should be folders named brown, white, and spots in meshes/bac and they should contain those generated nifs (you can check with the time stamp of your BodySlide run). I just made the armored hooves to color and they need just a little more tweaking. I also skipped the scripted foot scaling in favor of prescaled nifs, so there will be a lot of nifs to generate next time around (I also added tongues). The face is a different story. All the body morphs can easily be done by NiOverride. But: There are no scripted facegen morphs. So either I make some facepart to replace yours with (and I would have to do that for every race...) which probably wouldn't match in 80% of the cases or you use RaceMenu just like I do to morph your cow's face individually I plan to do some noserings and bell/nosering combinations in the future with different positions of the nosering, so you can choose the right one after morphing your cow's face. As for the items: IF there would be the possibility to get your NPC branded (which you can do right now in the console: prid <npc id> and then addfac xx13633 <Rank> with xx being the ID of BAC in your installation and <Rank> either 1, 2, or three, see this post)), the brand would be Paul's since a slave can never own anything, least of all another slave. I always run bodyslide and FNIS after installing or updating mods. Was hoping for a piece as I'm not good at manipulating polygons and making things look right, lol. on the nose was thinking a gag thing just without the gag effect if possible but i see your point about making something for each race. I'll rerun bodyslide batch on BaC and see if that fixes anything. The ears and hooves should change with the color change potions right? Also, @MuchWow can you package and upload an up to date sse version of the mod with the 1.97b fixes? gonna break out my sse installation, yes it's back ported to 1.5.97 ? for the tats i have slave tats installed which you are supposed to be able to tat npc's but I have no idea how to do it. Okay so I've paid my debt and Paul's mood is Gentle (16) how long after being paid does it take for him to free you? Edited February 24, 2022 by fyredraken
MysticDaedra Posted February 24, 2022 Posted February 24, 2022 4 hours ago, fyredraken said: I always run bodyslide and FNIS after installing or updating mods. Was hoping for a piece as I'm not good at manipulating polygons and making things look right, lol. on the nose was thinking a gag thing just without the gag effect if possible but i see your point about making something for each race. I'll rerun bodyslide batch on BaC and see if that fixes anything. The ears and hooves should change with the color change potions right? Also, @MuchWow can you package and upload an up to date sse version of the mod with the 1.97b fixes? gonna break out my sse installation, yes it's back ported to 1.5.97 ? for the tats i have slave tats installed which you are supposed to be able to tat npc's but I have no idea how to do it. Okay so I've paid my debt and Paul's mood is Gentle (16) how long after being paid does it take for him to free you? BAC is working out-of-the-box for me (just ran the assets through CAO) on SSE. I installed the older SSE version as well and put Botticelli's version lower on the list (so overwrites), and also extracted everything from the .BSAs, everything working fine for me so far.
alexsl Posted February 24, 2022 Posted February 24, 2022 (edited) 6 hours ago, MysticDaedra said: BAC is working out-of-the-box for me (just ran the assets through CAO) on SSE. I installed the older SSE version as well and put Botticelli's version lower on the list (so overwrites), and also extracted everything from the .BSAs, everything working fine for me so far. we can ? so botticelli version is Special edition friendly? Also what is CAO i never heard this therm Edited February 24, 2022 by alexsl
botticelli Posted February 24, 2022 Posted February 24, 2022 1 hour ago, alexsl said: we can ? so botticelli version is Special edition friendly? Also what is CAO i never heard this therm CAO: See this Nexus page.
alexsl Posted February 24, 2022 Posted February 24, 2022 Oh woah ? So i can use any LE mod to run on SE ? Probably not, but if so i would love to try with Trapped in rubber.
botticelli Posted February 24, 2022 Posted February 24, 2022 (edited) 11 hours ago, fyredraken said: I always run bodyslide and FNIS after installing or updating mods. Was hoping for a piece as I'm not good at manipulating polygons and making things look right, lol. on the nose was thinking a gag thing just without the gag effect if possible but i see your point about making something for each race. I'll rerun bodyslide batch on BaC and see if that fixes anything. The ears and hooves should change with the color change potions right? Also, @MuchWow can you package and upload an up to date sse version of the mod with the 1.97b fixes? gonna break out my sse installation, yes it's back ported to 1.5.97 ? for the tats i have slave tats installed which you are supposed to be able to tat npc's but I have no idea how to do it. Okay so I've paid my debt and Paul's mood is Gentle (16) how long after being paid does it take for him to free you? There is no freeing quest or option right now. Once an enslaved cow, forever an enslaved cow... The tats were applied via slavetats in an earlier version, but skyrimfet changed that to NiOverride. The tat files remain in slavetats though, so you can apply them to non-cow npcs. I did some small changes after a discussion with the SlaveTats mod owner because they did not always appear on npc faces. Especially those faces that are pre-generated by Bethesda weren't affected by nioverride tat application, though SlaveTats managed that somehow. After that chat, I did some changes and now it works just fine for me. The color potion should change everything. Give it a minute or so. Depending on the load the script lags considerably sometimes. Do you run the scripts from the .bsa or do you run loose file scripts? If the latter, could it be that they are outdated? Edited February 24, 2022 by botticelli
fyredraken Posted February 24, 2022 Posted February 24, 2022 (edited) 3 hours ago, botticelli said: There is no freeing quest or option right now. Once an enslaved cow, forever an enslaved cow... The tats were applied via slavetats in an earlier version, but skyrimfet changed that to NiOverride. The tat files remain in slavetats though, so you can apply them to non-cow npcs. I did some small changes after a discussion with the SlaveTats mod owner because they did not always appear on npc faces. Especially those faces that are pre-generated by Bethesda weren't affected by nioverride tat application, though SlaveTats managed that somehow. After that chat, I did some changes and now it works just fine for me. The color potion should change everything. Give it a minute or so. Depending on the load the script lags considerably sometimes. Do you run the scripts from the .bsa or do you run loose file scripts? If the latter, could it be that they are outdated? No there is no quest. But in CK i saw a "good" quest where he free's you. Says something along the lines of lets free you in the dialog and calls a scene. As for the slave tats on NPC's how the heck do you get that npc into the the slavetats MCM to apply the tat to them? I have not found this in the slavetats feed yet or on the main post for it. Edited February 24, 2022 by fyredraken
botticelli Posted February 24, 2022 Posted February 24, 2022 2 hours ago, fyredraken said: No there is no quest. But in CK i saw a "good" quest where he free's you. Says something along the lines of lets free you in the dialog and calls a scene. As for the slave tats on NPC's how the heck do you get that npc into the the slavetats MCM to apply the tat to them? I have not found this in the slavetats feed yet or on the main post for it. Listen and repeat: The quest is only there to free you from any punishment items Paul might have needed to apply to you in the first hand because you were obstinate. It will *not* free you from slavery. The bac.json is supposed to tell SlaveTats to display the Tats in the menu. It looks like below. Btw. notice Hermir Strong-Heart in the background as a spotted cow with huge shoed hooves ? The file needs to go to data\textures\actors\character\SlaveTats\. I had forgotten it in the original upload, added it later, and reuploaded the whole thing. If you downloaded the archive in between, you are missing that file and the bac.seq file also which needs to go to data\SEQ\ bac.json bac.seq 1
MysticDaedra Posted February 24, 2022 Posted February 24, 2022 8 hours ago, alexsl said: Oh woah ? So i can use any LE mod to run on SE ? Probably not, but if so i would love to try with Trapped in rubber. Trapped in Rubber does work (mostly) on SE. Some mods just won't work, but if you optimize the assets using CAO, a lot of potential performance issues can be averted.
alexsl Posted February 24, 2022 Posted February 24, 2022 47 minutes ago, MysticDaedra said: Trapped in Rubber does work (mostly) on SE. Some mods just won't work, but if you optimize the assets using CAO, a lot of potential performance issues can be averted. I tried tir without doing anything before, just by installing it normally, but like i said in the support thread the woman that was supposed to start the quest wasnt there and since there was no trapped in rubber in the mcm i figure it didnt work
alexsl Posted February 25, 2022 Posted February 25, 2022 Ok either way while now i can play fine with TIR im not sure what is happening to BAC since i now cant seem to get it to work. What i mean is whatsoever what i do i cant get the transformation to actually start so paul just doesnt care when i start the dialogue with him. He said hes too tired.
MysticDaedra Posted February 25, 2022 Posted February 25, 2022 @botticelli did you make it so that mutations can keep happening, based on MCM selections? I.e., they can change if a new mutation is triggered? Basically, suppose I originally get Slim Cow. If a random mutation is triggered at some point, could it possibly change to Curvy Cow? And on and on as they get triggered? Or is it still one-and-done based on original mutations?
MysticDaedra Posted February 25, 2022 Posted February 25, 2022 I also have a request... since it seems some work is being done on the mod! Would it be possible to add a milking station of some sort near the stables, perhaps in this empty corner? Obvious compatibility becomes a concern, but it's always felt a bit... weird... having to go all the way into town every time I need to milk when I "working" with Paul.
alexsl Posted February 25, 2022 Posted February 25, 2022 How do we start the transformation already so that paul dont keep saying that hes tired.
MysticDaedra Posted February 25, 2022 Posted February 25, 2022 1 hour ago, alexsl said: How do we start the transformation already so that paul dont keep saying that hes tired. The transformation should begin after your first milking. It progresses by further milkings. The tired dialogue has to do with hoofshoes for feet and hands after they change to hooves (iirc).
MysticDaedra Posted February 25, 2022 Posted February 25, 2022 I'm having an issue that may or may not be BAC-related. Quite possible it is either MME or Milk Addict... not sure. Basically, the first time my character got milked, the belly expanded greatly. Nothing I do seems to reduce the size of the belly... I'm using SLIF as well. I like a little belly expansion, but what's going on with my character seems kinda extreme...
botticelli Posted February 25, 2022 Posted February 25, 2022 (edited) 7 hours ago, MysticDaedra said: I also have a request... since it seems some work is being done on the mod! Would it be possible to add a milking station of some sort near the stables, perhaps in this empty corner? Obvious compatibility becomes a concern, but it's always felt a bit... weird... having to go all the way into town every time I need to milk when I "working" with Paul. I recommend this mod (SE version here). It places Milk punps at every farm and most mills. It wouldn't be at the stables but at Pelagia farm, Chillfurrow farm, Battle-Born farm and so on. Alternatively, this mod which does the same. Pumps sometimes appear just after your first visit to the farm, because they are added dynamically at cell init. Edited February 25, 2022 by botticelli 1
botticelli Posted February 25, 2022 Posted February 25, 2022 7 hours ago, MysticDaedra said: @botticelli did you make it so that mutations can keep happening, based on MCM selections? I.e., they can change if a new mutation is triggered? Basically, suppose I originally get Slim Cow. If a random mutation is triggered at some point, could it possibly change to Curvy Cow? And on and on as they get triggered? Or is it still one-and-done based on original mutations? Curvy Cow does not have any prerequisite, so it can trigger at any time if active. You can either be slim or fat (with Fat Cow extending into Short Arms, Large Hooves, Huge Hooves). Those are mutually exclusive. Tall Cow and Stunted (Short) Cow are mutually exclusive. Fast and Slow Metabolims are mutually exclusive. Anything else can still happen.
alexsl Posted February 25, 2022 Posted February 25, 2022 (edited) 8 hours ago, MysticDaedra said: The transformation should begin after your first milking. It progresses by further milkings. The tired dialogue has to do with hoofshoes for feet and hands after they change to hooves (iirc). i know but thats the think i tried talking to anyone and the option of milking doesnt come up anymore. Edited February 25, 2022 by alexsl
Galactase Posted February 25, 2022 Posted February 25, 2022 4 hours ago, MysticDaedra said: I'm having an issue that may or may not be BAC-related. Quite possible it is either MME or Milk Addict... not sure. Basically, the first time my character got milked, the belly expanded greatly. Nothing I do seems to reduce the size of the belly... I'm using SLIF as well. I like a little belly expansion, but what's going on with my character seems kinda extreme... Does SLIF tell you which mod is messing with the belly? You could have MME belly scaling on.
botticelli Posted February 25, 2022 Posted February 25, 2022 (edited) 26 minutes ago, Galactase said: Does SLIF tell you which mod is messing with the belly? You could have MME belly scaling on. 4 hours ago, MysticDaedra said: I'm having an issue that may or may not be BAC-related. Quite possible it is either MME or Milk Addict... not sure. Basically, the first time my character got milked, the belly expanded greatly. Nothing I do seems to reduce the size of the belly... I'm using SLIF as well. I like a little belly expansion, but what's going on with my character seems kinda extreme... That is done by MME. You want to disable belly scaling there *before* it turns you into a MilkMaid. BellyScaling in MME is calculated from your character's Lactacid score (0.5 scale points per Lactacid potion). Goto MME Debug Milk Maid (might need to enable Debug first) and set her Lactacid amount to 0 with the slider. If that returns the belly size to normal (milk her with the hotkey and without the pump, if not), try disabling belly scaling in MME settings, then exit MCM, enter again and put the Lactacid slider back to its original value (will go up to 100 only). Milk Addict will scale up your ass with Lactacid, so you should have a look at that MCM setting, too. Another candidate for this would be PSQ (Player Succubus Quest). Edited February 25, 2022 by botticelli 1
MysticDaedra Posted February 25, 2022 Posted February 25, 2022 6 hours ago, botticelli said: I recommend this mod (SE version here). It places Milk punps at every farm and most mills. It wouldn't be at the stables but at Pelagia farm, Chillfurrow farm, Battle-Born farm and so on. Alternatively, this mod which does the same. Pumps sometimes appear just after your first visit to the farm, because they are added dynamically at cell init. Milk Addict adds pumps to the farms?? Fantastic, as I already have this mod in my load order! Thanks! 6 hours ago, botticelli said: Curvy Cow does not have any prerequisite, so it can trigger at any time if active. You can either be slim or fat (with Fat Cow extending into Short Arms, Large Hooves, Huge Hooves). Those are mutually exclusive. Tall Cow and Stunted (Short) Cow are mutually exclusive. Fast and Slow Metabolims are mutually exclusive. Anything else can still happen. Right. What I meant is... do the random mutations change if they continue to trigger per the MCM, or are you stuck with what you get when you first get your mutations assigned? I.e., if you are already a Curvy Cow, could a random mutation change that mutation to Slim Cow instead? If not... what do the random mutations do, aside from the initial leveling/mutating process? 2 hours ago, botticelli said: That is done by MME. You want to disable belly scaling there *before* it turns you into a MilkMaid. BellyScaling in MME is calculated from your character's Lactacid score (0.5 scale points per Lactacid potion). Goto MME Debug Milk Maid (might need to enable Debug first) and set her Lactacid amount to 0 with the slider. If that returns the belly size to normal (milk her with the hotkey and without the pump, if not), try disabling belly scaling in MME settings, then exit MCM, enter again and put the Lactacid slider back to its original value (will go up to 100 only). Milk Addict will scale up your ass with Lactacid, so you should have a look at that MCM setting, too. Another candidate for this would be PSQ (Player Succubus Quest). Ah hah, I see. I did not have belly scaling turned off before being turned into a milk maid. The confusing thing was that even without any lactacid in my character, the belly was remaining huge. I saw that Pregnancy Belly was being affected in SLIF, but I could not determine which mod was causing it (it was under "SL Inflation Framework" in the browser).
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