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Posted
3 hours ago, dolphlundgren57 said:

Thanks, that works. Had to use the console on the second diary as well. But i think the Problem is with me. Probably i broke something through all the modding.

Strange. If  BAC works on quests, why would the books be a problem to detect and trigger. Do you have maybe a mod that changes books or book reading? Maybe that is the root cause. Just an idea. Happy that you can progress now

Posted
On 4/26/2019 at 2:10 AM, LinksSword said:

Who else is hoping we get a surprise mega update? 

Even a small upgrade will do.

Posted

We are all obviously invested in the mod, and at the same time i don't wish any undue pressure on the creator, but who would say no to an update!!! Big or small,

I've come here actually to ask anyone if they know if this mod is at all usable on SSE.
I've recently jumped to SSE, and I have to say it's been a wild improvement, but boy are there some mods i wish were compatible. 

I really dig transformation mods, and I'm pretty sure BaC is by far the most intricate, but additionally if anyone knows any others, I feel this is the place to share :)

Posted

Run it through the normal conversions. Seems to run fine on SSE. All the Paul interactions - just work.

Make sure you use Zaz 8.0+ to get the furniture.

Posted
On 4/26/2019 at 2:10 AM, LinksSword said:

Who else is hoping we get a surprise mega update? 

Yes please, any update would be good. I would realy love some more story and imersion!

Posted

I know that everyone likes to meme about someone who stops posting even after a few weeks is dead but im sure that Skyrimfet got his reasons for being quiet at the moment  is probably busy with real world stuff right now,

 

But that doesn't mean they will stop i'm sure that Skyrimfet will return at some point and checking the profile activity it does seem like Skyrimfet is still active just not posting anything.

Posted

In the description of 1.8pre3 skyrimfet said use Heretical Resources BB CBBE but since im using UUNP should i download it as well?

Posted

I was playing around with the mod using the cheat potions and had a few questions. I'm likely missing something but would appreciate it if someone could point it out to me.

 

1) I don't ever see any face overlay. The pictures show overlays that make it appear like the fur goes up to the face, while mine just stops awkwardly at the neck

2) How do you change which random attributes can be applied? I see the random attributes in MCM but they are all grayed out and I can't select or deselect them

Posted
1 hour ago, TBDM said:

I was playing around with the mod using the cheat potions and had a few questions. I'm likely missing something but would appreciate it if someone could point it out to me.

 

1) I don't ever see any face overlay. The pictures show overlays that make it appear like the fur goes up to the face, while mine just stops awkwardly at the neck

2) How do you change which random attributes can be applied? I see the random attributes in MCM but they are all grayed out and I can't select or deselect them

I can answer No.2, unfortunately you just gotta f around in the mcm. You can only toggle off a certain number of, so just start from the top and work your way down the list re-adding the ones behind until you get to the one you want turned off. It's fiddly, but this is how i did it, worked fine. 

Posted
13 hours ago, TBDM said:

I was playing around with the mod using the cheat potions and had a few questions. I'm likely missing something but would appreciate it if someone could point it out to me.

 

1) I don't ever see any face overlay. The pictures show overlays that make it appear like the fur goes up to the face, while mine just stops awkwardly at the neck

2) How do you change which random attributes can be applied? I see the random attributes in MCM but they are all grayed out and I can't select or deselect them

And I might be able to answer number 1.
-Navigate to the Skyrim/Data/SKSE/Plugins folder and open "nioverride.ini" with a text editor.
-Scroll down to where it says [Overlays]
Change the line:
bEnableFaceOverlays=0 ; Default[0]

to
bEnableFaceOverlays=1 ; Default[0]

That should allow the effects for BaC (and Slave Tats and such) to apply to your character's face.

Posted

That nioverride change did fix the facial overlay. Unfortunately I don't think I can edit some of the random attributes still. I was hoping to get rid of the veiny boobs.

 

I do have another question, I was trying to use the cheat potions/spells on a companion. She however never got any of the overlays (fur, dirt, veins, etc.). Is there another ini change I need to make for that or is it something else the reason for this?

Posted
11 hours ago, TBDM said:

That nioverride change did fix the facial overlay. Unfortunately I don't think I can edit some of the random attributes still. I was hoping to get rid of the veiny boobs.

 

I do have another question, I was trying to use the cheat potions/spells on a companion. She however never got any of the overlays (fur, dirt, veins, etc.). Is there another ini change I need to make for that or is it something else the reason for this?

I don't think there is a way to change the random attributes. You'll just have to go to a save before you got one you didn't like and go from there. Repeat until you get one you do like.

Posted
16 hours ago, TBDM said:

That nioverride change did fix the facial overlay. Unfortunately I don't think I can edit some of the random attributes still. I was hoping to get rid of the veiny boobs.

 

I do have another question, I was trying to use the cheat potions/spells on a companion. She however never got any of the overlays (fur, dirt, veins, etc.). Is there another ini change I need to make for that or is it something else the reason for this?

The random attribute selection needs to be done before your cow transformation starts, and it's very finicky. Deselecting one option will un-grey the next two or three so you can deselect some of those. Re-selecting one of the non-selected options will grey out all/most of the options above it and down until the next non-selected option and the few following. Additionally, you can only deselect a limited amount of mutations. All in all it's a very painful process to try to figure out, and I'm hoping it gets fixed in the next update.

As for followers, you can force their transformation with mods that allow you to make your follower consume food/potion items. However, followers don't seem to be fully supported so you may only get some partial transformations.

Posted

wondering once Paul "owns" you what then, is there a continuation of the quest or new quest that is meant to trigger? after Marc leaves you with Paul at Whiterun... I can talk to Paul and he can make modifications but is there more to the quest at this time?

Posted
On 5/7/2019 at 2:33 PM, CoraxDK said:

wondering once Paul "owns" you what then, is there a continuation of the quest or new quest that is meant to trigger? after Marc leaves you with Paul at Whiterun... I can talk to Paul and he can make modifications but is there more to the quest at this time?

thats as far as the mod goes at the moment. It should include more in the next update hopefully.

Posted

So as the mod is right now is it normal that once i get the certificate from Proventus and that i give it to Paul nothing else happens after that. Even though Paul tells me to read the certificate with him nothing seems to happen even when i use the debug MCM. So is it a bug or just that the mod stops here

Posted
1 hour ago, Lekefeno said:

So as the mod is right now is it normal that once i get the certificate from Proventus and that i give it to Paul nothing else happens after that. Even though Paul tells me to read the certificate with him nothing seems to happen even when i use the debug MCM. So is it a bug or just that the mod stops here

That is basically the end of whats in the mod right now. Some people (including me) have gotten an additional quest to work off the cost of the certificate and do quests around for Paul but nothing really happens as there is no content for it yet.

Posted

Has anyone run into this issue with the tail? It happens everytime I hit level 13 in BAC, and no amount of jumping, spinning, etc etc can get it to change. Hitting the debug button in the game also just rebuilds the character's BAC features with the tail mounted strangely.

Really, is there a way to just unequip the tail at this point?  ^^;
Or, at the very least, fix it when it gets grossly out of position like this?

 

 

 

image.png

image.png

Posted
On 6/5/2018 at 5:23 AM, hwasinR said:

I really enjoy this quest☺️ for being a helpless hucow owned by Paul in skyrim.

Some questions below:

1. 'paul quest (finish) branch of paul story'  what does it means? In my playing the blacksmith only fixed me with Hooves (hands and feet) and nothing goes on.

2. Is there any quests following up after 'after storm'?

Thanks for your imaginative script design and robust coding(This is the one of the most bugfree adult quest i have ever played)!

paul is bugged for me I think, when it says "take a place and wait for service, nothing happens"

 

Posted
On 5/11/2019 at 10:34 AM, Lenae_Oyen said:

Has anyone run into this issue with the tail? It happens everytime I hit level 13 in BAC, and no amount of jumping, spinning, etc etc can get it to change. Hitting the debug button in the game also just rebuilds the character's BAC features with the tail mounted strangely.

Really, is there a way to just unequip the tail at this point?  ^^;
Or, at the very least, fix it when it gets grossly out of position like this?

 

 

 

image.png

image.png

Do you have HDT Physics Extensions or HDT Tails Wearable? I think this mod requires on of those for the tail to act properly.

Posted

im stuck haha on the marc quest, i have payed him to go and get my contract he ran there and ran back now he just walks around riften and there is a quest marker above his head, when i talk to him he has no special dialogue, i have talked to paul and he also doesnt have any special dialogue, the quest is just called marc, i am on the latest update 1.8pre3 and ideas what to do?

Posted
7 minutes ago, pebbles321 said:

im stuck haha on the marc quest, i have payed him to go and get my contract he ran there and ran back now he just walks around riften and there is a quest marker above his head, when i talk to him he has no special dialogue, i have talked to paul and he also doesnt have any special dialogue, the quest is just called marc, i am on the latest update 1.8pre3 and ideas what to do?

Are you running ZAZ 8.0+?

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