Popular Post skyrimfet Posted October 3, 2017 Popular Post Posted October 3, 2017 (edited) Being a Cow View File Do you love milk, supply milk of course? This mod is a experiment that try to provide soft cow transformation, requires Milk Mod Economy. Work's in background and follow milk activities (sex and milk machines) and from time to time turn's you slowly to real HuCow. 1.5 WIP WIP WIP - I uploaded finaly this version becouse it works good for me, but please: keep in mind - it's still mod in develop stage! Features and content: Body changes: Horns Ears Hooves (hands and feet) Tail, Udders Body weight change, limb'ss deformation - as cow you will be very fat. Fur (slaveTat) + Nose ring Collar with bell Some upgrades (Still in progress) Random attributes Naked ass - (special version of fur with opened ass/naked ass) Cellulite - no more skiny look you stupid, fat cow Dirty cow - textures from Heretical Resources Wet cow - small drops Horny cow - squirt's + arousal boost Imaginary pregnancy - extra belly size Fat cow I - + 10pt to body weight (max 90%) Fat cow II - + 10pt to body weight (max 100%) Slim cow I - -15pt to body weight (max 65%) Slim cow II - -15pt to body weight (max 50%) Curvy cow - allow to inflate belly and butt Cow face (nose) - wide nose presset Cow face (mouth) - full lips presset Cow face (eyes) - Elf/Orc eyes presset Big udders Breast's veins I Breast's veins II Slim arms Cow face (overlay) Untamed milk effect Additional effect's Mooo when you are unmilked Mooo when you talki with NPC's Mooo durning combat when somebody hurt you Facial expressions Quests Stories Scenes Book's Places NPC's How it work's Your transformation tempo starts after first milking (you need lactate first). You get small horn's. Then next stages will be related with your milking activity. Mod work's only with Milk Mod Economy. So You need only enjoy MME and all another happend automaticly. Main Quest's: Hammerheart - Add blacksmith, who can craft some extra items for you. Some dialogues will run also another quest's. (+ a few future plans) Who I Am - Line quest about background of cow transformation - you can find some informations about reason of your transformation and try to find a cure. When you finish this quest you can start next: Unowned cow. Some exploration, talking. Unowned - Quest focused on slavery. You afraid that some bad guys can try to capture you and sell in other land as milk toy. I'm not going to write more, you know. [ s p o i l e r s ] Spoiler If you want to wear ring in nose and bell etc... You need finish first Who I Am quest and start Unowned. If you do NOT want wear all additional stuf just dont start unowned quest. Cow's tears - [only if captured] Paul decided that the best way to release yourself from hunters terror is find in Riften group that can create fake Act of ownership. After storm [only if not captured] You will help Paul to legalize his ownership. Additional quest Hunter gona Hunt (period) - bad guys will try to capture you - you can fight with them or surrende. If you will fight in city, guards will help you. If you will be defeat you will be captured. If you win - you will buy a time to ... Quest is silent, you never know wher hunters are, keep eyes around your head. [ s p o i l e r s ] Enslaved cow - You are surrunded or you lose fight with hunters, you wake up in another location and all what you can is try to escape. [ s p o i l e r s ] Enslaved cow - Enslaved cow - You are surrunded or you lose fight with hunters, you wake up in another location and all what you can is try to escape. [ s p o i l e r s ] NPCs Paul the Blacksmith - Init location: in Riverwood - to start you need first begin transformation. He will noticed your horns. Essential Hunters - very bad guys from Hammerfell. Items Book with short story - legend related with cow transformation (Who I Am) Diary (Who I Am quest) Map (Who I Am quest) Nose ring - 3 sizes (Unowned quest) Collar with bell - 2 sizes ( bell's jingling :-3 ) (Unowned quest) Potion - level up "Cow's levelup" (try in console help "s levelu" ) Potion - mutation "Cow's mutagen" EFFECT IS DELAYED - from 0 to 1 skyrim hour (few minutes) Potion's - colour change "Cow's color switch (" Potion - switch from fat cow to slim or from slim to fat "Cow's body weight switch" Horseshoe & Armored horseshoe (Hammerheart) Locations Whiterun stabbles (a little bit altered (few new items, few hidded zaz furnitures) ) Stop station (wilderness) Ruins (wilderness) Other 1.000.000.000 milion lines of dialogues. Vision I designed this mod as full playable. Almost all feature's works in background or as visual effect's. I'm not going to add restrictions for weapon usage disabling, or buff's/debuff's - becouse skyrim is not fallout2 - you need to fight to play and do many quest's. Well this mod must be transparent. Debuffs/buffs sound's cool - IHMO real cow should fight with 2h weapon's and heavy armors - and it's a point. I can't favorize only one of build. So I finally decided to ignore any restriction's/super powers and (de)buff's. FAQ It's seems that slaveTats doesynt work in this mod. Did you download (current version) tats-pack from download section? I have pointer "in road", Paul not going to add new items on me! Scroll down and check requirements section, then check position "important" - Zaz8.0 - do you see? Great! You need Zaz8.0 or plus. Can you prepare a version for (random animal here)? No - i have no personal interest for it. Maybe i will use part of this mod in future, becouse i'm going to prepare special version of Devious Traning part - related with Pony Play - If I decided to do it, I will upload clean and friendly for developers version here as "resource". Maybe. Hooves, Udders etc. seems poor Perhaps. Use your force and do something better. Send me. I will be grateful and community will be grateful too I'm not going to become 3d expert. I did more than i can. Bodyslade, give us bodyslade!!11one one one I have better idea, Use your force and prepare bodyslade package. Send me. I will be grateful and community will be grateful too I'm not going to learn it. Zaz 8.0?! Yes, 8.0 or 8.0plus. Without it you can forget about Paul's service and in future about some quest part's. Your risk.Can you add more transformations? I could. I'm count on community help with 3d models and textures. Check hand hooves - it's my 3d level. Now, when you understand... Found misspeling, btw. your grammar sucks I know - i can't fix my english. I spend additional time to prepare long dialogue tree, write few book's etc. I know but I'm not currious about learn next few years english. I did all what was possible to supply good quality texts. Did you found mistake? I'm going to add in extra text files source text, you can correct it and send me back. I will be grateful and community will be grateful too I had choice - do nothing or upload mod with poor english. I'm "grammar nazi" - so I understand your point of view. Help me with text, let's make this world great again!Could you remove hand hoovesYes, soon Your favorite option is avaliable in MCM!What's about Soulgem Oven III? Unfortunately I still waiting for support and help. I love this mod but from some reason I can't plug my mod, something is wrong on my or SGO3 side Maybe small API? , I want to use your mod in my mod. Send me PM, I can add some function's SendEvent's etc.What's with male's? Never tested it, maybe works - I don't restricted gender in my mod. I think that every character that is registable in MME should work's in BAC too. Cow with penis is bull, right? I don't judge If you find some issues with male's let me know via PM or support topic. I will try to help You with it. I talk only about basic mechanic's. I'm not going to prepare extra models for male's. If you want - prepare it and send me. I will add it! This mod work's with NPC? Should, I never tested it a lot. But IHMO all basic transformation's work's! Some people report me problem's with detection. I'm planing to check it but I need details first (and time). Mod response will slowdown with many NPC's (limit is 32?), well please don't create cattle army. What the hell is hardcore mode?! It's mean's that if my mod add item to slot, this slot will be locked. For example, you can't equip boot's when you wear hooves. It's a hardcore babe! Perfect way to conflict's and spam-report . Hardcore is recomended but turned off in default setting's.SlaveTats on face not appear Enable face tats in .ini file. More here. Requirements: Milk Mod Economy and all dependencies.NetImmerse Override Important: Zaz Animation Pack 8.0 by t.ara I'm using new, amazing furnutures from this package, without it you will never finish quest's.Edit: If You from some reason not going to update Zaz - ok, i made fix that could give back compatibility - but i'm not going to test it. For short test you need to run Hammerheart quest and then on 14th or higher transformation stage ask him for horseshoe - if scene works good - ( you can take a place in stable and wait for his service ) - ok, all works fine - let me know about it. Soft Requirements (but recommended) SlaveTats SLIF Biggest plans for future: -On all four animation (as event related with milk and/or random attributes) -Remove SlaveTat's and use Nio/ SKSE functions, I'm almost sick when i need to wait for new fur. -Mix some transform item (horns and ears) to save some slot's -Comments, comments, comments! -One time play Skyrim as player, without console hacks, debugs etc... ( Inever finish this game ! ) Credits SPECIAL THANKS For @DirtyAxiom, He made wonderful textures (tats) and bodyslide for udders. Mate! You are the best!! For @DarkRose - Text's correction's - translate from my english to real english! For @Arthacs - bodyslide's models (not tested a lot yet) For @w234aew - udder's model's For @zax for support and tips For @stobor for tips For @botticelli for comment's translations and correction's For @Hæretic for models and textures For @LinksSword for support and tips and Screens For @RandomInternetGuy_ for books translation's (from my english to english) For @CopaceticEmu & @sanaret & @scarebear2403 & @LinksSword & @funkalla & @Cammy & @alexblah & @TheFedaykin for cool gameplay screenshot's I have problem to list all great person here. If you think that i should add you let me know, dont be scared. I probably just forget about it becouse i spend more time in Creation Kit than on this forum and from time to time i dont remember why i applay something in mod, im focused on my work not sources (i'm sorry). So feel free to spank me Heretical Resources HDT Dragon TailsCalyps Animal EarsHDT Tails Wearable Submitter skyrimfet Submitted 10/03/2017 Category Other Requires Special Edition Compatible No Edited November 16, 2017 by CPU 30
skyrimfet Posted October 3, 2017 Author Posted October 3, 2017 1.7e added new attribute - slim arms - no more chubby arms on height weight stage fixed issue with udders added 1stage to transformation (20/20) - just for random attribute fixed 10000k hidden item in inventory fixed ring and bell slot conflict resolver add untamed milk texture add wet crotch texture in 3 combinations (to save tats slots) added checkbox - dirty cow during walk you can loss some of your weight - with attribute slim cow (II) - to 0.0 (!!!) eating gain weight, potions are also counted cellulite alpha is based on weight cow's nose overlay todo: nioupdate - on change cell check zaz idles - horny cow etc, maybe full breast idle? and add to watchdog event - should be easy and nice check tips about shaders or something in hoves , try priority for bell and hooves sounds 1.7b changed marker position (teleport after auction) turnoff comment's during dialogues rewrited comments (credits) dismisss follower during captured cow quests move all tats from slavetats to nio functions (big speed up) 1.8: 7
Yuni Posted October 3, 2017 Posted October 3, 2017 This looks wonderful! I will be watching this. A few requests. 1: Allow option for no udder -- some people just don't like udders. 2: Don't forget argonians/khajiits. I don't know what will be required for that yet, but there are furries like me out here. <3 Thank you for your hard work.
skyrimfet Posted October 3, 2017 Author Posted October 3, 2017 This looks wonderful! I will be watching this. A few requests. 1: Allow option for no udder -- some people just don't like udders. 2: Don't forget argonians/khajiits. I don't know what will be required for that yet, but there are furries like me out here. <3 Thank you for your hard work. 1 - yes, in case when udders looks like peace of shit - this option is simply necessery 2 - if someone will prepare models etc - i will add it - i never play with argonians/khajiits - it's not my part - as i wrote in "note" i need help from other moders, artist - i made some stuff becouse i had no choice - i belive that some people will help me with it and then - sure i will add support for more exotic races. Thx
zax Posted October 3, 2017 Posted October 3, 2017 Awesome, tracking! A little cosmetic/gameplay suggestion: hooves replacer for hands is probably too impractical (holding weapons?) and will cause more problems that its worth, I would simply get rid of hand-hooves. Also, Driinkiin Race (Deer Born) has some decent hooves models and body textures you could make use eventually. Screenshot: https://staticdelivery.nexusmods.com/mods/110/images/60888-1-1418986342.jpg
skyrimfet Posted October 3, 2017 Author Posted October 3, 2017 Awesome, tracking! A little cosmetic/gameplay suggestion: hooves replacer for hands is probably too impractical (holding weapons?) and will cause more problems that its worth, I would simply get rid of hand-hooves. Also, Driinkiin Race (Deer Born) has some decent hooves models and body textures you could make use eventually. Screenshot: https://staticdelivery.nexusmods.com/mods/110/images/60888-1-1418986342.jpg Thx for your msg! So hooves looks very good, better than my 3d work - not sure about permissions etc - anyway - im planing to add (maybe) some simple armor parts for hooves - this mod that you sent cover 50% of my potential work. Great! About hands - yes - it's not super realistic, i planned to create something like half hooves-half hands - why i didnt? -Skills and time, you know - i can script it etc etc - but i dont want do learn now 3d programs etc - i spend some time to create thats what You got - i belive that some more talented people help me with that. So i want to keep hand hooves - and only replace it for better model in future.
galgat Posted October 3, 2017 Posted October 3, 2017 It does sound really interesting, I am wondering if there will be some way to return to being human, eventually ? I will have to give it a try, I find Milk mod interesting, but it has never had enough, forced, masochistic tendency's for the player character to really catch my attention for any real length of time. Some sort of forced enslavement, with MCM options to bypass from time to time would really help that. Player force usage, indentured usage, or blackmail, would be nice, even kidnapped, and placed in a Milk barn, with options to escape could really help. 1
Darkpig Posted October 3, 2017 Posted October 3, 2017 Why did you make HDT HH a requirement and not NIO? Just wondering.
skyrimfet Posted October 4, 2017 Author Posted October 4, 2017 Why did you make HDT HH a requirement and not NIO? Just wondering. My Fault! THX
w234aew Posted October 4, 2017 Posted October 4, 2017 Great mod, for a first version it works really well! The only problems I ran into was that the MCM characters window didn't display the currently affected characters (which is fine, MME does this anyway), and the debug menu doesn't work until you use a Milk Pump at least once, which isn't a big problem. I like the idea about using the DeerBorn assets, and I had a few hours of inspiration, so I created a mesh for an improved udder in Blender. It needs textures and a conversion into Skyrim file types (.nif). The idea I had was to scale the original down and move it from the stomach down to the pubic area, so that it wouldn't look odd with any sort of belly scaling needed. This model would be used for the first stage of the udder, The new models V1 and V2 would be the second and third stages respectively. Because it is a mesh, it could have a similar physics system to a tail (I have no where near the knowledge to set up the skeleton/nodes though), and it would be attached in the same place as the first type of udder (Maybe working with similar physics to FloppySOS?). Udders.zip
Darkpig Posted October 4, 2017 Posted October 4, 2017 I think I'll play with this when I have the chance.
hexenhaus Posted October 4, 2017 Posted October 4, 2017 Really nice idea from what i can glimpse from the description. I really like the idea of physically and mentally transformations. To complement other mods which go into the same fetishes is the right way to go (if the authors are willing). Although i am with galgat: It does sound really interesting, I am wondering if there will be some way to return to being human, eventually ? I will have to give it a try, I find Milk mod interesting, but it has never had enough, forced, masochistic tendency's for the player character to really catch my attention for any real length of time. Some sort of forced enslavement, with MCM options to bypass from time to time would really help that. Player force usage, indentured usage, or blackmail, would be nice, even kidnapped, and placed in a Milk barn, with options to escape could really help. Same for me. The problem with MME is for me the sandbox-character; sure you can do it but why would you bother? It is a real time-sink with no real benefits nor misfortunes attached (aside the fetish i mean). And furthermore the whole price stuff is way too complicated for my taste. In general i find mods with tell their own story, woven into the world and their people much preferable to sandboxy approaches. 1st they are not that likely to interfere much with other stuff (if they are linked to specific places and such) and they are much more immersive. For that reason i could never really appreciate SD+, SGOIII, Kidnapped, MME and even Cursed Loot, because of the repetition and randomness of their radiant characters. For me approaches like Traps and Pitfalls and Slaverun are examples on how to tie their content into the world - these interact and modify the world, interact and tie into game mechanics while giving the player the chance to avoid beeing pulled into it. MME for example stands aside and wants to be appreciated while beeing mostly an annoying time sink. Enough moaning What i want to say is that it would be cool if you could implement a kind of background story, e.g. a contextual curse or suggestions like galgat stated. Furthermore could you describe in more detail how your mod works? - Are there stages like in 1 your breasts grow, 2 ears and at 3 you get horns and such? Are the transformations gradual etc. Sure i could test it but then i have to install the supplements and i don't know if it is worth it =)
skyrimfet Posted October 4, 2017 Author Posted October 4, 2017 Really nice idea from what i can glimpse from the description. I really like the idea of physically and mentally transformations. To complement other mods which go into the same fetishes is the right way to go (if the authors are willing). Although i am with galgat: It does sound really interesting, I am wondering if there will be some way to return to being human, eventually ? I will have to give it a try, I find Milk mod interesting, but it has never had enough, forced, masochistic tendency's for the player character to really catch my attention for any real length of time. Some sort of forced enslavement, with MCM options to bypass from time to time would really help that. Player force usage, indentured usage, or blackmail, would be nice, even kidnapped, and placed in a Milk barn, with options to escape could really help. in version 1.1 i will add function to remove all effects from actors that will be deleted in MME. So without "untransformation" - easy remove/reset. I love permanent changes - so that's all - i think that remove option is fair for everyone who dont want finish game with horns and tail not my bussines Who want to finish game?! That's kill all fun! I want to also to add option "no items mode" - maybe some people find something cute only in "Moooo!" effect. As wrote Yuni - no one like udders - i like, but i respect that im not "all" so i will add option to disable this part. About story - it was my dream - next stage of this mod - i had few ideas - something like freakshow - brothel or mad-farmer and victim (escape quest). Im worried about my english in dialogues and integration - i made same mistake in "devious butt" - and i finaly remove all story background. So first i want to finish all mechanics, draw bold line between effects and quest and then continue only story part (if i decided that it's good) Or maybe i create simple API for other moders who will do it better than me? probably in 1.1 will be spreaded and transformation will works slower - (in mcm i will add 3 speeds (slow/normal/fast) to select) I want to add blacksmith quest or simple dialogues - can you cover my hooves with steel/iron? etc...
skyrimfet Posted October 4, 2017 Author Posted October 4, 2017 Great mod, for a first version it works really well! The only problems I ran into was that the MCM characters window didn't display the currently affected characters (which is fine, MME does this anyway), and the debug menu doesn't work until you use a Milk Pump at least once, which isn't a big problem. I like the idea about using the DeerBorn assets, and I had a few hours of inspiration, so I created a mesh for an improved udder in Blender. It needs textures and a conversion into Skyrim file types (.nif). The idea I had was to scale the original down and move it from the stomach down to the pubic area, so that it wouldn't look odd with any sort of belly scaling needed. This model would be used for the first stage of the udder, The new models V1 and V2 would be the second and third stages respectively. Because it is a mesh, it could have a similar physics system to a tail (I have no where near the knowledge to set up the skeleton/nodes though), and it would be attached in the same place as the first type of udder (Maybe working with similar physics to FloppySOS?). It's WIP MCM works almost like placeholder now - i will change it in 1.1 soon About udder - i checked it very fast before sleep - i noticed that "nipples" are very slim. Your message need more concentration, now im in work. So i will write more later, ok? anyway - udders model looks really cool
botticelli Posted October 4, 2017 Posted October 4, 2017 Really great mod! Thank you very much for this. I'd like to suggest an alternative tail from EquipDragonTails.esp which apparently comes with the Ningheim Race (Cow Tail from this mod). HDT cow tail has a bit too much "dead meat" movement for my taste. Also, is it possible to stick the nose ring to another node? I cannot use RaceMenu to build a cow-like snout with the ring still visible, it disappears into the face. Can you stick it to the nose tip somehow? With the pain slider and the mooing, you all but require the milk mod economy to use level cap which I don't. I also keep my cow pimped with Lactacid all the time, so she produces 100+ units of milk each hour and is constantly mooing. As a suggestion: Would it be possible to obtain either the current milk maid level and difficulty or the required amount for next milk maid level, and have a slider to start mooing at multiplactions of this? E. g. next level 100 on Easy mode would require 1000 units of milk. Now I put the slider to 5.0, so she starts mooing with 5000+ units in store? Again, thanks alot for this mod!
skyrimfet Posted October 4, 2017 Author Posted October 4, 2017 Really great mod! Thank you very much for this. I'd like to suggest an alternative tail from EquipDragonTails.esp which apparently comes with the Ningheim Race (Cow Tail from this mod). HDT cow tail has a bit too much "dead meat" movement for my taste. Also, is it possible to stick the nose ring to another node? I cannot use RaceMenu to build a cow-like snout with the ring still visible, it disappears into the face. Can you stick it to the nose tip somehow? With the pain slider and the mooing, you all but require the milk mod economy to use level cap which I don't. I also keep my cow pimped with Lactacid all the time, so she produces 100+ units of milk each hour and is constantly mooing. As a suggestion: Would it be possible to obtain either the current milk maid level and difficulty or the required amount for next milk maid level, and have a slider to start mooing at multiplactions of this? E. g. next level 100 on Easy mode would require 1000 units of milk. Now I put the slider to 5.0, so she starts mooing with 5000+ units in store? Again, thanks alot for this mod! 100 units/hour - I'm not surprised - she should mooing all the time (i will prepare extra sound pack for You:P ) I will check link and I will check whats about this "issue" - but i think that is easer to spread slider to for example 500 units - not sure - i need to understand your case first I will read all topic again. About face - i just made small reaserch - if i find solution i want to add face changes as option About ring - i cant answer now - maybe i will add checkbox for ring like for udders. Ring will be craftable like for example bell or it's will pin it to blacksmith service (plan's for next updates)
xarvenius Posted October 4, 2017 Posted October 4, 2017 i have a idea i would like to suggest: what is with a nippleproportion change as the bodychange goes forward instead of the udder? because of the amount of milking the nipples need to endure they would get slowly into the shape of the suctioncups form the milkmachine
w234aew Posted October 4, 2017 Posted October 4, 2017 Great mod, for a first version it works really well! The only problems I ran into was that the MCM characters window didn't display the currently affected characters (which is fine, MME does this anyway), and the debug menu doesn't work until you use a Milk Pump at least once, which isn't a big problem. I like the idea about using the DeerBorn assets, and I had a few hours of inspiration, so I created a mesh for an improved udder in Blender. It needs textures and a conversion into Skyrim file types (.nif). The idea I had was to scale the original down and move it from the stomach down to the pubic area, so that it wouldn't look odd with any sort of belly scaling needed. This model would be used for the first stage of the udder, The new models V1 and V2 would be the second and third stages respectively. Because it is a mesh, it could have a similar physics system to a tail (I have no where near the knowledge to set up the skeleton/nodes though), and it would be attached in the same place as the first type of udder (Maybe working with similar physics to FloppySOS?). It's WIP MCM works almost like placeholder now - i will change it in 1.1 soon About udder - i checked it very fast before sleep - i noticed that "nipples" are very slim. Your message need more concentration, now im in work. So i will write more later, ok? anyway - udders model looks really cool Thanks! I think I know what you meant, so I changed around the models to look a little better. I suspected that the MCM was a WIP. Are you planning on integrating this into Devious Training? i have a idea i would like to suggest: what is with a nippleproportion change as the bodychange goes forward instead of the udder? because of the amount of milking the nipples need to endure they would get slowly into the shape of the suctioncups form the milkmachine I think this would be difficult to do, because the way that the suction cups work as an armor results in them being tied to nipple scaling. So you might be able to scale the nipples to look like that, but the problem would be that the suction cups (and most other armors) would look like they have two meter-long spears coming out of them. You could make them into nipple piercings that are tied to the same HDT system, but they'd disappear when you equipped armor/harness. Also, you could try the Aroused Nips mod, that might do what you're looking for to some extent. Udders2.zip
skyrimfet Posted October 5, 2017 Author Posted October 5, 2017 Great mod, for a first version it works really well! The only problems I ran into was that the MCM characters window didn't display the currently affected characters (which is fine, MME does this anyway), and the debug menu doesn't work until you use a Milk Pump at least once, which isn't a big problem. I like the idea about using the DeerBorn assets, and I had a few hours of inspiration, so I created a mesh for an improved udder in Blender. It needs textures and a conversion into Skyrim file types (.nif). The idea I had was to scale the original down and move it from the stomach down to the pubic area, so that it wouldn't look odd with any sort of belly scaling needed. This model would be used for the first stage of the udder, The new models V1 and V2 would be the second and third stages respectively. Because it is a mesh, it could have a similar physics system to a tail (I have no where near the knowledge to set up the skeleton/nodes though), and it would be attached in the same place as the first type of udder (Maybe working with similar physics to FloppySOS?). Hi! I checked again model that You sent - im worry about count of vertex - details level etc - all looks amazing - but IHMO this model is extreme heavy and not able in current form to import/convert to nif - not sure how works game engine in skyrim (reduce vertex in fly?) - but im afraid that many graphic cards will expolode or FPS will under acceptable level I probably know why - one of reason are veins - looks great, realistic. Im not a model artist but i think that vains etc are able to create with special textures, like: normal, glow, parallax or environment maps. This additional maps able to define roughness etc. With textures it's possible to simulate details on flat surface and for example create not simple sphere (about 50-150 vertex) and add only "few" details like "nipples" and then use textures to achieve realistic effect - what do You think? I added comparison between std. Head and Udder mesh to show differences in details level.
w234aew Posted October 5, 2017 Posted October 5, 2017 Great mod, for a first version it works really well! The only problems I ran into was that the MCM characters window didn't display the currently affected characters (which is fine, MME does this anyway), and the debug menu doesn't work until you use a Milk Pump at least once, which isn't a big problem. I like the idea about using the DeerBorn assets, and I had a few hours of inspiration, so I created a mesh for an improved udder in Blender. It needs textures and a conversion into Skyrim file types (.nif). The idea I had was to scale the original down and move it from the stomach down to the pubic area, so that it wouldn't look odd with any sort of belly scaling needed. This model would be used for the first stage of the udder, The new models V1 and V2 would be the second and third stages respectively. Because it is a mesh, it could have a similar physics system to a tail (I have no where near the knowledge to set up the skeleton/nodes though), and it would be attached in the same place as the first type of udder (Maybe working with similar physics to FloppySOS?). Hi! I checked again model that You sent - im worry about count of vertex - details level etc - all looks amazing - but IHMO this model is extreme heavy and not able in current form to import/convert to nif - not sure how works game engine in skyrim (reduce vertex in fly?) - but im afraid that many graphic cards will expolode or FPS will under acceptable level I probably know why - one of reason are veins - looks great, realistic. Im not a model artist but i think that vains etc are able to create with special textures, like: normal, glow, parallax or environment maps. This additional maps able to define roughness etc. With textures it's possible to simulate details on flat surface and for example create not simple sphere (about 50-150 vertex) and add only "few" details like "nipples" and then use textures to achieve realistic effect - what do You think? I added comparison between std. Head and Udder mesh to show differences in details level. I understand what you mean now. I tried dissolving as many points as I could just now, but the mesh ended up illogical with still too many points. I'll make a new mesh when I have some free time. EDIT: Do you happen to know the vertex count for the head? It would give me a good idea of what to aim for with my starting mesh. Under 2000 seems to be the rule.
skyrimfet Posted October 5, 2017 Author Posted October 5, 2017 Great mod, for a first version it works really well! The only problems I ran into was that the MCM characters window didn't display the currently affected characters (which is fine, MME does this anyway), and the debug menu doesn't work until you use a Milk Pump at least once, which isn't a big problem. I like the idea about using the DeerBorn assets, and I had a few hours of inspiration, so I created a mesh for an improved udder in Blender. It needs textures and a conversion into Skyrim file types (.nif). The idea I had was to scale the original down and move it from the stomach down to the pubic area, so that it wouldn't look odd with any sort of belly scaling needed. This model would be used for the first stage of the udder, The new models V1 and V2 would be the second and third stages respectively. Because it is a mesh, it could have a similar physics system to a tail (I have no where near the knowledge to set up the skeleton/nodes though), and it would be attached in the same place as the first type of udder (Maybe working with similar physics to FloppySOS?). Hi! I checked again model that You sent - im worry about count of vertex - details level etc - all looks amazing - but IHMO this model is extreme heavy and not able in current form to import/convert to nif - not sure how works game engine in skyrim (reduce vertex in fly?) - but im afraid that many graphic cards will expolode or FPS will under acceptable level I probably know why - one of reason are veins - looks great, realistic. Im not a model artist but i think that vains etc are able to create with special textures, like: normal, glow, parallax or environment maps. This additional maps able to define roughness etc. With textures it's possible to simulate details on flat surface and for example create not simple sphere (about 50-150 vertex) and add only "few" details like "nipples" and then use textures to achieve realistic effect - what do You think? I added comparison between std. Head and Udder mesh to show differences in details level. I understand what you mean now. I tried dissolving as many points as I could just now, but the mesh ended up illogical with still too many points. I'll make a new mesh when I have some free time. EDIT: Do you happen to know the vertex count for the head? It would give me a good idea of what to aim for with my starting mesh. Under 2000 seems to be the rule. no idea i will check it in 12h good morning
Deimos Posted October 6, 2017 Posted October 6, 2017 I've ran into the issue with the tail bugging out and equipping the hdt object doesnt fix it, but unequipping the tail seems to work which got me to thinking to prevent it bugging in hardcore mode why not have it unequip/requip every so often via toggle maybe every 24 hours ingame.
botticelli Posted October 7, 2017 Posted October 7, 2017 Each time the tail gets unequipped by some mod (in my case, Misogyny from Deviously Cursed Loot), a new tail is spawned and equipped. The unequipped (and invisible) tail stays in the inventory. This "feature" is still apparent as of version 1.1. I help myself with removing all tails at once, so the mod spawns a single new one. Also: Deviously Cursed Loot tries to equip Blindfolds, Gloves, Boots, and Ankle Chains which all fail resulting in two items each in inventory, one visible and marked as equipped but nonfunctional, and one invisible which should be equipped but isn't. As of version 1.1 Gags now work since the nose ring which prohibited them is no longer used. The nose ring is still in the object list, but not craftable. I take it, this is upcoming in a future version.
w234aew Posted October 8, 2017 Posted October 8, 2017 Great mod, for a first version it works really well! The only problems I ran into was that the MCM characters window didn't display the currently affected characters (which is fine, MME does this anyway), and the debug menu doesn't work until you use a Milk Pump at least once, which isn't a big problem. I like the idea about using the DeerBorn assets, and I had a few hours of inspiration, so I created a mesh for an improved udder in Blender. It needs textures and a conversion into Skyrim file types (.nif). The idea I had was to scale the original down and move it from the stomach down to the pubic area, so that it wouldn't look odd with any sort of belly scaling needed. This model would be used for the first stage of the udder, The new models V1 and V2 would be the second and third stages respectively. Because it is a mesh, it could have a similar physics system to a tail (I have no where near the knowledge to set up the skeleton/nodes though), and it would be attached in the same place as the first type of udder (Maybe working with similar physics to FloppySOS?). Hi! I checked again model that You sent - im worry about count of vertex - details level etc - all looks amazing - but IHMO this model is extreme heavy and not able in current form to import/convert to nif - not sure how works game engine in skyrim (reduce vertex in fly?) - but im afraid that many graphic cards will expolode or FPS will under acceptable level I probably know why - one of reason are veins - looks great, realistic. Im not a model artist but i think that vains etc are able to create with special textures, like: normal, glow, parallax or environment maps. This additional maps able to define roughness etc. With textures it's possible to simulate details on flat surface and for example create not simple sphere (about 50-150 vertex) and add only "few" details like "nipples" and then use textures to achieve realistic effect - what do You think? I added comparison between std. Head and Udder mesh to show differences in details level. I understand what you mean now. I tried dissolving as many points as I could just now, but the mesh ended up illogical with still too many points. I'll make a new mesh when I have some free time. EDIT: Do you happen to know the vertex count for the head? It would give me a good idea of what to aim for with my starting mesh. Under 2000 seems to be the rule. no idea i will check it in 12h good morning I made some newer models, they both have a much lower vertex count if ~540 instead of the first ones, which were much more than 2500. I also included a number of different file types, in case one is easier to convert into a .nif file. I would convert them myself, but the version of blender I use does not have a NifTools extension available (or at least I couldn't find one). BetterUddersLowerVertexCount.zip
MelonyShepard Posted October 8, 2017 Posted October 8, 2017 So I was playing with the mod on earlier and for the life of me couldn't find/get the nose ring at all, the mod said I was at 100% so I'm wondering as to how I get it to equip? 1
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