sanaret Posted January 2, 2018 Posted January 2, 2018 It is amazing to see such an active following on this mod I have just reached 100% transformation. I have not read every single post in this thread, and neither do I have skills to contribute, but I can see a lot of people already have requests. I have some short feature requests myself, but knowing there are a lot of requests i will keep it brief: - allow making hoof hands have bondage mittens effect (toggle in mcm because probably MOST people wont like this) (@skyrimfet, i love your devious training mod btw) - udder supporting bodymorph - edit: also matching feet/hand hooves instead of them being different (I am impartial to which final model is used) Those are the two things I personally want to see, but I also lend my voice in support of some previously mentioned ideas: - more complete fur transformation - multiple fur color/pattern options - crawling on all four feet (not hands and knees) (again... probably needs an mcm toggle because some people wont want it. Or else a game mechanic could be integrated, like requiring a power to be invoked in order to stand on two feet for a limited amount of time. Or even better, tie it to current milk levels. who knows) Anyway.... just wanted to say this mod totally blows my mind in a fun way. I'm curious to see what comes out of it next
CG2424 Posted January 2, 2018 Posted January 2, 2018 3 hours ago, sanaret said: It is amazing to see such an active following on this mod I have just reached 100% transformation. I have not read every single post in this thread, and neither do I have skills to contribute, but I can see a lot of people already have requests. I have some short feature requests myself, but knowing there are a lot of requests i will keep it brief: - allow making hoof hands have bondage mittens effect (toggle in mcm because probably MOST people wont like this) (@skyrimfet, i love your devious training mod btw) - udder supporting bodymorph Those are the two things I personally want to see, but I also lend my voice in support of some previously mentioned ideas: - more complete fur transformation - multiple fur color/pattern options - crawling on all four feet (not hands and knees) (again... probably needs an mcm toggle because some people wont want it. Or else a game mechanic could be integrated, like requiring a power to be invoked in order to stand on two feet for a limited amount of time. Or even better, tie it to current milk levels. who knows) Anyway.... just wanted to say this mod totally blows my mind in a fun way. I'm curious to see what comes out of it next Fur progress is being handled by me. If you haven't seen my previous posts, check it out for a preview of what's to come (I've got a few more stages than what's pictured). Right now there's brown, and white. I'm working on spots now. I've also converted the udders to Bodyslide and sent it to the creator, it's just a matter of implementing it into the mod right now. The way the creator has them implemented, the original udders scale with the belly independently when it inflates, so it kind of messes it up when you pair it with the Bodyslide meshes. I guess it's fine though if you don't use the belly inflation from other mods like MME. Here's the Bodyslide stuff for the udders though if you want to play around with it. You'd have to turn off the belly scale on MME, and any pregnancy mods for it to play nice though. Hopefully that gets fixed in the next update. It's here if you want to play around with it though. I've gotta finish the textures quick though. I'm starting to lose interest in Skyrim. It's a seasonal thing for me. I usually only really get in the mood to play lewd Skyrim mods around the winter. Bodyslide Udders.zip 1
sanaret Posted January 3, 2018 Posted January 3, 2018 20 hours ago, DirtyAxiom said: Fur progress is being handled by me. If you haven't seen my previous posts, check it out for a preview of what's to come (I've got a few more stages than what's pictured). Right now there's brown, and white. I'm working on spots now. I've also converted the udders to Bodyslide and sent it to the creator, it's just a matter of implementing it into the mod right now. The way the creator has them implemented, the original udders scale with the belly independently when it inflates, so it kind of messes it up when you pair it with the Bodyslide meshes. I guess it's fine though if you don't use the belly inflation from other mods like MME. Here's the Bodyslide stuff for the udders though if you want to play around with it. You'd have to turn off the belly scale on MME, and any pregnancy mods for it to play nice though. Hopefully that gets fixed in the next update. It's here if you want to play around with it though. I've gotta finish the textures quick though. I'm starting to lose interest in Skyrim. It's a seasonal thing for me. I usually only really get in the mood to play lewd Skyrim mods around the winter. Bodyslide Udders.zip You rock!!!!!!!!!!!! I totally understand the seasonal thing. I tried lewd mods for the first time only within the past 2 months, so I've been glued to skyrim ever since starting. Seeing actively developed mods in 2018 is incredibly impressive.
skyrimfet Posted January 3, 2018 Author Posted January 3, 2018 Today im going to upload new features with all amazing @DirtyAxiom works!! 4
CG2424 Posted January 4, 2018 Posted January 4, 2018 12 hours ago, skyrimfet said: Today im going to upload new features with all amazing @DirtyAxiom works!! Awesome! Might want to update your screenshots to go with it. Get that professional mod look going.
scarebear2403 Posted January 4, 2018 Posted January 4, 2018 Face tats are not showing for me in any transformation stage except stage 8. The stage 8 face is also brown and not brown with spots like I selected. Besides that the new textures look amazing! Edit - Oh and I almost forgot, if you change fur color mid transformation the old color isn't cleared.
scarebear2403 Posted January 4, 2018 Posted January 4, 2018 Just looked through the files, there are no face textures except the stage 8 brown haha.
skyrimfet Posted January 4, 2018 Author Posted January 4, 2018 2 minutes ago, scarebear2403 said: Just looked through the files, there are no face textures except the stage 8 brown haha. ehh - bravo sherlock! 5 minutes ago, scarebear2403 said: Face tats are not showing for me in any transformation stage except stage 8. The stage 8 face is also brown and not brown with spots like I selected. Besides that the new textures look amazing! Edit - Oh and I almost forgot, if you change fur color mid transformation the old color isn't cleared. remove old tats via mcm slave tats - i know, i will fix it! now i have only two face textures (brown and white) so i decided to add it in final stage, spots texutes (i hope) i will upload next time!
CG2424 Posted January 4, 2018 Posted January 4, 2018 2 hours ago, scarebear2403 said: Face tats are not showing for me in any transformation stage except stage 8. The stage 8 face is also brown and not brown with spots like I selected. Besides that the new textures look amazing! Edit - Oh and I almost forgot, if you change fur color mid transformation the old color isn't cleared. 2 hours ago, scarebear2403 said: Just looked through the files, there are no face textures except the stage 8 brown haha. I only made the face tats for the final stage, as that seemed like the last place for it to spread. That and having 8 stages of change on that small an area would just be too subtle to really care about. I only made a white with spots as well. It's more common for that, so that's what I made. I've never seen a brown cow with spots. I didn't make spots on the face either as it didn't look right. I'm not making any more textures, so what you see is what you get. There are 8 different textures for each variation, it gets to be a lot of work for this sort of thing.
scarebear2403 Posted January 4, 2018 Posted January 4, 2018 12 minutes ago, DirtyAxiom said: I only made the face tats for the final stage, as that seemed like the last place for it to spread. That and having 8 stages of change on that small an area would just be too subtle to really care about. I only made a white with spots as well. It's more common for that, so that's what I made. I've never seen a brown cow with spots. I didn't make spots on the face either as it didn't look right. I'm not making any more textures, so what you see is what you get. They're 8 different textures for each variation, it gets to be a lot of work for this sort of thing. I reported it because the body tats were cut at the neck line in a straight line. Led me to believe that there was supposed to be a small patch on the nape of the neck for the earlier stages. Even the first stage in the back I have this cut off point. I didn't mean to sound like I was judging your hard work in fact I am much appreciative. I will just have to hide it with hairstyles.
botticelli Posted January 4, 2018 Posted January 4, 2018 version 1.2 looks awesome. As you already mentioned, there are some errors in it. Since I do not know which errors you already know of, I try to summarize the issues I now have: She redraws weapons every 15 seconds or so which is quite annoying If spells are equipped, the hands become invisible in 1st person after 3rd or 4th cast, mostly followed by a CTD On stationary animations (e. g. Beeing Female Birth Sequence), often times a CTD occurs I had a CTD once when Bathing in Skyrim was trying to add dirt SlaveTats during milking, but cannot reproduce it Also, some suggestions: You'll probably add sound the new hooves? There are hooves made by this guy https://www.loverslab.com/topic/61912-wip-hooves-for-cbbe-hdt-uunp-hdt-special/ which truly look incredible. Right now, they are equipped as armor though, which kills the main armor slot. is there a possibility that the udder will not occupy the main armor slot? also the pain threshold again. I now have it constantly set to 150, but even without multibreasts and without any extraordinary lactation increase, my cow hits that limit with one milk generation. So she starts mooing almost immediately again after being milked. This does not concern me at the moment, but if mooing should alert enemies in the future, it becomes unusable. As I had already suggested in the beginning, I would prefer a relative pain threshold as opposed the the absolute one. Relative means that multiples of the current production amount should be set as threshold. E. g. Milk Mod states, she'll produce 18.55 units without and 185.5 units with lactacid. Since she has enough lactacid, she produces 185.5 units each hour. With the absolute limit set to 150 she starts mooing immediately. If you could set a relative threshold of N production amounts, you could better control the time until mooing starts. E. g. N=5 would mean, mooing starts after 5x185.5=927.5 units or roughly 5 hours (not counting the lactation increase). 1
CG2424 Posted January 4, 2018 Posted January 4, 2018 3 hours ago, scarebear2403 said: I reported it because the body tats were cut at the neck line in a straight line. Led me to believe that there was supposed to be a small patch on the nape of the neck for the earlier stages. Even the first stage in the back I have this cut off point. I didn't mean to sound like I was judging your hard work in fact I am much appreciative. I will just have to hide it with hairstyles. Yeah I always figured the neckline would be hidden by hair anyway. Or at least I never bothered to check as I usually have the hair cover the neck. It was some oversight on my part. I'd fix it, but I'm just about done playing Skyrim for now (I'm a bit worn out). I'd just set the face tat early if it's that bothersome, or if you're feeling adventurous, just do a mask in Photoshop to blend the neck a bit.
scarebear2403 Posted January 4, 2018 Posted January 4, 2018 I was experiencing some glitchy behaviour too. My character would twitch into t pose for a fraction of a second at intermittent times and when in menus. And during SL anims I was frequently ctd. Was the SLIF tie in that was causing it. Was not sure if it was my end or not as I dont have the latest version. Turned it off and all good. 1
skyrimfet Posted January 4, 2018 Author Posted January 4, 2018 i will probably today upload new version with small fixes. i also noticed weapon reequp from time to time - i need to fix it i will add also "reset" button for progress - and some sounds effectmaybe i will try to add also small face texture only for neck: to remove line between body and head - so small cosmetic "border line" on neck maybe i will try to retexture hand hooves - now it looks like piece of shit
botticelli Posted January 4, 2018 Posted January 4, 2018 Just reverted to 1.1 since CTD every odd sex animation made this unplayable. Same scene would work one time and CTD another time. Probably some script crossing between scene ending and BAC update/check. I'll try out the next version
skyrimfet Posted January 4, 2018 Author Posted January 4, 2018 my mod not use SexLab yet - i added it only for future. Please try without mod - try collect logs or something that can help me.
scarebear2403 Posted January 4, 2018 Posted January 4, 2018 45 minutes ago, skyrimfet said: my mod not use SexLab yet - i added it only for future. Please try without mod - try collect logs or something that can help me. 100% sure its SLIF. Im using custom idles and it really stands out. Character spazzes out into vanilla pose for a fraction of a second whenever SLIF updates with your plugin as well as when im in inventory. I too was getting CTD on anims. Turned off your SLIF plugin and everything worked fine. If it works ok on your end must be due to outdated version. Im a few versions back.
skyrimfet Posted January 4, 2018 Author Posted January 4, 2018 2 hours ago, scarebear2403 said: 100% sure its SLIF. Im using custom idles and it really stands out. Character spazzes out into vanilla pose for a fraction of a second whenever SLIF updates with your plugin as well as when im in inventory. I too was getting CTD on anims. Turned off your SLIF plugin and everything worked fine. If it works ok on your end must be due to outdated version. Im a few versions back. Ok... i will check it - it's not logic for me but i cant ignore that
skyrimfet Posted January 4, 2018 Author Posted January 4, 2018 *** Ladies and Gentelmens and.. Cows! If i decided to add some locations for miniQuests, NPC and etc... where should i add it? I'm not sure - almost any mod is around whiterune - i belive that skyrim is bigger than few whiterun cells
botticelli Posted January 4, 2018 Posted January 4, 2018 25 minutes ago, skyrimfet said: *** Ladies and Gentelmens and.. Cows! If i decided to add some locations for miniQuests, NPC and etc... where should i add it? I'm not sure - almost any mod is around whiterune - i belive that skyrim is bigger than few whiterun cells Ok, trying to list potentially cow-related spots not in direct vicinity to Whiterun... Alternate Starts adds Shoal's Rest Farm next to Rorikstead with several cows How about Darkwater Crossing wanting some dairy farming? There's room in all those ruins in Winterhold and it would add something other than the college Thinking of swiss cheese there could be a cheesemaker in the area of Markarth or Karthwasten (would need a cave for maturation)
LordDerpyHooves Posted January 4, 2018 Posted January 4, 2018 My Quick Review of 1.2 Bugs 1. Mod experiences conflicts with events that "remove everything" in that it also removes the players tail. Best case example of this is the Deviously Cursed Loot mod, which holds an optional setting that your character undresses when attempting to sleep. The Being a Cow tail is also removed in the process, but returns if your open your BaC menu and re-close it. 2. 1st and 2nd cow tails have a variety of problems. The base of the 1st cow tail in never really in place and tend to sway horizontally side-to-side along the plays waist line while moving. This problem isn't present in the 2nd tail as far as I could tell, but the 2nd tail does have some serious physics issues. Often times the 2nd tail will spazz out in insane movements or become partially static he stand up straight. Suggestion I am still for removing hand hooves as an option, however I have also considered a compromise. And another choice of action would be to replace the solid hooves that there are now with something like this Essentially a mix between something flexible so it looks more natural holding a weapon. And something solid so it looks like its apart of a cow transformation. Other Comments The Menu for BaC could use a description on what exactly "Hardcore" mode is. Because even now i'm not sure. When you update the mod with small bug fixes and minor changes please represent that with a change in version number (ie 1.2 > 1.2.1) or something of that nature. Helps me keep organized on whats changing between them. And lastly you have made huge improvements on the mod, but consequently because of this the udder option is just looking more and more out of place. to the point at 100% transformation the udder isn't really even usable. It looks too "fake" and alien from what everything else is, and if you intend for udders to become apart of the finish good so to speak, a lot of effort might need to be invested into it. Otherwise you guys are doing a fantastic job, keep it up. 1
LordDerpyHooves Posted January 4, 2018 Posted January 4, 2018 2 hours ago, skyrimfet said: *** Ladies and Gentelmens and.. Cows! If i decided to add some locations for miniQuests, NPC and etc... where should i add it? I'm not sure - almost any mod is around whiterune - i belive that skyrim is bigger than few whiterun cells I suppose it depends entirely on what lore implicatiosn you want "Being a Cow" to have on the world. As that might have a big impact on what type of quests you do, and where. An idea I had would be attaching "Being a Cow" and by extension events related to Milk Mod Economy to Khajiit merchants. I always viewed Lactacid and its attached effects to easily fit the role of "an exotic drug from far away lands" and believe that this role would work well with BaC too. 1
w234aew Posted January 4, 2018 Posted January 4, 2018 50 minutes ago, LordDerpyHooves said: My Quick Review of 1.2 Bugs 1. Mod experiences conflicts with events that "remove everything" in that it also removes the players tail. Best case example of this is the Deviously Cursed Loot mod, which holds an optional setting that your character undresses when attempting to sleep. The Being a Cow tail is also removed in the process, but returns if your open your BaC menu and re-close it. 2. 1st and 2nd cow tails have a variety of problems. The base of the 1st cow tail in never really in place and tend to sway horizontally side-to-side along the plays waist line while moving. This problem isn't present in the 2nd tail as far as I could tell, but the 2nd tail does have some serious physics issues. Often times the 2nd tail will spazz out in insane movements or become partially static he stand up straight. Suggestion I am still for removing hand hooves as an option, however I have also considered a compromise. And another choice of action would be to replace the solid hooves that there are now with something like this Reveal hidden contents Essentially a mix between something flexible so it looks more natural holding a weapon. And something solid so it looks like its apart of a cow transformation. Other Comments The Menu for BaC could use a description on what exactly "Hardcore" mode is. Because even now i'm not sure. When you update the mod with small bug fixes and minor changes please represent that with a change in version number (ie 1.2 > 1.2.1) or something of that nature. Helps me keep organized on whats changing between them. And lastly you have made huge improvements on the mod, but consequently because of this the udder option is just looking more and more out of place. to the point at 100% transformation the udder isn't really even usable. It looks too "fake" and alien from what everything else is, and if you intend for udders to become apart of the finish good so to speak, a lot of effort might need to be invested into it. Otherwise you guys are doing a fantastic job, keep it up. I agree on the udders looking out of place, with the new body textures the older udders mesh leaves something to be desired. On 1/2/2018 at 4:54 AM, DirtyAxiom said: Fur progress is being handled by me. If you haven't seen my previous posts, check it out for a preview of what's to come (I've got a few more stages than what's pictured). Right now there's brown, and white. I'm working on spots now. I've also converted the udders to Bodyslide and sent it to the creator, it's just a matter of implementing it into the mod right now. The way the creator has them implemented, the original udders scale with the belly independently when it inflates, so it kind of messes it up when you pair it with the Bodyslide meshes. I guess it's fine though if you don't use the belly inflation from other mods like MME. Here's the Bodyslide stuff for the udders though if you want to play around with it. You'd have to turn off the belly scale on MME, and any pregnancy mods for it to play nice though. Hopefully that gets fixed in the next update. It's here if you want to play around with it though. I've gotta finish the textures quick though. I'm starting to lose interest in Skyrim. It's a seasonal thing for me. I usually only really get in the mood to play lewd Skyrim mods around the winter. Bodyslide Udders.zip The bodyslide conversions are excellent! Unfortunately I use UUNP instead of CBBE, so the textures are a little out of place, but I checked them in bodyslide preview and they're very good. I don't know if you would have the time/interest to do so, but I made 2 new udders meshes a few months back, but I am not skilled enough in texture/skeleton work to make it into a proper outfit (did convert it into a .obj so that outfit studio can import it though), I'll repost them here if you want to have a look. A few notes on my ideas for the meshes: 1. I thought it might be good to place them on the groin area (think where SOS meshes go), to keep it from interfering with stomach scaling. It would also leave the option open to add physics to it later (like FloppySOS). 2. Is it possible to separate the skin texture from the udders texture for the current udders? I'd like to try and convert it to UUNP, but I don't know if I'd have to create my own textures for that. UddersLatest.zip 1
LordDerpyHooves Posted January 5, 2018 Posted January 5, 2018 How's this for a story concept to implement Being a Cow into Skyrim? The condition of "Being a Cow" will be assumed as a side effect of relatively unknown but illegal drug called "Lactacid" which will be sold by Khajiit merchants. My suggestion would be to ultimately attach the mini quest and related interactions to the already existing traveling caravan NPC's Ri'saad, Ahkari, and Ma'dran. As it would limit your work load in regards to quest infrastructure and you wouldn't need to worry about the mods location, as the caravans are mobile and can be present anywhere. The quest itself can easily just take the form of dialog interactions. It would initiate from just interacting with a caravan leader and them springing a promotion for Lactacid on the player. Advertising as a "wonder-drug" the brings pleasure, fertility, and beauty to a women. The player would start by inquiring more, but would quickly learn that the Lactacid has an absurd price tag attached to it. (I was thinking like 20k septimes? Something just insanely high that even a character with a wealthy backstory or financial position would just instantly refuse by instinct alone) However, the caravans never expect anyone to reasonably be able to afford it. So they make a counter offer in its place. They offer the wonder drug for free, but only under the circumstance that the player offers them exclusive rights to the "byproducts" of the drug (Milk and such) to sell for themselves. For the sake of how shady the deal is all further inquires as to what this "byproduct" is will be left vague and the question will largely go unanswered. But the Caravan will assure the player that the sale of the byproduct will allow them to cover the cost of the drug, and offer the player a form of income. From there the player can refuse the offer thereby just not doing the quest, or accept the offer, take the drug, and start it. I also have some ideas on how to flesh out the story beyond just its start, but if @skyrimfet doesn't like the idea then there wouldn't be a point into putting more work into this,
MyNameIsnt Posted January 5, 2018 Posted January 5, 2018 Is there a way to disable the pop-up message on loading a save if you don't have Milk Mod Economy installed? I really like the assets included in the mod but I don't want to use MME.
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