Jump to content

Sorlis Balarn's Treasure


Recommended Posts

Posted
1 hour ago, hakha1985 said:

nope using  NMM    and  i have  instaled   fnis XXL  for  more animations   to   handle   

doesnt matter. your maximum animations are not bound to FNIS or FNIS XXL... 
Did you try deactivating the FNIS folder? NMM should have one too? 

 

when you run FNIS and then have CTD on load/new game its most likely too many animations. 

Posted

Sikerrel idetaláltam... de a belépéskor összeomlik. Akár a Bruma... bár az... ott, valójában el sem indul, mivel ott nincs világ... Nem adjuk fel... Pár indítgatás után, sikerült belépni. Nagyon érdekes volt... nagyon meglepő. Habár nekem nem futott a szex animáció, de legalább működött és nem omlott össze. De mi lenne, ha regisztrált animáció futna a gépekhez? FNIS és minden hókusz-pókusz igény nélkül? FNIS lefagyasztja a játékot a másik semmit nem csinál...

 

This is a female brothel ...

I managed to find my way here... but it crashes on entry. Like Bruma... although that one doesn't actually start because there's no world there... We're not giving up. After a few attempts, I was able to enter. It was very interesting... very surprising. Although I did not have sex animation, but at least it worked and did not collapse. But what if I had a registered animation for the machines? FNIS and all hocus-pocus without need? FNIS freeze the game and the other does not do anything ...

 

1446504466_SkyrimSE2019-07-0217-11-00-81.jpg.7877ba8d7fbb08612703720f360a5569.jpg

Posted
22 hours ago, Nymra said:

doesnt matter. your maximum animations are not bound to FNIS or FNIS XXL... 
Did you try deactivating the FNIS folder? NMM should have one too? 

 

when you run FNIS and then have CTD on load/new game its most likely too many animations. 

sorry for the truble   and thanx   for  helping   , the isue  wos  to mani animations    ,  reali thanks again   :)
 

Posted

So... after so long time I finally got to play this through. 

First of all: I appreciate everything modders add to this game, so do not take this review personally or anything, it its just my experience with this mod and with the quite some hours of time investment to get it running and figure out what is correct or not.

 

1. Bugs
- Julia disappears when entering Rkund and reappears after you finish Rkund. This is a major bug IMO and made me think the mod is not working at all.

- The endboss is not something that is compatible with Sexlab. Might be there is a patch for it out there, dont know. But in general, this is just a vanilla quest without taking combat defeat mods into consideration

2. What you hope for and what you get
Short and simple: This is nowhere even close to my expectations :(
I thought the Komotor animations and Dwemer machines are part of the quest, something you need to get past/beat (in a test or trial) or something.
Instead (Spoiler, but an important one) the Machines are just part of the Dwemer Style player home at the end of this quest. This was really disappointing :(

Above all, first time I activated the machine I got a C++ crash, haha. Might be coincidental, but it reflected my mood at this point.


3. What this mod is:

A dwemer styled player house with cool designed komotor sex machines and half broken vanilla quest (no kinky content, no sex compatibility) to get to it.

I think the house it self might be worth it, I dont know, I dont use houses in general. But I kinda think the description of the mod is missleading. 

I did not follow the lovers dialogue with Julia because I dont like Female on Female very much. 

Might come back later with a male character and explore this further. And of course lock Julia into some stuff on the way :P


 

  • 3 weeks later...
Posted
On 8/14/2018 at 11:00 PM, aravis7 said:

 

@smarchet00: Make sure the bruma patch esp is correctly activated (it's in a subfolder, you have to put it in data). There has been no update, I've just changed minor things in the presentation.

Maybe I am dumb, but I can't find that patch in the archive, can you help me?

Posted

Sorry, it was present in 1.05 version but it looks like I've forgotten it in 1.06. I've included it as a separate download on the main page.

Posted
16 minutes ago, aravis7 said:

Sorry, it was present in 1.05 version but it looks like I've forgotten it in 1.06. I've included it as a separate download on the main page.

THX

Posted

(translate it yourself) Szeretem ezt a játékot a sok negatívum és a hatalmas elnagyoló túlzásai ellenére ... Az ötlet miatt!  És amit nem... a zárt kapu, hiányzó tárgyak és az eltűnt irányítás a tárgy végtelen használata után... amikor nehezen kiveszem a babát az eszközből mivel az időzítés nem működik... már ha van olyan... Az én babám a forró "gőzkandalló" kéményt ölelgeti (képzeletben) és sóhajtozik, nyögdécsel... mert gépezet az ugye nincs ... vagy időnként valami megjelenik majd eltűnik. Ha beültetem a babát akkor hiányolok egy előre rögzített eseményt... időkorláttal. Az FNIS futtatásával a játék kifagy... más meg van, de minek? Az se megy. A kellemes gyilkolászós út a lakrészben levő baszógépig... a térkép egyik végéből a másikig küldözgetés néhányszor stílusát emeli egy új isteni térségbe sok és mindenféle furcsasággal ... (mint a VicnCreaturePack és a Skyrim Immersive Creatures) már ha ilyesmit telepít valaki... a szórakozásért. 

 

Ismét elolvastam az elejét ... a leírást. Hol van a BÖRTÖN cél? Ilyet nem találtam... van egyáltalán... vagy a nagy zűrzavarban elkerültem?

 

I love this game, despite all the negativity and the enormous exaggeration ... The idea! And what I don't... the closed gate, missing objects and lost control after the infinite use of the object... when I'm having a hard time removing the baby from the device because the timing doesn't work... if there is such a thing. 

 

351324938_SkyrimSE2019-08-0412-07-35-53.jpg.1327c179aa696736674be7ede261c774.jpg

  • 3 weeks later...
  • 4 weeks later...
Posted

I tried to copy the machines to be able to use in other places. I have json positioner so that wasnt a problem but when anyone tries them they dissapere. is there any way to do this or maybe any update to be able to create the machines?

Posted
On 9/22/2019 at 7:07 PM, llokii70 said:

Which set of komotor's animations are required? Also I'm guessing they are no longer available.

They are included in the mod, no outside animations should be required. I have Komotor's public set converted to SE to use with my SE conversion of this mod, and FNIS freaks out, but doesn't cause any issues in game with them both installed, but no Komotor Animations are needed to use the mod. But having them won't really hurt either.

 

  • 2 weeks later...
Posted

Version 1.06 has the following errors:
 

Spoiler

[00:00] Checking for Errors in [04] SorlisBalarnTreasure.esp
[00:00] 00STMQ1DefaultOnEnterJuliaDaharis [ACTI:0409766F]
[00:00]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [04097670] < Error: Could not be resolved >
[00:00]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [04097671] < Error: Could not be resolved >
[00:00]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0409764E] < Error: Could not be resolved >
[00:00]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0409764F] < Error: Could not be resolved >
[00:00] 00STMQknockActivator "Door" [ACTI:04099E14]
[00:00]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0409764E] < Error: Could not be resolved >
[00:00] colossuhammerDUPLICATE001 "Deconstruct Hammer" [WEAP:0403620F]
[00:00]     WEAP \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0404C3FC] < Error: Could not be resolved >
[00:01] STMQ02Daharisstage10 [PACK:04099E1D]
[00:01]     PACK \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: QUST
[00:01] STMQ02Juliastage10 [PACK:04099E1C]
[00:01]     PACK \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: QUST
[00:01] Done: Checking for Errors, Processed Records: 6447, Errors found: 5, Elapsed Time: 00:01

Whats that about?

Does it break anything, or is it maybe something unused so it does not affect the functionality of the mod?

Posted
1 hour ago, Roggvir said:

Version 1.06 has the following errors:

 

More errors related to this mod in papyrus log:

Spoiler

Cannot open store for class "STMQ02juliaDaharissex", missing file?
Cannot open store for class "DT_DeconstructGreatHammerPerk", missing file?

 

  • 2 weeks later...
Posted

Hi ,me again...

when i install the mod(with all the requirements),i can't find julia.I search the location but i don't find anything.(proxim of arkngthamz,no?)

i make all correct in my perspective.

i install sexlab,SLAL,FNIS,SKSE,Anubs and the sorlis balarn's treasure mod.I install in vortex.

but i dont know how to reach in the local,and i don't find.I make anything wrong?

can you pass me a step by step?

Posted

ok i find julia and start the quest but i enter the ruins and she goes back to skyrim, she doesn't follow me in the ruins and i haven't found the second floor of the dwerven ruins.

Sorry for thousands of comments ,i are a noob in mods.

Posted

Ich habe Mod wieder Deinstalliert weil Ihr Lager absolut nicht zu finden war. Laufe schon seid Stunden um den Dunkellichtturm herrum und nichts. Vieleicht könnte man das Lager auf der Karte markieren. bis jetzt für mich unbrauchbar

Posted

The Anubs animation pack (kiss scene) is in the Human Pack right? I dont see a "kiss" in the list of animations to his human pack and I'm not sure if I'm in the right lover's lab page.

 

 

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...