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Do the komotor animations have problems positioning the user? She is floating too high while in the first maschine. The KomKo maschine animation has some problems. the moving parts of the maschine (the dildos) are below there correct place in the maschine and animation.

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I did a quick console command to Julia and run through the mod it all work ok with the standalone set up , have to agree with xyzxyz more lighting would be nice , also she could have some servants etc its a big place for just herself and as she is taking on the role of the Dwemer Princess I thought that would cool if she some how got herself some servants or slaves .

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On 5/30/2019 at 7:14 PM, chubjub said:

I did a quick console command to Julia and run through the mod it all work ok with the standalone set up , have to agree with xyzxyz more lighting would be nice , also she could have some servants etc its a big place for just herself and as she is taking on the role of the Dwemer Princess I thought that would cool if she some how got herself some servants or slaves . 

Slaves are unrealistic. How could a researcher get them? But pet dwemer automatons would be fun.

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On 9/22/2017 at 11:37 AM, aravis7 said:

Sorlis Balarn's Treasure

View File


The mod is back, thanks to komotor who allowed me to upload the required animations : )

 

This is a little dungeon/quest mod designed to take advantage of komotor machines animations in a lore friendly way. To begin, talk to Julia, an archeologist looking for adventures, who rests in a small camp, south of Darklight tower in the Rift.
In addition, finishing the quest will offer you a nice dwemer styled house and a permanent lover similar to the ones from amorous adventures. Be aware though that the outcome of the mod will depend on your speechcraft skill^^.

 

Very important: please add bBorderRegionsEnabled=0 in your C:\Users\username\Documents\My Games\Skyrim\Skyrim.ini file, under [general]. Otherwise the quest won't progress normally, since it will require you to go beyond the game borders. If you have Mod Organizer, you also need to modify your Skyrim.ini in the profile directory.

 

This mod also has many fade to black, so if you want them to work, make sure that your enb uses ApplyGameColorCorrection.

 

Requirements:

 

Sexlab
Dawnguard

Anubs animation pack (kiss scene)
Fuz roh d'oh (not a hard requirement, but it will allow you to read the dialogues more easily)

FNIS and SLAL (run FNIS before loading the mod and tick the animations in SLAL MCM menu)

 

If you have komotor animation pack installed, place this mod below in the load order.

 

 

 

Credits:

 

Machines animations from komotor: https://komanim.art/  Many thanks for your help : )
Witcher 2 - Nilfgaardian Mage Outfit by WesleyWalesAnderson :https://www.nexusmods.com/skyrim/mods/37012/?
Morrowind Dwemer Resources by David Brasher and Enter_77 : https://www.nexusmods.com/skyrim/mods/76379/?
Dwarven Colossus - Mihail Monsters and Animals (Mihail immersive add-ons - ESO) by Mihail Romanov: https://www.nexusmods.com/skyrim/mods/82055/?
Dwarven Bikini Armor by nisekoflio:https://www.nexusmods.com/skyrim/mods/76214/?

 


  • Submitter
  • Submitted
    09/22/2017
  • Category
  • Requires
    Sexlab Dawnguard FNIS SLAL
  • Special Edition Compatible
     

 

 

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On 6/7/2019 at 10:49 PM, pburnt said:

I converted to SE and crash when activating Julia. A look in SEEdit shows errors and references to scripts that didn't come with my download. Maybe it's just me, tho. It happens.

I was about to try converting this myself, but saw your post. Did you try converting before or after Kom's animations were added to it? wondering if the new version would be an easier conversion.

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18 minutes ago, kdoggg1971 said:

I was about to try converting this myself, but saw your post. Did you try converting before or after Kom's animations were added to it? wondering if the new version would be an easier conversion.

After. Try converting yourself. My bad luck is endless and you might get it right.

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1. The Camp with Julia is WEST of the Tower not South of it.... took me quite a while to find it...

2. Julia disappears when I enter Rkund. And at the same time there appears the message "Complete the first part of Rkund Rins" and "Escort Julia Thriough Rkund ruins" appears as completed...

 

Rkund also reads as "cleared" the whole time...
kinda annoying :(

 

Anybody else had similar problems? 

EDIT:

To clarify:
As soon as I m inside of RKUND Julia disappears and the first part of the quest is marked complete :(

 

20190619132603_1.jpg

20190619132550_1.jpg

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On 6/18/2019 at 1:26 AM, Nymra said:

2. Julia disappears when I enter Rkund. And at the same time there appears the message "Complete the first part of Rkund Rins" and "Escort Julia Thriough Rkund ruins" appears as completed...

 

Rkund also reads as "cleared" the whole time...
kinda annoying :(

 

Anybody else had similar problems? 

I have the same problem. I believe it might be a problem with Legacy of the Dragonborn also modifying Rkund. Do you have Legacy installed as well? Maybe I'll try in a new game with Legacy disabled later to verify.

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2 hours ago, DerGrimmigeZwerg said:

I have the same problem. I believe it might be a problem with Legacy of the Dragonborn also modifying Rkund. Do you have Legacy installed as well? Maybe I'll try in a new game with Legacy disabled later to verify.

To my knowlegde none of my mods modify Rkund. Keep us posted please, if you can solve it that way I might have to dig through my mods and check for possible problems. 
I think you can see such stuff too with TES5edit and checking on the ESPs, but I need to understand that part first, had no time digging into it yet

 

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HI,

 

Julia is south to the darklight tower and she is west to the darklight chambers. You need to move from the entrance of the darklight chambers in the direction of Largashbur. Behind a few boulders she is kind of hidden on the mountain above Largashbur.  If you start  from the darklight tower you have to fight through the whole hagraven infestion or move east following the path around the mountain to start from the entrance to the darklight chambers without fighting the whole tower and solving the Ilia quest. A marker for the starting camp would be helpful.

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Ok, played it to the end(?) - same problem like Nymra & DerGrimmigeZwerg - Julia disappears right after we enter Rkund. I ignored it and explored Rkund by myself. After I found the elevator and arrived at the glacier Julia was back like she never disappeared. Rkund-City and the appartment worked fine, but killing Collossus only with magic and mage armor (armor=0) was a pain in the ass.  Good I carry much healing potions. Then after playing with the machines and Julia :)  and talking to her we left to skyrim - but that is what my ? caused. Is that the end ? There is no other dialog after talking with Julia after sex - only "that was incredible honey..." and nothing else - then just using the elevator to skyrim and Julia follows you like a lost puppie. No player home and what to do with the found dwemer schematics - I don't know

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The thing with Julia disappearing has been there since the beginning of the mod. Kinda freaked me out waaaay back when I played it at the very beginning of the mod, but

it doesn`t break anything, and she shows back up later. Not ideal, but I don`t think the author knows how to fix it, OR considers fixing it more trouble than it`s worth.

On 6/24/2019 at 2:44 AM, DerGrimmigeZwerg said:

Anybody else had similar problems? 

EVERYONE else has. Looks like it`s here to stay. As for the "cleared" thing, didn`t notice.

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On 6/30/2019 at 10:24 PM, Nymra said:

provide more info? 
you install the mod and the game crashes on new game/Load game? Might be FNIS count  (the mod adds animations). 

the game  wont  load   and ctds  i used it before the update    , and always  i  update fnis   when im instaling  new mod with animations  .  i tried changing the load order  and all the stuf that regulari helps  but   it  craps   before loading in to game   , question  do i nead to start a nev game ???
 

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26 minutes ago, hakha1985 said:

the game  wont  load   and ctds  i used it before the update    , and always  i  update fnis   when im instaling  new mod with animations  .  i tried changing the load order  and all the stuf that regulari helps  but   it  craps   before loading in to game   , question  do i nead to start a nev game ???
 

This mod contains animations, so when you install it and run FNIS you might reach your animation maximum. 

Disable FNIS folder (the one where your animations are in, I guess you use a mod organizer?). If the game still crashes, its something else. If the game starts without the FNIS folder, you have to reduce your animation count (remove a SLAL pack that has few anims inside for example)

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1 hour ago, Nymra said:

This mod contains animations, so when you install it and run FNIS you might reach your animation maximum. 

Disable FNIS folder (the one where your animations are in, I guess you use a mod organizer?). If the game still crashes, its something else. If the game starts without the FNIS folder, you have to reduce your animation count (remove a SLAL pack that has few anims inside for example)

nope using  NMM    and  i have  instaled   fnis XXL  for  more animations   to   handle   

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