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44 minutes ago, aidanepic said:

I am trying to hire Stenvar in Windhelm, I get the option "Consider yourself hired. [pay 500]" but when i select it he says "my blade is shape and I thirst for battle. Onward!" but no money is taken out of my inventory and he doesn't become my follower. Talking to him again gives me the same options and the same thing happens. Not sure whats wrong, going to try it on a few other followers.

 

1 minute ago, Reesewow said:

This may depend on load order between Devious Followers, whatever follower framework you are using and other mods that affect these dialogues like Relationship Dialogue Overhaul.  I'd try a non-hireling follower and see if you have issues there as well.

hmm something strange is going on with Stenvar

did a fast run to test,  Stenvar does not get hired, Janessa (Whiterun Hireling) and Maruciro (Riften Hireling) do get hired and can be dismissed and run normally.

non hireling followers work fine (those i have used recently).  i use AFT and using its "force to be a follower" function Stenvar works as a Devious Follower and can be

dismissed but then all dialogue is broken with him afterwards (but i can rehire him using the "force to be a follower" function again).

 

i just don't know what is going on with him (Stenvar), so about all i could suggest is to use some other follower (unless your heart is set on Stenvar).

 

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4 minutes ago, valcon767 said:

i just don't know what is going on with him (Stenvar), so about all i could suggest is to use some other follower (unless your heart is set on Stenvar).

Stenvar has some weirdness going on - he was the one that was 100% breaking DF if you talked to him with a current follower on some of the earlier versions (he stole DF status and would never let it go).  Perhaps the *fix* for that has broken him in other ways.

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13 hours ago, Reesewow said:

Stenvar has some weirdness going on - he was the one that was 100% breaking DF if you talked to him with a current follower on some of the earlier versions (he stole DF status and would never let it go).  Perhaps the *fix* for that has broken him in other ways.

It's a bug, dunno how I did it but I can fix it, ez.

On 09/05/2018 at 10:00 AM, Lupine00 said:

Not just quest items, because amusingly, they'll also remove restraints. Or did in 1.19 - I haven't been deprived of items since then.

Look at the DCL source code for item theft after combat defeat. I think you could basically use exactly that.

 

 

I've been thinking about Devious World and what it might be for exactly. What is its "mission statement"?

You need something to focus around so you can pick out ideas to work on. I wanted to think of things that could be done fairly easily without having to write a whole combat defeat system.

 

One possibility is that DW is primarily the mod that makes you want to have a devious follower.

 

So, it would create situations that are very devious, for people without a follower, and for those that already have a follower, offers a tantalising sliver of hope when they get seriously into debt.

 

 

For example, it might have NPCs who like to put you in restrains that need a helper to get out of, or custom restraints that are easy for a DF follower to remove, but which require rare keys if you don't.

 

It might have situations where you get trapped in Zaz 8 devices, and if you have a DF follower they'll free you after some fun, but if you don't have a DF follower, some bandits will free you instead, after they've robbed you and had their fun, and you'll like that a whole lot less, especially if they sell you afterwards.

 

It might have situations where you can save money in various ways if you're enslaved to your DF follower, making it easier to get your freedom, even if you would otherwise have a negative cash-flow problem,.

 

It might have situations where you get hit with taxes and bounties if you own property, but if you're enslaved, your follower pays and doesn't add it to your debt.

 

 

In short...

 

If you don't have a follower, you're in a lot more direct peril. You get hit with more devices, more difficult devices, and potentially harsh situations where SS comes into play.

 

If you have a follower, you're saved from that peril, though it does add situations where you might get sudden unexpected expenses from time-to-time, but if you're enslaved, it helps take cost burden off you so that you might get free, rather than simply sliding faster into debt (as tends to happen now unless you cheat in the MCM).

 

On 09/05/2018 at 10:20 AM, Lupine00 said:

Elaborating with specifics on some of the suggestions for DW above:

 

1) Property tax.

If you own property in a city, and you're out of the city, tax builds up. When you return, you have a period to pay, and if you don't do it, you get a bounty. If you pay off the bounty or go to prison, you still owe the tax debt, you just get a new time window to pay it. You don't pay tax when you're in the city (the exact opposite of SL Adventures).

 

The tax has a certain unpredictability to it, so you're never quite sure if it will be a big tax, or a small tax, but oddly enough, it always starts small, and later on, it gets bigger. And bigger. Might just be enough to leave you unable to pay your follower. Or worse, you might need to borrow money from your follower as well. Still, better than being stuck in prison and still owing the tax anyway, right?

 

 

2) Cage and prison-cell traps. 

Exploring a dungeon or fortress, you go pick the lock of a cage or prison cell, and go inside to loot some tempting item. Once you're in the cell, the door slams shut behind you, and you find the lock can't be accessed from inside! You're trapped and will starve to death? But no! Never fear, your DF follower, who conveniently didn't follow you in, can let you out ... for a small fee or some debt.

 

What? No DF follower? You better shout for help... Someone's coming... Oh... Is that bandits you hear? Or slavers? Or hired thugs? What if it were draugr? Yuk!

 

They stand outside, close enough to talk to. They're amused to find you there. They'll let you out of the cell, but you look dangerous. You just need to put on some safety devices before they'll unlock the door. Either that, or you can stay in the cell... So, with no choice, you bind yourself up, and then they open the door, perhaps slap a yoke on you for good measure, all take their turns, perhaps more than once, and then when they're finished, at the very least they steal all your valuable items and cash, then leave you bound in some random location, and at worst, they brand you with some humiliating tattoos and sell you at the slave market.

 

 

3) Friendly devious vendor.

A helpful NPC can be found in every town in some location where you expect shops. He will buy devious devices, for cash, at a reasonable markdown on the listed value. Some of those items are extremely valuable! What a great source of cash to pay your greedy follower!  But these vendors learned marketing at the Captured Dreams academy for bondage merchants - they like to give free samples - not all the time, but sometimes, particularly if you have low willpower, or lots of ready cash that you might want to spend on some nice items. You do want nice items, don't you?

 

Your devious follower will remove them at normal cost, and you can just hand them back to him, but if you don't have a DF, you have to pay the vendor the full cash value for the items, and then a whole lot more for the keys. Probably, you'll have the cash, but if you don't he'll report you to the guards for petty theft, and they will take all your cash and put you in prison anyway. Cheer up, the prison was just freshly OVERHAULED.

 

Or, if you're a slave to your Devious Follower, your DF may lend you to the vendor to do some display and advertising work for him. You'll get to wear some lovely new clothes and your follower will safely escort you all around the local area, and you can look pretty and demonstrate the wares ... frequently, and rather intimately ... alright ... you have to offer a bunch of NPCs free sex ... but at the end, the vendor pays your follower a nice big fee, and because your follower loves you so much, they let you keep a whole THIRD of it, and use it to reduce your debt.

 

The friendly devious vendor is the go-to guy for bondage and slavery related matters. He buys, trains and sells slaves, and though he doesn't sell keys, he might sometimes remove yokes ... for a high price. He can charge more than the Dollmaker, because he's more conveniently located. He's actually multiple different NPC models with a shared base. They're all different guys, but they function exactly alike, excepting crime-faction.

 

 

4) Deviously Kidnapped

The PC upset somebody, and they swore revenge! Several days later, she awakes, only to find herself bound in a piece of Zaz 8 display furniture, or perhaps, covered in devices and trapped in a set-piece Zaz 8 dungeon or cell, in the middle of nowhere. Shortly afterwards, her captors arrive and supply the expected rapes and beatings. A little background chatter reveals that they intend to sell her off once she's been "properly trained". Once they're finished with their friendly introduction, they put her back in the furniture/cell and leave. The poor PC might lose quite a bit of willpower from the "training".

 

A little later, the devious follower shows up and releases the PC, in return for some debt. The PC is naked, and has nothing but her quest items and trusty follower to fall back on.

 

What? The sad, lonely PC doesn't have a devious follower? Oh dear... She might have to endure several more rounds of rapes and beatings before the kidnappers sell her off - to the friendly devious vendor.

 

He'll set her up with his assistant trainer (as minder) to go make him some money.  If she makes enough, he'll set her free ... sort of.

 

This is a situation where you get provided with a brand-new follower that you can't get any other way, forced into devious follower slavery, with appropriate deals, and assigned an appropriately large debt, then you have to work your way out.

 

Just goes to show that you can't avoid those devious followers, even if you never hire one!

 

Soooooo yea, some of that is in my ideas.

I want to say this first, Devious world may never get complete and until it's a certain level I don't really care about bug fixes, it is basically a mod where I can go OOOO I'd like that in the game and add it. If it get's to a point it has enough content I'll publish properly on here and support bugs(aka quick fix like Devious Followers get)

 

Idea..... so yea some of it will make having a follower, will make things easier for you. The conditions for this would be at low willpower if your don't have a follower around the world will difficult place (not impossible). That said the mod is not about that at all or it might not here is the brain storm of ideas I have for it.............

 

======Inns=========

 

Inns are the hub of the game and I want the player to revolve round them make it feel like it's your safe place like maybe a bonfire in dark souls.

 

There will be an NPC at all Inn that deals with various stuff in the mod (Devious Dealer) mainly he will be an NPC the player can deal with quests ect.

 

==== The quests ======

I won't describe them too much but they follow the same flow 

 

Trigger---- something that can happen multiple places in the game (Aka being defeat by bandit/Falmer or looting a chest)

Event--- Something happens for a while and ends either by time or buying out of it.

Retrigger --- every X days the event retriggers

Escape ---- There will be an objective to stop the events retiggering (Main trigger can still fire starting cycle again)

 

What this means is when the player triggers a quest they can escape but it will keep retriggering until you escape the idea is that is the game is to escape the quests before you trigger too many that most of your time is spent stuck in a loop of events (slavery/curses ect)

 

Example stuff one of the basic ideas......

Bandit defeats you and uses then equips collar on you.

While collar is on you will be naked and disarmed around bandits.

Can pay the NPC in inn to remove collar (or they remove for free)

In 7 days while around bandit the collar reappears and you get used by bandits agian, you discover you have been cursed

Then you can remove collar agian (only for same thing to happen) 

You basically then can work at removing the curse (I'm thinking of adding a currency that drops rarly of enemies and more likly in Ornate chests and when you have X you can remove the curse)

 

I would love to have 7 of these.

 

========Other stuff==========

 

I'd like a mini game for when you get defeated like Player slave encounters from Oblivion

A Stalker system where you can be stalked across skyrim by NPCs (you can multiple, some will want gold, some might want to use you, some might just hate you and keep locking devices on you )

A Black mail system where certain NPCs may blackmail the player to do something and depending out willpower other things how likely the blackmailer will follower up on threat, example : Give 1000 gold or I'll tell the guard you stole my things, at low will you won't be able to convince the guard he's lieing so you better pay him (maybe a follower can help you convince em)

Cursed cages place round skyrim that trap player at low willpower

Obsessed  fan forced follower- Will start out they ask you for things like a kiss/group and slowly lead to  them trying to become your follower then just following you anyway and enslaving you (having another follower will block this)

 

=============================================

 

That's some of the ideas I have written down ( I have a little more on the different quests i'd rather keep em secret for now)......

 

I'd to point out though, at this moment in time I have no idea how far I will get with these things or any of them so Devious World is in the maybe I'll do something maybe I won't. For the mod to happen I need A LOT of time and in that time I need to be inspired. 

 

So, I want to make it clear the mod could never go past 0.02 it could go to 1.00 so atm it is just a blank canvas that I can work on when I'm in the mood.

 

Which is why atm I don't care about Zep/Zaz bugs because it's not anywhere near a real mod just some cages add outside in that can function as beds cause I want to see if it was possible and only shared it cause it can tie into Devious followers.

 

 

My modding plans for the next month......

 

1. Play skyrim .... honestly, I think I last did a play through like 1.00 ish and I need to play my mod again so I can get a feel for it. 

Bug fixing Devious followers and learning more about localisation first.

Then I'm leaning more towards adding some more content to Devious followers....

I want to add more Deals and another random event and maybe a few small mini-games you can play with the follower (like the gambling one)

add a first time mode for new users that basically forces them to take a few deals instead of being enslaved so they understand the deal system a little rather than head to enslavement ASAP to see content missing most of the mod.

 

Lastly, I really love all the feedback and help I've had so far :smile: thank you all <3 

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On 5/9/2018 at 4:32 AM, Lozeak said:
On 5/8/2018 at 11:39 AM, Black Justicar said:

Lozeak , for some reason my companions keep stealing and selling quest items. Such as Gradur amulet fragments, named drums and lutes.

Please investigate this.

I did and I will continue to look into it but you can get your all items back for 200g (including quest) if you follow the quest, unless it's bugged then let me know.

If I find a good way to detect quest items I will create an option not to take em but until then I'm happy as it is cause you should maybe make deals with the follower if you don't want to chase your items down, or just set it so that it doesn't steal item.

I have had addressed a similar problem in one of my mods by a combination approach - if the item is in a referencealias or has Keyword VendorNoSale or has Keyword  MagicDisallowEnchanting then I filter it out, this seems to catch the vast majority if not all quest items.  

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1 minute ago, Bane Master said:

I have had addressed a similar problem in one of my mods by a combination approach - if the item is in a referencealias or has Keyword VendorNoSale or has Keyword  MagicDisallowEnchanting then I filter it out, this seems to catch the vast majority if not all quest items.  

Thank you ^^. 

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8 minutes ago, Lozeak said:

That's some of the ideas I have written down ( I have a little more on the different quests i'd rather keep em secret for now)......

 

I'd to point out though, at this moment in time I have no idea how far I will get with these things or any of them so Devious World is in the maybe I'll do something maybe I won't. For the mod to happen I need A LOT of time and in that time I need to be inspired. 

 

So, I want to make it clear the mod could never go past 0.02 it could go to 1.00 so atm it is just a blank canvas that I can work on when I'm in the mood.

 

Which is why atm I don't care about Zep/Zaz bugs because it's not anywhere near a real mod just some cages add outside in that can function as beds cause I want to see if it was possible and only shared it cause it can tie into Devious followers.

 

 

My modding plans for the next month......

 

1. Play skyrim .... honestly, I think I last did a play through like 1.00 ish and I need to play my mod again so I can get a feel for it. 

Bug fixing Devious followers and learning more about localisation first.

Then I'm leaning more towards adding some more content to Devious followers....

I want to add more Deals and another random event and maybe a few small mini-games you can play with the follower (like the gambling one)

add a first time mode for new users that basically forces them to take a few deals instead of being enslaved so they understand the deal system a little rather than head to enslavement ASAP to see content missing most of the mod.

 

Lastly, I really love all the feedback and help I've had so far :smile: thank you all <3 

All of the above sounds pretty amazing, and IMO it totally makes sense for Devious World to be a "cool things" collection for the interm.  I'm sure lots of people have a custom .esp like that in their load order with random ideas/cool things that may not be 100% bug free - the difference is you are actually interested in sharing that with us. :tongue:

 

Enjoy playing Skryim, nothing sadder than when someone works so hard on modding that they don't find time to play the actual game and enjoy their/others mods every once in awhile.  We'll keep doing the same and offering ideas/feedback when we come up with them.  Thanks again for the great mod, and really looking forward to any future Devious Follower content!

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3 minutes ago, Reesewow said:

All of the above sounds pretty amazing, and IMO it totally makes sense for Devious World to be a "cool things" collection for the interm.  I'm sure lots of people have a custom .esp like that in their load order with random ideas/cool things that may not be 100% bug free - the difference is you are actually interested in sharing that with us. :tongue:

 

Enjoy playing Skryim, nothing sadder than when someone works so hard on modding that they don't find time to play the actual game and enjoy their/others mods every once in awhile.  We'll keep doing the same and offering ideas/feedback when we come up with them.  Thanks again for the great mod, and really looking forward to any future Devious Follower content!

Well, don't get me wrong I work on the mod for myself mostly like for example I was playing the mod for like 20-30 mins and I thought ..... hmm, if the settings where more random it would be more exciting 7 hours later made chaos mode published time for bed. 

 

Also being able to add things to other mods stops me playing like making that forced milkmaid mod cause I like how milk mod economy debuff the player so rape and lead to you needing to milk and if your not careful you can get to a stage your boobs are always too big to wear armour lol.

 

One night, I made function so I could save/load setting from another mod I was enjoying cause it takes like 10 mins to set it up.

 

I mean learning CK is a curse for me cause I'm a fixer, if I see a problem I'll try and fix it and end in the CK more than skyrim lol.

 

I share my stuff cause well it's awesome to share your passion and well I don't think me taking about devious followers at work would go down well lol.

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17 hours ago, valcon767 said:

 

hmm something strange is going on with Stenvar

did a fast run to test,  Stenvar does not get hired, Janessa (Whiterun Hireling) and Maruciro (Riften Hireling) do get hired and can be dismissed and run normally.

non hireling followers work fine (those i have used recently).  i use AFT and using its "force to be a follower" function Stenvar works as a Devious Follower and can be

dismissed but then all dialogue is broken with him afterwards (but i can rehire him using the "force to be a follower" function again).

 

i just don't know what is going on with him (Stenvar), so about all i could suggest is to use some other follower (unless your heart is set on Stenvar).

 

He was just the closest follower to my current location ill just go hire another one, thanks

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On 5/10/2018 at 4:17 AM, valcon767 said:

some posts that may (or may not) help

https://www.loverslab.com/topic/82710-devious-followers-7th-may-2018/?do=findComment&comment=2227419

https://www.loverslab.com/topic/82710-devious-followers-7th-may-2018/?do=findComment&comment=2225825

https://www.loverslab.com/topic/82710-devious-followers-7th-may-2018/?do=findComment&comment=2225869

https://www.loverslab.com/topic/82710-devious-followers-7th-may-2018/?do=findComment&comment=2226404

 

the last linked post is one i made about 1-2 weeks ago

 

aside from the linked posts what i would suggest to do is to make a new download of the required mods (zaz 8.0 or zaz 8.0+, ZEP, and Heretical Resources)

so that you have the latest versions of them.  install them afterwards (if using MO check the last linked post above for load order suggestion).

links to ZAZ 8.0, ZAZ 8.0+, and ZEP are in the last linked post, link for Heretical Resources ( https://www.loverslab.com/files/file/3062-heretical-resources-11-03-2017/ ).

do not use TUFP and make sure the ZEP you get is 1.08 is the one for use without TUFP. 

 

try loading Devious World right after Devious Followers.  do not forget to run FNIS again after installation.  if when you run FNIS you hit an error let me know and i can

try to help more (although i am not sure how much more help i can be).

 

Thanks, I'll take a look.

 

Edit: I figured out what I did wrong: I forgot to disable Tara's Ultimate Furniture pack. After that ZEP FNISed without problems. So add that to the list of potential solutions.

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Just my opinion, but the idea of DF creating scenarios where a PC with no follower is enslaved (or simply encumbered with a lot of deals and debt) and provided with a follower, is so obvious once you think of it, that it's like it just has to happen. It's too good to do without.

 

Whether this mechanic starts from a straightforward defeat enslavement consequence, or through running up a debt with an NPC, through some kind of trap scenario, or through a quest chain specifically designed to make it happen, is almost immaterial - all those ways are good ways - once the possibility is there it's easy to see opportunities to use it.

 

 

It certainly would be great if Lozeak was able to put this feature in the mod, and perhaps add the required external interface for it, so that DF can become a Simple Slavery destination - even if it's not right this week :smile: 

 

 

In the narrow range of scenarios that it supports, Devious Followers is a far better slavery mod than SD+, and its followers are objectively much more fun than the original DCL dominant followers (I suspect nobody sticks with Leon and Leah for long after they've done Leon's quest). Sasha is fun, but she isn't under dominant follower rules, and isn't a simple slavery destination. I'm not saying that DF and SD+ are directly comparable, as they do very different things, but DF succeeds well at most of the things it attempts.

 

Getting DF as an SS destination, and having ways to jump into deals/debt while retaining reasonable daily follower expenses (so you have a chance to work your way out), would both be great additions, regardless of any plans for Devious World that require such a thing.

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On 09.05.2018 at 6:32 AM, Lozeak said:

you can get your all items back for 200g (including quest) if you follow the quest, unless it's bugged then let me know

Eah, but i can't by them out after enslavement. Khajiit trader has the quest marker, but the dialog not shows up anymore.

So, yes, i think its bugged.

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3 minutes ago, Black Justicar said:

Eah, but i can't by them out after enslavement. Khajiit trader has the quest marker, but the dialog not shows up anymore.

So, yes, i think its bugged.

Will fix it ^^ thank you 

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I'm running ver. 1.16 (I think I upgraded from 1.01 on this save) and I'm having trouble getting enslavement to trigger. My follower keeps stealing my items instead, even when I have no items for her to steal. How do I get her to enslave me instead of stealing items?

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I'm finding that many rapes to not impact resistance or willpower.

 

Surely, it shouldn't matter what mod starts the rape, but it seems to matter. It doesn't look like the problem is missing aggressive tags or something.

 

It's simply that rapes from SL Adventures don't figure in resistance modification at all.

 

 

Also, as a feature suggestion, is it possible to detect DCL misogyny events and have them take away resistance?

Maybe just one point.

It seems ironic that if the PC caves in and let's them do as they like, a rape is avoided, and resistance damage is avoided.

 

Discovered that this works, but not always. Unclear why, as apropos reported the player as victim and the animation as aggressive.

Same hit and miss issues with SL Adventures. Currently seems to work all the time, but didn't earlier.

 

 

I also get the impression that wearing a corset (not added by DF directly) doesn't impact resistance loss, though it does give you the unhappy wake-up messages.

 

Another apparent oddity is that willpower doesn't seem to be damaged until after you've made your first deal.

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13 minutes ago, Lupine00 said:

I'm finding that many rapes to not impact resistance or willpower.

 

Surely, it shouldn't matter what mod starts the rape, but it seems to matter. It doesn't look like the problem is missing aggressive tags or something.

 

It's simply that rapes from SL Adventures don't figure in resistance modification at all.

I'm pretty sure that would be a problem with whatever mod started the animation - I believe that Devious Followers is just looking for the player to be the "victim" role in a Sexlab animation for purposes of resistance/willpower loss.  In a similar vein, if a mod starts a scene just using aggressive tags but not properly flagging the player as a victim, Apropos for instance will use non-aggressive descriptions for that animation, and won't generate much wear and tear from the animation. 

 

I'd recommend bringing it up in the SL Adventures thread if that mod is causing "rape" events that aren't properly flagging participants as victim/aggressor.  It probably wouldn't just be an issue for this mod, as there are several other mods that depend on if the player is a victim in an animation to function as you would expect them to.

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On another topic... There's an old mod "speak through followers" that got rolled into Bewitched (or something).

 

It's an interesting idea. When you're gagged, you don't talk, you nod towards the follower and moan, and the follower then talks for you.

 

I can imagine a refinement of this for DF, where when you're gagged, the follower talks for you ... whether you want it or not.

 

What this actually means, is that instead of using gag-talk, some vanilla dialogues are blocked, or replaced with alternate versions, and the follower puts demeaning and willpower-destroying words into your mouth.

 

e.g.

Click on Belethor

Instead of normal dialog topics or gag talk, you get topics like:

1 [Follower asks to trade]

2 [Follower asks for a discount]

3 [Follower asks for news]

4 [Follower lets you try to communicate]

 

The numbers are just so you can match up the responses below.

 

And when you pick the first thee options, the follower emits a dialogue line, respectively:

 

1 "I want to buy something to use on my slut. What do you have for sale?"

2 "This slut will give you a blow job for a discount. What do you think?"

3 [Follower silences you] "Be quiet slut. I gagged you for a reason... So, Belethor old friend, what's the latest news?"

4 "I hope you don't mind my slut moaning and sputtering at you, but I enjoy watching her try to speak."

 

Then Belethor has a response, and then you get a trade window, or a sex scene, or a dialogue response from Belethor, accordingly.

 

After the the response to (4) plays, you get your normal gag-talk, so unsupported dialogues aren't blocked.

 

Or... the initial set-up could be more like, you try to talk, but your dialog is completely blocked, and the follower simply emits some dialog...

You try to talk to Belethor, and you see...

"Quiet slut. Nobody wants to hear your disgusting moaning and whimpering."

And then you get the option to choose what the follower says, but without the silencing "color" text, because you already had it.

 

 

Well, it's just an idea. Would probably be a huge amount of work.

You get some immersion, and the chance for an occasional joke, but mainly it's a gateway to having the follower take control and force events on you.

 

If your willpower gets really low, the follower might start silencing you a lot more, buying things you don't want, just generally offering you for sex, and automatically selling your stuff for you and taking the cash...

 

It's more of an opener to other functionality than anything else, but nicely immersive.

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8 minutes ago, Lupine00 said:

On another topic... There's an old mod "speak through followers" that got rolled into Bewitched (or something).

 

It's an interesting idea. When you're gagged, you don't talk, you nod towards the follower and moan, and the follower then talks for you.

 

I can imagine a refinement of this for DF, where when you're gagged, the follower talks for you ... whether you want it or not.

 

What this actually means, is that instead of using gag-talk, some vanilla dialogues are blocked, or replaced with alternate versions, and the follower puts demeaning and willpower-destroying words into your mouth.

 

e.g.

Click on Belethor

Instead of normal dialog topics or gag talk, you get topics like:

1 [Follower asks to trade]

2 [Follower asks for a discount]

3 [Follower asks for news]

4 [Follower lets you try to communicate]

 

The numbers are just so you can match up the responses below.

 

And when you pick the first thee options, the follower emits a dialogue line, respectively:

 

1 "I want to buy something to use on my slut. What do you have for sale?"

2 "This slut will give you a blow job for a discount. What do you think?"

3 [Follower silences you] "Be quiet slut. I gagged you for a reason... So, Belethor old friend, what's the latest news?"

4 "I hope you don't mind my slut moaning and sputtering at you, but I enjoy watching her try to speak."

 

Then Belethor has a response, and then you get a trade window, or a sex scene, or a dialogue response from Belethor, accordingly.

 

After the the response to (4) plays, you get your normal gag-talk, so unsupported dialogues aren't blocked.

 

Or... the initial set-up could be more like, you try to talk, but your dialog is completely blocked, and the follower simply emits some dialog...

You try to talk to Belethor, and you see...

"Quiet slut. Nobody wants to hear your disgusting moaning and whimpering."

And then you get the option to choose what the follower says, but without the silencing "color" text, because you already had it.

 

 

Well, it's just an idea. Would probably be a huge amount of work.

You get some immersion, and the chance for an occasional joke, but mainly it's a gateway to having the follower take control and force events on you.

 

If your willpower gets really low, the follower might start silencing you a lot more, buying things you don't want, just generally offering you for sex, and automatically selling your stuff for you and taking the cash...

 

It's more of an opener to other functionality than anything else, but nicely immersive.

you're talking about this mod I believe since it mentions that you can speak through party members among others https://www.loverslab.com/files/file/1502-bwitch-050-22-august-2017/

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1 hour ago, Marauderrr said:

One question... does anyone have a recommendation as to what mod works well with DF to unlock multiple followers?

 

I was thinking this one:

https://www.nexusmods.com/skyrim/mods/36132/?tab=forum&topic_id=2685194

 

Any recommendations or concerns?

 

I tried DF with one follower which was great but now I wanted to expand my horizons :cool:

https://www.nexusmods.com/skyrim/mods/12933/ - EFF has always worked well for me with DF, and I know a few others at least have said so in the thread.

 

However, fair warning that you may be disappointed if you expect DF to change drastically with 2+ followers.  DF always only has *one* follower acting in the role of the Devious Follower, any extra followers you have will act normally.  The only difference would be that you may be charged more depending on your MCM settings, as there is one that adds a multiplier on how much you are charged based on how many followers you have.

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So honestly have been having a great time with DF lately, and have found myself teetering on the edge of enslavement for many in-game days now.  Thought I'd mention what is causing DF to work so well for me.

 

 

Basically, things were going fine until I decided to try the Devious Cidhna quest called "Meet the Neighbours".  That quest has the player trussed up in DD and delivered to a orc chieftain as a "gift".  Needless to say, there is a lot of sex before you get free and by that time my Willpower had flatlined to 0.  I *did* pause DF during the duration of the quest, because it had the player swapping DD several times which caused me to keep breaking the rules of the few deals I had.

 

After finishing the quest and resuming DF, I found I was in a pretty big predicament.  Due to my low willpower, my follower wouldn't let me pay them until I paid off my deals, and I did not have the cash to do so since the deals were recent and way too expensive to buy out of early.  So instead I had to take more deals up to the six required - and I ended up maxing the bondage and ownership deal lines without even triggering the slut deals.  I tried using Cursed Loot's solicitation feature to get some cash, but I ended up getting tied up after a few rounds and decided to spend my earnings to get out of the heavy bondage.... which tired my follower out so that I had to sleep and accrue more debt.

 

So now I have very low willpower and two deals that ensure my follower *uses* my PC often enough that whatever willpower I get from sleeping is lost before I can afford to sleep again.  I can't pay these deals off one at a time because I will hit enslavement debt before I get enough cash to pay the second deal off, and my follower won't accept payment with less than 6 deals due to my low willpower.  It is a great gameplay trap, and the only way I think I'm going to get out of it is to suck it up and play with at least 6 deals until I've gotten enough gold to pay off all of my deals in one go, pay down my debt in the meantime, and not get stuck in Devices that I end up paying to get removed.  My follower also has a low life total, so I need to sleep fairly often or she starts miscounting.

 

TLDR - my recommendation to mix things up with DF is to run a few mods that may occasionally put the player in situations that will crash your willpower.  You may need to pause DF during these types of scenes, but the after-effects of having 0 willpower may have serious long-term effects.  Without cheating I'm finding it to be a real challenge to dig myself out of the hole, and if I screw up at this point I'll go directly to slavery mode.

 

Edit: props to @Lupine00 - the edited text has been spot on and really improves the experience.  Thanks for that as well.

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