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Posted
17 hours ago, Todd420 said:

It's only a game but you're one sick dude.

It actually amazes me when people on LL of all places get triggered ?

Posted

HI, great job on the Anim, but here's my issue: I'm on Se, and your v2.0 mod says it's Special Edition compatible, but when I run FINIS it says; "Warning FNIS_ProxyAnims_Behavior.hkx not SE Compatible", and I get the dreaded T-Pose in game. Is there an SE specific version and it just didn't get uploaded? I look forward to v3, and hope this problem isn't a persisting one.

  • 2 weeks later...
Posted
On 1/8/2019 at 10:33 PM, nomkaz said:

HI, great job on the Anim, but here's my issue: I'm on Se, and your v2.0 mod says it's Special Edition compatible, but when I run FINIS it says; "Warning FNIS_ProxyAnims_Behavior.hkx not SE Compatible", and I get the dreaded T-Pose in game. Is there an SE specific version and it just didn't get uploaded? I look forward to v3, and hope this problem isn't a persisting one.

Once again someone reads the LABEL for where SE compatibility would be remarked as an indication that compatibility exists when the reality is that IT IS BLANK so the author has not made any note regarding SE.  Yes, it's misleading if you aren't noticing that the other labels have notes next to them. 

Posted
6 hours ago, WaxenFigure said:

Once again someone reads the LABEL for where SE compatibility would be remarked as an indication that compatibility exists when the reality is that IT IS BLANK so the author has not made any note regarding SE.  Yes, it's misleading if you aren't noticing that the other labels have notes next to them. 

Visually marked "Special Edition Compatible"

marked.JPG

Posted
22 hours ago, nomkaz said:

Visually marked "Special Edition Compatible"

marked.JPG

 

NOT SSE Compatible.png

 

That's not completely true, it really only means the author hasn't done anything to say if it is or not in the original post but as I said and you didn't quite understand, that is a LABEL for the part of the post where compatibility would be indicated and not an indication of compatibility.

  • 3 weeks later...
Posted

Hello, I'd have an idea for one animation I'd love to see ?.  If you have free time and mood, could you please create it?

 

It would be an animation for 3 people and furniture. 

 

The start would be the same as the vanilla  execution animation.  The prisoner stands at the block, one man stands near with the axe and next behind the prisoner.

As soon as the prisoner has his head on the block, the executioner steps forward from the front (oral sex), soldier in the back steps closer (anal sex).

 

I think you're the right person to create this type of animation ?

 

 

PS: I'm sorry for my bad english

 

 

Edit: No chopping of the head, just sex :classic_biggrin: , but with a dramatic start :classic_wink:

Posted
6 hours ago, poblivion said:

Hello, I'd have an idea for one animation I'd love to see ?.  If you have free time and mood, could you please create it?

 

It would be an animation for 3 people and furniture. 

 

The start would be the same as the vanilla  execution animation.  The prisoner stands at the block, one man stands near with the axe and next behind the prisoner.

As soon as the prisoner has his head on the block, the executioner steps forward from the front (oral sex), soldier in the back steps closer (anal sex).

 

I think you're the right person to create this type of animation ?

 

 

PS: I'm sorry for my bad english

Just don't have a the executioner swing that axe while the guy in front has his dick deep in the victim's throat.

Posted

 

2 hours ago, WaxenFigure said:

Just don't have a the executioner swing that axe while the guy in front has his dick deep in the victim's throat.

 

The man in the front is a executioner, I think he would not like to cut off his tools ?

 

 

  • 3 weeks later...
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  • 1 month later...
Posted
On 5/4/2019 at 7:24 AM, helmutw said:

the impaled animation is fucking HOT.

 

it's sad there's only 1, i want more.

right,i want too

  • 4 weeks later...
Posted

Updated with Version 2.1 with an added "Dethroned (Aftermath)" animation. If you all could test and let me know if alignment is off that would be greatly appreciated. I am also working on another short animation called "Spoils of War". I need to relearn how to rink an AnimObject to a bone and how to use nifskope/ck to make it readable before I can get it out. But I added previews.

 

You can view previews for both animations on the front page.

 

Here are some screenshots of how they are aligning for me.

 

Spoiler

828092078_enb2019_06_3016_41_53_97.thumb.jpg.496afa4337c997b89a915841c0416fbe.jpg4.thumb.jpg.ef9e747e1685095727e83d7d9a295b84.jpg

1473488448_enb2019_06_3016_49_42_53.thumb.jpg.953cf27c36f764268ab04a2897a7f7c5.jpg

535433465_enb2019_06_3016_56_30_32.thumb.jpg.386e0a9f500d642be79bb4d527127252.jpg

 

 

Posted
17 minutes ago, proxy86 said:

Updated with Version 2.1 with an added "Dethroned (Aftermath)" animation. If you all could test and let me know if alignment is off that would be greatly appreciated. I am also working on another short animation called "Spoils of War". I need to relearn how to rink an AnimObject to a bone and how to use nifskope/ck to make it readable before I can get it out. But I added previews.

 

You can view previews for both animations on the front page.

 

Here are some screenshots of how they are aligning for me.

 

 

 

On mine they are off a bit

 

I am using the auto height adjust in SexLab

 

 
 
 
Spoiler

314081009_Fawn-Whiterun2019-06-3021_35_18.thumb.png.3f3776a90a7ecc17851afa400436b367.png1784817338_Fawn-Whiterun2019-06-3021_35_37.thumb.png.101de1552555d3701a58b9bba1a2d017.png2065779556_Fawn-Whiterun2019-06-3021_36_09.thumb.png.ff5ccdecb875ba7379619744c5a14c5d.png425922001_Fawn-Whiterun2019-06-3021_36_47.thumb.png.478c4c4c01765a357a0c5b51a784265f.png

 

For comparison here are a few from Dethroned

 
 
 
Spoiler

2014743696_Fawn-Whiterun2019-06-3021_37_48.thumb.png.342ca3eb19ca8ee6c8179c8782b17da1.png1904005490_Fawn-Whiterun2019-06-3021_38_11.thumb.png.25df84d82e85c2e5fcdaf38e6cb2a822.png167733437_Fawn-Whiterun2019-06-3021_38_23.thumb.png.f95825106c442db2a1faabfd47d55926.png

 

as you can see Dethroned lines up better. 

Posted
4 minutes ago, Corsayr said:

On mine they are off a bit

 

I am using the auto height adjust in SexLab

 

For comparison here are a few from Dethroned

 

as you can see Dethroned lines up better. 

 

Thanks for the quick response! I was afraid of that although I don't know why I have to offset the actors in SLAL to get them to align in my game. Ill probably upload a clean version without any offset coding in the SLAL JSON file so I can have people test from scratch.

Posted

Tried the new update and it is much better now.

 
 
 
Spoiler

483696738_Fawn-Whiterun2019-07-0101_26_37.thumb.png.7dfd6126a254093adfcc26c6d829d5f0.png39035750_Fawn-Whiterun2019-07-0101_26_48.thumb.png.5f44ddd78fc727a267928469a42db2b5.png869526467_Fawn-Whiterun2019-07-0101_27_04.thumb.png.70eaa346456f46cfb0d2ca03be2b4b34.png2070967251_Fawn-Whiterun2019-07-0101_27_40.thumb.png.6613750d615418acf44175d39e0fb2e3.png

 

 

In the second image you can see that stage is still just a tad too far forward (But it is just that stage) and the vertical is good. All the other stages look great! 

 

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