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[WIP] Four-Play Enslaved - Welcoming Suggestions and Ideas


vinfamy

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Posted

Ok I only recently started looking at FO4 mods, mostly because I was waiting on the script extender to be out for mods to really be able to use it. Only mentioning this because I am not really up to date on what all is possible or not possible yet. With that said, these are some things I would like to see.

 

1) Enslaved to a group, raiders, gunners, super mutants, a community, etc.

 

2) Enslaved to a single person, either a existing powerful NPC or just make a new one.

 

3) Things to do while enslaved. Cooking, cleaning, errands, picking crops, etc a bunch of little mini quests you have to do for your master, how well you do them and how well you act the part of the slave effects how your master or masters treat you. You act submissive and do a good job, they relax a little, giving you more chances to escape.

 

4) Obviously some sex, used by the master but I don't think it should be the main focus. Think of it like icing on a cake, makes the whole experience better but works best if the cake is also good. The cake being the non sex stuff.

 

5) Slave collar, that marks you as a slave and is hard to remove. If someone finds you with a slave collar they will assume you are a escape slave and either capture you and enslave you or give you back to whom you escaped from who likely will give a reward. Having some NPC's be helpful great but many should treat you as a escaped slave. Railroad and some settlements would help you, rest would enslave you again.

 

6) Make a slavers faction, give them a base of operations. The raiders in nukaworld would be great but not sure you want to make that DLC a requirement. That would be a great intro on where to start, build them up with capturing, training and selling slaves to other factions. Then you can add other locations where you can be sold to later on, one big faction location at a time added.

 

7) Allow chances to escape, but also allow a way for a player to earn their freedom. Perhaps their master has a problem a dangerous one, sends their slave with a bomb collar and a timer to deal with it. Fail and die, succeed and they set you free. This should only be a option for a good slave that knew their place.

 

8) Make sure it works with survival mod etc, make sure as a slave the PC has access to food, water, bed, shelter from storms etc. So they won't die while being enslaved.

 

9) take your time make it a full experience and about a lot more than just sex, to keep it interesting.

 

10) You could add other locations later that buy slaves, like a brothel. But have each faction/group you can be sold to different. Settlement might focus more on small errands, cooking, farming. Raiders might be cleaning, service(bar tender, waitress etc), cooking and perhaps even being able to earn a place as a raider etc. Just make each one different from the others.

 

Anyways that is all I can think of off the top of my head. Likely most or all of these idea's have been said by others. But this is my list.

Posted

Ok I only recently started looking at FO4 mods, mostly because I was waiting on the script extender to be out for mods to really be able to use it. Only mentioning this because I am not really up to date on what all is possible or not possible yet. With that said, these are some things I would like to see.

 

1) Enslaved to a group, raiders, gunners, super mutants, a community, etc.

 

2) Enslaved to a single person, either a existing powerful NPC or just make a new one.

 

3) Things to do while enslaved. Cooking, cleaning, errands, picking crops, etc a bunch of little mini quests you have to do for your master, how well you do them and how well you act the part of the slave effects how your master or masters treat you. You act submissive and do a good job, they relax a little, giving you more chances to escape.

 

4) Obviously some sex, used by the master but I don't think it should be the main focus. Think of it like icing on a cake, makes the whole experience better but works best if the cake is also good. The cake being the non sex stuff.

 

5) Slave collar, that marks you as a slave and is hard to remove. If someone finds you with a slave collar they will assume you are a escape slave and either capture you and enslave you or give you back to whom you escaped from who likely will give a reward. Having some NPC's be helpful great but many should treat you as a escaped slave. Railroad and some settlements would help you, rest would enslave you again.

 

6) Make a slavers faction, give them a base of operations. The raiders in nukaworld would be great but not sure you want to make that DLC a requirement. That would be a great intro on where to start, build them up with capturing, training and selling slaves to other factions. Then you can add other locations where you can be sold to later on, one big faction location at a time added.

 

7) Allow chances to escape, but also allow a way for a player to earn their freedom. Perhaps their master has a problem a dangerous one, sends their slave with a bomb collar and a timer to deal with it. Fail and die, succeed and they set you free. This should only be a option for a good slave that knew their place.

 

8) Make sure it works with survival mod etc, make sure as a slave the PC has access to food, water, bed, shelter from storms etc. So they won't die while being enslaved.

 

9) take your time make it a full experience and about a lot more than just sex, to keep it interesting.

 

10) You could add other locations later that buy slaves, like a brothel. But have each faction/group you can be sold to different. Settlement might focus more on small errands, cooking, farming. Raiders might be cleaning, service(bar tender, waitress etc), cooking and perhaps even being able to earn a place as a raider etc. Just make each one different from the others.

 

Anyways that is all I can think of off the top of my head. Likely most or all of these idea's have been said by others. But this is my list.

 

Fallout 4 now has a real MCM too!

 

https://www.nexusmods.com/fallout4/mods/21497/?

 

Not many mods yet, but they will come.

 

:D :D :D :D :D

Posted

 

Fallout 4 now has a real MCM too!

 

https://www.nexusmods.com/fallout4/mods/21497/?

 

Not many mods yet, but they will come.

 

:D :D :D :D :D

 

 

Yeah when Gopher mention that in one of his mod review video's that is what made me reinstall and start looking at mods. Once script extender came out I started to pay attention again. MCM made me start installing, because it means we are getting close. To where I want the game and mods to be to have the best experience possible.

Posted

I think it would be good to have an option where you can be owned by your companion like 'Submissive Lola' from Skyrim. that way you can still play the game somewhat normally and your master just follows you around occasionally giving you orders.

 

Posted

Hi Vinfamy, first of all I want to say thank you for all your hard work on mods that have made everyone's game play that much better, I have one idea ,after robbing morawski's chem stash and trashing his lab he  captures you and thru slavery makes you his property/prostitute so you have to go sell your ass to pay him back, afterwards he may let you go or he might always have you reporting back to him every week or so . This is just something I would like to see, it narks me a little that when you first meet him he just askes you for 2000 caps, I think if I was a crime boss and some one did that to me I would be pissed and would want a lot more in repayment possibly a good whipping as well

  • 2 weeks later...
Posted

Hoping that when you finish this, it'll behave similarly to slavery mods like SD+ or Maria Eden (without all the bugs). Mostly sex, DD devices coating your body, forced prostitution with other NPCs (with an option to filter beast or straight/gay partners), other tasks like gettin the owner food or if its possible in FO4 yet, stuff like they can change your look, do non-sexual animations like whipping, spanking, placing you in DD furniture, etc. Can't wait to see how this turns out!

Posted

Hoping that when you finish this, it'll behave similarly to slavery mods like SD+ or Maria Eden (without all the bugs). Mostly sex, DD devices coating your body, forced prostitution with other NPCs (with an option to filter beast or straight/gay partners), other tasks like gettin the owner food or if its possible in FO4 yet, stuff like they can change your look, do non-sexual animations like whipping, spanking, placing you in DD furniture, etc. Can't wait to see how this turns out!

 

Liking your style. ;)

 

Posted

Hi, here is my suggestion:

 

There is a slave train camp, master will send "bad" slave to be trained.

when player was send to the camp, she will face 2 type of lessions: force lession, whether you like it or not, you will be trained in this lession. and the second, you can choose some lessions by yourself.

after been trained will, the master will take slave back, or the camp can sell the slave to other masters.

 

 

and also, there will be a "slave hunter" army in all over the world, they will hunt down the player and send to the camp

Posted

an other suggestion here.

every faction will build a pigpen, they hang slaves there, feed and train them in the pen.

when they want to use the slave(whore or servie an army), the slave will be takeout for a while.

Posted

the master can give the slave tasks, just like "take back some money to me in 3 days" then the player will get free in 3 days(with DD gears, and no weapon), player can do the task, and also do the main quest as slave in this 3 days.

but if you not come back in 3 days, the master will come for you

and maybe you can make the master as a follower.

the player is free to go with main story, the master will go with you.

but he is still master, he will ask anything anytime, and player must obey. for example, you come to an inn, the master will ask you to be a whore

Posted

 

 

Fallout 4 now has a real MCM too!

 

https://www.nexusmods.com/fallout4/mods/21497/?

 

Not many mods yet, but they will come.

 

:D :D :D :D :D

 

 

Yeah when Gopher mention that in one of his mod review video's that is what made me reinstall and start looking at mods. Once script extender came out I started to pay attention again. MCM made me start installing, because it means we are getting close. To where I want the game and mods to be to have the best experience possible.

 

 

I agree, and have been pushing & prodding us in that direction. The problem is that somehow Fallout 4 got a negative connotation somehow, and most modders that do Skyrim won't touch Fallout 4. I *WANT* to mod Fallout 4, but my version of 3DMax doesn't support Nifscope nor Havok Tools!

 

So here I sit with my thumb up my ass, unable to do anything, hoping that Nifscope & Havok will support 3DMax 2018.

 

By the time they finally put out an update, my version of 3DMax will no doubt have expired. YAY TEAM!

 

:angry:  :angry:  :angry:  :angry:  :angry:

Posted

Well that sucks to hear but kinda what I expected. With the negative release for the game i thought the modding would be a lot slower for it than Skyrim, which by what you said only seems to confirm that.

Posted

Love the ideas, here are my two cents.. i am glad that you have an escape mechanic as that give rebellious character a thing to work for (and maybe fail at).minute men, bos, institute, railroad or companion party could try to rescue you.

 

a problem that i had with SD+ is it was all player driven want your character to be beaten or have sex you have to be the one that initiates it wolf club got around this a bit by having food tied to if your character performed but having npcs initiate would be nice.

 

another problem that i had with SD+ is there was little to do, just sit around bugging your master. I liked wolf clubs solution of having you service customers or Ravenbeak prison's method of putting you to work. this may be outside the bound of your slave frame work but having specific places where the npc have jobs in mind for you like being a pit slave at the combat zone or serving customers in the combat zone may be good

 

ideas for specific places and jobs

  • work the fields for covenant
  • slap on an exploding collar and bring back scrap or another slave in a specified time
  • interrogation "how do we get past your settlement defenses" and get some company in slavery
  • institute test subject/ breeder
  • brotherhood indentured servant
  • raider/supermutant livestock/breed stock (tie in to being female/milk mod)
  • fighting pit slave in any raider camp
  • super mutant taking you to geck facility (escape before it's to late!)
  • indentured servant for a merchant
  • shanghaied to the prydwen/uss constitution

anyway I look forward to see what you end up making!

Posted

Hmm, what about a slow enslavement?

Companions and Npc´s wanna have you as slave so they check you up in Conversations.

If your answers are submissive they enslave you.

If your answers are dominant you can enslave them.

 

 

Posted

I asked a similar request for tryout Four Play (mostly for quests than factions) yesterday, but I glad that you're making a similar mod where the player is the slave.

 

I have a few ideas that could be implemented for new quests,

 

1-like a group of fake minutemen convince you that they are the survivors of Quincy, and they offer a service to protect you to a certain destination for a small fee of 50 caps only to lead you into a trap, the player will be strip clean, abused and taken into a hideout of the fake minutemen, they reveal their true identity and tell you your purpose to be in jail, they gonna pimp you forever along with a female synth(several days) until the true minutemen came to rescue their general(player) or being rescued by the railroad because of the synth if the player didn't saved preston and other.

 

2-Pillars of the community, well is itself explained, the preacher will convince you to strip clean in exchange of new live and the player says "i'm not stupid", then the preacher threat and you are forced to agree, stripped clean and throwed into the room and forced to have sex, and locked until a caravan of slavers arrives like the next day, to buy you, and get you to a place like, Combat zone or vault 95, I don't know a good place to be a slave.after being a slave by buying your freedom through sex of countless guys you go back to the community, and the preacher gets awed to see you free and armed, his voice shakes a bit saying that he regret doing that and for have sold you into slavery(there's 2 outcomes: kill him and his community or saying to him that you forgave him and it changed your life and you enjoyed the experience, then he's like "oh rly? i...i...i glad that worked out for you," giving your stolen stuff.

 

3- the player found the Billy the kid ghoul, then a slaver ask for him, the you refuse to sell him, then bright him to his parents, then you are surrounded by raiders demanding to hand the kid, then you said than the kid got away, they don't believe, they threat you to rush into the house then you say that you going to give yourself in exchange for not harming anyone the house and leave them be, they agree saying we leave the kid alone and who ever's in there(the palyer leaves the stuff behind), then they take you into a quarry where the player have to do some work like carrying raw materials distribiute food to others slaves and please the slavers, until the slaves digs a tunnel to a way out.

you go back to the Billy house empty with a note that to thanks you for your selfless act and everything that staying in that house wasn't safe anymore and they had to leave to avoid the salvers and your stuff is marked into a hidden location.

Posted

Maybe have it so if the player is captured, they are bound, gagged (ring, to allow eating and oral), and fitted with a hood to conceal their identity. They are then taken around to the various factions's bases (including player owned settlements), and are then pimped out to the various inhabitants.

Posted

Maybe have it so if the player is captured, they are bound, gagged (ring, to allow eating and oral), and fitted with a hood to conceal their identity. They are then taken around to the various factions's bases (including player owned settlements), and are then pimped out to the various inhabitants.

 

Then to have the hood removed at the whims of the 'users' of the player slave! Mmmph just thinking of my BoS getting used by Synths in the Institute or the Church of Atom members 'converting' her!!!

 

 

That's a good idea too. If the player is enslaved for a while there should be a mind break concept. Initially the slave is resilient but over time they learn their place.  

Posted

Well that sucks to hear but kinda what I expected. With the negative release for the game i thought the modding would be a lot slower for it than Skyrim, which by what you said only seems to confirm that.

 

I have all kinds of cool Skyrim jewelry I did that I want to port to Fallout 4, but I can't get anything to work right.

 

:angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:

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