Dikr Posted July 12, 2017 Posted July 12, 2017 1.8.1 Released - Fixed two issues with 1.8: The infinite loading screen for player scene outdoors, and NPC-NPC scenes ending with two actors lovingly staying next to each other for another minute or so Thanks a bunch! That fixed it <3
Agnot2014 Posted July 12, 2017 Posted July 12, 2017 Just installed FP_Alignment_Fixes_&_Animation_Loader__1_8_1 The black screen outside seems to be fixed Thank You. New Problem - No one is using Beds anymore, I am not being asked if I want to use beds and the ChangeAnimation button isn’t working. I even tried set Vin_Global_AskBed_Player to 0 but still not getting the Use nearby bed popup All I’ve done is install the FP_Alignment_Fixes_&_Animation_Loader__1_8_1 I have also noticed that the males are randomly using Supermutant animations which is stretching their limbs during the animation.
Agnot2014 Posted July 12, 2017 Posted July 12, 2017 Disable esp. Load, save. Enable esp, load. Ok disabled all FP esp’s Load, saved and re-enabled, loaded Now when I turn on prostitution I get customer we undress and both just stand there for the duration of the Sex Scene Duration but no animation. Should I uninstall everything and start afresh?
vinfamy Posted July 12, 2017 Author Posted July 12, 2017 1.8.2 Released No new features. Just tidying up the scripts after the recent constant feature additions, optimizing performance and stability. Don't forget the Fallout4Custom.ini tweak to avoid loading screens for player sex scenes (unfortunately there will still be loading screens outdoors): [General] fMinPlayerMoveToDistForLoadScreen=1000 Unless there's a major problem with 1.8.2 that requires my attention immediately, I consider 1.8.2 as the 'stable' version for the time being. With the exception of collision-related misalignment (which can't be helped at the current stage of F4SE), the alignment is pretty okay now and the additional features like DD integration, bed support, change sex position hotkey, walk to sex scene/bed and NPC-NPC dialogue camera should be plenty to play with for now, I think. I'm off to continue working on FP Enslaved now. Hopefully, DocClox comes back soon. ----------------------------- Did you by any chance forget to enable back on Leito's animation pack esp? Actors standing naked with no animations is when the animation files are missing. BTW, you didn't have to disable all four-play related esps initially, to restart four-play and FP AFAL, you only need to disable four-play.esp, load, save, enable four-play.esp, load
Agnot2014 Posted July 12, 2017 Posted July 12, 2017 1.8.2 Released No new features. Just tidying up the scripts after the recent constant feature additions, optimizing performance and stability. Don't forget the Fallout4Custom.ini tweak to avoid loading screens for player sex scenes (unfortunately there will still be loading screens outdoors): [General] fMinPlayerMoveToDistForLoadScreen=1000 Unless there's a major problem with 1.8.2 that requires my attention immediately, I consider 1.8.2 as the 'stable' version for the time being. With the exception of collision-related misalignment (which can't be helped at the current stage of F4SE), the alignment is pretty okay now and the additional features like DD integration, bed support, change sex position hotkey, walk to sex scene/bed and NPC-NPC dialogue camera should be plenty to play with for now, I think. I'm off to continue working on FP Enslaved now. Hopefully, DocClox comes back soon. ----------------------------- Did you by any chance forget to enable back on Leito's animation pack esp? Actors standing naked with no animations is when the animation files are missing. BTW, you didn't have to disable all four-play related esps initially, to restart four-play and FP AFAL, you only need to disable four-play.esp, load, save, enable four-play.esp, load I am not getting the “which animation set do you want to use” popup? I checked and animations are there in meshes and FO4_AnimationsByLeitoesp is ticked
lolotech Posted July 12, 2017 Posted July 12, 2017 how'd u go from 1.4 to 1.8.2, thats just boss to the next level!also is there a hotkey to bring up the initial menu, i originally opted for Leito's animations only, wanted to try Crazy's.
vinfamy Posted July 12, 2017 Author Posted July 12, 2017 how'd u go from 1.4 to 1.8.2, thats just boss to the next level! also is there a hotkey to bring up the initial menu, i originally opted for Leito's animations only, wanted to try Crazy's. You'll need to disable four-play.esp, load save, make a new save. Then enable four-play.esp back on, load the save you made.
lolotech Posted July 12, 2017 Posted July 12, 2017 Yup, done, awesome thanks again! 3rd character now, i may never run through the main story line at this rate....
Agnot2014 Posted July 12, 2017 Posted July 12, 2017 1.8.2 Released No new features. Just tidying up the scripts after the recent constant feature additions, optimizing performance and stability. Don't forget the Fallout4Custom.ini tweak to avoid loading screens for player sex scenes (unfortunately there will still be loading screens outdoors): [General] fMinPlayerMoveToDistForLoadScreen=1000 Unless there's a major problem with 1.8.2 that requires my attention immediately, I consider 1.8.2 as the 'stable' version for the time being. With the exception of collision-related misalignment (which can't be helped at the current stage of F4SE), the alignment is pretty okay now and the additional features like DD integration, bed support, change sex position hotkey, walk to sex scene/bed and NPC-NPC dialogue camera should be plenty to play with for now, I think. I'm off to continue working on FP Enslaved now. Hopefully, DocClox comes back soon. ----------------------------- Did you by any chance forget to enable back on Leito's animation pack esp? Actors standing naked with no animations is when the animation files are missing. BTW, you didn't have to disable all four-play related esps initially, to restart four-play and FP AFAL, you only need to disable four-play.esp, load, save, enable four-play.esp, load I am not getting the “which animation set do you want to use” popup? I checked and animations are there in meshes and FO4_AnimationsByLeitoesp is ticked Got it working now – Looks like I have some Windows 10 permission issues. I had to manually copy the animation files after restarting my PC, because after game is run it says access denied.
sector001 Posted July 12, 2017 Posted July 12, 2017 Using the most recent update but for some reason the bed feature is not being utilized? Does the bed feature only apply to prostitution or any thing like that? Edit- Never mind I discovered to get this to work correctly required a new game start.
tjuebussen Posted July 12, 2017 Posted July 12, 2017 This is getting so much better and better. I still have several issues, but most of them probarbly due to the fact that I don't know what the f*uck I'm doing, new to mods, but it certainly have changed my game experience, and I have a shitty laptop and probably should'nt play this game at all. But I have followed most of the updates, and this one seems to solve most problems, even alignments are almost getting there. But F-PP (four-play prostitution) and D.D doesn't work for some reason now, it did in previous versions. Fantastic work vinfamy, keep it coming!
Dieterhaller Posted July 12, 2017 Posted July 12, 2017 This is getting so much better and better. I still have several issues, but most of them probarbly due to the fact that I don't know what the f*uck I'm doing, new to mods, but it certainly have changed my game experience, and I have a shitty laptop and probably should'nt play this game at all. But I have followed most of the updates, and this one seems to solve most problems, even alignments are almost getting there. But F-PP (four-play prostitution) and D.D doesn't work for some reason now, it did in previous versions. Fantastic work vinfamy, keep it coming! Same here. But Vinfamy and others does such a great job that even a person with no clue gets this mods up and running. ^^ Thanks again! <3
Claysson2 Posted July 13, 2017 Posted July 13, 2017 I wonder if there's anything in the latest F4SE update (4.2) that might be useful?
vinfamy Posted July 13, 2017 Author Posted July 13, 2017 I wonder if there's anything in the latest F4SE update (4.2) that might be useful? Can't find any change log. I'll check Expired's sources when I get time.
ANGRYWOLVERINE Posted July 13, 2017 Posted July 13, 2017 I am trying this mod.My character or the npc only masturbates and won't do anything else.In orgies the other characters will sometimes do it and at other times one will do it alone and act like they have a sex partner. Any suggestions.
Claysson2 Posted July 13, 2017 Posted July 13, 2017 I wonder if there's anything in the latest F4SE update (4.2) that might be useful? Can't find any change log. I'll check Expired's sources when I get time. Maybe there's something in the "What's New" .
vinfamy Posted July 13, 2017 Author Posted July 13, 2017 I am trying this mod.My character or the npc only masturbates and won't do anything else.In orgies the other characters will sometimes do it and at other times one will do it alone and act like they have a sex partner. Any suggestions. I haven't updated Mindless Sex in a while so can't be sure. Use Violate or Prostitution or Vanilla Fudge to see if it works.
LukeDuke Posted July 13, 2017 Posted July 13, 2017 I wonder if there's anything in the latest F4SE update (4.2) that might be useful? Can't find any change log. I'll check Expired's sources when I get time. The changelog between F4SE v0.3.0 and v0.4.2 is pretty big... 0.4.2 - Added DefaultObject class and functions: - Get/Set - GetDefaultObject - Added ObjectReference functions: - GetInventoryWeight - Fixed Input binding - Fixed Perk.IsEligible - Added Math functions: - Exp - Added Location functions: - SetParent - Added Actor functions: - GetFurnitureReference - Added ScriptObject functions: - Un/registerForFurnitureEvent - OnFurnitureEvent(Actor akActor, ObjectReference akFurniture, bool isGettingUp) - Added ConstructibleObject functions: - Get/SetConstructibleComponents - Get/SetCreatedObject - Get/SetCreatedCount - Get/SetPriority - Get/SetWorkbenchKeyword - Added Component functions: - Get/SetScrapItem - Get/SetScrapScalar - Added MiscObject functions: - Get/SetMiscComponents 0.4.1 - Fixed bug when passing Script objects to Scaleform - Added ObjectReference Functions: - TransmitConnectedPower - GetConnectPoints 0.4.0 - InstanceData Get/SetDamageTypes now supports both Armor and Weapon instances - Added InstanceData functions: - Get/SetWeight - supports Weapon and Armor instances - Get/SetGoldValue - supports Weapon and Armor instances - Added ObjectReference Functions: - GetInventoryItems 0.3.2 - Fixed Scaleform SendExternalEvent and CallFunctionNoWait - Fixed UI.Invoke when Args > 0 - Added UI.Load (see UI.psc for example usage) - Added Scaleform GetDirectoryListing - e.g. root.f4se.GetDirectoryListing("Data/Somewhere", "*.ini", recursive=false) result: Array=[{"nativePath": "Data/Somewhere/File.ini", "name": "File.ini", "lastModified": Date(), "creationDate": Date(), "isDirectory" : false, "isHidden": false0}] - Added Location Functions: -GetParent -Get/SetEncounterZone - Added EncounterZone Functions: -Get/SetLocation -Get/SetRank -Get/SetMinLevel -Get/SetMaxLevel -Set/IsNeverResetable -Set/IsWorkshop - InstanceData functions can now accept ObjectReferences as the Form - ObjectReference.GetAllMods is now inventory safe - Added Game Functions: -SetGameSettingInt/Float/Bool/String 0.3.1 - Fixed script unique event registration - Added template serialization of VM for Latent functions - Added object serialization interface - Added Scaleform to Papyrus Adapters - Added Scaleform functions: -AllowTextInput -SendExternalEvent -CallFunctionNoWait - Added UI Functions: -Set/Get/Invoke - Added ScriptObject Functions: -Un/RegisterForExternalEvent -Un/RegisterForCameraState - Added ObjectReference Functions: -GetConnectedObjects -AttachWire (Creates a disabled wire) -CreateWire (non-native to Create and enable) -GetDisplayName - Added Utility Functions: -VarToVarArray -VarArrayToVar - Added Actor Functions: -QueueUpdate -GetInstanceOwner - Added ActorBase Functions: -Get/SetBodyWeight - Added Form functions: -Set/GetName -Set/GetWeight -SetGoldValue -GetKeywords -HasWorldModel -Set/GetWorldModelPath -Set/GetIconPath -Set/GetMessageIconPath -Set/GetEnchantment -Set/GetEnchantmentValue -Set/GetEquipType -GetDescription - Added Weapon functions: -Set/GetEmbeddedMod -GetInstanceOwner - Added new InstanceData global class functions: -Set/GetAttackDamage -Set/GetDamageTypes -Set/GetAmmoCapacity -Set/GetAccuracyBonus -Set/GetActionPointCost -Set/GetAttackDelay -Set/GetOutOfRangeMultiplier -Set/GetReloadSpeed -Set/GetReach -Set/GetMinRange -Set/GetMaxRange -Set/GetSpeed -Set/GetStagger -Set/GetMeleeSpeed -Set/GetSkill -Set/GetResist -Set/GetCritMultiplier -Set/GetCritChargeBonus -Set/GetProjectileOverride -Set/GetNumProjectiles -Set/GetSightedTransition - Added ObjectMod functions: -GetPropertyModifiers -Set/GetMaxRank -Set/GetPriority -GetLooseMod - Added Cell functions: -GetWaterType - Added WaterType functions: -Set/GetConsumeSpell -Set/GetContactSpell - Added Perk functions: -IsPlayable -IsHidden -GetLevel -GetNumRanks -GetNextPerk -GetSWFPath -IsEligible - Added Scaleform Translation Injection via Interface/Translations/ModName_en.txt
khanc24 Posted July 13, 2017 Posted July 13, 2017 After a while, change animation button fails to work. Resetting it to another button in console command doesn't seem to help. Otherwise, runs fine.
Guest Posted July 13, 2017 Posted July 13, 2017 I like the new change button, which is set to num-pad 0. If you see this without accompanying pictures of my load-order of your files, I messed up. In fact, that's probably where I should begin, "I messed up, can you see where?" Because a scene never just starts, after dialogue both partners just stand there, and pressing "0" will get them to begin, one at a time. One is really going at it, while the other stands there watching, or they appear to be reversing the positions. Eventually the screen fades to black, and everything comes back great: both partners in action, mostly aligned. Let's also assume the timing for my scripts is all wrong, or it isn't what you have set. That's all I can think of offhand, but it gets worse with each new revision, if that helps. ----- The script for The Black Doctor forsythe in Vault81 got a little messed up. After getting the serum he's supposed to be in his office watching the kid, and he's supposed to say "You found it!!". But once he couldn't be found, and a replay had him standing by the elevator rubbing his hands together greedily. "I've done you a favor, what do I get?" "Not today" "Off you go then" and he walks v e r y slowly back to his office where the scene progresses (or maybe he says "You found it!" at the elevator and walks back to his office) Put it this way, when a scripted dialogue is running, and the only one I can think of right this second is vault 81, the priority for sex should be lower maybe (Or I could just disable "quest reward" before vault-81 starts) ---- Which brings me to one of the options in the game, an option to have the NPC-companion initiate a 4-play conversation, or remain silent unless spoken to. I want to permanently set it so they will always speak their mind, but it appears to be permanently set to silent-unless-spoken-to. You cannot tell what's set or not set, so it's best to leave stuff alone (I've found). Dialogue is defaulted to enable, I thought, and I tried to set it that way, for companions, but it's been disabled for a while. "You should talk to your companion" is the setting I'm talking about. I'd wish for companion to take player whenever they want, but the game would take advantage and unleash bloatflies and dogs on poor player. a decent companion would pause to kill the bloatflies, dogs, zombies, mole-rats, but nevermind, I'm only fantasizing.
deljason Posted July 13, 2017 Posted July 13, 2017 I think something is broken with the animation loader. I picked the bottom option (all 3 animation groups) but only about 5 or 6 animations will actually play and none have sounds. I think crazy's new animations dont have sound for some reason and it seems like those are all that is being used (even using hotkey to change positions repeatedly). I tried creating a clean save with no FP related mods enabled, then re-enabled them. Got the usual notices and the prompt for animation choices. That did not fix the limited animation issue however.
ANGRYWOLVERINE Posted July 13, 2017 Posted July 13, 2017 I am trying this mod.My character or the npc only masturbates and won't do anything else.In orgies the other characters will sometimes do it and at other times one will do it alone and act like they have a sex partner. Any suggestions. I haven't updated Mindless Sex in a while so can't be sure. Use Violate or Prostitution or Vanilla Fudge to see if it works.
ANGRYWOLVERINE Posted July 13, 2017 Posted July 13, 2017 ok I will try. I saw the guy who did Animated Prostitution tried to do the same with Fallout 4 but apparently couldn't get the alignment issue fixed and seems to have abandoned the project. Too bad he didn't talk to you or to others here working on these kinds of issues.Or so it seems. There is a video I will admit on pornhub which claims to be of Fallout 4 using a mod called Better Sex. I can't find a Fallout 4 mod with that name.So I wonder if he lied or for some reason he did not post that mod, if he made it here or on the Nexus. It looks good but looks can be deceiving. I expected to have to tinker with the sex in this game compared to the ease in Skyrim. I still think Bethesda tried to deliberately hinder the creation of sex mods with what they did in Fallout 4 and I wish they had just let the players continue to have their freedom and not tried to do that.
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