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Posted
3 hours ago, etalik said:

[...] found some other faun race "mods" or just pictures but most of those was not shared mods (private) and the one on nexus for example is poorly made. (Driinkiin Race (Deer Born) Beta WIP)

To be fair, Nuska's assets are pretty good and the characters in the pictures/private mods you mention can be totally or partially replicated using her assets and/or the other publicly available Deerfu textures (can't remember who made those). It would take some work but it's certainly possible.

 

The "poorly made" part of your statement (with which I totally agree) comes mainly from the author and the way they set up the mod. Holy crap what a mess it is. I mean geez, even the plugin name puts me off (if you don't understand the concept of capitalization or are too lazy to use it, chances are your mod won't be very hi-quality either, mind you) and the amount of uneeded files in totally random and unorganized folders just drives the point home hard. Haven't even tried the mod ingame but I don't need to.

 

Sorry for the ranting but now I get why people would want a new (and better) Faun race mod; I used to think "but there's one already", but now I see I was wrong, lol :classic_undecided:.

  • 2 weeks later...
Posted
1 hour ago, RaverLord Nito said:

Could help with model resources for races if hes willing to share?

I've just recently learned how to convert models and textures of different formats myself, but prefer to make my own from scratch. They would just be used as a reference for the most part, If I wanted to.

Posted
46 minutes ago, RaverLord Nito said:

Oh sorry about that.

No prob, thanks anyways.

 

I became a modder for skill building and feedback. Just ripping off models would defeat that purpose. Things here are just kind of slow because I'm being a perfectionist on making a base human model before things get serious. I've been re-doing sections of what was already done on my human model as well, and am pleased with the results.

Posted
An update on my human head and can now get started on new races heads for both UE4 and mods. Although there is still much work to be done for the body.

 

I've been busy redoing areas of my human retopology. The head and neck sections are pretty much final, and has a number of good areas to make a good neck seam.

Spoiler
21ccfbd255a63844fdf9df1e9b566533.png
3ccfd636b317aa06335d5756b043db0a.png
6d3914af8a8f9be60b9872ac2b10cd7d.png
76c4a1cf4ae8bc68f7b68a575a72ea2d.png

 

This area has good retopology for eyebrow squinching animations.

Spoiler

c65283d93454e1fd1615ff4623d4f1f1.png

 

I've used a combinations of images as references from pinterest, such as retopology, muscle anatomy, and my own tweaks for the new retopology. Following a muscle guide instead of a retopo guide also gave the best results for good a good chin, jaw line, and neck transition.

Spoiler

Face Muscle Anatomy Human Muscle Anatomy Face Anatomy Of Human Face Muscles Www

 

Posted

Hey any progress on the dragon race?

Also please if anyone can make this possible https://tokami-fuko.deviantart.com/art/XPS-and-MMD-Tsaesci-download-UPD-539662228

Posted
59 minutes ago, D C said:

Hey any progress on the dragon race?

Also please if anyone can make this possible https://tokami-fuko.deviantart.com/art/XPS-and-MMD-Tsaesci-download-UPD-539662228

Nightro will have to be the one to reply about the dragon race, but for the Tsaesci this is probably as close as it can get for a Skyrim race: Tsaesci Race.

Posted
3 hours ago, D C said:

Hey any progress on the dragon race?

Also please if anyone can make this possible https://tokami-fuko.deviantart.com/art/XPS-and-MMD-Tsaesci-download-UPD-539662228

Hmm...none.

 

That's probably last on the things to do that I'm worried about. That probably wont get finished until right before I start on my UE4 lizard race. And that's after the completion of my human bodies for both genders. by then I would have built up a good collection of scale alpha maps. At most, I can probably make a WIP head mesh later on at some point.

Posted
On 2/14/2018 at 7:42 PM, RaverLord Nito said:

There is this guy who is porting lots of meshes into the game and making followers off them, most of them are static but at least it's a step

 

 

https://www.patreon.com/Camey_Gamer

Don't think SFMLab/DA is going to be too happy with someone porting copywritten assets into the game without paying or getting permission.

Posted
14 hours ago, Blaze69 said:

Nightro will have to be the one to reply about the dragon race, but for the Tsaesci this is probably as close as it can get for a Skyrim race: Tsaesci Race.

But it's texture and tail are not that good bro

 

Posted

An update to the description introduction.

 

"NO longer adding work other than what I am already a part of, and what is listed. Final Fantasy XV will have modding support, and when the time is right, I may switch modding platforms, or just port my mods there. Maybe around 2019. I am looking forward to see how the modding community develops there."

 

"Why I plan to switch? I became a modder for experience and feedback. I'm slowly working on a game, and while None human races in Skyrim are closer to what I'm going for, the world would be more closer to Final Fantasy. The era would be somewhere in between, and I wouldn't have real animals in my game either."

 

Admittedly, I only ever played one Final Fantasy game on PS1, and XIV online: A Realm Reborn for PC.

Posted
On 6/13/2017 at 10:01 PM, NightroModzz said:

Hi all. This is a thread created to talk about race mods I am currently, will plan, and might work on.  Anyone interested in being a part of the projects is welcome.

--------------------------------

NO longer adding work other than what I am already a part of, and what is listed. Final Fantasy XV will have modding support, and when the time is right, I may switch modding platforms, or just port my mods there. Maybe around 2019. I am looking forward to see how the modding community develops there.

 

Why I plan to switch? I became a modder for experience and feedback. I'm slowly working on a game, and while None human races in Skyrim are closer to what I'm going for, the world would be more closer to Final Fantasy. The era would be somewhere in between, and I wouldn't have real animals in my game either.

How about finishing something first? Seems like a pretty good idea to me

Posted
5 hours ago, RussianPrince said:

How about finishing something first? Seems like a pretty good idea to me

Okay, who says I'm not? I'm just not adding new work to the list anymore. Quit harassing me already! You sure got issues.

 

I've done plenty for other mods I haven't posted myself. Why don't you try working with the Citrus heads and see how time consuming it is, without using my edits as a reference? Lets see you try and make a great body and try to make the best topology that has muscle based loops? There aren't exactly any guides for that. Quad Draw always getting slow also isn't great on time.

 

How's the work going on the khajiit files you asked to use way back as microwaveburrito77? Doesn't seem like organic meshes are your specialty. I could make a decent low poly of that body, but prefer to make something as perfect as I can. It would be a waste of my time if I didn't, and wouldn't use it myself.

 

Why don't you be grateful I'm doing anything at all and posting regular updates. Go complain to people who don't work on mods. I'm not obligated to do anything.

 

Now back to working on the new female head for the Shark Race. The mod seems to be doing fine to me.

 

Nothing is ever complete.

Posted
5 hours ago, NightroModzz said:

Quit harassing me already! You sure got issues

I'm not, just calling out hypocrisy. Don't chew more than you can swallow ;)

 

5 hours ago, NightroModzz said:

I've done plenty for other mods I haven't posted myself.

That...doesn't really matter. At all.

 

5 hours ago, NightroModzz said:

Why don't you try working with the Citrus heads and see how time consuming it is, without using my edits as a reference?

I have, they're poorly made and a LOT of people complain that it's largely female only and that the .tri files don't work.

 

5 hours ago, NightroModzz said:

How's the work going on the khajiit files you asked to use way back as microwaveburrito77? Doesn't seem like organic meshes are your specialty.

They aren't, I've stated that many, many times. But I did port the Khajiit race to Fallout 4, that's more than you've done in your entire career as a modder.

 

The problem with your high poly meshes is that it's nearly impossible to move limbs around without obscene amounts of stretching, mislocated vertices, and it's a HUGE pain in the ass. You should have sculpted it in the default Skyrim T-pose to start with.

 

5 hours ago, NightroModzz said:

I could make a decent low poly of that body, but prefer to make something as perfect as I can. It would be a waste of my time if I didn't, and wouldn't use it myself.

Sounds like a personal problem or a mental deficit on your part.

 

5 hours ago, NightroModzz said:

Why don't you be grateful I'm doing anything at all and posting regular updates.

You're actually doing something? I hadn't noticed due to your lack of files here and on the Nexus.

 

5 hours ago, NightroModzz said:

Nothing is ever complete.

My banana mod for Fallout 4 is almost done. My Argonian Hair mod for Skyrim is completed. All of my mods are in a useable and enjoyable state, even if I have things I personally want to add to them or change.

 

You seem to have an inadequacy complex.

Posted

Okay, so I really don't want to antagonize anybody, but I had to chime in here.

2 hours ago, RussianPrince said:

I'm not, just calling out hypocrisy. Don't chew more than you can swallow ;)

Leaving the rest of the post aside, I'll admit this comment kinda makes sense (it's passive-aggressiveness does not, though). There's a lot of stuff in the To Do list, and not many of those things have been completed for now, so I see where that comes from. I'm pretty sure Nightro will eventually deliver or at least try his best to do so, but okay.

 

Still, since nobody is actually paying or commissioning him nor is he otherwise contractually obliged to complete and post any of the things in the list, there's no real reason to complain and criticise apart from "you said you'd do it". Which only goes so far.

2 hours ago, RussianPrince said:

You're actually doing something? I hadn't noticed due to your lack of files here and on the Nexus.

So far, Nightro has created most of the custom heads for the races included in Yiffy Age as well as the digitigrade feet used there. There's also my shark race mod, which should get updated female heads and assets sometime soon (which BTW is what he's working on at the moment AFAIK), and his own Khajiit Overhaul mod available over at the Nexus. I mean, not exactly a very long list, but it's not empty either.

Quote

Sounds like a personal problem or a mental deficit on your part. [...] You seem to have an inadequacy complex.

Says the one who routinely posts rude and unnecesarily aggressive comments for no reason and with no prior provocation and that I'm pretty sure has admitted being a narcissist more than once.

Posted
2 minutes ago, Blaze69 said:

Says the one who routinely posts rude and unnecesarily aggressive comments for no reason and with no prior provocation and that I'm pretty sure has admitted being a narcissist more than once.

Narcissism doesn't equate to feelings of inadequacy. Narcissism is a broad term for someone who's self-important and think they're the greatest thing on the planet. 

 

The difference, however, stops there - I know my place and I flaunt that. I certainly have skills in many areas, and I have no skill in others, and I'm not afraid to admit my flaws - something true narcissists would never do.

 

I suck at:

-Scripting

-Organic shape modeling and texturing

-I struggle in real-world social interactions due to my Asperger's

-I'm athletic, but it's not like I can run a marathon

-video editing

-Most team sports

-digital drawing (I need a pen and paper)

-Math

 

However, even for non-narcissists (a.k.a normal people), it's much easier to speak of talents rather than faults. I actively promote my talents because it's healthier to focus on what you're good at rather than what you suck at.

 

11 minutes ago, Blaze69 said:

Still, since nobody is actually paying or commissioning him nor is he otherwise contractually obliged to complete and post any of the things in the list, there's no real reason to complain and criticise apart from "you said you'd do it". Which only goes so far.

Nobody paid me to spend a week modeling and texturing a high-quality banana, yet I finished that and uploaded it. Nobody paid me or comissioned me to model and texture any of my uploads, which I can promise most of them took far longer than Nightro has spent on his "completed" list.

 

13 minutes ago, Blaze69 said:

So far, Nightro has created most of the custom heads for the races included in Yiffy Age as well as the digitigrade feet used there.

That takes talent? I'm so sorry, I didn't realize that. My bad. /s

 

14 minutes ago, Blaze69 said:

I'll admit this comment kinda makes sense (it's passive-aggressiveness does not, though).

I'm passive aggressive and sarcastic with everyone, as you've noted. It helps sort out the softies in my friends group.

 

15 minutes ago, Blaze69 said:

Okay, so I really don't want to antagonize anybody,

Oh really? No offense (really, I don't mean it this time) but your post is just antagonization fodder.

Posted
13 hours ago, RussianPrince said:

I'm not, just calling out hypocrisy. Don't chew more than you can swallow ;)

So no longer adding work is biting off more than I can chew? Or is it now limiting myself? Or did you confuse that with dropping everything? I never promised a time frame on my releases in the description, now did I?

 

I can only consider that somewhat true for the human retop, but isn't a matter of if, but when. The human model is also what's taking things so long and causing delays for most of the other work. That's because that is going to be my base for everything of similar shape in one way or another. So that has to be no less than perfect.

 

13 hours ago, RussianPrince said:

That...doesn't really matter. At all.

How so? Sounds contradicting to me. Yeah, because it doesn't matter unless I upload it myself right? That way you can compare, because you make it seem like it's a how much mods do you have compared to mine competition.

 

13 hours ago, RussianPrince said:

The problem with your high poly meshes is that it's nearly impossible to move limbs around without obscene amounts of stretching, mislocated vertices, and it's a HUGE pain in the ass. You should have sculpted it in the default Skyrim T-pose to start with.

Okay, as someone who admitted that they are no good at Organic shape modeling, I can't take you seriously with your complaint.

 

One major reason why I didn't sculpt it in the Skyrim default pose is because as I stated in that description, it was for my use first, and Skyrim second. Also abandoned for a new future version with my human model as a base.

 

The second is because it is terrible for sculpting in the armpit region and would cause issues. I can't even consider that a T-pose.

 

The third is because it is a recourse and I expect people with the necessary experience to make use of it. Have you ever visited CG-Trader or TurboSquid and noticed the selling of the same high poly models in different poses? How to do it? Make a low poly version> make multiple subdivisions> project detail> then rig with Zsphears. I expect people to know how to do this who plan to make use of it, so don't complain because you don't know how.

13 hours ago, RussianPrince said:

Sounds like a personal problem or a mental deficit on your part.

Because I don't want to waste my time releasing work half-assed instead of the quality I want? Yeah okay, call it what you want. Yeah, I'm a bit of a perfectionist. I also only started leaning anything developer related for both modding and the Unreal Engine for a little over a year and a half now. Some time after my join date. Not to mention that I have a life too.

 

13 hours ago, RussianPrince said:

My banana mod for Fallout 4 is almost done. My Argonian Hair mod for Skyrim is completed. All of my mods are in a useable and enjoyable state, even if I have things I personally want to add to them or change.

 

You seem to have an inadequacy complex.

"Nothing is ever complete." you took that too literally. No it's not. Not for some people, because they always want to add or change things. That is a common mind set for artists and perfectionists.

 

I don't see it as a bad thing, but yes, things take longer. However, it allows me to keep pushing myself to improve. Something you probably don't get, and don't have. I have not been in this field of work for very long, and I don't see very many people do what I do in terms of modding as well.

 

10 hours ago, RussianPrince said:

That takes talent? I'm so sorry, I didn't realize that. My bad. /s 

Sorry, but can only take that as sarcasm. As you've stated, your "passive aggressive and sarcastic." If that wasn't your intention, then get rid of the question mark next time.

 

Yes, it does take talent, but mostly time to move polygons around while trying to keep every two triangle polygons to keep it's quad form, as well as avoiding messing up the mesh cuts and seams. modeling triangles instead of quads, and not being able to remesh is a big pain. I have even pulled multiple all nighters on them, especially the shark heads. If you have trouble with the Citrus heads yourself, then obviously it does take talent. Just like post #217.

  • 2 weeks later...
  • 2 weeks later...
Posted

I want to ask how laborious it would be to create a MOD or a "new khajiit race" of the same height as the human race ? I have no experience with work in the CK. My point is that the khajiit race is smaller than human and in some MODs it makes trouble. 

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