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Posted
1 hour ago, poblivion said:

 

Thank you for dealing with my request. Yes, I really tried to create a more stealthy and menacing looking.  The lioness is not a house pet, but a wild beast, so it should look a bit menacing. My options are limited and I'm not as good at working with 3d objects. 

 

I'd like something for you to do something in return. I think, I'm pretty good at editing textures, even though I do not use any special software. If I can do something for you and my skills will be enough, just say.

 

Personally, I don't think it looks as menacing as I think you want it to be. Well, not until it opens it's mouth. Yes, it's no house cat, but it's no sabercat either. evolution actually makes things cuter over time... most of the time.

 

We'll see if I need the help once the hand meshes I made are in Khajiit Overhaul, but if you want to continue tweaking textures on your own for Khajiit Overhaul, that would be great.

Posted
12 minutes ago, NightroModzz said:

Personally, I don't think it looks as menacing as I think you want it to be. Well, not until it opens it's mouth. Yes, it's no house cat, but it's no sabercat either. evolution actually makes things cuter over time... most of the time.

*Implying sabrecats cannot be both cute and menacing at the same time*. Huh, I think my sabrelioness and sabrecheetah characters would disagree on that :classic_tongue:.

 

Anyway, the lion head is looking pretty good so far after your last edit. If/when you release it, I may try it on a few of the YA races; for example, while the Tiger heads are pretty accurate, I'd like a less bulky head for my characters but the Sabrelion head looks a bit weird on them. Perhaps with this head they will look better.

Posted
52 minutes ago, Blaze69 said:

*Implying sabrecats cannot be both cute and menacing at the same time*. Huh, I think my sabrelioness and sabrecheetah characters would disagree on that :classic_tongue:.

NOOoo, of corse not. :classic_undecided:...:classic_angel:

 

I'm just implying that the prehistoric one is more menacing, or as menacing as Poblivion wants the lioness to look like... and that the grandsabercat had an affair with a fossa. :classic_tongue:

Posted

I'll start working on textures as soon as possible. But I will have to repair my laptop first. I do not have too much time at home, I will work on textures for free moments at work.

Posted
8 hours ago, poblivion said:

I'll start working on textures as soon as possible. But I will have to repair my laptop first. I do not have too much time at home, I will work on textures for free moments at work.

Whenever you feel like it. No rush.

Posted

@poblivion

 

Okay, this is what I got. Maybe it looks less ferocious because the polygons have a cleaner layout than your edited one. Also, i don't know why you scrunched the nose down on your edited one, but you just need to add fur texture over the top area of the nose.

 

Spoiler

5b05f40850a6e8d7ee5bd08c9ae64c2a.png

o.19910.jpg

d3acebf81a4fa461d05b1d478d6678ab.jpg

 

If you still have a problem with this one, then I will have to do a custom one that I can't really consider to be a lion, but a cross between something else.

Posted

It looks good, from the attached pictures, I made a preview.  Saber lioness head i was edit in Racemenu.  I just spread the nose, chin and mouth (muzzle) and a little widened neck under chin.

5b05f40850a6e8d7ee5bd08c9ae64c2a copy.jpg

Posted
On 18. 1. 2018 at 3:34 AM, NightroModzz said:

@poblivion

 

Okay, this is what I got. Maybe it looks less ferocious because the polygons have a cleaner layout than your edited one. Also, i don't know why you scrunched the nose down on your edited one, but you just need to add fur texture over the top area of the nose.

 

  Reveal hidden contents

5b05f40850a6e8d7ee5bd08c9ae64c2a.png

o.19910.jpg

d3acebf81a4fa461d05b1d478d6678ab.jpg

 

If you still have a problem with this one, then I will have to do a custom one that I can't really consider to be a lion, but a cross between something else.

 

Hi, when you release the lion's head for the public ? This latest version I like very much, it's a bit different than I originally imagined, but it does not matter at all. I'd love to try it in the game. 

 

 As far as textures are concerned, I still can not hide the seam between the neck and the body.  But this problem is probably insoluble, if the body is lighted under another angle, the darkness will always change. 

 

 

Posted
16 minutes ago, poblivion said:

Hi, when you release the lion's head for the public ? This latest version I like very much, it's a bit different than I originally imagined, but it does not matter at all. I'd love to try it in the game. 

I usually take care of getting the meshes ingame and ready, so Nightro will probably have to send them my way, I'll send them back when I'm done porting them, and the he'll post the files. I don't know if he wants to edit the head any further, but as soon as he's sent it, it shouldn't take me long to be done with them and then it's just a matter of waiting for him to post them.

16 minutes ago, poblivion said:

As far as textures are concerned, I still can not hide the seam between the neck and the body.  But this problem is probably insoluble, if the body is lighted under another angle, the darkness will always change. 

Actually, you can get the Khajiit necks to be pretty seamless (not 100%, but close). You can check out some of my pics where I edited the heads and textures to achieve that:

Spoiler

Thalmor_Embassy_2.thumb.png.825811244fc26974bc690eecfa08a4c3.pngShalia_Room_1.thumb.png.f1751edc636ef4d625a2505344325ed9.png

You basically need to do 3 things:

  • 1.- Get rid of the extra fur layer around the neck (see image). It simply doesn't work with seamless textures. This needs to be done in the mesh itself in a special way that doesn't actually delete it and simply makes it invisible (to prevent bugs with tris and morphs), but it's very easy to do by editing the UV maps (I've done it already for all YA heads in my setup).
Spoiler

Head_Neck_Layer.thumb.png.b4e46bf1d611153f18699f3dbe8cc206.png

  • 2.- Get a seamless normal map. So far there isn't any created specifically for this, but I've found out one of Bad Dog's normal texture sets from YA do work pretty well and hide the seam most of the time; there are some angles where you can notice the mismatch/seam but it's way less noticeable than with any other normal map.
  • 3.- Get a seamless diffuse texture. You probably need some software that allows you to load a mesh and a texture and paint over the mesh in 3D to make sure it matches from body to neck. I use Mudbox, but that one is not free; otherwise, I think one of the latest versions of Photoshop allows you to import OBJ meshes and paint over them, but PS isn't free either. The new Paint3D program added by Microsoft to Windows 10 to replace the old Paint may have some similar functionality, but I've never tried it so I don't know for sure.

Fortunately for you, as I said I can take care of points 1 and 3, and for point 2 we can use Bad Dog's normal maps and I'm sure he won't mind. So if you want you can get your textures done without worrying about the neck seam and send them my way afterwards so I can make the neck seamless.

Posted
1 hour ago, poblivion said:

 

Hi, when you release the lion's head for the public ? This latest version I like very much, it's a bit different than I originally imagined, but it does not matter at all. I'd love to try it in the game. 

I'm gonna update the KO Resourse heads over at Khajiit Overhal tommorrow or the next day. The update adds minor edits to the heads, fixes most of the symmetry issues that was included with the default khajiit Citrus heads, updates the tiger heads, and of course adds the lioness head.

 

So far, everything is done but the female tiger update. I'll do a lion head some other time.

43 minutes ago, Blaze69 said:

I usually take care of getting the meshes ingame and ready, so Nightro will probably have to send them my way, I'll send them back when I'm done porting them, and the he'll post the files.

Just get it from the mod page in a few days. I belive Poblivion has a lioness mod thing going on at the Nexus, so he can go ahead and update it to a lion race if he wants. So feel free to swap files with him. It should have more support that way.

 

 

Edit:

 

But you two are probably refering to the Khajiit Overhaul textures. In that case, yeah, I guess we can do a version without the neck fur mesh.

Posted
On 20. 1. 2018 at 11:45 AM, Blaze69 said:

I usually take care of getting the meshes ingame and ready, so Nightro will probably have to send them my way, I'll send them back when I'm done porting them, and the he'll post the files. I don't know if he wants to edit the head any further, but as soon as he's sent it, it shouldn't take me long to be done with them and then it's just a matter of waiting for him to post them.

Actually, you can get the Khajiit necks to be pretty seamless (not 100%, but close). You can check out some of my pics where I edited the heads and textures to achieve that:

  Reveal hidden contents

Thalmor_Embassy_2.thumb.png.825811244fc26974bc690eecfa08a4c3.pngShalia_Room_1.thumb.png.f1751edc636ef4d625a2505344325ed9.png

You basically need to do 3 things:

  • 1.- Get rid of the extra fur layer around the neck (see image). It simply doesn't work with seamless textures. This needs to be done in the mesh itself in a special way that doesn't actually delete it and simply makes it invisible (to prevent bugs with tris and morphs), but it's very easy to do by editing the UV maps (I've done it already for all YA heads in my setup).
  Reveal hidden contents

Head_Neck_Layer.thumb.png.b4e46bf1d611153f18699f3dbe8cc206.png

  • 2.- Get a seamless normal map. So far there isn't any created specifically for this, but I've found out one of Bad Dog's normal texture sets from YA do work pretty well and hide the seam most of the time; there are some angles where you can notice the mismatch/seam but it's way less noticeable than with any other normal map.
  • 3.- Get a seamless diffuse texture. You probably need some software that allows you to load a mesh and a texture and paint over the mesh in 3D to make sure it matches from body to neck. I use Mudbox, but that one is not free; otherwise, I think one of the latest versions of Photoshop allows you to import OBJ meshes and paint over them, but PS isn't free either. The new Paint3D program added by Microsoft to Windows 10 to replace the old Paint may have some similar functionality, but I've never tried it so I don't know for sure.

Fortunately for you, as I said I can take care of points 1 and 3, and for point 2 we can use Bad Dog's normal maps and I'm sure he won't mind. So if you want you can get your textures done without worrying about the neck seam and send them my way afterwards so I can make the neck seamless.

 

Hello, thanks for your advice. So far I have been trying different combinations of textures. Normal maps from Bad Dog unfortunately not in 4K and it seems to me that around the neck also have problems. I will try to do what I can, when I'm done, I'm sure I will be very happy if you try to make textures better.

 

 

 

Posted
7 hours ago, poblivion said:

A few previews from the beta version of the texture.

snip

Looking good and assume that the neck fur mesh layer was minimized in the head, but just letting you know that I also plan to make further head edits, such as fixing symmetry in the main heads as well. I guess I could just go without the neck fur layer for the females, and keep it for the males. However, the mouth doesn't look right, is that my head mesh, or the default Citrus one? Or was it edited in RaceMenu?

 

I also gotta try and make the neck look better without the extra mesh layer. Maybe give it some side muscle.

Posted
5 hours ago, NightroModzz said:

Looking good and assume that the neck fur mesh layer was minimized in the head, but just letting you know that I also plan to make further head edits, such as fixing symmetry in the main heads as well. I guess I could just go without the neck fur layer for the females, and keep it for the males. However, the mouth doesn't look right, is that my head mesh, or the default Citrus one? Or was it edited in RaceMenu?

 

I also gotta try and make the neck look better without the extra mesh layer. Maybe give it some side muscle.

 

Yes, I can see it too. This will be because I have used a saved game with bodyslide morphs that have been transferred to face (the head is yours).

Posted
On ‎1‎/‎22‎/‎2018 at 8:23 PM, poblivion said:

 

Yes, I can see it too. This will be because I have used a saved game with bodyslide morphs that have been transferred to face (the head is yours).

Oh, just noticed that the right ear in those pictures are shunken on that preset. Also the right breast, Weird.

Posted
On 1/20/2018 at 3:45 AM, Blaze69 said:

I usually take care of getting the meshes ingame and ready, so Nightro will probably have to send them my way, I'll send them back when I'm done porting them, and the he'll post the files. I don't know if he wants to edit the head any further, but as soon as he's sent it, it shouldn't take me long to be done with them and then it's just a matter of waiting for him to post them.

Actually, you can get the Khajiit necks to be pretty seamless (not 100%, but close). You can check out some of my pics where I edited the heads and textures to achieve that:

  Hide contents

Thalmor_Embassy_2.thumb.png.825811244fc26974bc690eecfa08a4c3.pngShalia_Room_1.thumb.png.f1751edc636ef4d625a2505344325ed9.png

You basically need to do 3 things:

  • 1.- Get rid of the extra fur layer around the neck (see image). It simply doesn't work with seamless textures. This needs to be done in the mesh itself in a special way that doesn't actually delete it and simply makes it invisible (to prevent bugs with tris and morphs), but it's very easy to do by editing the UV maps (I've done it already for all YA heads in my setup).
  Reveal hidden contents

Head_Neck_Layer.thumb.png.b4e46bf1d611153f18699f3dbe8cc206.png

  • 2.- Get a seamless normal map. So far there isn't any created specifically for this, but I've found out one of Bad Dog's normal texture sets from YA do work pretty well and hide the seam most of the time; there are some angles where you can notice the mismatch/seam but it's way less noticeable than with any other normal map.
  • 3.- Get a seamless diffuse texture. You probably need some software that allows you to load a mesh and a texture and paint over the mesh in 3D to make sure it matches from body to neck. I use Mudbox, but that one is not free; otherwise, I think one of the latest versions of Photoshop allows you to import OBJ meshes and paint over them, but PS isn't free either. The new Paint3D program added by Microsoft to Windows 10 to replace the old Paint may have some similar functionality, but I've never tried it so I don't know for sure.

Fortunately for you, as I said I can take care of points 1 and 3, and for point 2 we can use Bad Dog's normal maps and I'm sure he won't mind. So if you want you can get your textures done without worrying about the neck seam and send them my way afterwards so I can make the neck seamless.

 

You should talk to Bad Dog about integrating those into YA or as an alternate.

Posted
8 hours ago, 27X said:

You should talk to Bad Dog about integrating those into YA or as an alternate.

Already brought it up, but he said he wanted to keep the fur layer and so he declined the offer. Could ask again in case he's changed his mind, but I'm not sure.

 

So far I only have fully modified meshes and textures for Tigers, Cheetahs and Snow Leopards. For Foxes and Kygarra I've got the textures but the meshes are not yet done (Bad Dog created them right from the base CITRUS heads and thus there is a gap at the neck; Nightro fixed it for his own but seems like BD didn't for his two because the fur layer covered it up), same goes for Vaalsark and Lykaios (vanilla based heads, so they are low-poly and look bad and blocky without the fur layer) and I haven't touched Panthers at all.

 

Once I'm done with the meshes for foxes and hyenas (don't think I can get the other two to look good so I'll probably skip them), I may look into getting it packed up and post is as an optional patch for YA, but I'll have to think about it.

Posted
2 hours ago, etalik said:

Anyone knows something about the Satyr/Faun Type Race ?
any news?

Haven't started on that yet. That is something to start on after I finish my human models for shared assets like the body, arms, and head. It would have new horns, ears, tail, and leg parts because it is meant for a UE4 project first. I do already have a clear idea for their appearance and culture. However, not really something I plan on sharing any time soon, and might only share some of the mesh assets when it comes to modding.

 

A lot is actually gonna get done after the creation of the low poly human models. A near perfect retopo is the hard part, and the most time consuming. I'm going for even loops around the body, and the muscle curves in all the right places. Those curves need to stay put, even when smoothing those areas down.

Posted
On 30. 1. 2018 at 6:11 AM, NightroModzz said:

Oh, just noticed that the right ear in those pictures are shunken on that preset. Also the right breast, Weird.

I did not notice that before. I choose "clear sculpt" in Racemenu and chose a vanilla preset. The ear is a long, I do not know what's wrong.

ScreenShot0.jpg

Posted
12 hours ago, NightroModzz said:

Haven't started on that yet. That is something to start on after I finish my human models for shared assets like the body, arms, and head. It would have new horns, ears, tail, and leg parts because it is meant for a UE4 project first. I do already have a clear idea for their appearance and culture. However, not really something I plan on sharing any time soon, and might only share some of the mesh assets when it comes to modding.

 

A lot is actually gonna get done after the creation of the low poly human models. A near perfect retopo is the hard part, and the most time consuming. I'm going for even loops around the body, and the muscle curves in all the right places. Those curves need to stay put, even when smoothing those areas down.

Can't wait to see your work on that one. Keep up the good work and please make it happen:) found some other faun race "mods" or just pictures but most of those was not shared mods (private) and the one on nexus for example is poorly made. (Driinkiin Race (Deer Born) Beta WIP)

Posted
On 30/1/2018 at 6:11 AM, NightroModzz said:

Oh, just noticed that the right ear in those pictures are shunken on that preset. Also the right breast, Weird.

5 hours ago, poblivion said:

I did not notice that before. I choose "clear sculpt" in Racemenu and chose a vanilla preset. The ear is a long, I do not know what's wrong.

Looking at the second pic, it does seem to be an optical illusion caused by perspective, the hair shape and maybe FOV as well. The base mesh itself sure doesn't have asymmetric ears nor I recall seeing them ingame. I guess I could check it out once I get down to importing the new shapes, but still, I don't think it's a real issue.

 

As for the breast looking weird, that's mostly due to the base UNP breast shape. Not a huge fan of it either, especially when coupled with HDT because you get both the "gravity" on the mesh shape and the gravity caused by HDT pull. I'd say if it bothers you it would be better to use either UNPBB (roughly same size as UNP but with rounder breasts and without "gravity" in the mesh shape so the HDT-caused one doesn't look that bad) or UNPB (same reasons as before but they are also bigger which is kinda what HDT was built for in the first place, lol).

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