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A.S.I.A. - Sexbots of The Commonwealth [Old-Discontinued]


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Posted

It may sound dumb... but where's the waterfront R&D facility located at?

 

1. It is south of the Tap House Bar.

2. It is one Dock South of the start point for the Chinese Sub missions...

3. If you are north of the airport you have not gone far enough south down the east coast....

 

Note 1: There are 2 ways in (door on side of first floor and terminal on top of the first floor awning)...

Note 2: with the mod's I have it is a regular spawn point for either super mutants or raiders....

Note 3: There is a small diner just to the west of the building...

 

 

Trykz - Is there any chance you could make it so you can send unused Gen 1,2, or 3 ASIA's to settements? As in Make them settlers?

 

I'ld love to assign Gen 1's to guard detail then set 2's and 3's to homes with Vinfammy 4play prostitution mod as cash and happiness creation units in the settlements.

 

As it stands they all just stand around inside the locations and answer back "what" or "huh" when you try to talk to them.... so maybe a custom AI package... maybe as an addon esp if you don't want to tweak the esm.

 

Just a thought.

Posted

 

If you're using any mods that increase chem duration, I'd start looking there. This issue doesn't exist for me, and at the moment, you're the only one having it. Definitely check your load order for anything that alters chems in any way.

 

Trykz

 

 

Thank you for getting back to me.  

 

Well drats.  When I experienced this problem I didn't have any mods (to my knowledge) which modified the chem system in any meaningful way. Since then I did install a smokable cigars/cigarettes mod but I was experiencing the issue before that mod was installed... So, idk.  I guess I can live without nanite overclock if that's the only thing affected.  But in case anyone else has this problem, I attached my load order. 

 

My best guess would be the heather companion mod (I think that mod adds some chems), an ENB mod (I use PRC) or its companion mod NAC.  NAC adds visual drug effects (like weird vision when on the drugs) so maybe it is that, but I'd rather not uninstall it as it does some pretty neat things like seasonal weather!  I may play around with my load order some more in the future and if I find the culprit I'll post it here, but not planning on debugging anytime soon.  This is my first time playing FO4 again since it's release and I spent a week setting it up with mods.  So, right now, I just want to play!  (can't wait to see what the new DLC is like.) 

plugins.txt

Posted

 

It may sound dumb... but where's the waterfront R&D facility located at?

 

1. It is south of the Tap House Bar.

2. It is one Dock South of the start point for the Chinese Sub missions...

3. If you are north of the airport you have not gone far enough south down the east coast....

 

Note 1: There are 2 ways in (door on side of first floor and terminal on top of the first floor awning)...

Note 2: with the mod's I have it is a regular spawn point for either super mutants or raiders....

Note 3: There is a small diner just to the west of the building...

 

 

Trykz - Is there any chance you could make it so you can send unused Gen 1,2, or 3 ASIA's to settements? As in Make them settlers?

 

I'ld love to assign Gen 1's to guard detail then set 2's and 3's to homes with Vinfammy 4play prostitution mod as cash and happiness creation units in the settlements.

 

As it stands they all just stand around inside the locations and answer back "what" or "huh" when you try to talk to them.... so maybe a custom AI package... maybe as an addon esp if you don't want to tweak the esm.

 

Just a thought.

 

 

I do have intentions for the npcs. Though not for settlement purposes. Without saying too much at this time, I created them knowing that they would be "expendable" at some point in the future. They'll play a small part when I release the space station, but nothing significant. It's what comes after that I have plans for.

 

That said, the station structure is finished. I still have a lot of clutter and nevmesh work to do though. And at the moment, I'm a bit involved with my prison barge WIP (completely unrelated mind you).

 

Again, the A.S.I.A. mod is a master file for a reason. So feel free to build whatever plug-in content you like for it. And if you feel it's good enough, release it here for others to enjoy  ;)

 

Trykz

Posted

Just for Shits and Gigglez...

 

What happens when you replace the body mesh in HN666's Sirius armor with the Zip Suit mesh and throw in the Gen 1 body under the zip suit (oh and remove all the decals and swap the material files for the armor bits over to the body suits carbon weave hex material file.... and then top it off with the SA IV jetpack in carbon hex patern).

 

 

 

I Have the body set as Gen X Female body nif in the meshes\actors\character\asia\ folder...

I thought it looked good enough to post nif scope shot of it here...

post-321913-0-06440100-1498391779_thumb.jpg

GXFemaleBody.nif

Note: you will need ASIA, Sirius, Zipsuit, and SA IV armors installed to see this correctly in nifscope... and yes the breasts are wonky in nifscope due to Cherry Hots Physic's (but they bounce well in game).

 

 

Posted

Is there any way around the Brotherhood being hostile as an ASIA character?

 

Maybe it's because you are a self aware android? (which is totally against the brotherhoods "ethics") Lore Reason

and Game-play reason... might have been an oversight by trykz? or it is working as intended

Posted

 

Is there any way around the Brotherhood being hostile as an ASIA character?

 

Maybe it's because you are a self aware android? (which is totally against the brotherhoods "ethics") Lore Reason

and Game-play reason... might have been an oversight by trykz? or it is working as intended

 

 

It makes perfect sense that you would be hostile, and is a nice touch, just curious if there's a way not to be before I start killing them all :P

Posted

 

 

Is there any way around the Brotherhood being hostile as an ASIA character?

 

Maybe it's because you are a self aware android? (which is totally against the brotherhoods "ethics") Lore Reason

and Game-play reason... might have been an oversight by trykz? or it is working as intended

 

 

It makes perfect sense that you would be hostile, and is a nice touch, just curious if there's a way not to be before I start killing them all :P

 

 

Why you would join those racist scumbags i have no idea

but maybe there's a console command to fix it...

Posted

I can't continue the main quest after rescuing valentine and meeting him at his office , no quest or dialogue shows up . I am not running any mod that should affect this one , and i even tried doing a fresh install of Fallout 4 incase i had some script issues . no alternate start mods , and this problem only showed up after installing your mod ? 

Posted

Hey Guys just wondering if i wanted to use different skin textures how would i go about changing them?

 

CBBE textures go into the Fallout 4\Data\Textures\actors\character\ASIA\female\G1 thru G4 folders.

 

Note: G1 and G2 (gen 1 and 2) share the same _d, _n, and _s dds files. G3 uses G2's Normals and speculars with a regular looking cbbe skin... and finally G4 swaps the normals for G3 (material files point to the g3 folder for _d, and _s but point to the G4 folder for the _n dds file).

 

I left the _s.dds files for G1, and G2 alone (has that plastic/shinny specular) for my own personal setup.

But I changed the _s.dds for the G3 so it wouldn't be shinny (I drop'd M-Skin into the G3 folder for _d and _s files and I tweaked the _d body texture with the old cbbe mole overlay from skyrim).

 

The end result is my Gen 1 and Gen 2's have a plastic look to them with a modified M-Skin texture set. And the Gen 3 and Gen 4's have a M-Skin with moles.

 

If you want to get really technical you could pull the skin textures from DX's Rogue Prototype, but you'll need to do some tinkering cause DX did not include a face texture in that package (which would have been nice).

DX's body textures are located in the "Fallout 4\Data\Textures\DX\RoguePrototype\Body" folder. And they would need to be renamed from Body_ to FemaleBody_ and hands_ to FemaleHands_ and so forth.

Posted

 

 

 

Is there any way around the Brotherhood being hostile as an ASIA character?

 

Maybe it's because you are a self aware android? (which is totally against the brotherhoods "ethics") Lore Reason

and Game-play reason... might have been an oversight by trykz? or it is working as intended

 

 

It makes perfect sense that you would be hostile, and is a nice touch, just curious if there's a way not to be before I start killing them all :P

 

 

Why you would join those racist scumbags i have no idea

but maybe there's a console command to fix it...

 

 

Join, quest a bit, then kill them all.

Posted

 

Hey Guys just wondering if i wanted to use different skin textures how would i go about changing them?

 

CBBE textures go into the Fallout 4\Data\Textures\actors\character\ASIA\female\G1 thru G4 folders.

 

Note: G1 and G2 (gen 1 and 2) share the same _d, _n, and _s dds files. G3 uses G2's Normals and speculars with a regular looking cbbe skin... and finally G4 swaps the normals for G3 (material files point to the g3 folder for _d, and _s but point to the G4 folder for the _n dds file).

 

I left the _s.dds files for G1, and G2 alone (has that plastic/shinny specular) for my own personal setup.

But I changed the _s.dds for the G3 so it wouldn't be shinny (I drop'd M-Skin into the G3 folder for _d and _s files and I tweaked the _d body texture with the old cbbe mole overlay from skyrim).

 

The end result is my Gen 1 and Gen 2's have a plastic look to them with a modified M-Skin texture set. And the Gen 3 and Gen 4's have a M-Skin with moles.

 

If you want to get really technical you could pull the skin textures from DX's Rogue Prototype, but you'll need to do some tinkering cause DX did not include a face texture in that package (which would have been nice).

DX's body textures are located in the "Fallout 4\Data\Textures\DX\RoguePrototype\Body" folder. And they would need to be renamed from Body_ to FemaleBody_ and hands_ to FemaleHands_ and so forth.

 

 

Hmm ive managed to make my character's face non shinny but does anyone know how to do the same with the body?

i tries removing the _s.dds files but i still got a shiny as hell character body

Posted

I can't continue the main quest after rescuing valentine and meeting him at his office , no quest or dialogue shows up . I am not running any mod that should affect this one , and i even tried doing a fresh install of Fallout 4 incase i had some script issues . no alternate start mods , and this problem only showed up after installing your mod ? 

 

Intersting - I have exactly the same problem. It never occurred to me that it might be this mod as it doesn't make any alteration (as far as I know) to the main quest. I have assumed that it was the "Start Me Up" mod recommended by Trykz in the OP. I posted about my problem on that mods' Nexus forum, but haven't yet found a solution.

Posted

 

I can't continue the main quest after rescuing valentine and meeting him at his office , no quest or dialogue shows up . I am not running any mod that should affect this one , and i even tried doing a fresh install of Fallout 4 incase i had some script issues . no alternate start mods , and this problem only showed up after installing your mod ? 

 

Intersting - I have exactly the same problem. It never occurred to me that it might be this mod as it doesn't make any alteration (as far as I know) to the main quest. I have assumed that it was the "Start Me Up" mod recommended by Trykz in the OP. I posted about my problem on that mods' Nexus forum, but haven't yet found a solution.

 

 

Compare your load orders. This mod makes absolutely no changes to the MQ101 quest. Or any quests actually.

 

That said, are you trying to talk to Valentine straight away after arriving at his office? If you are, you need to talk to his secretary first so she completes the previous quest stage.

 

Trykz

Posted

I couldn't get either of them to talk , i just got a quest to check the detective files on the desk and shelf . I noticed my Unofficial patch was not up to date , so i installed the latest version of that . Now i'm on a new game but haven't got that far in the main quest yet , if it works i'll let you know .


 

 

I can't continue the main quest after rescuing valentine and meeting him at his office , no quest or dialogue shows up . I am not running any mod that should affect this one , and i even tried doing a fresh install of Fallout 4 incase i had some script issues . no alternate start mods , and this problem only showed up after installing your mod ? 

 

Intersting - I have exactly the same problem. It never occurred to me that it might be this mod as it doesn't make any alteration (as far as I know) to the main quest. I have assumed that it was the "Start Me Up" mod recommended by Trykz in the OP. I posted about my problem on that mods' Nexus forum, but haven't yet found a solution.

 

 

Compare your load orders. This mod makes absolutely no changes to the MQ101 quest. Or any quests actually.

 

That said, are you trying to talk to Valentine straight away after arriving at his office? If you are, you need to talk to his secretary first so she completes the previous quest stage.

 

Trykz

 

Posted

 

I couldn't get either of them to talk , i just got a quest to check the detective files on the desk and shelf . I noticed my Unofficial patch was not up to date , so i installed the latest version of that . Now i'm on a new game but haven't got that far in the main quest yet , if it works i'll let you know .

 

 

I can't continue the main quest after rescuing valentine and meeting him at his office , no quest or dialogue shows up . I am not running any mod that should affect this one , and i even tried doing a fresh install of Fallout 4 incase i had some script issues . no alternate start mods , and this problem only showed up after installing your mod ? 

 

Intersting - I have exactly the same problem. It never occurred to me that it might be this mod as it doesn't make any alteration (as far as I know) to the main quest. I have assumed that it was the "Start Me Up" mod recommended by Trykz in the OP. I posted about my problem on that mods' Nexus forum, but haven't yet found a solution.

 

 

Compare your load orders. This mod makes absolutely no changes to the MQ101 quest. Or any quests actually.

 

That said, are you trying to talk to Valentine straight away after arriving at his office? If you are, you need to talk to his secretary first so she completes the previous quest stage.

 

Trykz

 

 

still a no go , i think it may be that valentine is not friendly . when i meet him at his office he says not as long as i have a friend , he should say not as long as i have a few good friends to back me up . How do i force the quest to start ? i don't even remember what it's called ? And A.S.I.A only has unofficial patch above it other than Bethesda esm's , i only have 70 plugins and nothing that should effect the main quest or your mod .  

Posted

 

still a no go , i think it may be that valentine is not friendly . when i meet him at his office he says not as long as i have a friend , he should say not as long as i have a few good friends to back me up . How do i force the quest to start ? i don't even remember what it's called ? And A.S.I.A only has unofficial patch above it other than Bethesda esm's , i only have 70 plugins and nothing that should effect the main quest or your mod .  

 

If his dialogue is off, then it's definitely something else. Because I know I didn't edit any quest dialogues. But something altered his dialogue. And the only thing i can think of that might do that is if the unofficial patch edited it for a misspelled word or something. And if Nick spoke to you in Vault 114 normally, then his edited dialogue is what's causing the quest to stall.

 

Anyhoo....

 

to advance the quest, type the following into the console:

 

setstage 0001f25e 210

 

that should set the completion stage of the quest, and you should move on to the next act, Getting a Clue.

 

Trykz

Posted

 

 

still a no go , i think it may be that valentine is not friendly . when i meet him at his office he says not as long as i have a friend , he should say not as long as i have a few good friends to back me up . How do i force the quest to start ? i don't even remember what it's called ? And A.S.I.A only has unofficial patch above it other than Bethesda esm's , i only have 70 plugins and nothing that should effect the main quest or your mod .  

 

If his dialogue is off, then it's definitely something else. Because I know I didn't edit any quest dialogues. But something altered his dialogue. And the only thing i can think of that might do that is if the unofficial patch edited it for a misspelled word or something. And if Nick spoke to you in Vault 114 normally, then his edited dialogue is what's causing the quest to stall.

 

Anyhoo....

 

to advance the quest, type the following into the console:

 

setstage 0001f25e 210

 

that should set the completion stage of the quest, and you should move on to the next act, Getting a Clue.

 

Trykz

 

thanks for answering so quick  , if nothing else works i'll use the setstage commands .

Posted

 

 

 

still a no go , i think it may be that valentine is not friendly . when i meet him at his office he says not as long as i have a friend , he should say not as long as i have a few good friends to back me up . How do i force the quest to start ? i don't even remember what it's called ? And A.S.I.A only has unofficial patch above it other than Bethesda esm's , i only have 70 plugins and nothing that should effect the main quest or your mod .  

 

If his dialogue is off, then it's definitely something else. Because I know I didn't edit any quest dialogues. But something altered his dialogue. And the only thing i can think of that might do that is if the unofficial patch edited it for a misspelled word or something. And if Nick spoke to you in Vault 114 normally, then his edited dialogue is what's causing the quest to stall.

 

Anyhoo....

 

to advance the quest, type the following into the console:

 

setstage 0001f25e 210

 

that should set the completion stage of the quest, and you should move on to the next act, Getting a Clue.

 

Trykz

 

thanks for answering so quick  , if nothing else works i'll use the setstage commands .

 

setsage isn't the problem , unlikely valentine is completed , getting a clue isn't starting . he tells me to take a seat and then nothing else happens , i can't talk to him or his secretary . 

Posted

 

 

setsage isn't the problem , unlikely valentine is completed , getting a clue isn't starting . he tells me to take a seat and then nothing else happens , i can't talk to him or his secretary . 

 

Then I'm not sure where your issue is coming from. But I know for certain it isn't from my mod. It doesn't modify any quests or their dialogues, and your issue sounds like it's definitely a dialogue problem. If it were anything else, you wouldn't be sitting in his office waiting for him to initialize the next quest, because he wouldn't have spoken to you in Vault 114. Sorry I couldn't be more help, but you should be able to initialize the quest through the console using the info from the quest's wiki page.

 

Trykz

Posted

Hey trykz just curious but have you thought about an a.s.i.a themed addon for fcom in the near or distant future

seeing as the mod author will be doing a video tutorial on how to add custom factions after the 3.0 update

just imagine strolling through the commonwealth flanked by 20-30 gen 2s armed with gatling lasers

 

Posted

I have some question because I tink I lost something,

1) Is posible to remove armor and equip "normal game armor"

2) who I use the generation prodution terminal, it only gives me "autorized personnel only"

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