FoxyNova Posted June 9, 2017 Posted June 9, 2017 I also use a mod that "un-levels" the entire game inside and out, and another that adds MANY more spawns. The entirety of this mod is built around survival mode. So check your load order. If you're using any mod that alters the survival settings, then check those very closely. May I ask which mod you use to add more spawns?
Trykz Posted June 9, 2017 Author Posted June 9, 2017 I also use a mod that "un-levels" the entire game inside and out, and another that adds MANY more spawns. The entirety of this mod is built around survival mode. So check your load order. If you're using any mod that alters the survival settings, then check those very closely. May I ask which mod you use to add more spawns? Certainly. I use the High version, which adds around 4000 npcs to the game. For example, raider camps normally consisting of 2-3 raiders, now spawn around 7-10. The crater in Boston spawns around 25 to 30 ghouls. And in an un-leveled game, things can get quite nasty. Even the easiest of ghouls can one shot my low level characters Trykz
halradeon Posted June 10, 2017 Posted June 10, 2017 Thought i would give this a try. Started a new game everything is working so far except I chose to play on survival. The armor and weapon are a little OP. I am intentionally not using the rifle. I also have 335 carry capacity with my 2 strength character. Also I am unable to fill up water bottles. The option is there but when I select it nothing happens. You're a machine. And don't worry, many stats (including strength) will go down as you work up through the generational models. The water bottle issue is unrelated to this mod. Filling bottles works fine for me (and no one else has reported this as an issue). I play in survival mode exclusively. I also use a mod that "un-levels" the entire game inside and out, and another that adds MANY more spawns. The entirety of this mod is built around survival mode. So check your load order. If you're using any mod that alters the survival settings, then check those very closely. In survival mode, durability is paramount to making sure you reach your first available save option (beds, etc...). Dying before that first save results in reloading all the way back to the pre-war bathroom. Hence, the explanation about the armor on the Overseer's terminal. I chose to equip you with the "light" version of the armor, because it was the "least OP" of the four available. Continue playing through the mod and you'll see. Things get MUCH tougher as you move deeper into the Boston area. Here are a couple suggestions: RuleBreaker - An extreme survival mode configuration tool. Adds a TON of customizable survival options. Including player and enemy damage modifiers. I use Unlevelled Commonwealth, but it's no longer available. However, anything that increases difficulty or de-levels the game should work just as well. Trykz You were correct. I am not sure when my survival mod broke but uninstalling it fixed the issue. I like survival for the needs portion not for combat difficulty. I don't like dying often. I am currently retrying the mod with only gopher's quicksave survival mod. There is a mod called "Survive the Wasteland" that can give you hunger thirst and fatigue systems in other difficulties. Actually I play on survival and still use that mod (while disabling the vanilla hunger thrist and fatigue) because I suspect that when the vanilla needs status updates during VATS it causes hard freezes.
operation9 Posted June 10, 2017 Posted June 10, 2017 Hey, Trykz, great mod, but just a heads up, robot repair kits can heal non-ASIA characters.
MajorKururu Posted June 10, 2017 Posted June 10, 2017 I have a slight problem here. I downloaded all the file in mega and at the front page. Then I downloaded Start Me Up and the prime armor at nexus Activated all the mod Start a new games and choose the one recommended in front page Get into the V111 and read the terminal at the cryo pod room which told me to check the tools box and the overseer terminal Check the overseer terminal and the next entry are not there at the terminal Did I do something wrong above like missing something important?
Trykz Posted June 10, 2017 Author Posted June 10, 2017 Hey, Trykz, great mod, but just a heads up, robot repair kits can heal non-ASIA characters. Are your non ASIA character's save files in the same folder as your ASIA character? I have a slight problem here. I downloaded all the file in mega and at the front page. Then I downloaded Start Me Up and the prime armor at nexus Activated all the mod Start a new games and choose the one recommended in front page Get into the V111 and read the terminal at the cryo pod room which told me to check the tools box and the overseer terminal Check the overseer terminal and the next entry are not there at the terminal Did I do something wrong above like missing something important? You missed the entry in the Overseer's "personal" logs titled "Are you beginning to understand?" Trykz
MajorKururu Posted June 11, 2017 Posted June 11, 2017 You missed the entry in the Overseer's "personal" logs titled "Are you beginning to understand?" Trykz No personal log entry at the terminal, This is all I've got from the terminal
dorkulon Posted June 11, 2017 Posted June 11, 2017 I'm still seeing miscellaneous faction-related issues: in Vault 83 turning on the radio transmitter is in red, if I accidentally hit any of my traveling companions they turn red and angry, third party mods' factions will often immediately turn red as soon as they see me.
Varithina Posted June 11, 2017 Posted June 11, 2017 You missed the entry in the Overseer's "personal" logs titled "Are you beginning to understand?" Trykz No personal log entry at the terminal, This is all I've got from the terminal It is the oversears terminal in the normal start up location, vault 111
Trykz Posted June 11, 2017 Author Posted June 11, 2017 You missed the entry in the Overseer's "personal" logs titled "Are you beginning to understand?" Trykz No personal log entry at the terminal, This is all I've got from the terminal Post your load order. I'm thinking there might be a conflict. I'm still seeing miscellaneous faction-related issues: in Vault 83 turning on the radio transmitter is in red, if I accidentally hit any of my traveling companions they turn red and angry, third party mods' factions will often immediately turn red as soon as they see me. This mod makes no edits to Vault 83, or any of it's resident factions. The only faction edits that still remain, are to Brotherhood of Steel factions. Trykz
MajorKururu Posted June 11, 2017 Posted June 11, 2017 Here are my load order. Fallout4.esm=1 DLCRobot.esm=1 DLCworkshop01.esm=1 DLCCoast.esm=1 DLCworkshop02.esm=1 DLCworkshop03.esm=1 DLCNukaWorld.esm=1 ArmorKeywords.esm=1 A.S.I.A..esm=1 four_play_resources.esm=1 Companion Infinite Ammo and Unbreakable Power Armour.esm=1 HUDFramework.esm=1 Loads.esm=1 TrueStormsFO4.esm=1 VideoMaster.esm=1 NewCalibers.esp=1 SettlementKeywords.esm=1 ACS Master.esm=1 Homemaker.esm=1 TortureDevices.esm=1 Unofficial Fallout 4 Patch.esp=1 EFF.esp=1 GunnersOverhaul.esp=1 My_Minutemen.esp=1 SuperMutantOverhaul.esp=1 Synth Overhaul.esp=1 StartMeUp.esp=1 TakeCover.esp=1 TransferSettlements.esp=1 Stm_DiamondCityExpansion.esp=1 12PottedTrees.esp=1 ABP Paintings.esp=1 ACS Paintings.esp=1 AES_Renovated Furniture.esp=1 AS_CraftableInstituteStations.esp=1 AWARHERO_Decor_Pack.esp=1 AkaAutomaticLaserTripwire.esp=1 AkaMoveYourWorkbench.esp=1 AkaWaterWorld.esp=1 AdvSettleTurretSet.esp=1 AkaSinger.esp=1 AkaSingersWardrobe.esp=1 AlternateSettlements.esp=1 ArmorTables.esp=1 BNK.esp=1 BNK_DLCs.esp=1 BNK_SKE.esp=1 BuildableBurningCampfires.esp=1 Better Vendor Stalls.esp=1 Boats.esp=1 BusySettlers.esp=1 BusySettlersRug.esp=1 CivilDefensePosters.esp=1 Craftable Cats.esp=1 CREAtiveClutter.esp=1 CabinInTheWoods.esp=1 cartman1975_concrete-glass.esp=1 cartman1975_warehouse.esp=1 DD_AIO Test Mark 1.esp=1 dinoshelf.esp=1 dinoshelf_extra_ammo.esp=1 dinoshelf_retex.esp=1 Eli_Crafting Shiz 9000.esp=1 Evan_Modular Kitchen.esp=1 Flags of the Old World.esp=1 Friffy_Fixed Curtains.esp=1 Friffy_Fixed Rugs.esp=1 FunctionalDisplays.esp=1 FunctionalDisplays-Collectibles.esp=1 FunctionalDisplays-AID-Vanilla.esp=1 FunctionalDisplays-MISC-Vanilla.esp=1 FunctionalDisplays-Patch-DLC-ALL.esp=1 Generator Fusebox - More realistic version.esp=1 GruffyddsSignsAndPosters.esp=1 Hamed Bridge.esp=1 IMG_Castle_Wall_Patches.esp=1 MakeYourOwnSynths.esp=1 MoreVaultRooms.esp=1 MuseumPaintings.esp=1 Northland Diggers New.esp=1 Northland Diggers.esp=1 SMH.esp=1 SalvageBeacons.esp=1 SettleObjExpandPack.esp=1 SignsOfTheTimesCategorized.esp=1 SnapBeds.esp=1 Snappy_HouseK.esp=1 Snappy_DecoKit.esp=1 tumbajamba Advanced Engineering.esp=1 Wall Oil Lamps.esp=1 WeaponDisplays.esp=1 WorkingIceCoolerCoast.esp=1 ZerasPaintings.esp=1 SSEX.esp=1 1% Fusion Core Drain.esp=1 AA FusionCityRising.esp=1 AA FusionCityRising - HotC.esp=1 Animated Drinking.esp=1 ArtilleryFlare.esp=1 BossChestsHaveLegendaries.esp=1 BetterCompanions.esp=1 BOSTeleport.esp=1 CheatTerminal.esp=1 ClearReconScope.esp=1 CompanionStatus.esp=1 CTHColoredFriendliesSneakingAndWeaponDrawn-NSL.esp=1 Faster Terminal Displays (20x).esp=1 HoloTime.esp=1 Immersive Waiting.esp=1 junkmaster-complete.esp=1 MTO Perk Swap.esp=1 MojaveImports.esp=1 MoreBobbleheads.esp=1 NoAffinityCooldown.esp=1 TheyWantThatAss.esp=1 UNnaked Power Armor.esp=1 UniqueUniques.esp=1 Project Overlord.esp=1 Smoke-able Cigars.esp=1 Settler Sandbox Overhaul.esp=1 See You Sleep CW editon - Beta.esp=1 SurvivalOptions.esp=1 SexTape.esp=1 SpecialVideos.esp=1 StarlightDriveInVideos.esp=1 VotW_PWP_Vault69.esp=1 Votw plugin - Vault 69 Reels.esp=1 VotW plugin - Zetan Files.esp=1 VotWGeneralPurposePatch.esp=1 VaultGirl.esp=1 Weapons of Fate.esp=1 four_play.esp=1 Vinfamy_CP.esp=1 FO4_AnimationsByLeito.esp=1 A.S.I.A. - Four-Play Patch.esp=1 VIO_Strap-On.esp=1 FP_Autonomy.esp=1 FP_VanillaFudge.esp=1 FP_Violate.esp=1 4PlaySEU.esp=1 0SynthClamp-Ons.esp=1 def_inv_scrap_en.esp=1 NMPMVs.esp=1 Sickotiks_Art.esp=1 FO4LaserBolts.esp=1 FO4LaserBolts - InstituteRed.esp=1 FO4LaserBolts - NormalRoyalBlue.esp=1 TrueStormsFO4-FarHarbor.esp=1 TrueStormsFO4-EarlierSunsets.esp=1 TrueStormsFO4-EarlierSunsetsFH.esp=1 TrueStormsFO4-NukaWorld-FH-Compat.esp=1 FO4 Seasons - Winter Planter FIX.esp=1 Wasteland Water Revival - Caribbean Blue.esp=1 Ambient Elevator Power.esp=1 Build High - Expanded Settlements.esp=1 extendedLightsWS - No shadows.esp=1 OCDecorator.esp=1 OCDispenser.esp=1 OCDecoratorDLC.esp=1 Power Radius 20x.esp=1 Safe SSEx.esp=1 Settlement Keywords SSEX Patch.esp=1 FQ_NoMoreLODFlicker_AIO.esp=1 Homemaker - Streetlights Use Passive Power.esp=1 Homemaker - Unlocked Institute Objects.esp=1 Scrap Everything - Core.esp=1 CBBE.esp=1 Scrap Everything - Ultimate Edition.esp=1 ScrapUpdate - Ultimate.esp=1 CBBE Furry Undergarments Fix.esp=1 LooksMenu.esp=1 Unique NPCs.esp=1 LooksMenu Customization Compendium.esp=1 AzarPonytailHairstyles.esp=1 HairVariations_Conversions.esp=1 Atomic Surgery - Face Presets.esp=1 HairVariations_Sophisticate.esp=1 HairVariations_FairyTails.esp=1 HairVariations_Elegant.esp=1 HairVariations_YoungAtHeart.esp=1 KSHairdos.esp=1 MiscHairstyle.esp=1 THBrows.esp=1 Unique NPCs-Stm_DiamondCity.esp=1 RaiderOverhaul.esp=1 ASCODanse01.esp=1 ASCOMacCready01.esp=1 ASCOPreston02.esp=1 ASCOCait05.esp=1 ASCOPiper05.esp=1 ASCOCurie06.esp=1 DWT_Cricket_and_Guards.esp=1 Thomas Head Armor.esp=1 autoweapons.esp=1 BetterAutomatronWeapons.esp=1 Binoculars.esp=1 CROSS_Cybernetics.esp=1 LightsaberMod.esp=1 rfortaleza2.esp=1 TheKite_CaitSet.esp=1 TheKite_Caitset_ReplacerAddon.esp=1 TheKite_HCD_SynthUniform.esp=1 TheKite_HCD_SynthUniform_Replacer.esp=1 TheKite_ScoopDigger.esp=1 TheKite_VTS.esp=1 TheKite_VTS_Replacer.esp=1 standaloneconstruct.esp=1 Buildable_PAFrames.esp=1 Quad_RAWLauncher.esp=1 Crafting Workbench.esp=1 Crafting Workbenches - Ammo.esp=1 Crafting Workbenches - Ammo Expanded.esp=1 Crafting Workbenches - Ammo Special.esp=1 Crafting Workbenches - Automatron DLC.esp=1 Crafting Workbenches - Faction and Quest Requirements.esp=1 Crafting Workbenches - Junk Items.esp=1 Crafting Workbenches - Power Armor.esp=1 Crafting Workbenches - Pre War and Manufactured.esp=1 3dscopes-framework.esp=1 3dscopes-replacer.esp=1 3dscopes-replacer-addtospawn.esp=1 3dscopes-replacer-FarHarbor.esp=1 3dscopes-replacer-NukaWorld.esp=1 3dscopes-replacer-G67rep-patch.esp=1 Extended weapon mods.esp=1 MTM-LaserPlasmaWeaponMods.esp=1 NewCalibers_extendedWeaponMods.esp=1 Loads of Ammo - Leveled Lists.esp=1 Weaponsmith Extended 2.esp=1 Armorsmith Extended.esp=1 Armorsmith All DLCs Patch.esp=1 Armorsmith Pack It Up.esp=1 Armorsmith Elianora.esp=1 Armorsmith Ellise.esp=1 rfortaleza2_AE.esp=1 zgclabscientist.esp=1 LegendaryModification.esp=1 LegendaryModificationMisc.esp=1 LegendaryModificationCSA.esp=1 LegendaryModificationGroknak.esp=1 LegendaryModification2LM.esp=1 LegendaryModification2LMAKPatch.esp=1 LegendaryModification Combined - 2LM and DLC's.esp=1 Fortaleza Armor-AE-2LM.esp=1 More Power Armour Mods.esp=1 More Power Armour Mods - Automatron.esp=1 StandAlone-MPAM.esp=1 Project Overlord -Armorsmith Extended Full Patch.esp=1 Project Overlord -Homemaker Compatibility Patch.esp=1 Project Overlord SimpleGreatPatch.esp=1 BeastWhisperer.esp=1 My load order already past 250 plugin. Could it be one of the problem here?
Trykz Posted June 11, 2017 Author Posted June 11, 2017 Here are my load order. Fallout4.esm=1 DLCRobot.esm=1 DLCworkshop01.esm=1 DLCCoast.esm=1 DLCworkshop02.esm=1 DLCworkshop03.esm=1 DLCNukaWorld.esm=1 ArmorKeywords.esm=1 A.S.I.A..esm=1 four_play_resources.esm=1 Companion Infinite Ammo and Unbreakable Power Armour.esm=1 HUDFramework.esm=1 Loads.esm=1 TrueStormsFO4.esm=1 VideoMaster.esm=1 NewCalibers.esp=1 SettlementKeywords.esm=1 ACS Master.esm=1 Homemaker.esm=1 TortureDevices.esm=1 Unofficial Fallout 4 Patch.esp=1 EFF.esp=1 GunnersOverhaul.esp=1 My_Minutemen.esp=1 SuperMutantOverhaul.esp=1 Synth Overhaul.esp=1 StartMeUp.esp=1 TakeCover.esp=1 TransferSettlements.esp=1 Stm_DiamondCityExpansion.esp=1 12PottedTrees.esp=1 ABP Paintings.esp=1 ACS Paintings.esp=1 AES_Renovated Furniture.esp=1 AS_CraftableInstituteStations.esp=1 AWARHERO_Decor_Pack.esp=1 AkaAutomaticLaserTripwire.esp=1 AkaMoveYourWorkbench.esp=1 AkaWaterWorld.esp=1 AdvSettleTurretSet.esp=1 AkaSinger.esp=1 AkaSingersWardrobe.esp=1 AlternateSettlements.esp=1 ArmorTables.esp=1 BNK.esp=1 BNK_DLCs.esp=1 BNK_SKE.esp=1 BuildableBurningCampfires.esp=1 Better Vendor Stalls.esp=1 Boats.esp=1 BusySettlers.esp=1 BusySettlersRug.esp=1 CivilDefensePosters.esp=1 Craftable Cats.esp=1 CREAtiveClutter.esp=1 CabinInTheWoods.esp=1 cartman1975_concrete-glass.esp=1 cartman1975_warehouse.esp=1 DD_AIO Test Mark 1.esp=1 dinoshelf.esp=1 dinoshelf_extra_ammo.esp=1 dinoshelf_retex.esp=1 Eli_Crafting Shiz 9000.esp=1 Evan_Modular Kitchen.esp=1 Flags of the Old World.esp=1 Friffy_Fixed Curtains.esp=1 Friffy_Fixed Rugs.esp=1 FunctionalDisplays.esp=1 FunctionalDisplays-Collectibles.esp=1 FunctionalDisplays-AID-Vanilla.esp=1 FunctionalDisplays-MISC-Vanilla.esp=1 FunctionalDisplays-Patch-DLC-ALL.esp=1 Generator Fusebox - More realistic version.esp=1 GruffyddsSignsAndPosters.esp=1 Hamed Bridge.esp=1 IMG_Castle_Wall_Patches.esp=1 MakeYourOwnSynths.esp=1 MoreVaultRooms.esp=1 MuseumPaintings.esp=1 Northland Diggers New.esp=1 Northland Diggers.esp=1 SMH.esp=1 SalvageBeacons.esp=1 SettleObjExpandPack.esp=1 SignsOfTheTimesCategorized.esp=1 SnapBeds.esp=1 Snappy_HouseK.esp=1 Snappy_DecoKit.esp=1 tumbajamba Advanced Engineering.esp=1 Wall Oil Lamps.esp=1 WeaponDisplays.esp=1 WorkingIceCoolerCoast.esp=1 ZerasPaintings.esp=1 SSEX.esp=1 1% Fusion Core Drain.esp=1 AA FusionCityRising.esp=1 AA FusionCityRising - HotC.esp=1 Animated Drinking.esp=1 ArtilleryFlare.esp=1 BossChestsHaveLegendaries.esp=1 BetterCompanions.esp=1 BOSTeleport.esp=1 CheatTerminal.esp=1 ClearReconScope.esp=1 CompanionStatus.esp=1 CTHColoredFriendliesSneakingAndWeaponDrawn-NSL.esp=1 Faster Terminal Displays (20x).esp=1 HoloTime.esp=1 Immersive Waiting.esp=1 junkmaster-complete.esp=1 MTO Perk Swap.esp=1 MojaveImports.esp=1 MoreBobbleheads.esp=1 NoAffinityCooldown.esp=1 TheyWantThatAss.esp=1 UNnaked Power Armor.esp=1 UniqueUniques.esp=1 Project Overlord.esp=1 Smoke-able Cigars.esp=1 Settler Sandbox Overhaul.esp=1 See You Sleep CW editon - Beta.esp=1 SurvivalOptions.esp=1 SexTape.esp=1 SpecialVideos.esp=1 StarlightDriveInVideos.esp=1 VotW_PWP_Vault69.esp=1 Votw plugin - Vault 69 Reels.esp=1 VotW plugin - Zetan Files.esp=1 VotWGeneralPurposePatch.esp=1 VaultGirl.esp=1 Weapons of Fate.esp=1 four_play.esp=1 Vinfamy_CP.esp=1 FO4_AnimationsByLeito.esp=1 A.S.I.A. - Four-Play Patch.esp=1 VIO_Strap-On.esp=1 FP_Autonomy.esp=1 FP_VanillaFudge.esp=1 FP_Violate.esp=1 4PlaySEU.esp=1 0SynthClamp-Ons.esp=1 def_inv_scrap_en.esp=1 NMPMVs.esp=1 Sickotiks_Art.esp=1 FO4LaserBolts.esp=1 FO4LaserBolts - InstituteRed.esp=1 FO4LaserBolts - NormalRoyalBlue.esp=1 TrueStormsFO4-FarHarbor.esp=1 TrueStormsFO4-EarlierSunsets.esp=1 TrueStormsFO4-EarlierSunsetsFH.esp=1 TrueStormsFO4-NukaWorld-FH-Compat.esp=1 FO4 Seasons - Winter Planter FIX.esp=1 Wasteland Water Revival - Caribbean Blue.esp=1 Ambient Elevator Power.esp=1 Build High - Expanded Settlements.esp=1 extendedLightsWS - No shadows.esp=1 OCDecorator.esp=1 OCDispenser.esp=1 OCDecoratorDLC.esp=1 Power Radius 20x.esp=1 Safe SSEx.esp=1 Settlement Keywords SSEX Patch.esp=1 FQ_NoMoreLODFlicker_AIO.esp=1 Homemaker - Streetlights Use Passive Power.esp=1 Homemaker - Unlocked Institute Objects.esp=1 Scrap Everything - Core.esp=1 CBBE.esp=1 Scrap Everything - Ultimate Edition.esp=1 ScrapUpdate - Ultimate.esp=1 CBBE Furry Undergarments Fix.esp=1 LooksMenu.esp=1 Unique NPCs.esp=1 LooksMenu Customization Compendium.esp=1 AzarPonytailHairstyles.esp=1 HairVariations_Conversions.esp=1 Atomic Surgery - Face Presets.esp=1 HairVariations_Sophisticate.esp=1 HairVariations_FairyTails.esp=1 HairVariations_Elegant.esp=1 HairVariations_YoungAtHeart.esp=1 KSHairdos.esp=1 MiscHairstyle.esp=1 THBrows.esp=1 Unique NPCs-Stm_DiamondCity.esp=1 RaiderOverhaul.esp=1 ASCODanse01.esp=1 ASCOMacCready01.esp=1 ASCOPreston02.esp=1 ASCOCait05.esp=1 ASCOPiper05.esp=1 ASCOCurie06.esp=1 DWT_Cricket_and_Guards.esp=1 Thomas Head Armor.esp=1 autoweapons.esp=1 BetterAutomatronWeapons.esp=1 Binoculars.esp=1 CROSS_Cybernetics.esp=1 LightsaberMod.esp=1 rfortaleza2.esp=1 TheKite_CaitSet.esp=1 TheKite_Caitset_ReplacerAddon.esp=1 TheKite_HCD_SynthUniform.esp=1 TheKite_HCD_SynthUniform_Replacer.esp=1 TheKite_ScoopDigger.esp=1 TheKite_VTS.esp=1 TheKite_VTS_Replacer.esp=1 standaloneconstruct.esp=1 Buildable_PAFrames.esp=1 Quad_RAWLauncher.esp=1 Crafting Workbench.esp=1 Crafting Workbenches - Ammo.esp=1 Crafting Workbenches - Ammo Expanded.esp=1 Crafting Workbenches - Ammo Special.esp=1 Crafting Workbenches - Automatron DLC.esp=1 Crafting Workbenches - Faction and Quest Requirements.esp=1 Crafting Workbenches - Junk Items.esp=1 Crafting Workbenches - Power Armor.esp=1 Crafting Workbenches - Pre War and Manufactured.esp=1 3dscopes-framework.esp=1 3dscopes-replacer.esp=1 3dscopes-replacer-addtospawn.esp=1 3dscopes-replacer-FarHarbor.esp=1 3dscopes-replacer-NukaWorld.esp=1 3dscopes-replacer-G67rep-patch.esp=1 Extended weapon mods.esp=1 MTM-LaserPlasmaWeaponMods.esp=1 NewCalibers_extendedWeaponMods.esp=1 Loads of Ammo - Leveled Lists.esp=1 Weaponsmith Extended 2.esp=1 Armorsmith Extended.esp=1 Armorsmith All DLCs Patch.esp=1 Armorsmith Pack It Up.esp=1 Armorsmith Elianora.esp=1 Armorsmith Ellise.esp=1 rfortaleza2_AE.esp=1 zgclabscientist.esp=1 LegendaryModification.esp=1 LegendaryModificationMisc.esp=1 LegendaryModificationCSA.esp=1 LegendaryModificationGroknak.esp=1 LegendaryModification2LM.esp=1 LegendaryModification2LMAKPatch.esp=1 LegendaryModification Combined - 2LM and DLC's.esp=1 Fortaleza Armor-AE-2LM.esp=1 More Power Armour Mods.esp=1 More Power Armour Mods - Automatron.esp=1 StandAlone-MPAM.esp=1 Project Overlord -Armorsmith Extended Full Patch.esp=1 Project Overlord -Homemaker Compatibility Patch.esp=1 Project Overlord SimpleGreatPatch.esp=1 BeastWhisperer.esp=1 My load order already past 250 plugin. Could it be one of the problem here? Two things: First, try moving the ASIA Four Play patch closer to the bottom of your load order. Then, try de-activating FasterTerminalDisplays.esp. It's the only thing I see that may be causing an issue. I don't recognize a lot of those mods. So if any of them makes any edits at all to Vault 111, you may need to look into those as well. If you pin down the conflict, please post back what you found. Thanks, Trykz
tusularah Posted June 11, 2017 Posted June 11, 2017 I believe I followed the instructions, as I downloaded the files offered on MEGA, as well as the nurse dress patch. However, I'm still getting two bugs: The first, is the "disallowed actor" bug; I've got the following load order, which clearly shows the patch enabled... The second bug is the billboard bug. That's less surprising, because I'm still not sure where to download the texture. I thought *this* was the OP download thread. If not, then where should I go to get the file? Thanks in advance. Even in the state it's in for me, the mod is tremendous. Sexy robot ladies and plot, all in one package! Uninstall everything ASIA related from your Data folder. Re-download the two files on the download page and reinstall. Then, follow the instructions in the first post (the "OP" or "original post") on the first page of this thread to fix the medic dress AND the "disallowed" issue. All fixes and workarounds are ALWAYS posted to the very first post in this thread. Trykz Thanks! That worked great! Sorry to come back with yet another bug, but the mod's so cool I really want to help out. Anyway, I found I wasn't able to modify my character after leaving the vault. Specifically, I couldn't sculpt my char's face via surgery chairs, or via the console. When I disabled the mod, I was able to do so again. Any ideas/workarounds?
E_Nigma Posted June 11, 2017 Posted June 11, 2017 What would it take to turn the R&D center into a full settlement? Is it just something I can change in fo4 edit? I ask because I went ahead and got that switchbox generator and noticed a lot of the lights I want to use aren't available in the diet version of settlement mode. Also when I was looking at all the terminal entries in fo4edit to make sure I hit them all. There is an entry on the research terminal but it shows up blank in game, It scrolls and interacts like there are entries but the text doesn't display.
Trykz Posted June 12, 2017 Author Posted June 12, 2017 I believe I followed the instructions, as I downloaded the files offered on MEGA, as well as the nurse dress patch. However, I'm still getting two bugs: The first, is the "disallowed actor" bug; I've got the following load order, which clearly shows the patch enabled... The second bug is the billboard bug. That's less surprising, because I'm still not sure where to download the texture. I thought *this* was the OP download thread. If not, then where should I go to get the file? Thanks in advance. Even in the state it's in for me, the mod is tremendous. Sexy robot ladies and plot, all in one package! Uninstall everything ASIA related from your Data folder. Re-download the two files on the download page and reinstall. Then, follow the instructions in the first post (the "OP" or "original post") on the first page of this thread to fix the medic dress AND the "disallowed" issue. All fixes and workarounds are ALWAYS posted to the very first post in this thread. Trykz Thanks! That worked great! Sorry to come back with yet another bug, but the mod's so cool I really want to help out. Anyway, I found I wasn't able to modify my character after leaving the vault. Specifically, I couldn't sculpt my char's face via surgery chairs, or via the console. When I disabled the mod, I was able to do so again. Any ideas/workarounds? Bethesda didn't build FO4 with any regard to custom races whatsoever. So I suspect this is an engine issue. The Chargen files are really only meant to be used by human characters. Seriously, you could make an EXACT copy of the human race, and it will suffer from the same problems. So the only real workaround is exactly what you did. Alternatively, you can create numerous presets using LooksMenu at character creation, and switch them up every now and then for a different look. That's what I do There is likely something else much more involved, but my impression is that it would require editing far too many vanilla forms, and quite possibly, the chargen quest itself. Honestly, I never really understood the incessant need of some folks to constantly change their character's appearance. I've spent up to 3 hours customizing a character. And the last thing I want to do is screw with the perfect look I worked so long to get Trykz
Trykz Posted June 12, 2017 Author Posted June 12, 2017 What would it take to turn the R&D center into a full settlement? Is it just something I can change in fo4 edit? I ask because I went ahead and got that switchbox generator and noticed a lot of the lights I want to use aren't available in the diet version of settlement mode. Also when I was looking at all the terminal entries in fo4edit to make sure I hit them all. There is an entry on the research terminal but it shows up blank in game, It scrolls and interacts like there are entries but the text doesn't display. Further back in the terminal story, you were informed that the R&D location should be kept as secretive as possible, given the importance of the sensitive and highly specialized equipment it contains. Inviting in a bunch of strangers wouldn't make much sense. Technically, it's more work than I cared to undertake given the info above. It isn't navmeshed, and I don't think common settlers could even use the teleporter terminal to get inside. Besides, I have future plans for that location (and several others) for the add-on I'm building to release in September. That said, some terminal entries are placeholders for that as well. It's likely I put one in and never added anything to it. I duplicated many terminals as templates from which I could make further duplicates. Trykz
MajorKururu Posted June 12, 2017 Posted June 12, 2017 Two things: First, try moving the ASIA Four Play patch closer to the bottom of your load order. Then, try de-activating FasterTerminalDisplays.esp. It's the only thing I see that may be causing an issue. I don't recognize a lot of those mods. So if any of them makes any edits at all to Vault 111, you may need to look into those as well. If you pin down the conflict, please post back what you found. Thanks, Trykz Find the conflicted mod. Its Junkmaster from beths.net. It edit the same cell with the terminal at overseer room at vault 111. I would suggest to put this is conflicted mod list at the front page
Guest Posted June 12, 2017 Posted June 12, 2017 After the overseer terminal i didn't see anything in there that led some where else so i thought that their were some requirements for it so i went out and leveled to lvl 5 and went back and nothing is new there am i missing something?
Trykz Posted June 12, 2017 Author Posted June 12, 2017 After the overseer terminal i didn't see anything in there that led some where else so i thought that their were some requirements for it so i went out and leveled to lvl 5 and went back and nothing is new there am i missing something? First, did you see the Overseer's personal log titled "Are you beginning to understand?" Second, are you running the same mod that MajorKururu posted about above me? If the answer to both is no, then post your load order. The Overseer's terminal entry has no particular requirements. You should see the entry at level 1. Trykz
Guest Posted June 12, 2017 Posted June 12, 2017 After the overseer terminal i didn't see anything in there that led some where else so i thought that their were some requirements for it so i went out and leveled to lvl 5 and went back and nothing is new there am i missing something? First, did you see the Overseer's personal log titled "Are you beginning to understand?" Second, are you running the same mod that MajorKururu posted about above me? If the answer to both is no, then post your load order. The Overseer's terminal entry has no particular requirements. You should see the entry at level 1. Trykz I saw the entry but i didnt see anything in it that pointed to any location specifically
Trykz Posted June 12, 2017 Author Posted June 12, 2017 After the overseer terminal i didn't see anything in there that led some where else so i thought that their were some requirements for it so i went out and leveled to lvl 5 and went back and nothing is new there am i missing something? First, did you see the Overseer's personal log titled "Are you beginning to understand?" Second, are you running the same mod that MajorKururu posted about above me? If the answer to both is no, then post your load order. The Overseer's terminal entry has no particular requirements. You should see the entry at level 1. Trykz I saw the entry but i didnt see anything in it that pointed to any location specifically Then you didn't read it completely. It states VERY clearly where you need to go next. Just in case you aren't aware, pressing [Enter] to advance through further pages will show you the full terminal entry. Trykz
E_Nigma Posted June 12, 2017 Posted June 12, 2017 [quote name="Trykz" post="1925218" Further back in the terminal story, you were informed that the R&D location should be kept as secretive as possible, given the importance of the sensitive and highly specialized equipment it contains. Inviting in a bunch of strangers wouldn't make much sense. Technically, it's more work than I cared to undertake given the info above. It isn't navmeshed, and I don't think common settlers could even use the teleporter terminal to get inside. Trykz I'm just trying to build some spotlights and electronic equipment since it's a good size for an indoor lair but there isn't full access to the workshop. Also, just a suggestion the colossus bodysuit would be a good replacement for some of the missing armors and fits the chromed theme.
Prydwyn Posted June 12, 2017 Posted June 12, 2017 This is a great mod, and I really appreciate the time you give for your help and support on the forum. Currently at level 37, and can't wait to get into the R&D section! I am not a modder, so I don't know how easy this will be - but I do have a suggestion to reclassify the integrated armours for the ASIA body, using only the Fortaleza meshes. You dumped the ultra-light as it used the Easy Girl mod, so my suggestion is this: Ultra-Light - Fortaleza Chest Mk 1 Light - Chest Mk 6 Medium - Chest Mk 3 (no change) Heavy - Chest Mk 4 (no change) X-Heavy - Chest Mk 5 Tank - Chest Mk 2 (no change) It might be too much work, or it might conflict with something you have planned with the September update - but I like the idea of using all the Fortaleza chest pieces, as it has always been one of my favourite mods. Whatever your thoughts on my suggestion, thanks again for a fantastic mod (and in anticipation of what is to come).
mercplatypus Posted June 13, 2017 Posted June 13, 2017 Definetly trying this mod out. It reminds me a great deal of the Post Humans in Corvus Belli's tabletop game Infinity.
Guest Posted June 13, 2017 Posted June 13, 2017 [quote name="Trykz" post="1925218" Further back in the terminal story, you were informed that the R&D location should be kept as secretive as possible, given the importance of the sensitive and highly specialized equipment it contains. Inviting in a bunch of strangers wouldn't make much sense. Technically, it's more work than I cared to undertake given the info above. It isn't navmeshed, and I don't think common settlers could even use the teleporter terminal to get inside. Trykz I'm just trying to build some spotlights and electronic equipment since it's a good size for an indoor lair but there isn't full access to the workshop. Also, just a suggestion the colossus bodysuit would be a good replacement for some of the missing armors and fits the chromed theme. Colossus, Darn I forgot about that outfit set. Hassle its console command only, and not made in game. That's why I've forgotten it. Once had settlements outfitted in them, looked great too. Always liked the chrome theme All the console use to acquire them bothered me.
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