MadDreamer Posted June 13, 2017 Posted June 13, 2017 I know your probably quit busy with your bots in space mod, but I think it would be really cool if you could make a curie add on mod. Instead of talking to the railroad for a lobotomized synth, an A.S.I.A. body could be built for her at the production facility. The player could choose what generation to make, and the player could make her interact with the gen changer modules to change her. Another idea I had was for the ability to capture an enslave sexbot, and send it to a settlement. There it would wander around and increase settler happiness and make caps. Possible even providing a random show with 4play. I would also like to make it known that I've been enjoying this mod and am looking forward to you future projects. Keep up the good work
bradleyh Posted June 14, 2017 Posted June 14, 2017 I know your probably quit busy with your bots in space mod, but I think it would be really cool if you could make a curie add on mod. Instead of talking to the railroad for a lobotomized synth, an A.S.I.A. body could be built for her at the production facility. The player could choose what generation to make, and the player could make her interact with the gen changer modules to change her. Another idea I had was for the ability to capture an enslave sexbot, and send it to a settlement. There it would wander around and increase settler happiness and make caps. Possible even providing a random show with 4play. I would also like to make it known that I've been enjoying this mod and am looking forward to you future projects. Keep up the good work Being able to liberate and send some of the existing enslaved A.S.I.A. models to a Settlement as a "Junkyard Dog" to increase Defense and Happiness.
mollydeal Posted June 14, 2017 Posted June 14, 2017 a intresting start can be enjoyable but give to much at the start would be possible to slow down becoming machine like?
Trykz Posted June 14, 2017 Author Posted June 14, 2017 I know your probably quit busy with your bots in space mod, but I think it would be really cool if you could make a curie add on mod. Instead of talking to the railroad for a lobotomized synth, an A.S.I.A. body could be built for her at the production facility. The player could choose what generation to make, and the player could make her interact with the gen changer modules to change her. Another idea I had was for the ability to capture an enslave sexbot, and send it to a settlement. There it would wander around and increase settler happiness and make caps. Possible even providing a random show with 4play. I would also like to make it known that I've been enjoying this mod and am looking forward to you future projects. Keep up the good work Being able to liberate and send some of the existing enslaved A.S.I.A. models to a Settlement as a "Junkyard Dog" to increase Defense and Happiness. You guys do realize that the A.S.I.A. mod is a master file, right? I do this with all my race mods for two reasons: So I can add content to the mod later if I choose, so I don't have to revamp and re-upload the entire mod and: So that others can make stuff as well, without worrying about borking anything up with the base mod. All I ask is that no one directly use or modify the base items in the ESM, or alter any of it's functionality in any way (duplicate and create is the best way to insure compatibility). If you were so inclined, you can make just about anything you like. Companions, quests, new cells, add-on content, patches to utilize other mod content, whatever..... Trykz
Snazzishoez Posted June 14, 2017 Posted June 14, 2017 I tried this out yesterday. I have to say, it's pretty cool so far. The body model is excellent. I'm really enjoying the written content too, it's really well done. As recommended, I'm trying to pace myself as to enjoy the mod for all it's worth. The billboards are a nice touch. Thanks a bunch. I do find that I'm finding a lot of content on my travels by mistake. I'm trying to avoid ruining the experience as much as possible. Great stuff! Thanks again.
mercplatypus Posted June 16, 2017 Posted June 16, 2017 Out of curiosity has anyone begun conversions for the outfits and bodies to enable physics through Cherry Hotalings work here: http://www.nexusmods.com/fallout4/mods/21796? I know the Fortaleza meshes have already been done with a download right there but I don't know if anything has been done for the A.S.I.A. generation bodies themselves.
SKleen75 Posted June 17, 2017 Posted June 17, 2017 Hello. I cannot find the Pulowski Terminal. I am running circles here for hours (aarrrgh). Please help.
Varithina Posted June 17, 2017 Posted June 17, 2017 Hello. I cannot find the Pulowski Terminal. I am running circles here for hours (aarrrgh). Please help. If it is the place I am thinking of bit south ish of graygarden, the big cluster of shelters one is the access point, I found it completely by accident after a four play kidnapping session dumped me there. Just a quick question as well, I am pretty sure this oddity is something to do with my load order, but when stripping various asia npc's I am getting this odd purple feet ; Any suggestions what I am missing?
NisaK Posted June 18, 2017 Posted June 18, 2017 Wow... I remember seeing your earlier mod, I'm really glad you stuck with it! I just installed FO4 for the first time since it's release and was extremely happy to see this mod's improvement. This may be obvious, and I know you said it's not meant to be used with other body armors, but would this conflict with a mod like cursed wasteland (the deviously cursed loot of FO4)? I see that your mod may have some bdsm like devices, so I'm just curious? Really great work btw, so excited to play through this mod. I just did some quick 10 min tests to see if my game wouldn't crash and the bodyslide files were working correctly, read the first terminal entry in the vault and I was really impressed by the quality of writing. Do you have a patreon by any chance?
SKleen75 Posted June 18, 2017 Posted June 18, 2017 Oh for christ fucking fucks. Where is this fucking terminal? I am running for 3 fucking hours around! Or does "courtyard of this facility" mean something completely different from where i am searching for? I am getting desperate here.
Guest Posted June 18, 2017 Posted June 18, 2017 Oh for christ fucking fucks. Where is this fucking terminal? I am running for 3 fucking hours around! Or does "courtyard of this facility" mean something completely different from where i am searching for? I am getting desperate here. Hope the location of Terminal you want is the right one I'm describing, Facing CIT Building with river behind you, look to right and a truck is crashed into the building, you need to climb the truck up to the upper floor. (I found this a pest, I suck and hate any Jumping game and after 15 mins I cheated 'tcl' erm hmm) Well anyway once up on that floor too the left you will find the terminal. Good luck jumping the damn truck....
SKleen75 Posted June 18, 2017 Posted June 18, 2017 @Tinymindus: Thank you so much. I would have never found it by myself.
NisaK Posted June 18, 2017 Posted June 18, 2017 Hello, I was noticing that the THbrows I was using that came with looks menu customization compendium weren't being carried over past the race change at that first terminal. I did some more testing and found that none of the custom eyebrows were being carried over. Is this a bug or is there someway I can modify the other eyebrows to be compatible with your race? I noticed that the vanilla eyebrows seemed to be working. On a similar topic, I noticed that facial details (like the vanilla face freckles) also don't carry over, in that intentional? Thank you for your help! Edit: Sigh, I tried to edit the texture paths for the brows in FO4Edit (Under race) and I can't get the redirected texture paths to show up in game. Idk why, guess I'm stuck with default brows :C Edit: It seems like the player might be able to gain access to a few things before they should? I saw something called nanite overclock being spawned in containers as random loot, thought it looked interesting and decided to use it to see if it would help on the first story deathclaw fight, ended up permanently applying its effect. After playing for 3 ingame days, the only way to remove it was by loading a save before I originally used it. Then, when I began the settlement tutorial quest, an ASIA patrol leader spawned and attacked my settlement, with the help of the minutemen I took her down and then saw she was wearing some interesting armor. Wasn't sure if I could wear that armor but I tried and it removed the initial armor you get after the race change... couldn't re-equip it from my inventory(as it wasn't visible) and it seemed like (from what the terminal said) it's important to the main A.S.I.A quest... so I reloaded my save. Now I'm a bit paranoid about equipping things, eating things, or taking meds. Should you not as an A.S.I.A? Would they have any effect anyways? Note, this is a few hours into a new game... so the only part of the A.S.I.A quest I did was the initial one in the Vault to turn into an A.S.I.A P.S. love that BoS is hostile to your A.S.I.A character! On my way to that quest I thought that no way would you have modded BoS as hostile because that would lock out quite a bit of content, but I secretly hoped you would. Then I got there and saw danse and friends didn't care about me so I saved them... and then they destroyed me! lol. On the one hand this makes complete sense (especially how they would use you when their life is in danger but then waste you because you're an abomination once they were safe), on the other hand the BoS are sorta my best bae.
jerry05 Posted June 21, 2017 Posted June 21, 2017 Here are my load order. Fallout4.esm=1 DLCRobot.esm=1 DLCworkshop01.esm=1 DLCCoast.esm=1 DLCworkshop02.esm=1 DLCworkshop03.esm=1 DLCNukaWorld.esm=1 ArmorKeywords.esm=1 A.S.I.A..esm=1 four_play_resources.esm=1 Companion Infinite Ammo and Unbreakable Power Armour.esm=1 HUDFramework.esm=1 Loads.esm=1 TrueStormsFO4.esm=1 VideoMaster.esm=1 NewCalibers.esp=1 SettlementKeywords.esm=1 ACS Master.esm=1 Homemaker.esm=1 TortureDevices.esm=1 Unofficial Fallout 4 Patch.esp=1 EFF.esp=1 GunnersOverhaul.esp=1 My_Minutemen.esp=1 SuperMutantOverhaul.esp=1 Synth Overhaul.esp=1 StartMeUp.esp=1 TakeCover.esp=1 TransferSettlements.esp=1 Stm_DiamondCityExpansion.esp=1 12PottedTrees.esp=1 ABP Paintings.esp=1 ACS Paintings.esp=1 AES_Renovated Furniture.esp=1 AS_CraftableInstituteStations.esp=1 AWARHERO_Decor_Pack.esp=1 AkaAutomaticLaserTripwire.esp=1 AkaMoveYourWorkbench.esp=1 AkaWaterWorld.esp=1 AdvSettleTurretSet.esp=1 AkaSinger.esp=1 AkaSingersWardrobe.esp=1 AlternateSettlements.esp=1 ArmorTables.esp=1 BNK.esp=1 BNK_DLCs.esp=1 BNK_SKE.esp=1 BuildableBurningCampfires.esp=1 Better Vendor Stalls.esp=1 Boats.esp=1 BusySettlers.esp=1 BusySettlersRug.esp=1 CivilDefensePosters.esp=1 Craftable Cats.esp=1 CREAtiveClutter.esp=1 CabinInTheWoods.esp=1 cartman1975_concrete-glass.esp=1 cartman1975_warehouse.esp=1 DD_AIO Test Mark 1.esp=1 dinoshelf.esp=1 dinoshelf_extra_ammo.esp=1 dinoshelf_retex.esp=1 Eli_Crafting Shiz 9000.esp=1 Evan_Modular Kitchen.esp=1 Flags of the Old World.esp=1 Friffy_Fixed Curtains.esp=1 Friffy_Fixed Rugs.esp=1 FunctionalDisplays.esp=1 FunctionalDisplays-Collectibles.esp=1 FunctionalDisplays-AID-Vanilla.esp=1 FunctionalDisplays-MISC-Vanilla.esp=1 FunctionalDisplays-Patch-DLC-ALL.esp=1 Generator Fusebox - More realistic version.esp=1 GruffyddsSignsAndPosters.esp=1 Hamed Bridge.esp=1 IMG_Castle_Wall_Patches.esp=1 MakeYourOwnSynths.esp=1 MoreVaultRooms.esp=1 MuseumPaintings.esp=1 Northland Diggers New.esp=1 Northland Diggers.esp=1 SMH.esp=1 SalvageBeacons.esp=1 SettleObjExpandPack.esp=1 SignsOfTheTimesCategorized.esp=1 SnapBeds.esp=1 Snappy_HouseK.esp=1 Snappy_DecoKit.esp=1 tumbajamba Advanced Engineering.esp=1 Wall Oil Lamps.esp=1 WeaponDisplays.esp=1 WorkingIceCoolerCoast.esp=1 ZerasPaintings.esp=1 SSEX.esp=1 1% Fusion Core Drain.esp=1 AA FusionCityRising.esp=1 AA FusionCityRising - HotC.esp=1 Animated Drinking.esp=1 ArtilleryFlare.esp=1 BossChestsHaveLegendaries.esp=1 BetterCompanions.esp=1 BOSTeleport.esp=1 CheatTerminal.esp=1 ClearReconScope.esp=1 CompanionStatus.esp=1 CTHColoredFriendliesSneakingAndWeaponDrawn-NSL.esp=1 Faster Terminal Displays (20x).esp=1 HoloTime.esp=1 Immersive Waiting.esp=1 junkmaster-complete.esp=1 MTO Perk Swap.esp=1 MojaveImports.esp=1 MoreBobbleheads.esp=1 NoAffinityCooldown.esp=1 TheyWantThatAss.esp=1 UNnaked Power Armor.esp=1 UniqueUniques.esp=1 Project Overlord.esp=1 Smoke-able Cigars.esp=1 Settler Sandbox Overhaul.esp=1 See You Sleep CW editon - Beta.esp=1 SurvivalOptions.esp=1 SexTape.esp=1 SpecialVideos.esp=1 StarlightDriveInVideos.esp=1 VotW_PWP_Vault69.esp=1 Votw plugin - Vault 69 Reels.esp=1 VotW plugin - Zetan Files.esp=1 VotWGeneralPurposePatch.esp=1 VaultGirl.esp=1 Weapons of Fate.esp=1 four_play.esp=1 Vinfamy_CP.esp=1 FO4_AnimationsByLeito.esp=1 A.S.I.A. - Four-Play Patch.esp=1 VIO_Strap-On.esp=1 FP_Autonomy.esp=1 FP_VanillaFudge.esp=1 FP_Violate.esp=1 4PlaySEU.esp=1 0SynthClamp-Ons.esp=1 def_inv_scrap_en.esp=1 NMPMVs.esp=1 Sickotiks_Art.esp=1 FO4LaserBolts.esp=1 FO4LaserBolts - InstituteRed.esp=1 FO4LaserBolts - NormalRoyalBlue.esp=1 TrueStormsFO4-FarHarbor.esp=1 TrueStormsFO4-EarlierSunsets.esp=1 TrueStormsFO4-EarlierSunsetsFH.esp=1 TrueStormsFO4-NukaWorld-FH-Compat.esp=1 FO4 Seasons - Winter Planter FIX.esp=1 Wasteland Water Revival - Caribbean Blue.esp=1 Ambient Elevator Power.esp=1 Build High - Expanded Settlements.esp=1 extendedLightsWS - No shadows.esp=1 OCDecorator.esp=1 OCDispenser.esp=1 OCDecoratorDLC.esp=1 Power Radius 20x.esp=1 Safe SSEx.esp=1 Settlement Keywords SSEX Patch.esp=1 FQ_NoMoreLODFlicker_AIO.esp=1 Homemaker - Streetlights Use Passive Power.esp=1 Homemaker - Unlocked Institute Objects.esp=1 Scrap Everything - Core.esp=1 CBBE.esp=1 Scrap Everything - Ultimate Edition.esp=1 ScrapUpdate - Ultimate.esp=1 CBBE Furry Undergarments Fix.esp=1 LooksMenu.esp=1 Unique NPCs.esp=1 LooksMenu Customization Compendium.esp=1 AzarPonytailHairstyles.esp=1 HairVariations_Conversions.esp=1 Atomic Surgery - Face Presets.esp=1 HairVariations_Sophisticate.esp=1 HairVariations_FairyTails.esp=1 HairVariations_Elegant.esp=1 HairVariations_YoungAtHeart.esp=1 KSHairdos.esp=1 MiscHairstyle.esp=1 THBrows.esp=1 Unique NPCs-Stm_DiamondCity.esp=1 RaiderOverhaul.esp=1 ASCODanse01.esp=1 ASCOMacCready01.esp=1 ASCOPreston02.esp=1 ASCOCait05.esp=1 ASCOPiper05.esp=1 ASCOCurie06.esp=1 DWT_Cricket_and_Guards.esp=1 Thomas Head Armor.esp=1 autoweapons.esp=1 BetterAutomatronWeapons.esp=1 Binoculars.esp=1 CROSS_Cybernetics.esp=1 LightsaberMod.esp=1 rfortaleza2.esp=1 TheKite_CaitSet.esp=1 TheKite_Caitset_ReplacerAddon.esp=1 TheKite_HCD_SynthUniform.esp=1 TheKite_HCD_SynthUniform_Replacer.esp=1 TheKite_ScoopDigger.esp=1 TheKite_VTS.esp=1 TheKite_VTS_Replacer.esp=1 standaloneconstruct.esp=1 Buildable_PAFrames.esp=1 Quad_RAWLauncher.esp=1 Crafting Workbench.esp=1 Crafting Workbenches - Ammo.esp=1 Crafting Workbenches - Ammo Expanded.esp=1 Crafting Workbenches - Ammo Special.esp=1 Crafting Workbenches - Automatron DLC.esp=1 Crafting Workbenches - Faction and Quest Requirements.esp=1 Crafting Workbenches - Junk Items.esp=1 Crafting Workbenches - Power Armor.esp=1 Crafting Workbenches - Pre War and Manufactured.esp=1 3dscopes-framework.esp=1 3dscopes-replacer.esp=1 3dscopes-replacer-addtospawn.esp=1 3dscopes-replacer-FarHarbor.esp=1 3dscopes-replacer-NukaWorld.esp=1 3dscopes-replacer-G67rep-patch.esp=1 Extended weapon mods.esp=1 MTM-LaserPlasmaWeaponMods.esp=1 NewCalibers_extendedWeaponMods.esp=1 Loads of Ammo - Leveled Lists.esp=1 Weaponsmith Extended 2.esp=1 Armorsmith Extended.esp=1 Armorsmith All DLCs Patch.esp=1 Armorsmith Pack It Up.esp=1 Armorsmith Elianora.esp=1 Armorsmith Ellise.esp=1 rfortaleza2_AE.esp=1 zgclabscientist.esp=1 LegendaryModification.esp=1 LegendaryModificationMisc.esp=1 LegendaryModificationCSA.esp=1 LegendaryModificationGroknak.esp=1 LegendaryModification2LM.esp=1 LegendaryModification2LMAKPatch.esp=1 LegendaryModification Combined - 2LM and DLC's.esp=1 Fortaleza Armor-AE-2LM.esp=1 More Power Armour Mods.esp=1 More Power Armour Mods - Automatron.esp=1 StandAlone-MPAM.esp=1 Project Overlord -Armorsmith Extended Full Patch.esp=1 Project Overlord -Homemaker Compatibility Patch.esp=1 Project Overlord SimpleGreatPatch.esp=1 BeastWhisperer.esp=1 My load order already past 250 plugin. Could it be one of the problem here? Two things: First, try moving the ASIA Four Play patch closer to the bottom of your load order. Then, try de-activating FasterTerminalDisplays.esp. It's the only thing I see that may be causing an issue. I don't recognize a lot of those mods. So if any of them makes any edits at all to Vault 111, you may need to look into those as well. If you pin down the conflict, please post back what you found. Thanks, Trykz you have a lot of mods that look like they could be combined in a bash patch , that would lower the # of esp's in your load order , and if you aren't using LOOT to sort your mods you should .
Trykz Posted June 21, 2017 Author Posted June 21, 2017 (edited) I've been getting a number of requests to make this compatible with Unique Player.Well, the answer to that request is a resounding NO.Unique Player CANNOT function without directly editing the player preset form. And there is simply no way that ANY race mod can function alongside of Unique Player. My mod makes no direct edits to vanilla forms. The race swap is handled dynamically as each terminal is used to switch between the generational models. And there's simply no way to make this work with every customization mod there is, without making my mod dependant on them. And that is quite simply NOT going to happen.Sorry,Trykz edit: a little note to direct some attention to the latest LooksMenu. In particular, it's new Overlay function. Eventually (as more customizations are developed to take advantage of it), this function will gradually phase out the need for Unique Player, as overlays are unique to the player by default. Edited June 21, 2017 by Trykz
jerry05 Posted June 22, 2017 Posted June 22, 2017 Some armor mods can be equipped with the starting armor from this mod , but they replace your armor and leave me naked if i remove the custom armor . Not really a problem for me , as i prefer a nude play through any ways . Just pointing it out incase you want to fix or if anyone else want's to run around nude , the armor stats are still there until you change to gen 2, or 3 .
Trykz Posted June 23, 2017 Author Posted June 23, 2017 Some armor mods can be equipped with the starting armor from this mod , but they replace your armor and leave me naked if i remove the custom armor . Not really a problem for me , as i prefer a nude play through any ways . Just pointing it out incase you want to fix or if anyone else want's to run around nude , the armor stats are still there until you change to gen 2, or 3 . I wish it were something I could fix. Unfortunately, there's simply far too many armor mods for me to try to make everything compatible. The armors from this mod already take every armor/underarmor slot, but many custom armors use off-slots that still display in the slots I took up. Just be careful to remember which one you're wearing. If you use a different chair later, the weight will start to stack up. Trykz
Unjust Murder Posted June 23, 2017 Posted June 23, 2017 I'm getting that brown face bug, most likely due to lookemenu and/or LMCC conflicting with the custom race. I remember there was a fix for the iHuman mod, care to shed some light on that for me?
Cartman314 Posted June 23, 2017 Posted June 23, 2017 Having the same brown face issue and also my armour went missing. Started a new game, only level 3. Any suggestions?
Cartman314 Posted June 23, 2017 Posted June 23, 2017 Ok, going back to the first terminal fixed the armour issue.
Trykz Posted June 23, 2017 Author Posted June 23, 2017 I'm getting that brown face bug, most likely due to lookemenu and/or LMCC conflicting with the custom race. I remember there was a fix for the iHuman mod, care to shed some light on that for me? Having the same brown face issue and also my armour went missing. Started a new game, only level 3. Any suggestions? Not quite sure what's causing it, but it happens to me from time to time. Reloading the game usually fixes it. Trykz
NisaK Posted June 24, 2017 Posted June 24, 2017 Hey, I'm still wondering about the nanite overclock? I finally found the terminal that talks about it but the terminal seems to imply that, while it lasts a long time and gives you an addiction, it doesn't last forever. When I go to the chem station to craft it, it says it should last 3 hours and not give me a permanent buff like it does currently. Just to refresh your memory, I used it once and the buffs to strength and carry weight were still active 3 days later (at which point I reloaded a save from before using NO). I'm getting that brown face bug, most likely due to lookemenu and/or LMCC conflicting with the custom race. I remember there was a fix for the iHuman mod, care to shed some light on that for me? I remember getting similar bugs to this in skyrim, back then it was because of the engine not loading in textures correctly. Anyway, I heard that if you have the bethesda high resolution dlc installed then it can cause this permanently (unless you fix it in with a mod). I've heard someone say that you need to make sure the face textures are all the same size, but I've also seen a patch for this floating around the nexus http://www.nexusmods.com/fallout4/mods/21907/? .
Cartman314 Posted June 24, 2017 Posted June 24, 2017 Hey, I'm still wondering about the nanite overclock? I finally found the terminal that talks about it but the terminal seems to imply that, while it lasts a long time and gives you an addiction, it doesn't last forever. When I go to the chem station to craft it, it says it should last 3 hours and not give me a permanent buff like it does currently. Just to refresh your memory, I used it once and the buffs to strength and carry weight were still active 3 days later (at which point I reloaded a save from before using NO). I'm getting that brown face bug, most likely due to lookemenu and/or LMCC conflicting with the custom race. I remember there was a fix for the iHuman mod, care to shed some light on that for me? I remember getting similar bugs to this in skyrim, back then it was because of the engine not loading in textures correctly. Anyway, I heard that if you have the bethesda high resolution dlc installed then it can cause this permanently (unless you fix it in with a mod). I've heard someone say that you need to make sure the face textures are all the same size, but I've also seen a patch for this floating around the nexus http://www.nexusmods.com/fallout4/mods/21907/? . That fixed the issue, thanks
Trykz Posted June 24, 2017 Author Posted June 24, 2017 Hey, I'm still wondering about the nanite overclock? I finally found the terminal that talks about it but the terminal seems to imply that, while it lasts a long time and gives you an addiction, it doesn't last forever. When I go to the chem station to craft it, it says it should last 3 hours and not give me a permanent buff like it does currently. Just to refresh your memory, I used it once and the buffs to strength and carry weight were still active 3 days later (at which point I reloaded a save from before using NO). If you're using any mods that increase chem duration, I'd start looking there. This issue doesn't exist for me, and at the moment, you're the only one having it. Definitely check your load order for anything that alters chems in any way. Trykz
Antasma Posted June 24, 2017 Posted June 24, 2017 It may sound dumb... but where's the waterfront R&D facility located at?
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