shiagwen Posted August 29, 2024 Posted August 29, 2024 Made the full installation Dog fizzles. Beyond my mental limits. You wrote MNC is necessary to make canine appear, so it is up to you.
MadMansGun Posted August 29, 2024 Author Posted August 29, 2024 did you start a new game to make sure its not a script problem?
shiagwen Posted September 1, 2024 Posted September 1, 2024 (edited) yes, brandnew game. Edited September 1, 2024 by shiagwen
MadMansGun Posted September 1, 2024 Author Posted September 1, 2024 you sure that you have not just ran out of animation slots before the dogs got registered?
shiagwen Posted September 1, 2024 Posted September 1, 2024 4 hours ago, MadMansGun said: you sure that you have not just ran out of animation slots before the dogs got registered? of course, billy only. it is not something someone can think of. skyrim deleted. i made a minimum installation requirements only. matchmaker spell for dog works skyrim not deleted i start a new game with no changes. mm spell for dog fizzles. i restart the first game, spell works still. i install all my mods i got in my games. spell still works. skyrim not deleted i start a new game with all my mods, spell fizzles.
shiagwen Posted September 1, 2024 Posted September 1, 2024 Another point, btw. in that dungeon over riverwood with the golden claw, i dont know english name, there is a large spider, probably a giant one. my pc always uses that spider for billy anal doggy. so she does this time and animation worked, but spider had no cock. it always had a dock before, maybe 5 times. so pc conjured hentai giant spider and started that same animation, and the hentai had a cock.
alimenek Posted September 7, 2024 Posted September 7, 2024 Hello, sorry for my google english, i have 2 questions in animation with spider (animal mansion) the spider cock is fixed on the earth,and a long line goes from the cock to the back of the spider how can i change this ? bigger problem ,in animation with a female falmer shaman,she stand still,in animal mansion(as a part of quest) also. so i can not finish the quest. what can i do many thanks
MadMansGun Posted September 7, 2024 Author Posted September 7, 2024 7 hours ago, alimenek said: in animation with spider (animal mansion) the spider cock is fixed on the earth,and a long line goes from the cock to the back of the spider how can i change this ? sounds like something is overriding its skeleton.nif 7 hours ago, alimenek said: bigger problem ,in animation with a female falmer shaman,she stand still,in animal mansion(as a part of quest) also. so i can not finish the quest. what can i do what about males? if one works but the other is not moving at all then that would suggest something is wrong with her mesh, eg: a SE mod/patch is being used to replace it. if both are not working then there is something wrong with the behavior file, eg: a nemeshit mod is in uses, or a SE animation mod was installed.
Nymra Posted September 16, 2024 Posted September 16, 2024 Hey, sorry its me again I cannot for the love of god make Frost Atronachs keep their schlongs... Whenever I reregister the mods, they just lose them again after some seconds. Is there some kind of trick or hack? This is a problem for years now but I want to finally get rid of it
MadMansGun Posted September 16, 2024 Author Posted September 16, 2024 (edited) no clue why they would be doing that, i can't even think of any mods that would edit them (besides ABC) have you tried turning off "Automatic Free Camera" in sexlab's mcm? Edited September 16, 2024 by MadMansGun
nehaberlan Posted September 19, 2024 Posted September 19, 2024 (edited) Hi, me again. The same question... I have missing animations when I select "H" in SexLab Tools. I have more than thousand animations. I added Billyy's, etc... I used FNIS. I used SLAL. I read the tutorial and did what it said. No success. I had the same problem in SE version also. Edit... After a while, my problem solved. How come? I reinstalled Billyy's Animations. Generally, that way doesn't work. I used FNIS again. SLAL again. I used register SexLab also. I think, reorder manually the load order has been helpful. LOOT is great. I like it very much. However, it doesn't put in order the mods as you suggest. Cheers... Edited September 19, 2024 by nehaberlan
MadMansGun Posted September 21, 2024 Author Posted September 21, 2024 On 9/19/2024 at 4:06 AM, nehaberlan said: Hi, me again. The same question... I have missing animations when I select "H" in SexLab Tools. I have more than thousand animations. I added Billyy's, etc... I used FNIS. I used SLAL. I read the tutorial and did what it said. No success. I had the same problem in SE version also. Edit... After a while, my problem solved. How come? i would assume you have too many animations installed so only some are being registered / made available.
nehaberlan Posted September 22, 2024 Posted September 22, 2024 On 9/21/2024 at 7:33 AM, MadMansGun said: i would assume you have too many animations installed so only some are being registered / made available. Actually , I just installed the Billyy's Animations as an extra one. I solved the problem by using the "Step 8" in the tutorial over again and again. Then, clicked again "re-register all" in the Creature Framework.
Neo72 Posted October 10, 2024 Posted October 10, 2024 On 9/19/2024 at 1:06 PM, nehaberlan said: I think, reorder manually the load order has been helpful. LOOT is great. I like it very much. However, it doesn't put in order the mods as you suggest. Cheers... Loot is great for beginners , but if you have a lot of replacer and sl mods and make exessiv use of xedit to merge and make it work as intended, loot makes a big mess of your work. I use loot only to search for errors in mo2 copy of my game. At leat skyrim run smoothe with 300 Mods (merged to 244 Plugins) without using loot. A lot of work but in the end the try and error method brings a lot of experiance😁
LesboIsBesto Posted October 11, 2024 Posted October 11, 2024 prolly the wrong place to ask but its been awhile, has anyone made rimming animations for horses, falmer, giants, etc?
MadMansGun Posted October 11, 2024 Author Posted October 11, 2024 depend in what way you mean that: creature rimming human i think i've seen in some startup animations stages. human rimming creature none that i'm aware of.
LesboIsBesto Posted October 11, 2024 Posted October 11, 2024 16 hours ago, MadMansGun said: depend in what way you mean that: creature rimming human i think i've seen in some startup animations stages. human rimming creature none that i'm aware of. yea i meant for human on creature, also rip );
TheBitchOfSkyrim Posted October 14, 2024 Posted October 14, 2024 hihi, been a user of your mod for a long time now but im wondering if there is an update log somewhere cuz it takes a lot time updating this mod. Would just like to know what changed in the oct7th update.
MadMansGun Posted October 14, 2024 Author Posted October 14, 2024 4 hours ago, TheBitchOfSkyrim said: hihi, been a user of your mod for a long time now but im wondering if there is an update log somewhere cuz it takes a lot time updating this mod. Would just like to know what changed in the oct7th update. Quote MoreNastyCritters v15.6 fixed texture errors in dwarven meshes (things that bugthesda messed up but have gone unnoticed for years) gave the Dwarven Forgemaster a proper aroused mesh.
BikerBob Posted October 16, 2024 Posted October 16, 2024 So beezip is reporting the split volumes 01 as unknown format or damaged, and volume just loops for hours.
MadMansGun Posted October 16, 2024 Author Posted October 16, 2024 1 hour ago, BikerBob said: So beezip is reporting the split volumes 01 as unknown format or damaged, and volume just loops for hours. Quote WARNING: MNC is now too big to be upload as one file on LL so i had to turn it into a split volume file, you need to download and put all 3 files (001, 002, 003) into the same folder and extract file 001 (and only 001) with 7zip (and only 7zip will work) to get the usable file. watch the mp4 if needed. also if you have winrar installed (why the hell would you its obsolete crap) it will cause the file names and/or extensions to be changed when they are downloaded, making the files UNUSABLE until the names/extensions are fixed.
Crazed-Panda-King Posted October 16, 2024 Posted October 16, 2024 (edited) I am using 7.zip, but it keeps telling me that file's #2 & #3 cannot be opened as archive? Which also means that I cannot extract the files either. Edited October 16, 2024 by Crazed-Panda-King
MadMansGun Posted October 17, 2024 Author Posted October 17, 2024 14 hours ago, Crazed-Panda-King said: I am using 7.zip, but it keeps telling me that file's #2 & #3 cannot be opened as archive? Which also means that I cannot extract the files either. Quote and extract file 001 (and only 001)
Crazed-Panda-King Posted October 18, 2024 Posted October 18, 2024 On 10/17/2024 at 6:48 AM, MadMansGun said: What about "move all 3 files into the same folder"? How am I supposed to do that if I can't access or open them?
ВасиакУ Posted October 21, 2024 Posted October 21, 2024 How to activate werewolves penis collisions? I have SOS full, MNC, ABC. Work only SOS versin of werewolves penis. MNC werewolves penis - now working. Another penises working correct
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