Grey Cloud Posted May 29, 2019 Posted May 29, 2019 1 hour ago, MadMansGun said: Crash Fixes v11/12 likes to crash around the horses when the skeleton.hkx is in I've never had this problem with CF 12 and MNC 11b if that helps anyone.
MadMansGun Posted May 29, 2019 Author Posted May 29, 2019 25 minutes ago, Grey Cloud said: I've never had this problem with CF 12 and MNC 11b if that helps anyone. that's because v11 did not have skeleton.hkx files. 1
Grey Cloud Posted May 29, 2019 Posted May 29, 2019 1 hour ago, MadMansGun said: that's because v11 did not have skeleton.hkx files. Ah, I see.
Ruhadre Posted May 29, 2019 Posted May 29, 2019 7 hours ago, Grey Cloud said: Scripts wont cause CTDs. I went past the giant fighting with the companions a couple of days ago. I had 15 human followers with me and we had just fought a couple of dozen wolves and a werewolf around the junction near the meadery. I never have problems there but there again I'm still on version 11b (if it's not broke I don't fix it). The question would be whether MMG has done anything to giants between 11b and your version. I was using latest version (12RC3). And....scripts can cause CTDs, just not immediate ones usually. Bad scripts damage your game in the form of run away save bloat, eventually making your save file unusable, causing Load CTDs. To quote Chesko, "Skyrim is a pipe". With ENB, Skyrim essentially has 2 pipes now. Graphics and script engine. Which is why my tests involve pushing both to find the culprit.
Ruhadre Posted May 29, 2019 Posted May 29, 2019 4 hours ago, MadMansGun said: i assume you have Immersive Creatures installed, there's a patch on page 20 of the BDIC support thread: https://www.loverslab.com/topic/46289-bad-dogs-immersive-creatures-sic-addon/?do=findComment&comment=2394218 (or you installed "HDT all in one", it's files are badly outdated and should not be used) Bash/Smash patches are known to mess up MNC's body template flags, also Crash Fixes v11/12 likes to crash around the horses when the skeleton.hkx is in place so maybe the giants have the same problem. I read everything on your mod page to make sure I got the install done correctly. I see that there is a warning about Crash Fixes in regard to 12RC1. But nothing about Bash/Smash patches. Wyre Bash primarily settles issues with leveled lists, so it surprises me that it would conflict. Smash, oh yeah, you can make some serious trouble for yourself if you don't know what you are doing. My manual patching with TES5Edit does a much better job than a blind script can. Well, this presents a bit of an issue. Can install instructions be provided for older files on the mod page that don't have an issue with Wyre Bash and Crash Fixes?
Vuzzar Posted May 29, 2019 Posted May 29, 2019 So, I am playing as a Khajiit and when I go into werewolf form, the werewolf penis does not show up no matter if it's in or out of a sexlab scene. Every race seems to work fine except khajiit and argonian.
btasqan Posted May 29, 2019 Posted May 29, 2019 Funny that some wannabe pros around here think they know it all. I m not forcing anyone to downgrade their crash fixes. If you love CF12, good for you. Stick with it. Those having specific reproductable problems when using CF 12 and none of these when it is uninstalling it, are the ones I am adressing. The open minded ones ready to take alternative approaches to solve a problem. The fact is that some CTDs start appearing, mostly related to textures and heavy scripts, when CF is not installed. And no one needs to understand code to notice this. How do I know this. Simple, reread CF and MNC threads and you can that people are mostly complaining about the same stuff. And of course through own experience. It is like people know they need Cf somehow, but unluckily are faced with other issues when they have it installed. I for my playthroughs have found CF 6 (a friend of mine also uses CF 10 and like Madmansgun, confirms smooth gameplay) to be the one which allows me to play for days without CTD. The only time I get CTD is when I tweak my inis because of lags after testing some script heavy mods for other modders, or when some mods are just badly coded. 1
Grey Cloud Posted May 29, 2019 Posted May 29, 2019 17 minutes ago, btasqan said: Funny that some wannabe pros around here think they know it all. That may well be true but this retired pro doesn't know it all. Hell, he doesn't even want to any more. One could also make the point that dropping back to an older version of CF may well cause other problems. Presumably CF moved on from version 5 etc for specific reasons. The obvious thing to me would be to drop back to a previous version of MNC.
waiyan Posted May 29, 2019 Posted May 29, 2019 Can someone tell me the most stable version of MNC so far?
MadMansGun Posted May 29, 2019 Author Posted May 29, 2019 1 hour ago, Ruhadre said: I was using latest version (12RC3). And....scripts can cause CTDs, just not immediate ones usually. Bad scripts damage your game in the form of run away save bloat, eventually making your save file unusable, causing Load CTDs. To quote Chesko, "Skyrim is a pipe". With ENB, Skyrim essentially has 2 pipes now. Graphics and script engine. Which is why my tests involve pushing both to find the culprit. script wise there is nothing different between v11 & v12. 1 hour ago, Ruhadre said: I read everything on your mod page to make sure I got the install done correctly. I see that there is a warning about Crash Fixes in regard to 12RC1. But nothing about Bash/Smash patches. Wyre Bash primarily settles issues with leveled lists, so it surprises me that it would conflict. Smash, oh yeah, you can make some serious trouble for yourself if you don't know what you are doing. My manual patching with TES5Edit does a much better job than a blind script can. Well, this presents a bit of an issue. Can install instructions be provided for older files on the mod page that don't have an issue with Wyre Bash and Crash Fixes? the Bash stuff mostly effects the horse patches in the mod compatibly kit but it has sometimes effected other things as well. the install instructions are the same for all versions of MNC, the only difference is the links used for 32bitSLE vs 64bitSSE. 59 minutes ago, Antaufein said: So, I am playing as a Khajiit and when I go into werewolf form, the werewolf penis does not show up no matter if it's in or out of a sexlab scene. Every race seems to work fine except khajiit and argonian. this is a known problem with Creature Framework, try disabling & re-enabling it's penis in the MCM when playing a animation. 40 minutes ago, Grey Cloud said: The obvious thing to me would be to drop back to a previous version of MNC. if you want it then go to the freaking google drive.
MadMansGun Posted May 29, 2019 Author Posted May 29, 2019 11 minutes ago, waiyan said: Can someone tell me the most stable version of MNC so far? if you use "Crash Fixes V12" use MNCv11, if you use "Crash Fixes V10" or lower (or not at all) then any MNC version is stable.
Ruhadre Posted May 29, 2019 Posted May 29, 2019 5 minutes ago, MadMansGun said: if you use "Crash Fixes V12" use MNCv11, if you use "Crash Fixes V10" and lower or not at all then any MNC version is stable. Thank you for clarifying. I know that none of this is easy stuff. I should of started out the conversation thanking you for the hard work that obviously goes into this! I appreciate you taking the time to address this. Thanks again!
btasqan Posted May 29, 2019 Posted May 29, 2019 22 minutes ago, MadMansGun said: if you use "Crash Fixes V12" use MNCv11, if you use "Crash Fixes V10" or lower (or not at all) then any MNC version is stable. 9 minutes ago, Ruhadre said: Thank you for clarifying. I know that none of this is easy stuff. I should of started out the conversation thanking you for the hard work that obviously goes into this! I appreciate you taking the time to address this. Thanks again! This seems very reasonable. At least there are some people here who really try out things before saying that there is no corelation between problem x and mod y.
Vuzzar Posted May 29, 2019 Posted May 29, 2019 27 minutes ago, MadMansGun said: this is a known problem with Creature Framework, try disabling & re-enabling it's penis in the MCM when playing a animation. I tried to disable and enable in the creature section of the Creature Framework MCM without success. I have the vanilla werewolf mesh in werewolf form instead of the MNC one even though it's enabled in the MCM. Only does that to argonian and khajiit for some reason. ?
Vuzzar Posted May 29, 2019 Posted May 29, 2019 26 minutes ago, MadMansGun said: if you use "Crash Fixes V12" use MNCv11, if you use "Crash Fixes V10" or lower (or not at all) then any MNC version is stable. I am using Crash Fix v12 and MNC v12 without any problems ?
Grey Cloud Posted May 29, 2019 Posted May 29, 2019 32 minutes ago, btasqan said: before saying that there is no corelation between problem x and mod y. Correlation is not cause. There is a correlation between snow and cold weather but snow does not cause the cold weather.
WCSC Posted May 29, 2019 Posted May 29, 2019 9 hours ago, MadMansGun said: i assume you have Immersive Creatures installed, there's a patch on page 20 of the BDIC support thread: https://www.loverslab.com/topic/46289-bad-dogs-immersive-creatures-sic-addon/?do=findComment&comment=2394218 (or you installed "HDT all in one", it's files are badly outdated and should not be used) Ha, I do have HDT Pussy All in one installed. Do I overwrite those with something? Also, just tried that patch, nothing changed after I manually installed
Grey Cloud Posted May 29, 2019 Posted May 29, 2019 Hoss. CF 12, MNC 11b, 20 followers and not a CTD in sight.
MadMansGun Posted May 29, 2019 Author Posted May 29, 2019 2 hours ago, WCSC said: Ha, I do have HDT Pussy All in one installed. Do I overwrite those with something? uninstall "All in one" and reinstall it without it's "MNC Patch" (or whatever the hell they call it). also: Quote Aroused mesh not getting applied during animations: go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM. if that fails try reinstalling MNC, "All in one" may have replaced some files directly. 1 hour ago, Grey Cloud said: Hoss. over 70 horses (+ 2 elk and a lizard) in MNCv12 without any version of Crash Fixes installed: also on a 12 year old Windows XP computer.
leyre Posted May 30, 2019 Posted May 30, 2019 question: isnt the Beast HDT Patch supposed to, you know, give you HDT? because so far the it does absolutely nothing, its at the bottom of my mod list and i still dont get HDT, while if i use the HDT from the "All-In-One" mod that thing works flawlessly The only other mod i use is ABC and thats overwriting Beast HDT
Vuzzar Posted May 30, 2019 Posted May 30, 2019 6 minutes ago, leyre said: question: isnt the Beast HDT Patch supposed to, you know, give you HDT? because so far the it does absolutely nothing, its at the bottom of my mod list and i still dont get HDT, while if i use the HDT from the "All-In-One" mod that thing works flawlessly The only other mod i use is ABC and thats overwriting Beast HDT I believe you need HDT Physics Extensions (which is included in HDT All-In-One Animated Pussy) for Beast HDT to work.
MadMansGun Posted May 30, 2019 Author Posted May 30, 2019 41 minutes ago, leyre said: question: isnt the Beast HDT Patch supposed to, you know, give you HDT? because so far the it does absolutely nothing, its at the bottom of my mod list and i still dont get HDT, while if i use the HDT from the "All-In-One" mod that thing works flawlessly The only other mod i use is ABC and thats overwriting Beast HDT Beast HDT is slowly getting phased out by other mods due to the fact that they keep conflicting with each other. i'm doing my best to keep things working but olebronkosrak and factoryclose are rogue agents that keep fucking around behind my back and not telling my what they are doing, and neither of them are using the same skeleton for the penises and/or collisions (also factoryclose has been tampering with the shape & size of the chaurus hunter penis against my will)
leyre Posted May 30, 2019 Posted May 30, 2019 10 minutes ago, MadMansGun said: Beast HDT is slowly getting phased out by other mods due to the fact that they keep conflicting with each other. i'm doing my best to keep things working but olebronkosrak and factoryclose are rogue agents that keep fucking around behind my back and not telling my what they are doing, and neither of them are using the same skeleton for the penises and/or collisions (also factoryclose has been tampering with the shape & size of the chaurus hunter penis against my will) I see, well, thx anyways, guess its back to using the HDT from All-In-One
MadMansGun Posted May 30, 2019 Author Posted May 30, 2019 41 minutes ago, leyre said: I see, well, thx anyways, guess its back to using the HDT from All-In-One that comes with it's own problems.
WCSC Posted May 30, 2019 Posted May 30, 2019 6 hours ago, MadMansGun said: uninstall "All in one" and reinstall it without it's "MNC Patch" (or whatever the hell they call it). also: if that fails try reinstalling MNC, "All in one" may have replaced some files directly. Sweet thanks, so that worked. I just reinstalled MNC and overwrote all the HDT Pussy MNC Files and now it works but.... Now the collision doesn't work now. Do I install the beast HDT from the MNC View File Page to fix that? Thx
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