btj1234 Posted May 30, 2019 Posted May 30, 2019 Hi. I have a question. Doberman turns into a husky when he is penis erect.
MadMansGun Posted May 30, 2019 Author Posted May 30, 2019 3 hours ago, WCSC said: Do I install the beast HDT from the MNC View File Page to fix that? Thx yes. 1 hour ago, btj1234 said: Hi. I have a question. Doberman turns into a husky when he is penis erect. that should not be happening, i don't know how you made that happen. 1
Grey Cloud Posted May 30, 2019 Posted May 30, 2019 10 hours ago, MadMansGun said: also on a 12 year old Windows XP computer. Mine's a PC which dual-boots XP and W7 and uses DDR3 RAM. My image is from my game, the 20 followers are running with me, not consoled in, and I'm using an ENB.
terrorofmorrowind Posted May 30, 2019 Posted May 30, 2019 I'm in a really weird pickle guys. I'm using the latest cf (crash fixes or creature framework? anyway both are the latest) and for some reaosn I always crash as soon as i walk up the stairs at the harbor of solitude and i think it's because there's something wrong with the cart and horse standing there. If disable the mod. Everything works properly. even with creature framework and any other animal animation mod left on. I was using the all in one version for a while but removed those files from it because it caused pruple dick syndrome. But even then the issue still persists. What do I do? I've tried just getting mnc without the animations but I doubt that's gonna do anything. papyrus doesn't tell anything either. Also if you're curious about what else i've done here's the link to my thread about this issue. https://www.loverslab.com/topic/122858-ctd-around-solitude-harbor/?tab=comments#comment-2633007 After some rummaging around i found an older version of mnc11A i think it's called. This one has been proven to work on my previous laptop WITH crash fixes 12 and the same version of creature framework. Ok, IT WORKS! with the older version. Yeah, I don't knwo why it decided not to work for me for some reason but all is well for now again. Made me stay up until 7.00 am dammit. Talk about pulling your hair out. But anyway what the others said ios right. Thanks Mad max for still updating this mod for all these years. I hope you know how much your effort is appreciated here. Also does the beast hdt file for 12 also work for 11? (wtf! Is R637 a spambot or something? o_O...oh, it's gone...huh...)
MadMansGun Posted May 30, 2019 Author Posted May 30, 2019 23 minutes ago, terrorofmorrowind said: I'm in a really weird pickle guys. I'm using the latest cf (crash fixes or creature framework? anyway both are the latest) and for some reaosn I always crash as soon as i walk up the stairs at the harbor of solitude and i think it's because there's something wrong with the cart and horse standing there. If disable the mod. Everything works properly. even with creature framework and any other animal animation mod left on. I was using the all in one version for a while but removed those files from it because it caused pruple dick syndrome. But even then the issue still persists. What do I do? I've tried just getting mnc without the animations but I doubt that's gonna do anything. papyrus doesn't tell anything either. Also if you're curious about what else i've done here's the link to my thread about this issue. https://www.loverslab.com/topic/122858-ctd-around-solitude-harbor/?tab=comments#comment-2633007 After some rummaging around i found an older version of mnc11A i think it's called. This one has been proven to work on my previous laptop WITH crash fixes 12 and the same version of creature framework. your options: A. use MNC v11 from the google drive. B. use crash fixes v10 or lower. C. delete the horse's skeleton.hkx file (Data\meshes\actors\Horse\character assets\skeleton.hkx) 31 minutes ago, terrorofmorrowind said: (wtf! Is R637 a spambot or something? o_O) just some random worthless basement dwelling no life loser that can't even commit basic cyber terrorism properly, they have wasted the past year of there life with there laughably pathetic attempts to cause some sort of "damage" to the site, the dumbass also seems to think that i'm a moderator for some stupid reason. 1
Ruhadre Posted May 31, 2019 Posted May 31, 2019 Just wanted to stop by and say thanks for the great advice! v11 from the google drive works like a charm with latest Crash Fixes. My bash patch was interfering, but it was an easy matter of putting the MNC edits in there to make sure they aren't overwritten. Interestingly enough, Bijin AIO conflicts the most with werewolf meshes.
Grey Cloud Posted May 31, 2019 Posted May 31, 2019 1 hour ago, Ruhadre said: Just wanted to stop by and say thanks for the great advice! v11 from the google drive works like a charm with latest Crash Fixes. Oh look. You are using the same combination I mentioned a couple of pages back.
Ruhadre Posted May 31, 2019 Posted May 31, 2019 1 hour ago, Grey Cloud said: Oh look. You are using the same combination I mentioned a couple of pages back. I'm actually using the advice that MadMansGun gave me. And I came back to report my findings to him in case it is of any value to others. - Crash at Pelagia Farm, totally the cause of latest Crash Fixes + latest MNC. (v11 from google drive fixes this like a charm as advertised) - Wyre Bash will mess with MNC meshes not showing up. However, the bash patch can be used as an easy way of making sure MNC edits make it last in load order. I noticed this with mainly trolls and horses. - Bijin AIO/Seranaholic/Valerica will conflict with werewolf/vampire lord meshes. Follower/replacer mods that utilize transformation compatibility with mods like AFT, will all more than likely conflict. Can be patched easily in TES5Edit. Fixing the problem on my end required a lot more than just "use the files I use". I appreciate you trying to help though. 1
Grey Cloud Posted May 31, 2019 Posted May 31, 2019 3 hours ago, Ruhadre said: - Crash at Pelagia Farm, totally the cause of latest Crash Fixes + latest MNC. (v11 from google drive fixes this like a charm as advertised) How can it be 'totally' the fault of Crash Fixes if MNC fixes it? 3 hours ago, Ruhadre said: - Wyre Bash will mess with MNC meshes not showing up. However, the bash patch can be used as an easy way of making sure MNC edits make it last in load order. I noticed this with mainly trolls and horses. I've never used Wrye Bash. This, to me, is just another example of it being more trouble than it's worth. 3 hours ago, Ruhadre said: - Bijin AIO/Seranaholic/Valerica will conflict with werewolf/vampire lord meshes. Follower/replacer mods that utilize transformation compatibility with mods like AFT, will all more than likely conflict. Can be patched easily in TES5Edit. I've never had any vampire or werewolf transformy stuff in my game so it's just one more thing I've never suffered problems from.
donttouchmethere Posted May 31, 2019 Posted May 31, 2019 13 minutes ago, Grey Cloud said: I've never used Wrye Bash. This, to me, is just another example of it being more trouble than it's worth. Spoiler
Ruhadre Posted May 31, 2019 Posted May 31, 2019 Like MadMansGun said, v12 doesn't play nicely with latest Crash Fixes, but v11 does. Use them by themselves, there is no problem. It's not the fault of either mod. They are both doing what they are supposed to do. It just so happens they certain versions don't do well together is all. With proper install information there's no need to finger point. Wyre Bash is a great tool! It can solve many problems with many load orders. However, you can't expect it to get everything correct if you are running 200+ mods. It'll get things mostly correct, and save you a ton of time. With manual editing afterward, it's a great way to get important edits to the end of your load order. Plenty of people use Bijin and plenty use AFT. Thousands upon thousands in fact. The probability of a problem arising due to that is high, so best to state that fact and how to solve it. I'm so glad to hear that you don't have these issues. I'm sure the people who do are glad to hear about your lack of issues as well. I only stopped by to get an issue fixed and offer some constructive findings that work. 1
Grey Cloud Posted May 31, 2019 Posted May 31, 2019 6 minutes ago, Ruhadre said: Wyre Bash is a great tool! It can solve many problems with many load orders. However, you can't expect it to get everything correct if you are running 200+ mods. To me that is bad computing practice. If you have problems then you address the things which are causing the problems. You do not add another potential cause of problems in order to paper over the cracks. There may have been a time when things such as bashed patches were a good thing but to me their day has gone. I've never felt the need in three years of modding Skyrim and I currently have a tickle over 300 mods and about 240-ish plug-ins.
Oh shit WTF Posted May 31, 2019 Posted May 31, 2019 is there any way I can get this MNC work with hdt animated pussy mod? when I install MNC after animated pussy mod, the hdt doesn't work and pussy doesn't open in sex scene. when I install animated pussy after MNC, hdt works and pussy opens, but specifically the wolf's penis texture is missing and it appears purple. any suggestion?
Grey Cloud Posted May 31, 2019 Posted May 31, 2019 15 minutes ago, mqd1 said: is there any way I can get this MNC work with hdt animated pussy mod? when I install MNC after animated pussy mod, the hdt doesn't work and pussy doesn't open in sex scene. when I install animated pussy after MNC, hdt works and pussy opens, but specifically the wolf's penis texture is missing and it appears purple. any suggestion? There are several ways to get MNC to work with AiO AP. e.g. Install MNC and get it working correctly then install AiO AP but don't install the creature section, just install the human section.
Ruhadre Posted May 31, 2019 Posted May 31, 2019 17 minutes ago, mqd1 said: is there any way I can get this MNC work with hdt animated pussy mod? when I install MNC after animated pussy mod, the hdt doesn't work and pussy doesn't open in sex scene. when I install animated pussy after MNC, hdt works and pussy opens, but specifically the wolf's penis texture is missing and it appears purple. any suggestion? Instead of using AIO Animated pussy, which has been stated to be out of date, try Naturalistic HDT and Beast HDT. It has bodyslide files for you to build a much more reliable UUNP Special type body and has SOS compatibility.
MadMansGun Posted May 31, 2019 Author Posted May 31, 2019 4 hours ago, Ruhadre said: Bijin AIO/Seranaholic/Valerica yes i've seen Valerica cause problems before, i keep forgetting to do something about that. i have not even looked at Bijin AIO or Seranaholic yet. 14 minutes ago, mqd1 said: is there any way I can get this MNC work with hdt animated pussy mod? when I install MNC after animated pussy mod, the hdt doesn't work and pussy doesn't open in sex scene. when I install animated pussy after MNC, hdt works and pussy opens, but specifically the wolf's penis texture is missing and it appears purple. any suggestion? all in one's creature meshes are badly out of date, the best option is to yell "update your fucking shit" at whoever is "maintaining" it. but the Beast HDT addon should fix the wolves if installed/loaded after all in one.
Grey Cloud Posted May 31, 2019 Posted May 31, 2019 17 minutes ago, Ruhadre said: Instead of using AIO Animated pussy, which has been stated to be out of date, This is how misinformation gets started. There is nothing wrong with the animated pussy part of the mod. The things that become 'outdated' are things from other mods, e.g. XPMSE and the MNC stuff which are being updated by their authors but not by the author of AiO AP. AiO AP was last updated in May last year. Naturalistic HDT and Beast HDT was last updated in March last year.
MadMansGun Posted May 31, 2019 Author Posted May 31, 2019 3 minutes ago, Grey Cloud said: Naturalistic HDT and Beast HDT was last updated in March last year ^ now look who's spreading misinformation ^ Beast HDT is updated with MNC but is slowly getting replaced by Animal SOS and BakaFactory ABC. 1
Grey Cloud Posted May 31, 2019 Posted May 31, 2019 4 minutes ago, MadMansGun said: ^ now look who's spreading misinformation ^ Beast HDT is updated with MNC but is slowly getting replaced by Animal SOS and BakaFactory ABC. Yes but the mod itself as stated on it's description page was March last year. I've been using ABC for a month or two but I've not really noticed any difference. There again I've not been doing much with dogs and wolves or horses. I'm more trolls, draugr and falmer. What's the difference between Animal SOS and ABC? Don't say 'X,Y,Z'.
Oh shit WTF Posted May 31, 2019 Posted May 31, 2019 34 minutes ago, MadMansGun said: yes i've seen Valerica cause problems before, i keep forgetting to do something about that. i have not even looked at Bijin AIO or Seranaholic yet. all in one's creature meshes are badly out of date, the best option is to yell "update your fucking shit" at whoever is "maintaining" it. but the Beast HDT addon should fix the wolves if installed/loaded after all in one. should I install MNC after the animated pussy as well? or can I make it like MNC>animated pussy>HDT penis (which is ABC for mine) so that at least some creatures penis work with animated pussy?
Ruhadre Posted May 31, 2019 Posted May 31, 2019 21 minutes ago, MadMansGun said: yes i've seen Valerica cause problems before, i keep forgetting to do something about that. i have not even looked at Bijin AIO or Seranaholic yet. all in one's creature meshes are badly out of date, the best option is to yell "update your fucking shit" at whoever is "maintaining" it. but the Beast HDT addon should fix the wolves if installed/loaded after all in one. @Grey Cloud It's not misinformation. The animal part is out of date insofar as MNC is concerned. Anyway, as for Naturalistic HDT, it does perform way better than what comes with Bodyslide. I can't speak for AP because I haven't used it, but it does appear to have compatibility with Naturalistic built-in. 1
MadMansGun Posted June 1, 2019 Author Posted June 1, 2019 1 hour ago, mqd1 said: should I install MNC after the animated pussy as well? or can I make it like MNC>animated pussy>HDT penis (which is ABC for mine) so that at least some creatures penis work with animated pussy? MNCv12>all in one(if you can try to avoid the extra options it has for MNC)>Beast HDT for MNC v12>BakaFactory's ABC.
Reesewow Posted June 1, 2019 Posted June 1, 2019 2 hours ago, Grey Cloud said: What's the difference between Animal SOS and ABC? Don't say 'X,Y,Z'. Animal SOS I believe essentially gives animals schlong control like humans have with Schlongs of Skyrim - meaning you can tilt them up and down using hotkeys. I don't know if you can control size or anything like that however - never used the mod. ABC gives animators - not users - the ability to animate creature penises directly, where before they were static objects grafted to the creature model. Check out the previews posted by Billy/Anub/Nibbles/MMG ect for "ABC" enabled animations - you will see they have creature penis motion, which was impossible before. If you don't have ABC/latest MNC, these animations either won't look as good or may not line up at all, depending on how extreme the motion is. For example one of Billyy's newer horse animations has the cock take a full S curve. ABC does not give creature dicks any movement outside of animations however - it is not HDT. They do have collisions still so they should still affect HDT enabled bodies. 1
Oh shit WTF Posted June 1, 2019 Posted June 1, 2019 40 minutes ago, MadMansGun said: MNCv12>all in one(if you can try to avoid the extra options it has for MNC)>Beast HDT for MNC v12>BakaFactory's ABC. should I avoid the mesh replacer too? it says it requires MNC 10.4 but animated pussy will not work if I avoid using MNC mesh replacer in all in one right?
MadMansGun Posted June 1, 2019 Author Posted June 1, 2019 On 5/29/2019 at 10:45 AM, Antaufein said: So, I am playing as a Khajiit and when I go into werewolf form, the werewolf penis does not show up no matter if it's in or out of a sexlab scene. Every race seems to work fine except khajiit and argonian. something i just remembered: if you have "Horny Creatures of Skyrim" installed the "Player Hermaphrodite Werewolf patch" found in the "HCOS_ModCompatibilityKit&Extras.7z" can be used to make the player's werewolf form (and only the players) erect at all times: https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ from it's readme file: Quote an alternative usage for this esp is to bypass the "sexlab werewolves" Argonian/Kajiit player bug. the problem is something's stopping the Creature Framework from applying the new mesh files to the player's werewolf form when they are playing as a Argonian or Kajiit. my solution to the problem is to just force the player's werewolf form to use one mesh at all times. (Player's Male or Herm Werewolf form is always erect, and Female form is Female). 1. open the HornyWereHermPlayer.esp with TES5Edit (http://www.nexusmods.com/skyrim/mods/25859/?) 2. find FormID 00000007 (just type 7 in the FormID search box and hit enter) 3. on the right side of the screen find the line called "WNAM-Worn Armor" 4. in the "WNAM-Worn Armor" line right click on "SkinHermWerewolvesSoft [ARMO:##005AD0]" and click on "Edit" 5. type in ONE of the following numbers for the body you want Note: ## = whatever number is in front of the "HornyWerewolves.esp" on the left side of the screen. FormID Female Player Male Player ##005AC2 Normal Female / Normal Male ##005ADE Normal Female / Male Horse (No Knot) ##005ADF Normal Female / Male Horse (Small offset Knot) ##005AE0 Normal Female / Male Horse (Large offset Knot) ##005AE1 Normal Female / Male Horse (Small Centered Knot) ##005AE2 Normal Female / Male Horse (Large Centered Knot) ##005AD1 Hermaphrodite / Hermaphrodite Horse (No Knot) ##005AD2 Hermaphrodite / Hermaphrodite Horse (Small offset Knot) ##005AD3 Hermaphrodite / Hermaphrodite Horse (Large offset Knot) ##005AD4 Hermaphrodite / Hermaphrodite Horse (Small Centered Knot) ##005AD5 Hermaphrodite / Hermaphrodite Horse (Large Centered Knot)
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