sethwarner08 Posted June 27, 2017 Posted June 27, 2017 Thank you for this awesome mod. I am facing an issue where animal genetalia seems to be missing. I've installed Creature framework and SL correctly but the problem persists. Any help here would be appreciated. Creature Framework Troubleshooting:"Creature Framework API reference not found. Make a clean save and try again" error and/or the MCM for Creature Framework is missing:you need to install the .bsa file from Sexlab Aroused to fix this problem.Aroused mesh not getting applied during animations:go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM. Thank you for the help, i had initially facilitated a clean save which failed to resolve the issue, however re registering all mods did the trick! Thanks again!
Desiree42 Posted June 28, 2017 Posted June 28, 2017 Has anyone figured out how to install the Patches with MO, like the immersive horses one?
Rock&Rule Posted June 28, 2017 Posted June 28, 2017 It should just be opening the patch with MO. Click the arrow on Immersive Horses then right click Data and Set data directory.
NNS10 Posted July 1, 2017 Posted July 1, 2017 What is the difference between this and the original version, aside from animations using SLAL (don't care for that part)? Any more info about what the "updated meshes" mean?
stalfos81 Posted July 1, 2017 Posted July 1, 2017 Oh finally...so we can see horse armors and horse dicks now right? thank you for this... hopefully. As shown by screen shot, it's working for dragonbone with the grey horse on my end with the CH patch. All that i haven't seen yet is if the magically appearing follower horses works.
MadMansGun Posted July 1, 2017 Author Posted July 1, 2017 What is the difference between this and the original version, aside from animations using SLAL (don't care for that part)? Any more info about what the "updated meshes" mean? there is a change log at the bottom of the mod page. dick meshes have been modified to remove texture seam lines, or replaced with better meshes.
at433 Posted July 1, 2017 Posted July 1, 2017 i still cant get vampire lord sex to work normally. updated everything VL-related today. [a] tried to start with random sex mod => nothing at all tried to start with tdf prostitution (looking for some company?) => they complete money negotiation, and thats it, then nothing. sexlab console says my VL is 'a figment of your imagination'. this code i found in sexlab sslThreadModel.psc: int function AddActor(Actor ActorRef, bool IsVictim = false, sslBaseVoice Voice = none, bool ForceSilent = false) ; Ensure we can add actor to thread if !ActorRef Fatal("Failed to add actor -- Actor is a figment of your imagination", "AddActor(NONE)") return -1 so what the ActorRef passed by mod is somehow incorrect? [c] tried to start with radiant prostitution (solicit prostitute dialog) => animation did start finally.. but non of the sexlab hotkeys worked. cant advance stage/anims, adjust positions etc.. had to terminate animation thru sexlab mcm menu. so why is it all not working (much) with VL? is it because older mods cannot communicate with sexlab properly if actor is VL? is there any sexlab mod that can work with VL correctly?
Whizkid Posted July 2, 2017 Posted July 2, 2017 i had to select slnc alternatives for all dog's skin, when i used the default setting i.e. sexlab nude creatures the erect penis isnt showing is this intended or am i missing the nifs for sexlab nude creatures?
MadMansGun Posted July 2, 2017 Author Posted July 2, 2017 i still cant get vampire lord sex to work normally. if your trying to play them in VL form you may need the "SexLab V1-62 Control Patch" i had to select slnc alternatives for all dog's skin, when i used the default setting i.e. sexlab nude creatures the erect penis isnt showing is this intended or am i missing the nifs for sexlab nude creatures? Aroused mesh not getting applied during animations:go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.
Whizkid Posted July 2, 2017 Posted July 2, 2017 i still cant get vampire lord sex to work normally. if your trying to play them in VL form you may need the "SexLab V1-62 Control Patch" i had to select slnc alternatives for all dog's skin, when i used the default setting i.e. sexlab nude creatures the erect penis isnt showing is this intended or am i missing the nifs for sexlab nude creatures? Aroused mesh not getting applied during animations:go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM. cool thanks it works
at433 Posted July 2, 2017 Posted July 2, 2017 i still cant get vampire lord sex to work normally. if your trying to play them in VL form you may need the "SexLab V1-62 Control Patch" thanks so much! now it fully works, with hotkeys, with the radiant mod. the other two mods still dont work but i suppose its their fault not being able to handle VL as an actor. and sorry a bit off-topic question, do you know of any mod that can change VL transformation defaults? i mean, instead of going into floating state, weapons/arms readied, bat spell as default... i'd like to be able to change it to transforming to standing state, weapons sheathed, revert form spell as default, specific power activated for left hand. something like that.. i couldnt find any such mod on nexus unfortunately
znaroks Posted July 2, 2017 Posted July 2, 2017 Does this mod make the original MNC obsolete? If I'm a mod user, do I need Creature Framework for this mod to work?
bicobus Posted July 2, 2017 Posted July 2, 2017 MNC is still working and will be working as long as nothing breaking happens. the SLAL edition is a quality of life update in addition to other nice features being available.
znaroks Posted July 2, 2017 Posted July 2, 2017 MNC is still working and will be working as long as nothing breaking happens. the SLAL edition is a quality of life update in addition to other nice features being available. Is there a point in using MNC instead of this?
JuliusXX Posted July 2, 2017 Posted July 2, 2017 MNC is still working and will be working as long as nothing breaking happens. the SLAL edition is a quality of life update in addition to other nice features being available. Is there a point in using MNC instead of this? If you are using Bad Dogs Immersive Creatures then you should wait and keep the old MNC. Bad Dog is still updating his mod to work with this new SLAL version. Otherwise I don't know any other issues.
tuxagent7 Posted July 2, 2017 Posted July 2, 2017 MNC is still working and will be working as long as nothing breaking happens. the SLAL edition is a quality of life update in addition to other nice features being available. Is there a point in using MNC instead of this? If you are using Bad Dogs Immersive Creatures then you should wait and keep the old MNC. Bad Dog is still updating his mod to work with this new SLAL version. Otherwise I don't know any other issues. Madman did a experimental update with Bad Dogs Immersive Creatures, didnt tried it yet so cant comment on it
razzor69 Posted July 2, 2017 Posted July 2, 2017 Anyone testing Beyond Skyrim : Bruma? http://www.nexusmods.com/skyrim/mods/84946/? I think that is the best new region's mod so far it's like DLC to me I saw that there's new creature there ready to be added into MNC compatibility, and i'm testing the new creature such as minatour, ogre, scamp, rat, ayleid zombie, etc, they have the same skeleton such as draugr(minatour, ayleid zombie), giant(ogre), falmer(scamp, Goblin), rat(skeever), Sabercat(mountainlion)
MadMansGun Posted July 2, 2017 Author Posted July 2, 2017 Does this mod make the original MNC obsolete? If I'm a mod user, do I need Creature Framework for this mod to work? yes and yes and this may be of help to you: http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ Anyone testing Beyond Skyrim : Bruma? http://www.nexusmods.com/skyrim/mods/84946/? I think that is the best new region's mod so far it's like DLC to me I saw that there's new creature there ready to be added into MNC compatibility, and i'm testing the new creature such as minatour, ogre, scamp, rat, ayleid zombie, etc, they have the same skeleton such as draugr(minatour, ayleid zombie), giant(ogre), falmer(scamp, Goblin), rat(skeever), Sabercat(mountainlion) i have not looked into it yet, i may need to make a update to accommodate it's races.
Ulfberto Posted July 2, 2017 Posted July 2, 2017 i wonder how good that minotaur will look like with MNC hehe
tuxagent7 Posted July 3, 2017 Posted July 3, 2017 I would like to give a THANK YOU SHOUT to madman and nicholas8 for registering a lot of the other mods creatures i find myself downloading those mods to try them on and even if they may not be nude it still triggers the animations to make it compatible with the others sexlabs mods good job guys
razzor69 Posted July 3, 2017 Posted July 3, 2017 For the example i have bunch of screenshot for Minotaur, the same skeleton with draugr, my girl really like him so much http://imgur.com/a/LPu8U
MadMansGun Posted July 3, 2017 Author Posted July 3, 2017 (looks at the Bruma mod) 2.3 GIGABYTES!?!?!?!?!
Forsworn00 Posted July 3, 2017 Posted July 3, 2017 Anyone testing Beyond Skyrim : Bruma? http://www.nexusmods.com/skyrim/mods/84946/? I think that is the best new region's mod so far it's like DLC to me I saw that there's new creature there ready to be added into MNC compatibility, and i'm testing the new creature such as minatour, ogre, scamp, rat, ayleid zombie, etc, they have the same skeleton such as draugr(minatour, ayleid zombie), giant(ogre), falmer(scamp, Goblin), rat(skeever), Sabercat(mountainlion) i have not looked into it yet, i may need to make a update to accommodate it's races. If I may make a suggestion, I think it'd be very hot to equip them with Evil's Horse Penis 2 I'm not sure how much work would go into making it draugr skeleton compatible, but I remember seeing screenshots of a frost giant with it.
arpaschad Posted July 3, 2017 Posted July 3, 2017 and I'm still waiting for BDIC to be updated...still using the old MNC because I don't want some creatures to be dry humping my nymphoniac beast lover battlemage... but since Beyond Bruma is out (where men are women or vice versa) I think I'm gonna try out the latest MNC just to see dongs on the new added creatures....hopefully it equips all of them... one question though: can MNC 10.1 equip dongs on one of Mihail's monster mods? are they compatible? I might have seen someone saying it is but I just want to make sure...
razzor69 Posted July 3, 2017 Posted July 3, 2017 and I'm still waiting for BDIC to be updated...still using the old MNC because I don't want some creatures to be dry humping my nymphoniac beast lover battlemage... but since Beyond Bruma is out (where men are women or vice versa) I think I'm gonna try out the latest MNC just to see dongs on the new added creatures....hopefully it equips all of them... one question though: can MNC 10.1 equip dongs on one of Mihail's monster mods? are they compatible? I might have seen someone saying it is but I just want to make sure... As far as i know when i look it into their nif data via nifscope, most of Mihail monster have their own skeleton and i'm really not sure it compatible with current Skyrim creature(been testing fogling its look like the same with riekling skeleton, flesh atronach use draugr skeleton i guess), the other creature mod such as SkymoMod, Beast of Tamriel, skyrim immersive creatures, alot of creatures mod made by gg77 have the same skeleton but different meshes
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