Jump to content

More Nasty Critters Legendary Edition


Recommended Posts

Posted

So uh is it safe to install this on top of the old MNC or will I have to uninstall it before putting this on?

 

You just have to remove the behavior files and animations from the old MNC then it's safe to install on top of it.

Posted

If I use this update , some creatures have missing textures on the schlong. as example , bears , horses. 

another problem is that the actors are standing in each other. but I have all requirements installed. So I read the mod page and it says I have to reset Nude creatures. Ok Will try it. 

But what can I do against the missing textures ?

 

Edit;I Solved the texture issue and the animation issue too. But now the creatures dont have a erect form only the flacid form and hooded form. 

on humanoid creatures the penis model isnt displayed either. But when I install bad dogs vanilla Critters now. The texture Issue will appear again.

Posted

If I use this update , some creatures have missing textures on the schlong. as example , bears , horses. 

another problem is that the actors are standing in each other. but I have all requirements installed. So I read the mod page and it says I have to reset Nude creatures. Ok Will try it. 

But what can I do against the missing textures ?

 

Edit;I Solved the texture issue and the animation issue too. But now the creatures dont have a erect form only the flacid form and hooded form. 

on humanoid creatures the penis model isnt displayed either. But when I install bad dogs vanilla Critters now. The texture Issue will appear again.

BadDog's 'Vanilla Critters' and 'BDIC' are not updated. They use old pathes for textures in nif-files, i.e. '...\creature features\...' as part of path instead path used in current MNC. Some nifs in v10+ have old pathes too.

Posted

 

So uh is it safe to install this on top of the old MNC or will I have to uninstall it before putting this on?

 

You just have to remove the behavior files and animations from the old MNC then it's safe to install on top of it.

 

 

 

Thanks but where are those located? 

 

and I'm quite hesitant  to delete anything especially from MNC...last time I did I spent 1 whole day reinstalling my skyrim just to bring back the creature's penises back...

Posted

 

If I use this update , some creatures have missing textures on the schlong. as example , bears , horses. 

another problem is that the actors are standing in each other. but I have all requirements installed. So I read the mod page and it says I have to reset Nude creatures. Ok Will try it. 

But what can I do against the missing textures ?

 

Edit;I Solved the texture issue and the animation issue too. But now the creatures dont have a erect form only the flacid form and hooded form. 

on humanoid creatures the penis model isnt displayed either. But when I install bad dogs vanilla Critters now. The texture Issue will appear again.

BadDog's 'Vanilla Critters' and 'BDIC' are not updated. They use old pathes for textures in nif-files, i.e. '...\creature features\...' as part of path instead path used in current MNC. Some nifs in v10+ have old pathes too.

 

 

I just reinstalled BD vanilla Critters, most creatures are now have textures on the junk. Some are missing their junk like you said. for example Draugr are dont have junk. have to do something about this :/.

Posted

Hmn.. I fully uninstalled old MNC mod and any creature mods that could affect this, installed latest version of this mod (v10.1 with HC addon v10.1) and all works fine, all creatures have their junk in place  :lol:

 

Latest version of Creature Framework and JContainers also helps..

Posted

Hurray! Finally there is an animation for the Dwarven Spider! So there just The Spheres, the Ballistas and the Mudcrabs left. And maybe someone will create some animations for fishes, so we can have sex under water....

I have a little problem here with creature the framework saying that it is initializing everytime I open the MCM Menu, even if (most) of the anims are working in game. Thanks for this!

Posted

 

 

If I use this update , some creatures have missing textures on the schlong. as example , bears , horses. 

another problem is that the actors are standing in each other. but I have all requirements installed. So I read the mod page and it says I have to reset Nude creatures. Ok Will try it. 

But what can I do against the missing textures ?

 

Edit;I Solved the texture issue and the animation issue too. But now the creatures dont have a erect form only the flacid form and hooded form. 

on humanoid creatures the penis model isnt displayed either. But when I install bad dogs vanilla Critters now. The texture Issue will appear again.

BadDog's 'Vanilla Critters' and 'BDIC' are not updated. They use old pathes for textures in nif-files, i.e. '...\creature features\...' as part of path instead path used in current MNC. Some nifs in v10+ have old pathes too.

 

 

I just reinstalled BD vanilla Critters, most creatures are now have textures on the junk. Some are missing their junk like you said. for example Draugr are dont have junk. have to do something about this :/.

 

This question must be addressed to BadDog with request for update.

Most of BadDog's meshes have own textures (not all) and missing textures issue is only about normal map and specular in common.

Without BadDog you can with Nifscope go through all BDIC's '\meshes\actors\...' subfolders with check and edit pathes in every nif-file.

Posted

Most of baddogs "vanilla critters "changes seem to be included with 10.1 so it's rather redundant to have both.

 

Any have plans to make an updated version of sailing rebel's "sexlab more creatures" compatible with the new version of mnc? Or making a completely new one? Just so Ysola can continue to enjoy the fun.

 

 

Posted

Hello MadMansGun! I

wrote in a previous post that I have problems with Hentai Creature, which I can not see in MCM ... now it has solved with Hentai Creature and many other problems, I reinstalled and updated several MODs and now I have the new animations Billyy's and all the up-to-date creatures are OK and most of Bazinga's collisions. But I still have some problems:

1) Hentai Creature horses are female only (I do not know how I can only have stallions)

2) I do not really manage to initiate 3p, 4p animations with many of the creatures: for example: Worked horses 3p (but were female), with bears and wolves did not work 3p animations ... I did not succeed to test too many creatures.

3) I really enjoyed most of my new penis on creatures, especially the penis for bear - looks very good right now (and is very close to the one I would have wanted with the horses) with that cock on top of the penis, but Something bigger than a bear ... and maybe somewhat colored in two colors: pink with brown spots - I know that the color of the penis differs from the breed, but this variant with spots seems to give a more realistic feeling and would make the difference Between a penis erect and non-erect, otherwise you now feel that the erect variant is still non-erect, but something bigger) ... to remind you of that penis that I was writing in the previous post:

http://www.loverslab.com/topic/23451-horse-penis/

Seems very realistic). We should ask the opinion of many users and if you can make this change I think everything would be more realistic ... !!!

Posted

.

1. i have not seen that problem before, so i don't know what would cause that to happen.

2. hit the player/npc with matchmaker first before hitting the creatures.

3. make it yourself, it's not that hard to do: https://www.gimp.org/ http://registry.gimp.org/node/70

 

Why does MNC v10.1a have a separate mod page?

different author/maintainer, file structure, animation system and scripts.

Posted

 

.

1. i have not seen that problem before, so i don't know what would cause that to happen.

2. hit the player/npc with matchmaker first before hitting the creatures.

3. make it yourself, it's not that hard to do: https://www.gimp.org/ http://registry.gimp.org/node/70

 

Why does MNC v10.1a have a separate mod page?

different author/maintainer, file structure, animation system and scripts.

 

 

Might have been easier to add a slight change to the mod title, like some others have done when, like you, they took on the hassle and hard work of updating and improving, like how Lovers Comfort became Further Lovers Comfort and Sex Lab Eager NPCs became Sex Lab Eager NPCs Redux

 

Posted

Might have been easier to add a slight change to the mod title, like some others have done when, like you, they took on the hassle and hard work of updating and improving, like how Lovers Comfort became Further Lovers Comfort and Sex Lab Eager NPCs became Sex Lab Eager NPCs Redux

 

"More Nasty Critters: SLAL Edition"

Posted

Bug Report: Is there a problem with the Ash Hopper animation? It's... huge. I don't have Sexlab's 'even actors height' option enabled, I can't click on it if I want to, it's darkened out... but the Ash Hopper gets HUGE when mounting me. Even if I set the critter's scale back to 1.0, it just jumps back to hyooge.

Papyrus.0.log

Posted

Bug Report: Is there a problem with the Ash Hopper animation? It's... huge. I don't have Sexlab's 'even actors height' option enabled, I can't click on it if I want to, it's darkened out... but the Ash Hopper gets HUGE when mounting me. Even if I set the critter's scale back to 1.0, it just jumps back to hyooge.

at this time sexlab has a bug that keeps even actors height turned on even when it should be off.

there is a "fix" for the problem here:

http://www.loverslab.com/topic/60287-instructions-for-fixing-pure-virtual-function-call-crash/?p=1521576

Posted

I see theres been a update recently (at least, an update since I first installed) whats the best way to update to this version? Delete all of old versions and then install the new version?

Posted

 

.

1. i have not seen that problem before, so i don't know what would cause that to happen.

2. hit the player/npc with matchmaker first before hitting the creatures.

3. make it yourself, it's not that hard to do: https://www.gimp.org/ http://registry.gimp.org/node/70

 

Why does MNC v10.1a have a separate mod page?

different author/maintainer, file structure, animation system and scripts.

 

---------------------------

Hello MadMansGun!

... I come back with the 3 issues from the previous post (I hope not to bother with my insistence), but I really can not do it myself:

1) The problem with horses that are only female - I think (!?) That is a problem of mine, because I installed 2 MODs: "Immersive Horses" and "Convenient Horses" ... I will uninstall them !!! And I see what happens! I say that there is a problem with these 2 MODs because I loaded into "Nif Skope" - "nifs" in different creatures and the conclusion was that any creature has a mash body and the penis is full of mash As they appear in the game) ... all except horses - which have only two of the breeds as are the other creatures, and the rest of the races have no white body but they already seem (as it must actually look like in the game ), And the penis is very black and glossy. Something else in the horses: when using the hentai creature - the first 2-3 horses are females, and then the men start to appear, but during the animation they do not have a penis (instead those who find them in nature Vanilla) - have a penis and behave very well in animations.

---------------------------------

2) The problem with creatures that do not start 3p animations: I tried and what you said (to choose the spell first on the player and then the creatures) - but whatever I do for Bears - I can not activate 3p animations (though for Wolfs for example - It works perfectly)

---------------------------------

3) The problem with that penis for Horse (which looks more realistic) - you suggested me to use "GIMP Plugin" ... and say it is simple but I do not think for myself (because I never used it ) !!!! ... from what I read - this program can color a 2D object (like in Adobe Photoshop) ... but I do not understand what object to open in GIMP (to be modified), what extension it should have, then After the coloring) which format I will save it (dds - I saw that I can not open) and most importantly - how do I map what I got in GIMP (the colored object) on a 3D object (like the horse's penis) ...

PS "If you can help me at problem No. 3 it would be great ... if not, I will understand you, you have enough on your head and you can not waste your time with my stupid !!

Anyway you helped me a lot in the past ... and thank you for that !!!

Posted

I'm fairly sure Immersive Horses was a newer mod and made as a replacement for Convenient Horses or just another choice. I don't think they'd play well together. If I remember correctly Convenient changes meshes as well. In the downloads section there is a patch file that contains a patch for Immersive and some others.

Posted

I see theres been a update recently (at least, an update since I first installed) whats the best way to update to this version? Delete all of old versions and then install the new version?

(assuming manual install) v10.1A can be installed on top of any version of v10 without uninstalling it first.

but on the other hand if your trying to update from v9.3 to v10.1A you may want to uninstall it first.

 

.

 

2. have you tried Rebuilding the Animation Registry? i'm not having any problems running billyy's SLAL Pack.

3. i posted 2 web links, the first one is gimp, the second one is the DDS plugin for gimp.

there are guides on youtube for using the program, but all you need to do is select something and edit the colors, then export it.post-71862-0-62752500-1497637009_thumb.jpgpost-71862-0-40407900-1497637022_thumb.jpg

Posted

gonna have to revert to MNC 9.3 for now since this latest update isn't compatible yet with BDIC and BDVC... Bad Dog himself said he will update them but he won't be expected to work on it for a week...

Posted

Two things I noticed while going through all the renamed animations to re-align the unique-animation files in Apropos:

  • id="TrollRewerceCowgirl" Probably too late to fix this typo now, I don't know if SLAL can handle unregistering the old one and inserting the new ID without a full registry rebuild
  • "SkeeverBillyy69" from his old animation pack has disappeared from MNC in the transition to SLAL. It's hard to tell if anything else has been lost with the new naming scheme (PanicWereBlow -> MNCWerewolfR2? HorkerSex -> MNChorkerSLDvaginal?), so this is the only one I've seen.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...