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More Nasty Critters Legendary Edition


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Posted

Say the original MNC had Hentai creatures which gave  Riverwood's general merchant a list of summon spells which you could train with sex any chance of a similar thing being applied to your mod?

Posted

Hi MadMansGun, just wanted to thank you again for picking up MNC. I have the feeling theres an uptick in activity again surrounding this mod. Working great on my end with almost 500 creature animations now and the Beast HDT from Bazinga makes it even better biggrin.png

 

Just a question: Do you know if it would be possible to implement something like the "Schlongs of Skyrim" bend up/down functionality for creatures ? Something that rotates the penis around the base and helps with aiming and alignment to prevent clipping - That would be helpful in the case of the extra long Chaurus dick.

 

 

Posted

Just wanted to thank you for making a patch for the Gray cowl of Nocturna mod. Tested 3 animals and they worked well - Only had an issue where entering the cheetahs lair caused CTD if you have beasts from the quest mod following via Untamed, but that seems to be rather a problem of CF not beieng able to apply meshes properly.

 

Is it recommended to set CF to ignore sexlab gender changes? I aint sure, but it seems that this makes it less likely to CTD..

or it could be that Untamed is doing something wacky again, i have seen other users have some odd problems with that mod before.

 

Say the original MNC had Hentai creatures which gave  Riverwood's general merchant a list of summon spells which you could train with sex any chance of a similar thing being applied to your mod?

your blind, "HentaiCreatures_MNCv10_1.7z" can be found on the download page.

 

Just a question: Do you know if it would be possible to implement something like the "Schlongs of Skyrim" bend up/down functionality for creatures ? Something that rotates the penis around the base and helps with aiming and alignment to prevent clipping - That would be helpful in the case of the extra long Chaurus dick.

in theory yes, but i don't use HDT mods, i'm sure Bazinga knows more about that stuff then i do....hell everyone knows more about HDT then i do.

Posted

For some reason the MNC (canine) LeitoMFC2 and similar animations (1 male, 1 female, 1 canine) is not putting my female character in the receiving end when using matchmaker. For some reason it's putting the male as the receiver and I can't switch places using the sexlab actor swap. Is anyone else having this problem? I had it working at one time, but I'm curious if it had anything to do with updating to this version of MNC? 

 

Edit: I Just tried swapping my sexlab gender to male and that put my (female) character into the correct position. So, is sexlab putting the wrong genders in the wrong positions or is it something with the animation setting?

Posted

I'm currently having a problem with the horker animation. I remember it working in past versions of the mod a while ago, but at the moment, the animations just wont play. both horker and target just remain there looking at nothing, doing nothing, despite saying that its having sex :I 

tried several times to re-register and rebuild animations but didnt work. 

 

Edit: Cow seems to be bugged as well. Both wild and from hentai creatures mod just..behave like that

have you tried reruning FNIS before you redid the registry?

 

I need you to re-upload the files for this mod because I always get an error every time I download a mod here.

the problem is on your end, all files are downloading fine on my end, the only problem i see is with google not showing the file preview.

Posted

I did, several times but didnt seem to work. Since I use MO, I checked the folders to see if everything was in the right place, if i have all the files and followed the instructions but nothing changed :s

make sure everything has administrator privileges before you run FNIS.

 

WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.

you may not even get a error message telling you that this has happened.

make sure FNIS and your mod manager are running with administrator privileges.

Posted

So just to confirm, MNC SLAL edition currently doesn't work with Bad Dog's Immersive Creatures? Any workarounds? (I guess I could disable the schlongs for all BDIC creatures....)

Posted

I get to the part where a troll is suppost to force itself upon me and it it stands in one spot as  my character animates fine. what am i doing wrong?

there could be a lot of things wrong, that's why there is a Troubleshooting Section on the mods front page.

but do note that "MassMatchMaker" is not compatible with creature animations, where as the normal "MatchMaker" is, and i don't know how well SLDefeat is working these days because i have not used it in a long time.

 

So just to confirm, MNC SLAL edition currently doesn't work with Bad Dog's Immersive Creatures? Any workarounds? (I guess I could disable the schlongs for all BDIC creatures....)

you could try this:

http://www.loverslab.com/topic/46289-bad-dogs-immersive-creatures-sic-addon/?p=1932097

but i'm not sure if it's working any better.

Posted

Thank you for the quick response! I don't know why I couldn't seem to find that particular troubleshooting section.. maybe I was in the DLs page. Anyway, I don't have the creature pack installed. :)  

Posted

 

So just to confirm, MNC SLAL edition currently doesn't work with Bad Dog's Immersive Creatures? Any workarounds? (I guess I could disable the schlongs for all BDIC creatures....)

you could try this:

http://www.loverslab.com/topic/46289-bad-dogs-immersive-creatures-sic-addon/?p=1932097

but i'm not sure if it's working any better.

 

 

Thanks. I've given it a go and from what I've seen it fixes at least some issues (some wolves) but other creatures like some bears just seem to be missing their junk entirely. Appears to be something of an improvement overall, so thank you for that.

Posted

Hey. Why not appear in MCM Creature Framework and SexLab Nude Creatures? All requirements are met

"Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:

you need to install the .bsa file from Sexlab Aroused to fix this problem.

and the MCM for "SexLab Nude Creatures" was removed in v10.0 because the Creature Framework controls all body mesh settings now.

Posted

 

Hey. Why not appear in MCM Creature Framework and SexLab Nude Creatures? All requirements are met

"Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:

you need to install the .bsa file from Sexlab Aroused to fix this problem.

and the MCM for "SexLab Nude Creatures" was removed in v10.0 because the Creature Framework controls all body mesh settings now.

 

Thank you. Has helped

Posted

More of a technical question, but on doing a clean upgrade of a save from MNC vanilla to MNC SLAL, is it safe to assume that the old racekey strings (dogpanic/wolfpanic/horseses ect) will remain permanently baked into the save?  Was troubleshooting other mods having issues still pulling those races on occasion but don't see an obvious way to remove them beyond a new save file or a full uninstall/clean/reinstall of sexlab (which seems like a terrible idea for a minor issue).

Posted

More of a technical question, but on doing a clean upgrade of a save from MNC vanilla to MNC SLAL, is it safe to assume that the old racekey strings (dogpanic/wolfpanic/horseses ect) will remain permanently baked into the save?  Was troubleshooting other mods having issues still pulling those races on occasion but don't see an obvious way to remove them beyond a new save file or a full uninstall/clean/reinstall of sexlab (which seems like a terrible idea for a minor issue).

 

Rebuilding the Animation Registry should fix any race problems:

8. you may need to reload the animations, go to the Animation Loader's MCM and then:

8.1. click on the "Disable All" button.

8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.

8.3. click on "Reload JSON".

8.4. click on "Enable All".

8.5. click on "Register Animations", then Wait for the message to pop up*.

*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

Posted

 

More of a technical question, but on doing a clean upgrade of a save from MNC vanilla to MNC SLAL, is it safe to assume that the old racekey strings (dogpanic/wolfpanic/horseses ect) will remain permanently baked into the save?  Was troubleshooting other mods having issues still pulling those races on occasion but don't see an obvious way to remove them beyond a new save file or a full uninstall/clean/reinstall of sexlab (which seems like a terrible idea for a minor issue).

 

Rebuilding the Animation Registry should fix any race problems:

8. you may need to reload the animations, go to the Animation Loader's MCM and then:

8.1. click on the "Disable All" button.

8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.

8.3. click on "Reload JSON".

8.4. click on "Enable All".

8.5. click on "Register Animations", then Wait for the message to pop up*.

*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

 

Thanks for the reply, unfortunately this doesn't seem to purge the old strings, at least as far as Scent of Sex is concerned.  The issue is not present on a new save, and as Scent of Sex is the only mod I've found that has any hiccups with them hanging around (it's scan likes to detect horses as horseses and think they are an incompatible race), I'll just live with it until such time as my save blows up and it's time for a new character anyway.

Posted

Thanks for the reply, unfortunately this doesn't seem to purge the old strings, at least as far as Scent of Sex is concerned.  The issue is not present on a new save, and as Scent of Sex is the only mod I've found that has any hiccups with them hanging around (it's scan likes to detect horses as horseses and think they are an incompatible race), I'll just live with it until such time as my save blows up and it's time for a new character anyway.

 

or you could try using a save editing tool:

http://www.nexusmods.com/skyrim/mods/52363/?

http://www.nexusmods.com/skyrim/mods/76776/?

Posted

Greetings, 

 

Small issue I have been having that I wonder if I might get a bit of assistance with. I have been using Immersive horses which uses the horse textures from Realistic Primitive Horse Breeds, because I can't stand vanilla ugly horses, unfortunately my horses have turned back into the unfortunate looking vanilla ones since I installed this and no shifting of mods to overwrite textures nor shifting of loadorder will make them look as they did previously, is there a way to fix this? I also use Requiem (just mentioning it in case it matters for whatever reason). 

 

Thank you!

 

-C

Posted

Greetings, 

 

Small issue I have been having that I wonder if I might get a bit of assistance with. I have been using Immersive horses which uses the horse textures from Realistic Primitive Horse Breeds, because I can't stand vanilla ugly horses, unfortunately my horses have turned back into the unfortunate looking vanilla ones since I installed this and no shifting of mods to overwrite textures nor shifting of loadorder will make them look as they did previously, is there a way to fix this? I also use Requiem (just mentioning it in case it matters for whatever reason). 

 

Thank you!

 

-C

 

download the Mod Compatibility Kit and go to "ModCompatibilityKitsForMNCv10_2B.7z\Horse Mods\Immersive Horses\" and read the ReadMeNow.txt

 

Posted

After doing a clean install from the non SLAL to MNC SLAL 10c I have been having problems with draugr and skeleton making dog and barking voices during animation scenes. Is there a file fix for such an issue? I did not have this problem using the non-SLAL version of MNC and have already done the SexLab voice reset in the MCM.

Posted

After doing a clean install from the non SLAL to MNC SLAL 10c I have been having problems with draugr and skeleton making dog and barking voices during animation scenes. Is there a file fix for such an issue? I did not have this problem using the non-SLAL version of MNC and have already done the SexLab voice reset in the MCM.

http://www.loverslab.com/topic/67208-barking-sounds-for-draugr/

Posted

 

After doing a clean install from the non SLAL to MNC SLAL 10c I have been having problems with draugr and skeleton making dog and barking voices during animation scenes. Is there a file fix for such an issue? I did not have this problem using the non-SLAL version of MNC and have already done the SexLab voice reset in the MCM.

http://www.loverslab.com/topic/67208-barking-sounds-for-draugr/

 

Many thanks! After some more digging around I was able to fix it using CK. If anyone else has this problem follow the quoted link and this link.

Posted

Yep, minor annoyance problem that's been around forever, had no idea there was a simple fix for it.  It was very easy to make the correction in TES5Edit.

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