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Posted

I am playing Nukaworld first for the first time. I installed Open Season Extend 2 and I think it is confused by my having enslaved the four Nuka world gang leaders with Just Business. Enslaving them counted as killing them to get the perks from the get raider perks for killing leaders mod but didn't seem to work to count open season as completed. Just thought I'd give a heads up to people

Posted
1 hour ago, Farsh-nuke said:

I am playing Nukaworld first for the first time. I installed Open Season Extend 2 and I think it is confused by my having enslaved the four Nuka world gang leaders with Just Business. Enslaving them counted as killing them to get the perks from the get raider perks for killing leaders mod but didn't seem to work to count open season as completed. Just thought I'd give a heads up to people

Yes. Something similar to enslaving and not killing he RR. You don't finish the quest unless they're dead or you convince them to run. Making them slaves and the quest never finishes. Shame really, I like collecting slaves that are individuals, like Desdemona.

Posted

I downloaded the 0.76 version, i would like to translate it in italian for personal use.

I use mcm simple Json translator ( https://www.nexusmods.com/fallout4/mods/41441?tab=posts ) , but the file “config.json” in MCM folder always generates an error when i try to open it with translator. While if i download version 0.75 the file config.json works and i have no problems with translator. Thank you for your help

 

 

0.7.6. Errore file config 2023-04-05 095419.png

Posted
23 hours ago, vakasaki said:

I downloaded the 0.76 version, i would like to translate it in italian for personal use.

I use mcm simple Json translator ( https://www.nexusmods.com/fallout4/mods/41441?tab=posts ) , but the file “config.json” in MCM folder always generates an error when i try to open it with translator. While if i download version 0.75 the file config.json works and i have no problems with translator. Thank you for your help

 

 

0.7.6. Errore file config 2023-04-05 095419.png

problem solved

Posted (edited)
2 hours ago, WasSmithHere said:

Using just business the slaved npcs once given the dialog option to wear the slave collar instantly die. Is this a bug?

You knock them down then choose the "here, put this collar on" and they die? Yeah. Something is definitely wrong there man

 

Edit: Let me back that up a bit and clarify. Yes, the enslaved npc is killed by the mod. But a clone of them is supposed to be born at the same time with JB slave characteristics instead of whatever/whomever they were before. It sounds like the clone isn't being created. I would say it must be some sort of mod conflict but, unfortunately, I have no idea what mod could be causing it.

Edited by Sulphur.999
Posted
15 hours ago, WasSmithHere said:

Using just business the slaved npcs once given the dialog option to wear the slave collar instantly die. Is this a bug?

 

Go to MCM options and check if NPC are mortal.
I remember I had this issue and after I put back option protected, they didn't die.  (I wanted them to be mortal for realism but it has a bug in the mod which is killing them.)

Hope it is the same issue and not something else.

Posted (edited)

is this a new issue or old? because i haven't really read the rest of these threads, but why can't I told my slaves to go home? I told them but they still following me.

 

Edit :

<a href="https://www.redgifs.com/watch/thornyrecklessgenet">Video Proof</a>

 

Edited by Zen-Imogen
Adding evidence
Posted

sorry if it's already been answered before. but whenever i finished changing my slaves' appearance using slave info menu my slaves disappeared until i change cells or click reset from the menu (but it resets them so i'm reluctant to use it for a trained one). and if i use SLM they didn't disappear but no parts can be changed.

also, if i enslaved an unnamed settler then renamed her either using slave info menu or console setname (from Rename Anything) and save the game, the next time i load my slave's name revert back to SETTLER.

Posted

HI,

 

Loving this mod but have an odd issue. I understand from a post on the page before this one that when you capture someone and get them to put the collar on that is kills the NPC and spawns in a clone. The issue(?) I have is that I am ending up with duplicates of every slave I capture. So, I see the transition and then I end up with two new slaves instead of one. Anyone have some insight on why this might be happening?

Posted

So, I found a solution to my own problem :) I have the JB Addon loaded as well. If I use the option from the menu in that to force enslave it works correctly, but if I use the option from the dialogue box it duplicates the slave. As using the menu is faster anyway, I will just do that :D

Posted

Anyway to get my slaves to keep the clothes I give them on? They're like 5 year olds - I dress them up, go off to walk around and pick up beer cans and flowers, and come back and they're all naked again. I've sort of given up.

And any suggestions on clothing for women that are sexy but not totally slooty?

Posted
8 hours ago, MrGrey said:

Anyway to get my slaves to keep the clothes I give them on? They're like 5 year olds - I dress them up, go off to walk around and pick up beer cans and flowers, and come back and they're all naked again. I've sort of given up.

And any suggestions on clothing for women that are sexy but not totally slooty?

HN66's Easy Girl and HN66 TRS (links on Nuka Ride main page) both have a nice selection (some slooty and some not).

i have put those clothes on both slaves and settlers (from Commonwealth Captives) and (so far at least) they have never taken them off other

than for AAF scenes.

 

Posted
5 hours ago, moding123132 said:

says I'm missing XDI.esm

any thoughts 

 

Then you don't have one of the required mods, or at least don't have it installed correctly.  Go back to the main page and review the needed mods and make sure you have everything.

Posted

Is there a way to make the mod work without extended dialog interface. For me, this mod causes serious problems, very often the dialogues freeze and I have to use all sorts of tricks to continue.
In short, the mod is too buggy and not comfortable to play with.

Posted (edited)
20 minutes ago, vranina said:

Is there a way to make the mod work without extended dialog interface. For me, this mod causes serious problems, very often the dialogues freeze and I have to use all sorts of tricks to continue.
In short, the mod is too buggy and not comfortable to play with.


I have been using XDI for years. It's fine. If it's freezing something is interfering. If you don't like the XDI requirement there's Human Resources and WDF has a light slavery mechanic for selected unique npcs 

Edit: Sorry that was dickish. Like obviously some people have issues with XDI and would like a less dependent version. Just business already uses marking so the mod could feasibly have a set up that allows for the standard four dialogue choice set up with some hot keys so you don't have to scroll through the options you want in the dialogue tree every time.

I like XDI because I consider the dialogue system of Fallout 4 one of its great limitations but your take is absolutely valid

Edited by Farsh-nuke
Posted
3 hours ago, vranina said:

Is there a way to make the mod work without extended dialog interface. For me, this mod causes serious problems, very often the dialogues freeze and I have to use all sorts of tricks to continue.
In short, the mod is too buggy and not comfortable to play with.

To answer your question, no. XDI is the only dialog interface that allows more than four dialog options and JB has about 8. (Or it was at the time this mod was made.) Unfortunately the mod has been untouched for a long time so I don't expect there will be any kind of updates for it. Good luck.

Posted
On 5/4/2023 at 8:18 PM, Sirinia said:

Excellent mod, but i have a problem, when i put the shock collar on it, the npc dies. does anyone know why? thanks.

 do you have Torture Devices installed???

 

1 - if not i have not a clue

 

2 - if you do have Torture Devices installed the shock collar it uses conflicts with the one this mod needs.  in this mods MCM page there is a setting

     for you having to have a shock collar in inventory to capture slaves.  make sure this setting is false (turned off) and when you tell them to "put this collar on"

     the mod will equip a collar on the newly made slave for you.

 

as i do have both installed i do have that setting turned off (have to have shock collar), and keep a mental tally of how many collars i made (and put into a 

corpse that will despawn) and when that number reaches zero i do not enslave anyone else until i have made (and discarded) some more shock collars.

 

hope the information helps

 

 

Posted (edited)
22 hours ago, valcon767 said:

 Tienes dispositivos de tortura instalados???

 

1 - si no, no tengo ni idea

 

2: si tiene dispositivos de tortura instalados en el collar de choque, utiliza conflictos con el que necesita este mod. en esta página de MCM de modificaciones hay una configuración

     para que tenga que tener un collar de choque en el inventario para capturar esclavos. asegúrese de que esta configuración sea falsa ( desactivada ) y cuando les diga "ponte este collar"

     el mod equipará un collar sobre el esclavo recién hecho para ti.

 

como tengo ambos instalados, tengo esa configuración desactivada ( tengo que tener un collar de choque ), y mantener un recuento mental de cuántos collares hice ( y puse en un 

cadáver que desempapará ) y cuando ese número llegue a cero, no esclavizaré a nadie más hasta que haya hecho ( y descartado ) algunos collares de choque más.

 

espero que la información ayude

 

 

 

I figured it out, thanks!. It happens that this mod conflicts apparently with Knockout Framework. When I put the necklace on her, she dies/faints and I have to wake her up. No problem with that, it's playable.

 

Yes I have the torture devices but these mods for fallout 4 have too many dependencies. It's unbelievable that for one mod, I already have 10 more mods installed so that everything can work. Too many mods for one thing. 

 

Those who have problems when the npc escapes, the best thing to do is to reset the npc with the default option, targeting only the npc you want to reset.

Edited by Sirinia
Posted
On 5/5/2023 at 2:13 PM, Juubinookami1093 said:

we have a new race of npc's Proto-Argonian Race - Generic NPCs: https://www.nexusmods.com/fallout4/mods/70978 

 

 

I'll see what I can do. I need to reinstall FO4, the mod organizer, then make some race patches.

 

Let me know what race mods your using so I can make a work around patch, along the Proto-Argonian race patch

 

 

Posted
On 5/7/2023 at 1:21 PM, Rogelio11 said:

 

 

I'll see what I can do. I need to reinstall FO4, the mod organizer, then make some race patches.

 

Let me know what race mods your using so I can make a work around patch, along the Proto-Argonian race patch

 

 

the races im using currently are pony, javelin, anthro deathclaw, furry overhaul( lupine n vulpine), shark race, amelia race

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