Msurikqp79 Posted May 26, 2023 Posted May 26, 2023 On 5/21/2023 at 1:33 PM, Rogelio11 said: Sorry in advanced for double posting. I just made the made two mega race patches. one without the proto-argonian race, another one with it. so hopefully it fixes the dialogue problem. If it still occur, the dialogue, might need to get rid one of the race replacer mod, probably the proto-argonian race mod for separate gameplay. overall, I believe one of the NPC race replacer mods has do something with it and I have no knowledge on fixing the dialogue stuff. Just Business - Mega Race Patch 2.esp 393.13 kB · 3 downloads Enabled Masters: AmeliaRace esp AnubisRace esp CaN esm DeathclawRace esp Fallout 4 esm Just Business esp LupineRace esm SharkRace esp VulpineRace esm Mega Race Patch 2 - Proto-Argonian addition.esp 63.65 kB · 2 downloads Enabled Masters: AmeliaRace esp AnubisRace esp CaN esm DeathclawRace esp Fallout 4 esm Just Business esp LupineRace esm ProtoArgonianRace esp SharkRace esp VulpineRace esm Reveal hidden contents does this have the npc replacing built in or is it somewhere else 2
Rogelio11 Posted May 26, 2023 Posted May 26, 2023 17 hours ago, Msurikqp79 said: does this have the npc replacing built in or is it somewhere else definitely not built in. it is somewhere else check out the Furry Races Overhaul (Beta) and the Proto-Argonian Race over at nexusmods fallout 4 section.
kaindayo Posted June 3, 2023 Posted June 3, 2023 (edited) Love this mod.. One problem... The ungodly amount of time you'll spend in the Dialog boxes because you cant skip Dialog that dont have voice files... Hell even muted Voice files would be nice, just so you can skip. Takes me an hour to orginize 5 slaves... Here Put this on...dot dot dot... Huh? Ok.. Dot dot dot... Click on them again.... Huh? What do you want?.... dot dot dot.... Let me see what you have... dot dot dot... Ok... dot dot dot... *take stuff, add stuff" Exit... Bluh! Huh? What do you want? dot dot dot... About your work... dot dot dot... Like... really... We need to be able to make this a bit faster. Maybe MCM option to disable their "dialog" and just skip straight to what you want. And disable that shit Just Busniess Dialog crap when they're your follower... God that would be nice.... I wanna swap a rifle with them... Huh? What do you want?.... -_- Let me see what you have... Ok sure... Fuckin hurry! I got 20 raiders shooting at me, bitch...LOL! Edited June 3, 2023 by kaindayo
DEVON1335 Posted June 3, 2023 Posted June 3, 2023 Here is my single patch for Vulpine race : https://www.nexusmods.com/fallout4/mods/34387 Let me know if this works. Just Business-Vulpine patch.esp
xXPussySlayer69Xx Posted June 5, 2023 Posted June 5, 2023 When I set Slave Companions to mortal I can't take new slaves because they die once I try to convert them, Is there any smooth workarounds for this? I've currently taken to setting companions to protected when I am hunting. I'm going for a disposable slave army so if anyone knows how I can take slaves while companions are mortal would be helpful.
GodEmperorTrump6947 Posted June 15, 2023 Posted June 15, 2023 Great mod. I use this + Bit prettier Raiders/Gunners + Ack-Ack and Red Tourette overhaul + Raiders Overhaul to add more named raiders. I love enslaving named raiders and making a harem out of them. Thank you. 2
monkeyman2024 Posted July 13, 2023 Posted July 13, 2023 Question: How hard a requirement is Extended Dialogue Interface mod? I've had nothing but trouble with any dialogue mods in all my old setups, so I'd prefer to keep the stinkin' vanilla arrow-selection for simplicity's sake...
shortiron Posted July 13, 2023 Posted July 13, 2023 4 hours ago, iriemk said: Question: How hard a requirement is Extended Dialogue Interface mod? I've had nothing but trouble with any dialogue mods in all my old setups, so I'd prefer to keep the stinkin' vanilla arrow-selection for simplicity's sake... when you talk to JB slaves you're given 9 topics to choose, vanilla can only give you 4. so yeah, XDI is a must.
monkeyman2024 Posted July 13, 2023 Posted July 13, 2023 5 hours ago, shortiron said: when you talk to JB slaves you're given 9 topics to choose, vanilla can only give you 4. so yeah, XDI is a must. Okido, got you^^.
MrGrey Posted July 24, 2023 Posted July 24, 2023 To me, i notice that every ghoul, feral or not, has had their nose fall off. Okay, makes sense, I guess. But every ghoul now has a penis, even the ones in old dresses. I seem to remember having a set up in AAF where only humans who identified as male had a penis. How did I do that?
ImAshametobehere Posted July 30, 2023 Posted July 30, 2023 So am I the only one who is experiencing an issue that my slaves/followers just follow me around EVERWHERE? I tell them to go home or I try to send them to a different settlement but they just refuse to leave me. Any errors on my part or is this just a common bug?
travelmedic Posted July 30, 2023 Posted July 30, 2023 After you tell them to go home are you getting the popup window with a list of settlements to choose from? FWIW once I have some slaves I usually wait until I have them in a settlement to dismiss them, although I did use the convoy function a few times and it seemed to work well.
EyeCon 18 Posted August 2, 2023 Posted August 2, 2023 So what are my characters options when a shock collar is slapped on her? The only way out seems to be a three digit code that she has no way of finding out.
MrGrey Posted August 2, 2023 Posted August 2, 2023 (edited) On 7/29/2023 at 8:20 PM, ImAshametobehere said: So am I the only one who is experiencing an issue that my slaves/followers just follow me around EVERWHERE? I tell them to go home or I try to send them to a different settlement but they just refuse to leave me. Any errors on my part or is this just a common bug? I use the JB conversation option "Go home" and don't have a problem. When in the TARDIS, which isn't a discoverable settlement yet, the "you can relax here" option keeps them in place. Once they're a settler, I think you can move them by using the build mode option. Edited August 2, 2023 by MrGrey
Dfult Posted August 3, 2023 Posted August 3, 2023 could anyone make a patch so I can heal my slaves >.< I just wanted to be the supreme ruler but I feel bad when they get hurt and just sit there 1
Norsker9 Posted August 12, 2023 Posted August 12, 2023 I seem to have an issue where my slaves will instantly die after they strip and equip the collar, but there is no death animation, they just disappear, then their fully clothed corpse appears next to where they were. Does this mod conflict with AAF Violate or Knockout Framework? Any clue what is happening?
valcon767 Posted August 12, 2023 Posted August 12, 2023 4 hours ago, Norsker9 said: I seem to have an issue where my slaves will instantly die after they strip and equip the collar, but there is no death animation, they just disappear, then their fully clothed corpse appears next to where they were. Does this mod conflict with AAF Violate or Knockout Framework? Any clue what is happening? this is a conflict that i ran into a while back, but sorry to say i do not remember what mod it was. i do not use Knockout Framework (anymore) so that might be the conflict. i can confirm it is not a conflict with AAF, Violate, or Sexual Harassment as i have those installed and they work as normal. sorry i do not remember exactly what mod is causing this conflict.
JMccovery Posted August 13, 2023 Posted August 13, 2023 5 hours ago, Norsker9 said: I seem to have an issue where my slaves will instantly die after they strip and equip the collar, but there is no death animation, they just disappear, then their fully clothed corpse appears next to where they were. Does this mod conflict with AAF Violate or Knockout Framework? Any clue what is happening? That's exactly what happens when you use Knockout Framework with Just Business. It's not really a conflict, but how Knockout Framework handles the way slaves are created. To me, it makes a bit of sense for a newly collared victim, ahem, unfortunate individual to be incapacitated. Think of it as part the submission process.
LadyJade90 Posted August 17, 2023 Posted August 17, 2023 my slaves keep re-equipping their collars even when i remove them or take them off anyway to fix? not all my slaves do this its a recent behaviour
Sulphur.999 Posted August 17, 2023 Posted August 17, 2023 1 hour ago, LadyJade90 said: my slaves keep re-equipping their collars even when i remove them or take them off anyway to fix? not all my slaves do this its a recent behaviour They will do that until their submission hits 100, then they should stop in my experience
LadyJade90 Posted August 17, 2023 Posted August 17, 2023 1 hour ago, Sulphur.999 said: They will do that until their submission hits 100, then they should stop in my experience ok thought it was weird
RebelDragon Posted August 23, 2023 Posted August 23, 2023 I have a bizarre issue with the holotape if anyone has any insight. Everything had been working perfectly fine but suddenly the holotape won't load at a stationary terminal. I can still open it with my PipBoy and call the convoy, but it's as if nothing happens when I try to load it into a terminal. If I load a different holotape and then exit the terminal, I get the message "XYZ holotape added to inventory" generic message but literally nothing happens when I try to load the slave control holotape. Exiting the terminal gives no message. Anyone have any ideas?
Yunnyou Posted August 29, 2023 Posted August 29, 2023 question, how you trigger the consensual sex scenes in the mod, because you only have punishment sex option in the mod
Sulphur.999 Posted August 29, 2023 Posted August 29, 2023 12 hours ago, Yunnyou said: question, how you trigger the consensual sex scenes in the mod, because you only have punishment sex option in the mod You can't. There are no consensual scenes in the mod. You can add a mod like AAF_SEU (Sex em up) for that tho.
Digz Posted August 31, 2023 Posted August 31, 2023 (edited) Awsome mod. Been using JB for a number of years now. Just wondering if I require a Nuka World patch as after returning to my settlement in the Commonwealth, all my slaves had disappeared? edit: I should also mention all the slaves had 100% obedience. Edited August 31, 2023 by Digz Clarification
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