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As usual, I murdered the BOS and RR, and left the MM cowering in the Museum.  I usually make it impossible to get to the Institute, which is fine.

But this time I enslaved scribe Haylen. First I shot Knight Rhys (felt good), was attacked by Danse and Haylen, killed Danse (cuz T-60 loot)  and then enslaved Haylen.

She makes a pretty decent companion. Doesn't go too far away, mostly stays out of trouble. Doesn't complain when I pick up ash trays for loot. I'm tired of companions complaining about loot.

I didn't realize you can run with a slave and their loyalty would increase. Up to 25%.

Love this mod!

Wish there were some reactions from NPCs to having a slave following you around. Show up at the RR secret hide-out and they absolutely don't care about a human slave.

Just had a thought: next game I'm showing up at RR HQ with slave Paladin Danse! See what they do! (nothing, of course)

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Hey.  How do you recapture escaped slaves?   I got the quest and tracked the slave down, but all she does is run away from me.  I have shocked her with the collar, beat her with the enslavement baton, but I can't seem to find a way to complete the quest and recapture the slave.  Any help?

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1 hour ago, Whiggs said:

Hey.  How do you recapture escaped slaves?   I got the quest and tracked the slave down, but all she does is run away from me.  I have shocked her with the collar, beat her with the enslavement baton, but I can't seem to find a way to complete the quest and recapture the slave.  Any help?

Shoot her, knock her down, then you'll be able to approach and recapture

I think most, but certainly I, find that part of the mod to be a pain in the ballsack and turn escaped slaves off. Your mileage may vary

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9 hours ago, Sulphur.999 said:

Shoot her, knock her down, then you'll be able to approach and recapture

I think most, but certainly I, find that part of the mod to be a pain in the ballsack and turn escaped slaves off. Your mileage may vary

So, here is the thing.  I have done that.  I have knocked the slave down multiple times.  I have paralyzed the slave with the lock joint syringes.  I have done just about everything I can think of.  But no matter what I do, no dialogue prompt appears to interact with the slave, and when the slave stands back up, the slave just starts running away from me again.  At some point, I just got fed up and just killed the slave because I didn't care, but the quest does not update in response to the death of the slave.  The quest remains active and the marker will remain on the corpse of the slave.  This particular aspect of the mod appears to be broken.

 

 

2022-10-29 21_11_07-Fallout4.png

Edited by Whiggs
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On 10/22/2022 at 10:46 PM, tempe said:

What file did you edit in fallout 4 edit so that you could make that I found a couple of people wanting a CAN patch 

 

sorry for the late reply. I been away for a while. When I create the esp through FO4Edit. I copy the race and the formID list from the race esp mod to the new esp mod patch as "overwrite as" then name your newly created esp.

 

 

I can make a quick tutorial later on and hopefully it can help someone. It's just trial and error.

 

here is the esp I just made for the CaN ponies to test out. always backup your main game saves.

 

Just Business - CaN Pony 0.7.6.esp

 

 

 

here are image proof I just made recently.

image.png.007a616a6cc899c1e5c5fd6800114e08.png1.png.44afb42e034fa89b6b489245a72b8ecf.png2.png.ed3da5d7f08078c120d2b7bea4584672.png3.png.d47933d009a91714e28a819efb1cc091.png

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On 10/31/2022 at 8:01 PM, Rogelio11 said:

 

sorry for the late reply. I been away for a while. When I create the esp through FO4Edit. I copy the race and the formID list from the race esp mod to the new esp mod patch as "overwrite as" then name your newly created esp.

 

 

I can make a quick tutorial later on and hopefully it can help someone. It's just trial and error.

 

here is the esp I just made for the CaN ponies to test out. always backup your main game saves.

 

Just Business - CaN Pony 0.7.6.esp 103.2 kB · 0 downloads

 

 

 

here are image proof I just made recently.

image.png.007a616a6cc899c1e5c5fd6800114e08.png1.png.44afb42e034fa89b6b489245a72b8ecf.png2.png.ed3da5d7f08078c120d2b7bea4584672.png3.png.d47933d009a91714e28a819efb1cc091.png

please do post a tutorial! would be so much help for us all :D

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2 hours ago, Anonym0us2DF1CD said:

so I've installed the mod, installed the AAF sex themes mod, but for some reason the animations aren't playing, she'll just say "oh." and no animation. Is there another thing I need?

That is "missing animation" behavior. Either you don't have any animation packages installed (Leito, Savage Cabbage, etc) or you don't have any animations for what you are trying to do, re: FF/MM/Group, etc

AAF is just the framework that allows animations to play. It doesn't have default animations of it's own like Sexlab

Edited by Sulphur.999
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@ignotum_virum Thanks for a must have mod.

 

I would like to submit a troublesome little bug. Please add a check for "slave is in same cell" when making a prostitute(or any slave) have sex with another slave.

 

I had a named raider boss girl in a stockade in Sanctuary. I told my prostitute in Diamond City to have sex with another slave... she(prostitute) got naked and disappeared.

The prostitute is in business banner popped up so I checked the AAF window... said she was having sex with the named boss I had staked out in Sanctuary. I love her dedication but that's to far to travel considering I had three slaves following with me at the time LOL. Had to do all kinds of console commands to get her back.

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On 11/7/2022 at 3:39 AM, rennex said:

If I assign a slave to work as a farmer and my raider outposts do they bring down the happiness of the outpost? I don't want to try if it doesn't because I want to keep it high.

 

Never mind I found out it is just easier to attack the vassal settlement with low food production kill all the men, enslave all the women as sex slaves then rebuilt it as a farmer settlement. God I love this mod!

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On 11/2/2022 at 7:09 AM, Iforgotmypassword2 said:

please do post a tutorial! would be so much help for us all :D

 

Here is my tutorial version. It's not perfect. I'm working on the rest of the steps. Should be done by 11/12/2022. I don't want to lose the work on the preview post feature. 

 

 

 

To get it started, always create new saves and backup your game saves in case if the created esp files cause something to your fallout gameplay or some random crash.

 

 

I'm still new to Fallout 4 modding. Sorry in advance if somone ask me some questions. 

 

This method is how I do it when I create some race patch files for Just Business. I just copy as override certain the race section and from the fromId from the race mod into a new esp file, then copy as override from just business formid list, the humanghoul one or the synths if the race mod is androids or whatever to the new esp file, then add in the race id from the copied formid to the copied  humanghoul list that is on the new esp, insert that race formid to the list in then test run the new esp,

 

 

Fallout 4 can be a pain and tiring sometimes to figure stuff out.

 

 

1. First load up your FO4edit from your mod organizer or whatever mod manager you are using.

 

2.png.b9bf6a9bba63275e234f31c91480bd5d.png

 

 

 

2. Then load up in your FO4Edit, then next hover your mouse cursor and left click the empty boxes the race mods and just business esp you like to use then click ok

 

3.png.5bab135205887264b96af993607ce440.png

 

 

3. Then let FO4edit load up all of the game files, the race mods and just business. Should take a minute or few. once it is done, it will say,    Background Loader: Finished 

 

 

4.png.5da99efd55c9e6b9f0e377f3b2a9a40b.png

 

4. Now on your FO4Edit screen, find  your race esm/ esp mod that you like to use.  Then hover the mouse cursor and then left click the + icon that reveal a list of stuff.

 

5.png.b30da8717d5912d81f347d8640ddfb11.png

 

5.  Now on this race esm example, This mod has a menu called Race. Your Fallout 4 race mod should have the same race menu or something similar. Since we are making a race patch for Just Business, that mod can read our created esp patch as an overwrite to read the race FormIDs from there. 

 

6.png.29d2de78d361db7cc92f4750ba06b65d.png

 

6.   Now once you find the race name on the Race Menu/ category section, left click it

 

7.png.0db19f853f91482c78abac4dc5bfc379.png

 

 

7.  Then next right click, hover the mouse cursor, hover down and left click Copy as override (with overwriting) into...

 

 

8.png.7c17792e6520b47cdaecc39830a64046.png

 

8. This warning box will pop-up, it will warn you about editing some things. If any case if you select the wrong race or copy something by accident. you can click the Hmm, let me think about it box. Otherwise, select Yes box to continue

 

9.png.5df8a4ec038a2bc49d8a3144427f5782.png 

 

 

9.  Once you select Yes from the warning box. This will popup

 

10.png.9b76f3562ec83f4b10e05b0186095995.png

 

 

10.  When I created the race esp patches. I mostly use the esp ESM version to have some priority on the mod order which I recommend. I haven't tried the other ones still I'm still new to modding, FYI.

 

11.png.710b5f6d4c82e599b098381d9f36b438.png

 

11.  Now the naming, you can make your race patch whatever you want for personal. If you're planning on making a patch for the public. Just Business-whateverracename patch, whatever it is. you get the idea lol

 

12.png.31d95909e06f1ec623d084a91a4f2f2f.png

 

 

12.  Once you name your created file, You'll see a list of work you have done so far on the messages section it is 

 

13.png.602726294b0ba0f6087ea88675bdade5.png

 

13.  Now on this image, You'll see two copies, one to the right is the race formid you just copied override to the newly created esp file and to the left the original race mod/ the master.

Your newly race patch file will automatic add the original race mod as an master, a requirement in order to run it. without it, your newly esp file won't work. just a for your information only.

 

 

14.png.de0b2a642c87dffa95bce40fd8dd827e.png

 

14. The next step is to add in the race body part FormIDs in case for compatibility if the race formID you just add in earlier on step 12, complaints about the race body part formIDs not bering added or somehow cause issues in the game such as graphic issue on the race NPC skins. 

 

15.png.2805e70d0cc4eba2f5f0c341dc48f694.png

 

15. left click on all of the same race FormID body parts

 

16.png.69c472213383f2717ee2a4f97e5bd6c9.png

 

16. next step right click and select copy as override (with overwriting) into...

 

17.png.f3d0b0d125f90bdfe7639de0a32850b8.png

 

 

17. next select your created esp/ esm patch file then click ok

 

18.png.2295b2cc1ba5c60fc17fec1cfb558e7d.png

 

 

 

18. once you did that, you'll see it is now on your screen, the created esm/esp file side.  left side, the original race mod file (master), the right, your file

 

19.png.7d571bd5f527b8f399cc214415da16bb.png

 

 

19.  next step, the main sauce, We'll need Just Business's FormID list to add in your race mod race form ids.

 

If your race mod is a human your going to use, select the JBraceHunanGhoulList

 

If your race mod is a android like, I highly suggest the JBRaceGen2Synth, no issue with the JBraceHunanGhoulList

 

If your race mod is a super mutant like or any type of beast, either the JBRaceSupermutantlist or the JBraceHunanGhoulList could work. 

 

As always, test them out. You can always go back to FO4edit to edit your race patch file and try it again in your game.

 

20.png.d4fef7efa71644182d998fb58e0a08a1.png

 

 

20. using this as an example if your race mod is humanoid,  Select the JBRaceHumanGhoulList  then copy as override (with overwriting) into..

 

21.png.42187eaa65c04ee1ace332086ffa0015.png

 

21. Select your created esp/esm patch then select ok

 

22.png.e16a8d634202dba00ed898f6f6236e74.png

 

 

22. This popout and let you know Just Business will be part of the masters. so in the future, it be required for now on. select yes.

 

23.png.f1953c415c50c8ad8727bab02f5c58ed.png

 

23. Just Business is now a master. You'll see it on the message box.

 

24.png.99cb3658f8c6f7a258427a3fb65826c9.png

 

 

24. Now on the next step, you'll see humanrace, GhoulRace listed there. on your created patch side, you can add them freely on that selected box on the formID section.

 

25.png.110bb26683622f24559e02c5a78fc7c6.png

 

25.  In order to add the race you like to add to your esp/esm patch file, find the  race mod then find the race section. you'll see in this example the FormID listed there. 

26.png.099c4e9d77e8b4e9b0b24716c24e0a35.png

 

 

26. left click the FormID and double left click, you'll see the small window of the full race text. you can copy it and paste it later on in the upcoming step. 

 

 

27.png.520eeef4d9c53e2242d78acac7833440.png

 

 

27. after copying the race full text from the window box. head back to the JBRaceHumanGhoul or whatever you are using. hover the mouse cursor to the right side FormID area, then select and left click add

 

29.png.b5a758dab27da8eadc95a58048bfff78.png

 

 

28. once you selected add, you'll see NULL Null Reference 000000. you can changed it by double left click on that null box then it will highlight and selected the whole text.

 

30.png.c0a5b2214b196ffff806b47482268711.png

 

 

29. then you can either paste that copied race text  you just did from step 26 on to there or you can find it manually which will take long.

 

32.thumb.png.75aabe988d00a3d42915658dec3e1872.png

 

30. Once you just pasted the race text to that null box from before. you can always double check if the whole race text you copied is the same. you can extended the columns to the right to reveal the whole FormIDs (aligned) section. 

You can keep adding more races to your created esp/esm patch file to test out on your gameplay. 

 

 

Always save your work!

 

33.png.5ddb4fba0cbe667c9ec2ceacb76166f6.png

 

 

 

31.  Once you select save, double check if your patch file is selected to be saved.

 

34.png.8ff2e8513cdcbd3bc7f7ec08c171debc.png

 

 

32. after using FO4Edit from your mod manager/ organizer. you'll see your created patch file on the mod order list. you can double check by right clicking your patch file then view it on file explorer. 

 

35.png.70bfceaabf564e71575868e70f6c2673.png

1.png.bdad0c1df78251134ed77f7dcd6416f8.png

 

2.png.8f2e940bda0382b7a4e1e4199623474a.png

 

 

33.  please don't forget to enable your created patch file! enabled that then boom! test time! 

 

36.png.c066ad0e7b5e09e48b65ae92cb3f5c18.png

 

 

34. Test test test!

 

With your created esp race patch, do capture testing, spawn some NPCs through console commands to test the race NPCs you are trying to use for your gameplay. if the slave capture work out fine with no error messages from Just Business  then you are golden.

 

 

If it doesn't work, double check if therace FormID is completely placed there on the JBRaceHumanGhoul section for example or the Gen2Synths if the race is androids for example  on your newly esp patch file based off the tutorial images step 24-30.

 

 

20221107172404_1.jpg.2d4c61cddf9ab889a0522f9f36c5c20b.jpg20221107172400_1.jpg.52c8c9149a5337cd147bc441f2ad15da.jpg20221107172356_1.jpg.03a8d900df55df0bbe7575e4fadddfc8.jpg20221107172351_1.jpg.4e21fe4e20263ddb724cef4b2370ccc0.jpg

 

1.png

28.png

31.png

Edited by Rogelio11
adding in text on the steps
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8 minutes ago, Xiren59 said:

Beautifully thought out and executed mod and very useful tutorials. Thank you for them. Question though. What use does a quartermaster play in this mod?

I haven't messed with it much, but I'm pretty sure they follow you around with a pack brahman to hold extra stuff for you as you adventure.

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Hi,

 

need help with escape quest. A slave ran away and I got the quest and the location.

I find the slave, but cant talk to her. I use this mod together with human resources mod, assigned her as a prostitute in sanctuary, made a fast travel, got the quest that she escaped but now cant "catch" her. Any ideas? In the crossairs I have the option talk e), but she doesnt react. I tried beating her with the enslave baton from human resources but that didnt worked either.

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58 minutes ago, Krepel said:

Hi,

 

need help with escape quest. A slave ran away and I got the quest and the location.

I find the slave, but cant talk to her. I use this mod together with human resources mod, assigned her as a prostitute in sanctuary, made a fast travel, got the quest that she escaped but now cant "catch" her. Any ideas? In the crossairs I have the option talk e), but she doesnt react. I tried beating her with the enslave baton from human resources but that didnt worked either.

 

Make sure you're in Hunter mode.

 

I've also had a similar or maybe the same issue, and a couple of times I had to solve it by going into console, highlighting the escaped slave and typing "kill" in the console, and then the slave would reset and go into the downed state and let you capture them again..

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On 11/18/2022 at 5:47 PM, Krepel said:

Hi,

 

need help with escape quest. A slave ran away and I got the quest and the location.

I find the slave, but cant talk to her. I use this mod together with human resources mod, assigned her as a prostitute in sanctuary, made a fast travel, got the quest that she escaped but now cant "catch" her. Any ideas? In the crossairs I have the option talk e), but she doesnt react. I tried beating her with the enslave baton from human resources but that didnt worked either.

Turn that shit off. It's buggy AF. Always has been

 

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I'd really appreciate if someone could help me here...

 

I have a problem with Runaway Slave quest. I located the slave and started shooting at it (I want it to be in downed state so I can engage in dialogue with it; at least that was the case in previous versions). However, the slave gets killed rather than being downed. The quest marker is still pointing at the dead slave. What can I do to get the slave back?

 

Before that, I tried disabling the Slaves Can Escape option, and that teleported the runaway slave to my location and removed the quest. However, after that I couldn't talk to slave. I could still access the slave's inventory and command it to wait/attack, but the Talk option wouldn't work no matter what. By not being able to talk with it, it became my permanent follower as I couldn't tell them to Go home.

 

Lastly, is there a safe way to remove the mod mid-game? I have only 1 slave (the one who escaped) so I don't know what would happen if I remove the mod. To be specific, the NPC I enslaved is Commander Kaylor (Gunner leader at the Nuka Transit Center).

 

I know I'm not supposed to remove any mods from ongoing save, but Just Business, despite being amazing, has been nothing but trouble for me and I want to get rid of it (but at the same time I don't want to throw away my current save as I played it for 60 hours).

 

Any help is much appreciated. Thanks in advance!

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30 minutes ago, rubber_duck said:

I'd really appreciate if someone could help me here...

 

I have a problem with Runaway Slave quest. I located the slave and started shooting at it (I want it to be in downed state so I can engage in dialogue with it; at least that was the case in previous versions). However, the slave gets killed rather than being downed. The quest marker is still pointing at the dead slave. What can I do to get the slave back?

 

Before that, I tried disabling the Slaves Can Escape option, and that teleported the runaway slave to my location and removed the quest. However, after that I couldn't talk to slave. I could still access the slave's inventory and command it to wait/attack, but the Talk option wouldn't work no matter what. By not being able to talk with it, it became my permanent follower as I couldn't tell them to Go home.

 

Lastly, is there a safe way to remove the mod mid-game? I have only 1 slave (the one who escaped) so I don't know what would happen if I remove the mod. To be specific, the NPC I enslaved is Commander Kaylor (Gunner leader at the Nuka Transit Center).

 

I know I'm not supposed to remove any mods from ongoing save, but Just Business, despite being amazing, has been nothing but trouble for me and I want to get rid of it (but at the same time I don't want to throw away my current save as I played it for 60 hours).

 

Any help is much appreciated. Thanks in advance!

Though it will leave remnants of itself in your save the chances of activating them are really small, I think. Any slaves you have will be released back into the wild (and they might start shooting at you.)

Personally I think JB plays just fine if you turn off the escaped slave part of it. That's what I've done since the mod was new as that portion has always been a buggy pain in the ass.

If you're intent on removing it, look around for Fallrim Tools, specifically a tool called "Resaver." It will allow you to "clean" your save to make sure you have the lowest chance of running into issues. Best chance of finding a guide would be in old AAF threads I'd think. Maybe the official guide itself, but it's been a while so throw a little salt on that.

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Using the Terminal could there be an option to alphabetize the names located in the Slave List in the Slave Control System Holotape? I have been trying to number slaves while using Wasteland Dairy Framework. Or how about the ability to name the slaves while using the Holotape.

Edited by Catnapper2
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32 minutes ago, Sulphur.999 said:

Though it will leave remnants of itself in your save the chances of activating them are really small, I think. Any slaves you have will be released back into the wild (and they might start shooting at you.)

Personally I think JB plays just fine if you turn off the escaped slave part of it. That's what I've done since the mod was new as that portion has always been a buggy pain in the ass.

If you're intent on removing it, look around for Fallrim Tools, specifically a tool called "Resaver." It will allow you to "clean" your save to make sure you have the lowest chance of running into issues. Best chance of finding a guide would be in old AAF threads I'd think. Maybe the official guide itself, but it's been a while so throw a little salt on that.

 

Thanks for replying!

 

I'm familiar with ReSaver as it saved me dozen times already.

 

What about fixing the actual slave? If I were to keep it, what do I do? I can't catch (make them go into bleedout state in order to talk) that escaped NPC because it's protected, but I can't just disable Slave Escape either as that breaks it (unable to talk with them).

 

And yeah, rolling back to previous save (either before enslaving the NPC or getting the Runaway Slave quest) isn't an option as I progressed quite a bit in the game and I'd hate losing around 15 hours of progress.

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4 hours ago, rubber_duck said:

I'd really appreciate if someone could help me here...

 

I have a problem with Runaway Slave quest. I located the slave and started shooting at it (I want it to be in downed state so I can engage in dialogue with it; at least that was the case in previous versions). However, the slave gets killed rather than being downed. The quest marker is still pointing at the dead slave. What can I do to get the slave back?

 

Before that, I tried disabling the Slaves Can Escape option, and that teleported the runaway slave to my location and removed the quest. However, after that I couldn't talk to slave. I could still access the slave's inventory and command it to wait/attack, but the Talk option wouldn't work no matter what. By not being able to talk with it, it became my permanent follower as I couldn't tell them to Go home.

 

Lastly, is there a safe way to remove the mod mid-game? I have only 1 slave (the one who escaped) so I don't know what would happen if I remove the mod. To be specific, the NPC I enslaved is Commander Kaylor (Gunner leader at the Nuka Transit Center).

 

I know I'm not supposed to remove any mods from ongoing save, but Just Business, despite being amazing, has been nothing but trouble for me and I want to get rid of it (but at the same time I don't want to throw away my current save as I played it for 60 hours).

 

Any help is much appreciated. Thanks in advance!

 

I had basically the same problem... I couldnt fix the escape quest when it broke for me, but I have  found a way (or several) to avoid it entirely. If you have Torture devices mod you can assign slaves to them. Then they can no longer escape, even if they wander off (which they will do if you assigned them as prostitutes). When you assign them to a Xcross in example you should get a message that the device is assigned and the slave can no longer escape. One thing to make sure: if you assign them to a torture device and assign them after that as a prostitute you have to assign her again once to the torture device. If she becomes a prostitute it somehow resets the assignment, so just reassign her. The 2nd. way and in my opinion the best and at least fo me most bug free way to get the entire "enslavement - prostitute/breeding slave- thing" running is to use both just business and human resources but then ONLY use the mechanics from human resources.

What you do if you have both mods:

1.) Make sure that you craft enslavement kit and enslavement baton from HR on a chem station

2.) Build in a settlement a human resource management terminal, a brothel safe and brothel advertisment beacon (found under furniture->misc)

2.) Go in Hunter mode and mark a target you want to enslave 

3.) Shoot or Hit at target until it goes down

4.) Hit it with the enslavement baton until you get a message that it got enslaved

5.) With your new slave following go to the settlement with the HR managment terminal, in the terminal activate management of the settlement if you havent

6.) Assign the slave to the settlement and a role (first only breeding is possible but when they get more submissive prostitution is prossible and stuff like working on the fields etc.)

7.) activate the advertisment on the beacon and on the terminal->customers come and have their time with your slaves and money flows automatically in your brothel safe

 

You can have one terminal per settlement, with the customers your slaves had the popularity rises and your slaver skill, meaning your settlements have higher capacities of holding slaves.

The terminals are basically your main management center, there you can assign them roles, have them follow you again etc.

Dont worry about conflicting of the both mods, as Just Business is a requirement for human resources. 

Just make sure that you enslave them the "Human-resources-way", not the "Just Business-way".

Meaning, you do the above steps and not just hunter mode, mark and then talk to them like in just business.

You go in húnter mode, mark them, get them to downed state and then hit em with the enslavement baton from HR until they are enslavement, and then manage them as described above. 

I dont had any hassle with runaway slaves or crashes or anything like that again since I do it that way.

 

 

 

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9 hours ago, rubber_duck said:

 

Thanks for replying!

 

I'm familiar with ReSaver as it saved me dozen times already.

 

What about fixing the actual slave? If I were to keep it, what do I do? I can't catch (make them go into bleedout state in order to talk) that escaped NPC because it's protected, but I can't just disable Slave Escape either as that breaks it (unable to talk with them).

 

And yeah, rolling back to previous save (either before enslaving the NPC or getting the Runaway Slave quest) isn't an option as I progressed quite a bit in the game and I'd hate losing around 15 hours of progress.

If you're on PC then open the console, click the slave and type "kill." That should drop them into the bleedout state. "Should."

If that doesn't work or you are on a console, I dunno. 

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