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Posted
1 hour ago, (\x.x x) (\x.x x) said:

I am under the impression that the prostitute only makes one attempt and then gets stuck.

From the feedback here I conclude something is wrong in my current save, which is not that unexpected.

I wanted to start a new playthrough and was testing JB to decide whether I want to use in the new one.

 

 

Cool, cool. Figuring out load order can be a bitch. JB "shouldn't" be too concerned with load order, but I keep it near the bottom anyway. Good luck

FWIW I use it every playthrough. Rarely have an issue. But I've got a good load order going on. Only took a couple of years. :P

Posted
On 8/22/2022 at 12:47 PM, FenixLKarma said:

I've tried uninstalling and reinstalling the DLC, but it's still the same. i can download the files in another place?

Archivos locales.png

 

It seems that the only DLC you have is Vault-Tec Workshop. DLCWorkshop01.esm is from the Wasteland Workshop DLC and DLCWorkshop02.esm is from Contraptions Workshop.

Posted

Are you expecting to watch the prostitute work or something? I get a notification that they're working, but all I do is harvest the caps.

Posted
10 hours ago, JMccovery said:

 

It seems that the only DLC you have is Vault-Tec Workshop. DLCWorkshop01.esm is from the Wasteland Workshop DLC and DLCWorkshop02.esm is from Contraptions Workshop.

Thank you, ill ve to buy them

Posted (edited)

I don't like having to run after escaped slaves, so I usually keep them in stocks until they get to 100% broken. Which is something like 4 game days.

So, a typical settlement of mine has

  • 4 farmers for 24 food
  • 1 Junk dealer
  • 1 armor dealer
  • 1 weapons dealer
  • 1 bartender
  • 1 clothing store
  • 1 clinic.

Optional: One doctor chair and one barber.

Total free population of 12.

Since total population can be 10 + Charisma points (usually 4, sometimes 6) that means 4 to 6 prostitutes.

 

I don't assign scrappers. Why no scrappers? Because one skilled prostitute can provide enough caps to buy all the junk (not including shipments) in Trashcan Carla's store, making scrapping a useless position. Slaves always become prostitutes, and I don't see the point in selling them.

 

Don't ask about provisioners, I use mod for that. https://www.nexusmods.com/fallout4/mods/51422

 

Questions

  1. One of the options is to fuck them to teach them obedience. I did experiments on two raiders; one as a control and one who was fucked to see if that sped things up. It didn't. Is it supposed to? Or is SS just bull shitting the obedience thing as an excuse to fuck them? Maybe if the sex setting was longer than 30 seconds?
  2. Is there any way to shorten the time to where they won't escape like torture or something? Maybe one of the other torture devices. I like stocks tho. nice rows of bent overs, you know?  Cuz 4 days is a little long, and then it takes awhile before they level up and make any caps. Yeah, I can shut escape off, I guess. Seems like cheating. 
  3. Does having 1 prostitute in 5 settlements earn the same amount of caps as  5 prostitutes in a single settlement? (law of supply and demand) because if 5 prostitutes in a single settlement is a lot easier to collect the caps.
  4. If a slave escapes, and I use the terminal and holotape to blow their heads off with the collars, do the other saves get a sizeable boost in their obedience?
Edited by MrGrey
Posted

I usually leave mine in stocks after they get to 100%. I'll pop one out to do farming, or run a store or whatever and generally replace her the next time I have allocated slaves. I also keep 'em knocked up and get the cash from the Raider Reform School for resettling the babies with respectable homes.

 

I do use girls as provisoners, although I might give that mod a try, next time I start a character.

 

Teaching obedience through sex does work from what I can see, but it only adds about 1% maybe slightly less. So if you've got the patience to stand there and have at it repeatedly, you can speed things up, but generally it's a better use of player-time to go do something else and let the stocks take care of it.

Posted

Wait... there's caps to be made in resettling the babies with respectable home? Ah! A reason to play RRS!

 

What's needed is a way to tell a companion to stop shooting female raiders cuz gonna make 'em slaves.

  • 2 weeks later...
Posted

Any way to play sex animations? 
When i choose "I'll fuck you" with slave, then she say "no" or other words, but this is finish

No animations, nothing just talking

Posted

And how to catch slave? 
I knock it down, but when she wake up then still runing, i try but finally i kill her becouse she all time try run away 

Posted
39 minutes ago, Deadlyo said:

Any way to play sex animations? 
When i choose "I'll fuck you" with slave, then she say "no" or other words, but this is finish

No animations, nothing just talking

do you have AAF , themes, and sex animation mods installed, without them just business wont play any animation, you can set up sex animation properly by following this guide

 

Posted
8 minutes ago, Deadlyo said:

And how to catch slave? 
I knock it down, but when she wake up then still runing, i try but finally i kill her becouse she all time try run away 

if you need help understanding how to use just business system, theres a great support thread, the people there are really helpfull, here

 

Posted
On 9/13/2022 at 1:34 AM, erynyes said:

if you need help understanding how to use just business system, theres a great support thread, the people there are really helpfull, here

 

There is no explain how to capture again slave who runaway 

 

obraz_2022-09-14_204140975.png.0c6ea15b6a3fb4d94a92cbecac934f82.png

 

It's only write, they can runaway, but how to catch that slave? 

Posted
6 hours ago, Deadlyo said:

There is no explain how to capture again slave who runaway 

 

obraz_2022-09-14_204140975.png.0c6ea15b6a3fb4d94a92cbecac934f82.png

 

It's only write, they can runaway, but how to catch that slave? 

Pretty much the same way you caught them the first time. Except this time they're not standing their ground trying to kill you they're dodging you and running away, which I find amazingly annoying... So annoying now just explode their explosive collars and go find a new slave and start over.

Having them in the  stock to ripen for about 4 days is kinda tedious; a whole bunch of useless eaters that time.

Posted
12 hours ago, MrGrey said:

Pretty much the same way you caught them the first time. Except this time they're not standing their ground trying to kill you they're dodging you and running away, which I find amazingly annoying... So annoying now just explode their explosive collars and go find a new slave and start over.

Having them in the  stock to ripen for about 4 days is kinda tedious; a whole bunch of useless eaters that time.

What about quest? 

If i kill her, then quest "Runaway slave" is still active, any ID of quest to cancel it / complete or just remove from quest list? 

Posted (edited)

lol if done this a time ago , get after the slave and punish him/her hit them with your fists until he stop , can take a while .

i only tryed without weapon , but maybe schoot them and see what happens

Edited by LarryJD8822
Posted

is that mod supporting savage_cabages\s gngbng animations? Not sure. is it, or no, but I've got those both mods (JB&HR) and as usual slaves from JB uses a single partner deals. Hovever today I saw how couple of Pack bastards aproached to my JB-born slavebabe vs words <Me and my friend want to see your holes> or something that. That's specific text from HR. And what you think she done? No, she didn\t replued, as HR whore would do. (Show me all you'r got, or so...)  Instead, she had left their words in the air and joined in mmf action. 

  Was it some kinda mode interference or what?

Posted
On 9/15/2022 at 2:14 PM, Deadlyo said:

Is there any way to restore voices?
When knocked raider/bandit talk, there is only text, no voices

No. Most characters are only supposed to fight and die. They have no recorded lines for most of your interaction with them. So there are no voices. You will hear, from time to time, lines from their old faction. Raiders, for example, will occasionally say things like "Shooting at cardboard, how's that supposed to get me ready for this hell" and things like that spontaneously, but that's it.

No recorded lines = no speak to you

Posted

hello, I have a problem, I'm supposed to have more than 4 dialogue options, but despite having the extend script and the corresponding mod for the dialogues only 4 options appear

20220926131224_1.jpg.17d846b277d83602c3fa24d44daf94b8.jpg20220926131212_1.jpg.8a51ed6935935aee6d3dfa627b1cd6c3.jpg

Posted

There's an option for extended dialog options in the modcontrol. I know you can assign a hot key to it. I've not seen this but then, I leave the dialog on. 

Posted

What's needed is  incapacitating tear gas or knock out gas grenades. Get the whole lot of them subdued in an area.  Is there a mod for that?

 

 

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