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Posted
5 minutes ago, asdfa93 said:

Might be then one of my other mods messing around, but if you could provide an id for the corpse that would be great :P (tho not sure if it works that way)

 

Looks like XX03F2DE maybe

Posted

So, having finished up to this part.

 

My comments and criticism:-

 

Still the best Adult Quest Mod, in my opinion, with regards to enjoyment and some possible hard choices.

 

Most of the translation is very well done, I did adjust a few bits... Wench role in the Bannered Mare scene changed Proceeds to Coin as it just read better and a few "follow me" prompts were a bit clunky but nothing bad.

It gets a bit Google Translation-like when talking to Madam Petit about Killi.

 

The games were really fun, especially the dice one, although maybe the rules could mention that the NPC wins on any draws, maybe that the Challenger (the player) has to win games, and cannot draw.

 

Things I didn't like or thought could be changed:-

 

The Russian player voice, please let us turn it off. With all respect for the voice actress, I think she is doing a great job but have no idea what is being said. It's especially annoying when you are still hungover from the first night.

 

Boy in Warm Water. This appears to be written as to be a kid aged between 11 and 13 but, as this would cause upset amongst sensitive types as well as possible trouble for sites hosting the mod, he has the appearance of a 30 something year old man.

Compromise this, change his dialogue to be more intelligent and less "innocent" and give him a young adult appearance (the bards at Solitude look younger, for example)

Either that or remove the whole "young boy" thing and make him the village idiot.. You don't need change his height, age is not always indicative of height.

 

The Alley Rapists do not seem beatable to me. I'm not sure if that is a level scaling issue or what. I was playing at level 26 with a character that leaned more toward Illusionist/Conjurer/Archer than plate wearing warrior but with the limited room and two assailants I was unconscious in a very short time. I don't want the fight to be easy but I do want to be able to see a way past this encounter.

 

I would really like this to call it's animations from Sexlab (just so I don't have to uninstall some animation mods to play it) but I'm not sure that can be done whilst keeping the timing and conversation/story going the same way so that's more of a wish than any real critique or request.

 

I think that's about it.

I love the mod and admire the work that has gone into, so worth the wait.

I will probably look at supporting on Patreon again (I did for 5 or 6 months before but Patreon was starting to run up a serious bill so I cut back on most) so I can see if there are extra scenes :D

Posted
3 hours ago, cvbank said:

0.9.1 HEY OMG Help me pls

 

What happened before this?

 

It looks like you have saved and reloaded when you were mid scene.

 

 

Posted
11 hours ago, cvbank said:

0.9.1 HEY OMG Help me pls

 

 

7 hours ago, Mez558 said:

What happened before this?

 

It looks like you have saved and reloaded when you were mid scene.

 

 

 

This is what happens when you try to load a save made with v0.9.0 of the mod after upgrading to v0.9.1 of the mod.  In the previous version, Madam Petit's was part of the vanilla SolitudeWinkingSkeever cell, and now it is its own cell called bd_sol_ph.  If you fail to start with a fresh game after updating the mod, the cell ends up broken like this.

Posted
8 hours ago, Mez558 said:

Most of the translation is very well done, I did adjust a few bits... Wench role in the Bannered Mare scene changed Proceeds to Coin as it just read better and a few "follow me" prompts were a bit clunky but nothing bad.

It gets a bit Google Translation-like when talking to Madam Petit about Killi.

 

If you're running the English version released by Dogma there are just under 900 lines of Google-translated English text, since Dogma does not speak enough English to do a full translation.  These lines are concentrated almost exclusively in the new Madam Petit and Liorel content.

 

I'd be interested to know which parts you changed, whichever translation you're using.  Suggestions are welcome.

 

 

8 hours ago, Mez558 said:

The games were really fun, especially the dice one, although maybe the rules could mention that the NPC wins on any draws, maybe that the Challenger (the player) has to win games, and cannot draw.

 

I feel like he does mention this at some point while going over the rules, but I'd have to check to be sure.

 

 

8 hours ago, Mez558 said:

The Russian player voice, please let us turn it off. With all respect for the voice actress, I think she is doing a great job but have no idea what is being said. It's especially annoying when you are still hungover from the first night.

 

The Russian voiced lines are basically stolen from the Russian version of Tomb Raider, as far as I understand.  If you don't like them, I released a patch that replaces all of the voice files with silence.  You can download it from the mediafire folder linked in the FAQ.

 

 

8 hours ago, Mez558 said:

Boy in Warm Water. This appears to be written as to be a kid aged between 11 and 13 but, as this would cause upset amongst sensitive types as well as possible trouble for sites hosting the mod, he has the appearance of a 30 something year old man.

Compromise this, change his dialogue to be more intelligent and less "innocent" and give him a young adult appearance (the bards at Solitude look younger, for example)

Either that or remove the whole "young boy" thing and make him the village idiot.. You don't need change his height, age is not always indicative of height.

 

I believe what Dogma was going for here was more of a country bumpkin than a child or an idiot.  Like an 18-to-24-year-old who's never been out of his tiny village in the woods until now, and has no idea how to act around normal people.  Like Rand al'Thor and the other lads from the first Wheel of Time books if you're familiar with those.  If you're looking for actual morons, the Appalacian-Cockney pidgin that the two bandits speak is intended to make it clear that they are monumentally thick.

 

 

8 hours ago, Mez558 said:

The Alley Rapists do not seem beatable to me. I'm not sure if that is a level scaling issue or what. I was playing at level 26 with a character that leaned more toward Illusionist/Conjurer/Archer than plate wearing warrior but with the limited room and two assailants I was unconscious in a very short time. I don't want the fight to be easy but I do want to be able to see a way past this encounter.

 

Dogma changed some of the backend values for how hand-to-hand works in the mod in the latest version.  I suspect that it will be nearly impossible to beat these two without having very high skill and some enchantments to boost your damage.

 

Of course, you can always do what I do and just set your unarmed damage to a bazillion with the console.

player.setav unarmeddamage 9999

Posted

I love this mod, just wish that it would be possible to edit what armor gets unequiped during scenes, as well as hdt high heels sliders getting removed during scenes to help alignment.

Posted
46 minutes ago, tedii said:

How does the skip scene function work? And/or when can I use it?

Before starting the quest, with the MCM menu. You'll select the relevant choices through prompts and in the end, you'll be transported to the desired stage of the quest.

Posted

By the way, I'll finally be able to play the new version. The link I have to download shows just 0.9.1. and a fix. Is this the most up to date release? I guess this time Dogma didn't have to fix much things.

Posted

Does anyone know how could I edit the scenes? like adding more positions to lod scene or change the position in the repitable scene with him. Just for my own entertainment

 

 

Posted
4 hours ago, Highborn said:

By the way, I'll finally be able to play the new version. The link I have to download shows just 0.9.1. and a fix. Is this the most up to date release? I guess this time Dogma didn't have to fix much things.

 

That's the latest version, yeah.

 

1 hour ago, Garret012 said:

Does anyone know how could I edit the scenes? like adding more positions to lod scene or change the position in the repitable scene with him. Just for my own entertainment

 

 

 

How many degrees in computer science do you have?

Posted
2 hours ago, brewmasterhal said:

 

That's the latest version, yeah.

 

 

How many degrees in computer science do you have?

hahahah well I'm studing informatics engineering but i didn't think it would be that diffcult. I thought that if i managed to enter to the code it would be just to change one variable or something, but i really have no idea :S

Posted

Anyone pliss help,  i m stuck after sleep first night with blakcsmith then out from his house,  after  that my character stuck in front of door,  quest for find zoe has started but my character can't move 

Posted
3 hours ago, brewmasterhal said:

 

That's the latest version, yeah.

 

Nice. Btw, I still have the bug with Cooli having an empty hole in his crotch during the scene at the alley. His pants is open but there is no schlong. I'm not using any patch this time. I wonder if the mod was supposed to work better if I had SOS light version? Gotta try checking if he is schlongfied in the MCM menu before the scene starts.

 

17 minutes ago, Ariewandinata said:

Anyone pliss help,  i m stuck after sleep first night with blakcsmith then out from his house,  after  that my character stuck in front of door,  quest for find zoe has started but my character can't move 

Try to use the debug options to enable control in the MCM Menu

Posted

Now i'm stuck in captain stanius in riften,  i start from begining again this mod,  why this mod so suck after i update from 0.8.1 to 0.8.2 whereas before i played in 0.8.1 everything is going well

Posted

Alright so Zoe doesn't seem to appear at the Grave Concoctions for me before the burial of the witch and then she appears at the basement. I wanted to play the Kust minigame before the burial but without Zoe to talk to it seems impossible to do with console setstage command. I tried enabling Zoe with the RefID but doesnt work. She is at the store before the Lod scene but after Lob she vanishes and Zaria tells me she is one a break. Any Suggestions ?  

Posted
7 hours ago, Highborn said:

Nice. Btw, I still have the bug with Cooli having an empty hole in his crotch during the scene at the alley. His pants is open but there is no schlong. I'm not using any patch this time. I wonder if the mod was supposed to work better if I had SOS light version? Gotta try checking if he is schlongfied in the MCM menu before the scene starts.

 

Try to use the debug options to enable control in the MCM Menu

 

I recently discovered that the "Smurf Addon" for SOS is the reason why the characters in my game have randomly-varied pubic hair textures.  Turning off the .esp for it seems to have fixed the issue entirely.

 

I haven't seen the empty hole since I modified the patch when I was testing v0.9.0, but I do commonly have it fail to animate when he initially unzips and/or rarely the pants vanish entirely.  I've also in a few cases had the scene get stuck at that point, but I discovered that it can be fixed by un-equipping and re-equipping the pants via the console.

prid XX0e59d7
unequipitem XX044068
equipitem XX044068

I have no idea what causes these issues.  It seems to just be a failure of the scripting engine in Skyrim...

Posted
3 hours ago, Lostskyse said:

Alright so Zoe doesn't seem to appear at the Grave Concoctions for me before the burial of the witch and then she appears at the basement. I wanted to play the Kust minigame before the burial but without Zoe to talk to it seems impossible to do with console setstage command. I tried enabling Zoe with the RefID but doesnt work. She is at the store before the Lod scene but after Lob she vanishes and Zaria tells me she is one a break. Any Suggestions ?  

 

Dogma recently released a patch that fixes this issue.  Download and install the latest version and the fix1.rar patch files.

Posted
7 hours ago, Ariewandinata said:

Now i'm stuck in captain stanius in riften,  i start from begining again this mod,  why this mod so suck after i update from 0.8.1 to 0.8.2 whereas before i played in 0.8.1 everything is going well

 

Sounds like you didn't start with a clean save when you updated.  Failing to do this results in all of the updated quest scripts being broken.

 

 

10 hours ago, Garret012 said:

hahahah well I'm studing informatics engineering but i didn't think it would be that diffcult. I thought that if i managed to enter to the code it would be just to change one variable or something, but i really have no idea :S

 

If you want to give it a try, you have two options:

  1. If you open the mod in the construction set, you can modify the scenes using the scene editor.  When I open the mod this way, I get a few dozen errors that are mostly the result of not having access to the script source (I think).  It's pretty unlikely that the mod will work correctly after being modified this way, but who knows?
  2. You can't really modify the scenes in the TESVEdit editor, but hypothetically if you look up the .esp file format specification, you can modify whatever you want.  You will probably need to write a pretty serious parser for this.  It would also be advantageous to get a de-compiler to try to figure out what the scripts are doing.  If you succeed in building these tools, I imagine there are a lot of people who would be interested in them.

I've spent quite a bit of time monkeying around with this mod, and so far all I've managed to accomplish is modify a lot of dialog, make a few minor mesh and texture edits, make some modifications to some scripts, and write a simple program that swaps all of the data bytes in the audio files with 0x00 bytes.  The mod tools tend to fall apart really quickly in the absence of all of the source files.

Posted
4 hours ago, brewmasterhal said:

 

Sounds like you didn't start with a clean save when you updated.  Failing to do this results in all of the updated quest scripts being broken.

 

 

 

If you want to give it a try, you have two options:

  1. If you open the mod in the construction set, you can modify the scenes using the scene editor.  When I open the mod this way, I get a few dozen errors that are mostly the result of not having access to the script source (I think).  It's pretty unlikely that the mod will work correctly after being modified this way, but who knows?
  2. You can't really modify the scenes in the TESVEdit editor, but hypothetically if you look up the .esp file format specification, you can modify whatever you want.  You will probably need to write a pretty serious parser for this.  It would also be advantageous to get a de-compiler to try to figure out what the scripts are doing.  If you succeed in building these tools, I imagine there are a lot of people who would be interested in them.

I've spent quite a bit of time monkeying around with this mod, and so far all I've managed to accomplish is modify a lot of dialog, make a few minor mesh and texture edits, make some modifications to some scripts, and write a simple program that swaps all of the data bytes in the audio files with 0x00 bytes.  The mod tools tend to fall apart really quickly in the absence of all of the source files.

Maybe i didn't make a clean save with a really clean before,,  but any way may i ask,  what a different betwen v0. 8.1 with v0. 8.2,  is it a new quest or some new scene in v0. 8.2??  Thanks before,  and one else,  where i can find the dogma engine???   bcause i have already deleted it and my old thief master has gone. 

Posted
19 hours ago, Highborn said:

Before starting the quest, with the MCM menu. You'll select the relevant choices through prompts and in the end, you'll be transported to the desired stage of the quest.

No. I think you mis-understood my question. The skip scene key in the MCM. I click it in game and it says this scene cannot be skipped.

 

The key can be assigned in the MCM under "Thief - controls".... How to use this feature?

Posted

If you failed the mini game, you can use any method to add a "Memory Potion to your inventory. If you return to the bed in the bunkhouse and drink thepotion, you get a scene where you remember what happened while you were blacked out.

a  Memory Potion just does not work with me or I do not know how to use it exactly

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