Charlottesville Posted August 8 Posted August 8 Hi I got problem when I was loading the mod of thief ,the blue palace wall become transparent ,so what can i do something.
Axelblaze141443 Posted August 8 Posted August 8 1 hour ago, theliddtin said: Are they frozen in a t-pose? Usually that's because FNIS needs to be run, but I know there's some other animation frameworks people have used here that have also worked (I think) I see--for me, he leaves right when the evening gathering starts, but if you go right before the gathering you can get access to the bath. Thank you for the confirmation--I kept checking via waiting until the evening gathering, but by the time I got there the gathering had started and patto had left. no they move adn act just speak just fine no T posing. Just the animations are not playing but the scene continues
brewmasterhal Posted August 8 Posted August 8 1 hour ago, Charlottesville said: Hi I got problem when I was loading the mod of thief ,the blue palace wall become transparent ,so what can i do something. You've got some other mod that is modifying the Blue Palace interior Cell.
chiptaculer Posted August 8 Posted August 8 does anyone have the files for the DBVO none of the mega links have the file anymore Dogma - Thief_Voices1.esp Dogma - Thief_Voices2.esp Dogma - Thief_Voices3.esp Dogma - Thief_Voices4.esp Dogma - Thief_Voices4_fix.esp Dogma - Thief_Voices5.esp
Charlottesville Posted August 9 Posted August 9 (edited) 13小时前,酿酒大师说: 你还有另一个模组在修改蓝宫内部单元。 谢谢你的回复。我禁用了刚加载的盗贼、Fuz Ro D'oh和Pandora行为引擎的其他模组,但蓝宫的墙壁依然透明。只有当我接近足够多时,它才会正确显示。 Edited August 9 by Charlottesville
brewmasterhal Posted August 9 Posted August 9 2 hours ago, Charlottesville said: It only displays correctly when I get close enough. If you turn the camera to look at the walls from different angles, do they appear and disappear at a given distance and angle? There are some engine issues with lighting and alpha/transparency which are viewing-angle determinate. The fact that the textures are only visible from a certain distance leads me to suspect that something has corrupted the mesh and added an alpha property where it should not exist.
Charlottesville Posted August 9 Posted August 9 1 hour ago, brewmasterhal said: 如果你转动摄像机从不同角度观察墙壁,它们会在一定距离和角度下出现和消失吗?引擎在光照和透明度方面存在一些问题,这些都是视角确定的。纹理只能在一定距离内可见,这让我怀疑是有东西损坏了网格,添加了不该存在的alpha属性。 It’s true when I stand here and look around, the walls do disappear when viewed from different angles from the same spot. So is there any way to fix this?
Axelblaze141443 Posted August 9 Posted August 9 Maybe my pandora is not reading the dogma files for animations? any fix?
brewmasterhal Posted August 9 Posted August 9 7 hours ago, Charlottesville said: It’s true when I stand here and look around, the walls do disappear when viewed from different angles from the same spot. So is there any way to fix this? Try this: download a fresh copy of Thief v1.9.2.4 (eng).7z and install it. Once the existing version is disabled and the new one is installed, load your existing save and see if anything changes. 4 hours ago, Axelblaze141443 said: Maybe my pandora is not reading the dogma files for animations? any fix? Thief is designed to work with FNIS. Nemesis and Pandora are not fully backwards-compatible with FNIS, but they can be used simultaneously. Run FNIS first, then run Pandora once FNIS completes, then try using the mod again.
Charlottesville Posted August 9 Posted August 9 25 minutes ago, brewmasterhal said: 试试这个:下载全新版《盗贼》v1.9.2.4(英文版)并安装.7z禁用现有版本并安装新版本后,加载你现有的存档,看看有没有变化。 《盗贼》是为配合FNIS设计的。Nemesis 和 Pandora 并未完全向后兼容 FNIS,但可以同时使用。先运行FNIS,FNIS完成后再运行Pandora,再试试用模组。 Thanks for the tip, but unfortunately it doesn't work. I downloaded version 1.924 on August 7.
brewmasterhal Posted August 9 Posted August 9 4 hours ago, Charlottesville said: Thanks for the tip, but unfortunately it doesn't work. I downloaded version 1.924 on August 7. When you download a file from the internet, every bit (0 or 1) of the file's data has a tiny chance to be copied wrong. If any single bit is flipped, this results in a file which is corrupt and has unpredictable behavior. Many download sites provide file hashes so that users can hash their local copy of the file and compare its hash against the published hash to determine if their copy is fully correct or not. The websites where Skyrim mods are hosted tend not to do this. It doesn't matter how recent your copy of the Thief archive is. The only thing that matters is whether it was copied to your drive correctly when you downloaded it. There is absolutely no way that you can tell whether the first .7z archive you downloaded is or is not corrupt without downloading another copy of the archive and performing some comparison.
Charlottesville Posted August 10 Posted August 10 9 hours ago, brewmasterhal said: 当你从互联网下载文件时,文件中每一个位(0或1)都有极小的概率被复制错误。如果任何一位被翻转,都会导致文件损坏并表现出不可预测的行为。许多下载网站提供文件哈希值,允许用户对本地文件的哈希值进行哈希,并将其与发布的哈希进行比较,以判断他们的文件是否完全正确。托管《上古卷轴5:天际》模组的网站通常不会这样做。 无论你拥有的《盗贼》档案多新,都无所谓。唯一重要的是下载时它是否正确复制到你的硬盘上。除非再下载一份归档并进行比较,否则你根本无法判断你下载的第一个.7z档是否损坏。 hanks, I'll check again.
Charlottesville Posted August 11 Posted August 11 On 2026/8/10 at AM7点13分, brewmasterhal said: 当你从互联网下载文件时,文件中每一个位(0或1)都有极小的概率被复制错误。如果任何一位被翻转,都会导致文件损坏并表现出不可预测的行为。许多下载网站提供文件哈希值,允许用户对本地文件的哈希值进行哈希,并将其与发布的哈希进行比较,以判断他们的文件是否完全正确。托管《上古卷轴5:天际》模组的网站通常不会这样做。 无论你拥有的《盗贼》档案多新,都无所谓。唯一重要的是下载时它是否正确复制到你的硬盘上。除非再下载一份归档并进行比较,否则你根本无法判断你下载的第一个.7z档是否损坏。 I found the part of the Blue Palace that was affecting the walls, but I wasn't sure how to fix it, so I overrode it with the data from the original Blue Palace at that location. However, I'm not sure what impact this will have on the mod besides making the walls display normally.
brewmasterhal Posted August 12 Posted August 12 6 hours ago, Charlottesville said: I found the part of the Blue Palace that was affecting the walls, but I wasn't sure how to fix it, so I overrode it with the data from the original Blue Palace at that location. However, I'm not sure what impact this will have on the mod besides making the walls display normally. Should work. My guess would be that Dogma removed the original wall and replaced it with one that supports the new door. Your fix may look odd or partially block the door, but it should also prevent the holes in the geometry.
Charlottesville Posted August 12 Posted August 12 6 hours ago, brewmasterhal said: 应该可以。我猜Dogma拆除了原来的墙,换成了支撑新门的墙。你的修复可能看起来奇怪或部分挡住了门,但也能防止几何结构上的孔洞。 The Blue Palace walls are back to normal, but I don't know if the mod's quest scenes have been corrupted—I haven't had a chance to test it yet. thief blue palace fix.rar
recreant Posted August 13 Posted August 13 anyway to get the ppa mod to work with these animations? "procedural penis animations"
brewmasterhal Posted August 14 Posted August 14 4 hours ago, recreant said: anyway to get the ppa mod to work with these animations? "procedural penis animations" You might be able to get it to work if you manually assign things, but it may still have major issues. PPA ties into Sexlab and applies targeting on a per-stage basis during an SL scene. Thief is fully independent from SL, and thus PPA cannot be aware of when a scene is or is not occurring without being custom-modified.
recreant Posted August 14 Posted August 14 2 hours ago, brewmasterhal said: You might be able to get it to work if you manually assign things, but it may still have major issues. PPA ties into Sexlab and applies targeting on a per-stage basis during an SL scene. Thief is fully independent from SL, and thus PPA cannot be aware of when a scene is or is not occurring without being custom-modified. On 1/7/2026 at 8:27 AM, Chrohnos said: Any chance this could work with something like this? https://www.loverslab.com/files/file/4027-thief/ Technically yeah, but that's 1 more framework the mod would have to poll every second. If that Dogma guy is interested, I could add papyrus API for initializing a scene. Would just be something like PPA.RegisterScene(mainActor, PenetratorActors[], Tags[]). Then PPA.DestroyScene(mainActor). etc.
khaoticlight Posted August 19 Posted August 19 I'm having a couple problems on version 1.9.2.3 where some scenes won't advance past a certain point, like getting deep penetration with the horse in squeaky mast or burd killing nazir in the tunnels. Are there any commands I can input to fix this or skip it, any help would be appreciated as I'm kinda soft-locked from progressing.
Charlottesville Posted August 19 Posted August 19 Excuse me, how do i use the thief's bag that's still there after the ending party in the story?
Oyhuria Posted August 23 Posted August 23 (edited) On 8/12/2026 at 7:45 AM, Charlottesville said: The Blue Palace walls are back to normal, but I don't know if the mod's quest scenes have been corrupted—I haven't had a chance to test it yet. thief blue palace fix.rar 3.54 kB · 3 downloads changing few stuff on CK without touching navmesh wont break anything, neither there is a nav mesh for thief exclusively there i believe, maaaaybe, only after ending everything in the sewers Edited August 23 by Oyhuria 1
Oyhuria Posted August 23 Posted August 23 I'd like to put here for everyone playing on AE that thief is entirely incompatible with the Giantess Mod, GTS will break scenes almost every scene in this mod leading to a CTD 1
Charlottesville Posted August 24 Posted August 24 22 hours ago, Oyhuria said: 在CK上改几样东西而不碰导航网格不会破坏什么,我相信盗贼的导航网格也没有专门存在,可能只有在下水道结束所有任务后才会有 I ran the test again, and nothing went wrong.
K1ngSlay3r Posted August 26 Posted August 26 How do I get this mod to work with the latest AE version? Neither Fuz Ro D'oh, MfgFix, Face Discoloration Fix, RaceMenu or Schlongs of Skyrim work. Do I have to get an older version of Skyrim for it to work?
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