Ariewandinata Posted January 11, 2019 Posted January 11, 2019 I still have a problem with bar display in mini game, it didnt display at me. I has try to uninstal and reinstal this mod again, but still have a probelm there Anyone can help??
Ariewandinata Posted January 11, 2019 Posted January 11, 2019 7 hours ago, Ariewandinata said: I still have a problem with bar display in mini game, it didnt display at me. I has try to uninstal and reinstal this mod again, but still have a probelm there Anyone can help?? Finally the problem has solved, good to play again.
SuplenC Posted January 11, 2019 Posted January 11, 2019 15 hours ago, mrblack1010 said: yo when i chase the thief outside whiterun it gives me a CTD in the road. I even restarted and replayed the mod from first but it didnt get fixed. any ideas what should I do ? maybe i can use setstage command to pass that quest ? but i dont have the quest ID. Your problem could be related to some other mod. For example textures, environment models/patches, ENB...
Lostskyse Posted January 12, 2019 Posted January 12, 2019 quick question, has anyone tried to get the Third One Out scene through console or is it not accessible at all ?
brewmasterhal Posted January 12, 2019 Posted January 12, 2019 On 1/11/2019 at 6:20 AM, kokitoxx said: i have problem with liorel every time i want to train he tells me we should decide on yor fee first we discuss the compensation and it make me do the same at again and so repeats to infinity and we can not train One of my previous releases included a modified script file. If you don't delete the file before starting a new play-through of the v0.9.1 release, it breaks the entire Liorel quest. You will need to delete it and start again clean to get it to work. Instructions are in the FAQ.
brewmasterhal Posted January 12, 2019 Posted January 12, 2019 16 hours ago, Lostskyse said: quick question, has anyone tried to get the Third One Out scene through console or is it not accessible at all ? There is a script related to the achievement, but no corresponding scene entry in the mod data. It is definitely not accessible at this time.
TBoneTones Posted January 13, 2019 Posted January 13, 2019 On 1/5/2019 at 12:24 AM, brewmasterhal said: There's obviously a bug causing this issue, but if you're not able to find a fix then you may have better luck with magic. At the start of the fight, open the console and enter the following: player.additem a270e 1 player.setav magicka 999999 player.setav magickarate 999999 player.advskill destruction 999999 Now open your inventory, read the book, equip the spell, and shoot an infinite lightning beam of doom until all of your problems disintegrate. I am trying to finish a playthrough using version 8.2. But. Like the player who posted his difficulty with Zoe as final Boss ring of fire mayhem, I am having exactly same problem. Zoe appears for a second at best, so not chance to sprint to her, not even whirlwind sprint would bet me to her before she disappears. But. Not even this console spell book works, in fact the spell book given for a270e is merely lightnjng storm in my game, not a "lightning beam of doom" and it takes my player a good 2 seconds or more waving her arms about in duel wield animation, and too slow to kill anything, let alone Zoe.. In fact, she seems to take no damage whatsoever, no matter what weapon or spell I use! Equally, that said, as she only appears for a second, if not less, it is hard to say.....but I see no red health bar abive her for the single second she appears? Using the suspend time continuim I can slow it down, and defeat the creatures for first 3 waves, but the final battle due to the over-saturation of fireballs Dogma uses, the screen is just white and orange, playing with normal time I last a while but inevitably a fireball gets me, the 1 second appearing Zoe gives me zero time to inflict any significant damage. Is there a setstage I can use to bypass this insanely difficult final boss battle, anyone? Also in a second playthrough with a different charcter profile in Mod Organizer using latest Dogma version, I get as far as Falkreath with mod working just fine (with exception of bannered mare old man crazy camera spaz attack) but in Falkreath there is no Lod and no keeper of the Hall of the Dead? Thanks for any help.
Zanzuki93 Posted January 13, 2019 Posted January 13, 2019 Ok so decided to try this mod out and i am getting this weird issue inside the blue palace where the occlusion culling is broken and i can see through the front entrance to the palace and if i deactivate the esp it goes away does anyone know why this is? I haven't gotten to the content yet but this mod seems to be the cause of this issue so just posting to let the author and the translator know. Have a nice day
SuplenC Posted January 13, 2019 Posted January 13, 2019 Any more difficulty levels coming soon? I hope for a hard and like something even harder. Cause most of the games in the game were always easy enough for me to win them (while playing on "Normal" difficulty level) I would like something at the level where you actually lose and struggle.
flosseggy Posted January 13, 2019 Posted January 13, 2019 hi all, happy new year ! just start with the new release and already a question : i get the "memories" achievement by wining the minigame at the end of the carriage scene , sound strange to me, anyone can confirme ? thanks to dogma for this new release and to brewmasterhal for the translation hf
brewmasterhal Posted January 13, 2019 Posted January 13, 2019 2 hours ago, SuplenC said: Any more difficulty levels coming soon? I hope for a hard and like something even harder. Cause most of the games in the game were always easy enough for me to win them (while playing on "Normal" difficulty level) I would like something at the level where you actually lose and struggle. Some people have reported that the easy/normal difficulty levels seem to be swapped. Have you tried it on "easy" difficulty? In the minigames that are time-limited, most of them require about 95% of the available time to complete, meaning that the margin is very narrow even if you know how to beat them. If they were made any harder, they'd effectively be impossible. The minigames like the dice game can't really be made easier/harder without making the AI retarded or letting the AI cheat, respectively. 2 hours ago, flosseggy said: just start with the new release and already a question : i get the "memories" achievement by wining the minigame at the end of the carriage scene , sound strange to me, anyone can confirme ? It does seem odd to get that achievement from that scene. I'll have to get back to you about it when I get a chance to try it myself. 19 hours ago, TBoneTones said: I am trying to finish a playthrough using version 8.2. But. Like the player who posted his difficulty with Zoe as final Boss ring of fire mayhem, I am having exactly same problem. Zoe appears for a second at best, so not chance to sprint to her, not even whirlwind sprint would bet me to her before she disappears. But. Not even this console spell book works, in fact the spell book given for a270e is merely lightnjng storm in my game, not a "lightning beam of doom" and it takes my player a good 2 seconds or more waving her arms about in duel wield animation, and too slow to kill anything, let alone Zoe.. In fact, she seems to take no damage whatsoever, no matter what weapon or spell I use! Equally, that said, as she only appears for a second, if not less, it is hard to say.....but I see no red health bar abive her for the single second she appears? That's the right spell. Stand in the middle of the arena, cast the spell, and use your infinite mana pool to splooge a column of lightning at everything you see. It doesn't matter how long Zoe is visible if you never have to stop casting. You can also check the solution that the other guy posted. It sounds like the same problem. On 1/11/2019 at 4:05 PM, Ariewandinata said: Finally the problem has solved, good to play again. Let the rest of us know the solution so we can help other people, bro. 15 hours ago, Zanzuki93 said: Ok so decided to try this mod out and i am getting this weird issue inside the blue palace where the occlusion culling is broken and i can see through the front entrance to the palace and if i deactivate the esp it goes away does anyone know why this is? I haven't gotten to the content yet but this mod seems to be the cause of this issue so just posting to let the author and the translator know. Did you play a previous version of the mod at any point? Do you have any mods that modify the Solitude worldspace? Check the FAQ for the list of mod conflicts. If you don't see anything there that might be the source of the conflict, post your load order and we can check it out. 1
SuplenC Posted January 13, 2019 Posted January 13, 2019 1 hour ago, brewmasterhal said: Some people have reported that the easy/normal difficulty levels seem to be swapped. Have you tried it on "easy" difficulty? In the minigames that are time-limited, most of them require about 95% of the available time to complete, meaning that the margin is very narrow even if you know how to beat them. If they were made any harder, they'd effectively be impossible. The minigames like the dice game can't really be made easier/harder without making the AI retarded or letting the AI cheat, respectively. I could try to switch back to "easy" mode maybe it was swapped. I don't mean like dice game harder obviously it's already random based game so a lil control there but games like "rock, paper, scissors" are really easy to win, just catch the bar in the middle, even when it gets harder it really isn't that hard. The only really hard minigame for me was the one in the box with portier. That one I didn't know it accelerates on every press I thought it accelerates after a time and so I managed to lose it cause I spammed the key to stay in the middle until it was impossible to maintain.
Ariewandinata Posted January 13, 2019 Posted January 13, 2019 Is there anyone still stuck at scene with viarmo?? I still have problem there. How can fix that??
Zanzuki93 Posted January 14, 2019 Posted January 14, 2019 6 hours ago, brewmasterhal said: Some people have reported that the easy/normal difficulty levels seem to be swapped. Have you tried it on "easy" difficulty? In the minigames that are time-limited, most of them require about 95% of the available time to complete, meaning that the margin is very narrow even if you know how to beat them. If they were made any harder, they'd effectively be impossible. The minigames like the dice game can't really be made easier/harder without making the AI retarded or letting the AI cheat, respectively. It does seem odd to get that achievement from that scene. I'll have to get back to you about it when I get a chance to try it myself. That's the right spell. Stand in the middle of the arena, cast the spell, and use your infinite mana pool to splooge a column of lightning at everything you see. It doesn't matter how long Zoe is visible if you never have to stop casting. You can also check the solution that the other guy posted. It sounds like the same problem. Let the rest of us know the solution so we can help other people, bro. Did you play a previous version of the mod at any point? Do you have any mods that modify the Solitude worldspace? Check the FAQ for the list of mod conflicts. If you don't see anything there that might be the source of the conflict, post your load order and we can check it out. Ok i am using mods like Skyrim Project Optimization and am using Noble skyrim could these cause issues because i tried turning off Skyrim Project optimization and it made the seam smaller but it was still there. Haven't tried to remove skyrim project optimization and noble skyrim to see if that changes anything but to be honest i don't think it would change anything. Edit: Also it is weird that it says in MO there are no conflicts other than MFG Console, Better MFG Console, and Sexlab framework. It is the mod overwriting those no mention of it overwriting anything else. Maybe the issue is something that MO cannot pick through conflict from overwriting files and files it is overwriting.
TBoneTones Posted January 14, 2019 Posted January 14, 2019 6 hours ago, brewmasterhal said: That's the right spell. Stand in the middle of the arena, cast the spell, and use your infinite mana pool to splooge a column of lightning at everything you see. It doesn't matter how long Zoe is visible if you never have to stop casting. You can also check the solution that the other guy posted. No go. The dual wield spell is too slow to wield....enemies swarm you and stop you casting it 80% of the time. The magicka mana means nothing, because whilst, yes, you can maintain a lightning storm, it is easily broken when hit by a enemy sword or the every second coming at you from Zoe fire ball....and you start to wave your arms with painful slowness to wield it all over again.....and the cycle repeats. My other non dual spells took care of the draugr, etc, far better, but..... However, if that isn't enough to make this battle beyond silly, I note my player character exclaims on the 1 in 100 times I hit her with magick...."its invulnerable to magick!" This dialogue is clearly part of the mod, and suggests you must kill her with a weapon. Sadly, no weapon I wielded dealt her any damage whatsoever, although that took over 40 minutes to discover as she appears for less than a single second all over the place. Why this insane difficulty level fir a mid point battle in this type of mod? It makes no sense, and I have now definitely given up, as clearly some major bug has crept into my game at this battle, of all places. Im going to update this profile playthrough to the latest version and skip to part 8.
mrblack1010 Posted January 14, 2019 Posted January 14, 2019 it crashes right near the broken tower near whiterun. which stage is this stage ?
Ariewandinata Posted January 14, 2019 Posted January 14, 2019 11 hours ago, brewmasterhal said: Let the rest of us know the solution so we can help other people, bro. Sorry i has just read this comment a momen ago , My problem is conflict mod with apropos, as the Mr. Highborn said to check my list mod, so i found when i uninstall apropos it's fixed. Because apropos may be triggered HUD mod in my case for this game. Thank for all before. Now i have some problem or maybe a question for true, 1. I use mod in 0.9.0.4 version, is the quest to get coin of dibella from madam petit with convince killy is still develpment in this version?? If not why i can start the quest event though i did it exactly like in walkthrough said. 2. Is that scene with viarmo still problem in this version?? Because i have convince viarmo but no scene appear, or i must wait or anything else i must to do to get that scene?? Sorry for my bad english Thanks all 1
wishnot4 Posted January 14, 2019 Posted January 14, 2019 Not sure what I've done wrong. But when I bring the dream catcher back to Zoe and she does her whole deal to try to take my soul, I can't break free. And then there is this huge fire blast and I instantly die. Even if I've got god mode enabled, it kills me instantly. Is this a mod conflict or have I done something wrong? Is there a way to skip this scene so I can experience the rest of this great mod?
flosseggy Posted January 14, 2019 Posted January 14, 2019 5 hours ago, Zanzuki93 said: Ok i am using mods like Skyrim Project Optimization and am using Noble skyrim i'm using skyrim optimization with no problem, don't know for the other 29 minutes ago, Ariewandinata said: I use mod in 0.9.0.4 version, mme petit branch is developed in the 0.9.1 version. i don't understand what's the problem with viarmo sorry
flosseggy Posted January 14, 2019 Posted January 14, 2019 10 minutes ago, wishnot4 said: Not sure what I've done wrong. But when I bring the dream catcher back to Zoe and she does her whole deal to try to take my soul, I can't break free. And then there is this huge fire blast and I instantly die. Even if I've got god mode enabled, it kills me instantly. Is this a mod conflict or have I done something wrong? Is there a way to skip this scene so I can experience the rest of this great mod? when Zoe star her ritual smash quickly the A and D touch to get free, and run outside, the fight will start then, if this doesn't work i don't know, maybe simply tcl in console ?
Ariewandinata Posted January 14, 2019 Posted January 14, 2019 34 minutes ago, flosseggy said: mme petit branch is developed in the 0.9.1 version. i don't understand what's the problem with viarmo sorry Thanks
Lostskyse Posted January 15, 2019 Posted January 15, 2019 All right for some reason cant seem to get the memory scene to trigger at helga's bunkhouse. Any suggestions? TY
Ariewandinata Posted January 15, 2019 Posted January 15, 2019 I have a problem with druid quest?? My pc still dead eventhough her can out from cave, could anyone help me with this quest?? I using 0.9.1 version
Highborn Posted January 15, 2019 Posted January 15, 2019 15 hours ago, Lostskyse said: All right for some reason cant seem to get the memory scene to trigger at helga's bunkhouse. Any suggestions? TY Search for the console command fix someone posted before. 52 minutes ago, Ariewandinata said: I have a problem with druid quest?? My pc still dead eventhough her can out from cave, could anyone help me with this quest?? I using 0.9.1 version Are you using a fresh install? You can't use a save that you had previously installed 0.9.0.4 or you'll have bugs.
Ariewandinata Posted January 15, 2019 Posted January 15, 2019 21 minutes ago, Highborn said: Search for the console command fix someone posted before. Are you using a fresh install? You can't use a save that you had previously installed 0.9.0.4 or you'll have bugs. Yes, i did fresh install, and start this mod from begining again, and also all off old save was deleted, now what should i do?? And yes in this quest to get lunar nirnroot i did without sex with druid, just answer his question
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