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Posted
14 minutes ago, evilryusam said:

hey guys i have a question is there any reason after reaching the end of the mod i can't start the mod all over for some scene's i missed on a brand new save file?

I've already uninstalled and re-installed the mod already.

If it's the same version of the mod, it shouldn't be a problem.

Posted
10 hours ago, Daxjack said:

So I've figured out why I'm getting CTDs on starting up a new character. It's not because of the BSA or esps, it's because of the animation lists and behavior hkx files located in Meshes. When I delete these and generate FNIS, the CTDs disappear.

Same for me, the animations of this mod give me a CTD when I try to make a new game... Pretty strange. I never had this problem with 8.2.

Posted

for some odd reason I have the following issues:

 

if my PC takes both drinks I get a load screen then a black screen but I can still hear the water and everyone around me walking and talking but I can't see anything other then a black screen, no menu, nothing. 

 

getting by on one drink I get to the Captains scene in Riften, he is still completely armored up. I have SOS working just fine but he doesn't take off the armor like he did my last play through. I tried uninstalling the mod and re-installing, nothing, 

 

the mcm menu doesn't have a skip option, should it?

 

if anyone can help, thank you very much!

 

Posted
14 hours ago, Claire Farron said:

Same for me, the animations of this mod give me a CTD when I try to make a new game... Pretty strange. I never had this problem with 8.2.

When I run FNIS (6.7 XXL), I have this warning --> " Warning: Animation file missing: Dogma_crate_carry.hkx" may it be the cause of my ctd crash?
Anyone has a clue ?

 

Edit : I found the incompatibilty : it's with MYSLALPACK v12.0 (billy animations)

Posted
3 hours ago, silove said:

for some odd reason I have the following issues:

 

if my PC takes both drinks I get a load screen then a black screen but I can still hear the water and everyone around me walking and talking but I can't see anything other then a black screen, no menu, nothing. 

 

getting by on one drink I get to the Captains scene in Riften, he is still completely armored up. I have SOS working just fine but he doesn't take off the armor like he did my last play through. I tried uninstalling the mod and re-installing, nothing, 

 

the mcm menu doesn't have a skip option, should it?

 

if anyone can help, thank you very much!

 

I had the same issue, i waited like 2 minutes and it finished loading

Posted
35 minutes ago, slaveyan said:

hi all , how to sleep in lod house?

just clic on his bed, a message should pop up. if not : may be a mod that change the properties/ ownership of beds and conflict.

Posted
44 minutes ago, slaveyan said:

hi all , how to sleep in lod house?

The above, plus if I'm not mistaken you have to have been friendly to him when you met him earlier in the quest and not lied to him.

Posted
6 hours ago, silove said:

the mcm menu doesn't have a skip option, should it?

yes, it should have, whith a hotkey setting. if you haven't do this page 76, in brewmasterhal post (middle of the page) you'll find all the link of the latest files needed, his translation work fine ( BME) and there's also some useful patches

Posted
4 hours ago, Claire Farron said:

Edit : I found the incompatibilty : it's with MYSLALPACK v12.0 (billy animations)

i read on dogma's blog that the animation pack by leito is 100% inconpatible, the mod use a lot of them.

FNIS warnings is not a problem, it's just because the anims are in BSA.

Posted

I have a problem whit CTD. When i try to save or when it is saved automatically in Solitude. I removed the mods that change Solitude or jail, any ideas?

Posted

Still Crashing in the Solitude Dungeon:

 

2 ways and they are repeatable...

 

1. CTD on entrance to castle, if I use the box option into solitude and then meet the porter in the skever (trying to get to the guard rape scene).

This one crashes right when entering the castle.

 

2, CTD on exit of the dungeon with commander if I use the cheese vendor to get into solitude (just asked around about thief until I got thrown in jail).

This one crashes after Vala puts a bag on the players head and try's to go into the upper castle area (ctd's when going back up stairs).

 

One variant allows me into the castle (when clothed and escorted by the guards) and the other CTD's at the castle entrance (when naked after been led from the skever to go into the castle).

 

And it seems I'm not the only one with this problem (from looking at the above post's)...

Posted
17 hours ago, arkay85 said:

I have a problem whit CTD. When i try to save or when it is saved automatically in Solitude. I removed the mods that change Solitude or jail, any ideas?

 

16 minutes ago, BringtheNoise said:

Still Crashing in the Solitude Dungeon:

 

2 ways and they are repeatable...

 

1. CTD on entrance to castle, if I use the box option into solitude and then meet the porter in the skever (trying to get to the guard rape scene).

This one crashes right when entering the castle.

 

2, CTD on exit of the dungeon with commander if I use the cheese vendor to get into solitude (just asked around about thief until I got thrown in jail).

This one crashes after Vala puts a bag on the players head and try's to go into the upper castle area (ctd's when going back up stairs).

 

One variant allows me into the castle (when clothed and escorted by the guards) and the other CTD's at the castle entrance (when naked after been led from the skever to go into the castle).

 

And it seems I'm not the only one with this problem (from looking at the above post's)...

Check the number of animations registered on FNIS. If you have above 10000, it could cause stability issues.

Posted
21 hours ago, flosseggy said:

just clic on his bed, a message should pop up. if not : may be a mod that change the properties/ ownership of beds and conflict.

but i click on his bed, system say i can not sleep on others bed, sigh

Posted

So I crash in riften jail and it doesn't matter what I do, as soon as the handjob is over I go to walk out of the interrogation room as the captain is talking and it crashes. Even if I don't use the handjob it sill crashes. I'm trying to experience the mod from the beginning for my first time without skipping in the MCM but so far it's impossible. The only mods I have installed that aren't like frameworks (FNIS, SoS, etc.) are Yiffy Age and a bunch of armor replacers. It isn't a conflict as far as I can tell but I don't know what else to do.

 

I've gone through the sewers and front door with same results. I've reinstalled it and no results either.

Posted
32 minutes ago, NuclearMuffin said:

So I crash in riften jail and it doesn't matter what I do, as soon as the handjob is over I go to walk out of the interrogation room as the captain is talking and it crashes. Even if I don't use the handjob it sill crashes. I'm trying to experience the mod from the beginning for my first time without skipping in the MCM but so far it's impossible. The only mods I have installed that aren't like frameworks (FNIS, SoS, etc.) are Yiffy Age and a bunch of armor replacers. It isn't a conflict as far as I can tell but I don't know what else to do.

 

I've gone through the sewers and front door with same results. I've reinstalled it and no results either.

 

It's not a mod conflict, it's a known bug in the base game that Bethesda never fixed.  Something about the navmesh in the jail causes the game to lock up if you enter through the door.  People have had luck entering the cell by other means, such as via the secret entrance.  You can also try console teleporting yourself into the cell directly.

Posted
2 hours ago, slaveyan said:

but i click on his bed, system say i can not sleep on others bed, sigh

Do you have any mod that alters bed or sleep system? I also had conflict problems in the past with mods like Dynamic Things, when you try to use the activation key with static objects in this mod. If you have it, try to disable.

 

And you sure you talked with him and made a deal to sleep on his bed?

Posted
52 minutes ago, Highborn said:

Do you have any mod that alters bed or sleep system? I also had conflict problems in the past with mods like Dynamic Things, when you try to use the activation key with static objects in this mod. If you have it, try to disable.

 

And you sure you talked with him and made a deal to sleep on his bed?

I didn't talk to him about sleeping in his bed earlier. after get the weapon,  there were no other conversations.

sorry , my english is bad

Posted
1 hour ago, slaveyan said:

I didn't talk to him about sleeping in his bed earlier. after get the weapon,  there were no other conversations.

sorry , my english is bad

you can only sleep in his bed after you talk to him and he give the key to his house. That's only available after you bury the witch's body.

Posted
20 hours ago, Highborn said:

 

Compruebe el número de animaciones registradas en FNIS. Si tiene más de 10000, podría causar problemas de estabilidad.

I have 4000 animations, I looked in case it was that. I'm in the part where I have to steal from the dealer. Before climbing the moss everything is fine. I climb through the moss, in the window I give it to climb, then to stop, and from there I can not save. If i paused the game, it leaves.

Posted
On 10/21/2018 at 8:16 AM, heilhobo said:

I had the same issue, i waited like 2 minutes and it finished loading

which same issue? the menu or black screen?

 

Any suggestion for my undressing issue? these scenes are really boring if everyone is still in armor

 

 

Posted

Hey,

 

So when I grab the nirnroot and the deadra lords heart, I can't go back to zoe to give her the ingredients.

I did give her the deadras heart first, but idk if that would somehow break the quest or what.

Posted

Just picked up this mod since the latest update, and holy-shit-balls! it is amazing!  Sorry for cluttering up the thread, but I just wanted to say thank you!

Also, I ran into what I thought was a rather funny mod conflict. I still had Carriage and Ferry Travel Overhaul installed (which adds a vanilla-like carriage to Falkreath) so when I got to the coachman scene, there were now two carriages occupying the same space by the gate, one static and one very much dynamic.  I went ahead and just let the scene run, and we managed to pull away from to the CFTO coach with some minor bumping and spazzing and go about the scene.  What I thought was hilarious was that as we pulled away I saw that the CFTO carriage driver was laying dead beside his carriage, and so, given the character of the coachman, I imagined him killing his competing carriage driver in order to better extort his passengers.  For next time I will disable CFTO in order to have a smoother playthrough, but all in all I thought it was great!

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