Jump to content

Recommended Posts

Posted
3 hours ago, BringtheNoise said:

Do I need to start a new game and turn off JK's Skyrim

your choice, it's generaly not a good idea because removing a mod in the middle of your load order change the ref of all the following mods and may create problems.

of course if your jk's skyrim is last in your l-o, or at least after dogma, should be safer.

you also can replace the missing esp's by some others, i used this methode in a advanced walkthrough in requiem and everything work fine

Posted
12 minutes ago, flosseggy said:

your choice, it's generaly not a good idea because removing a mod in the middle of your load order change the ref of all the following mods and may create problems.

of course if your jk's skyrim is last in your l-o, or at least after dogma, should be safer.

you also can replace the missing esp's by some others, i use this methode in a advanced walkthrough in requiem and everything work fine

I've been using Wrye Bash to create empty masterless ESPs to shim into the place of removed mods, then I use Fallrim Tools ReSaver to clean the saves of the removed assets.  Keeps the load order straight for the remaining mods.  If you're removing an ESM, you can ESMify the ESP via WryeBash so you can move it into the correct place in the load order.

Posted
3 hours ago, BringtheNoise said:

I'm trying to test out different scene's.

 

If I place the player into the guest room what stage of what quest would need to be set to enable the bathroom masturbation scene? (also what level Karma/Lust is needed to get the scene to work and get the next scene to run after the bath is interrupted)

 

Is there a way to place the player in the Solitude dungeon and test the guard rape scene?

 

Do I need to start a new game and turn off JK's Skyrim or can I disable it before going to Solitude to get the dungeon area to not CTD on entry. 

(In other words) when I'm taken to jail it ctd's with the JK's Skyrim mod running... can I go back to a previous save (say just after leaving falkreach) or to anywhere before Solitude is loaded and disable JK's in MO then do a save clean up and go from there or do I need to go back to before I started thief v.9.0.4 and turn off JK then do a clean save and install thief?

 

 

1. Well I don't know the setstage (you can see it by opening the .esp with TES5edit) but you can console command your karma immediately after the scenes. For example, use 50 to low karma scenes, 200 to high karma scenes (setpqv bd_mq Lust_var xx). I was able to start the bath with a high karma, masturbate and having the animations, but just before the last scene fades black, I can open the console and change the karma to low, so when the Steward comes in the next scene by the morning I can have a shy dialogue while the gigolo is fucking my character.

 

2. Maybe setstage would work, but depending on your progress, it could break the quest. So, to see that and the guest scene, ideally you should have saved your game before those scenes. I checked the autosave feature in the MCM menu of Dogma Thief, so I can safely load the moments before those scenes. 

 

3. With my experience, you can disable JK's Solitude any time while this mod is running. Obviously it would be best to disable during the quest for safety reasons, but when I was stuck, I disabled and things worked. Then, I enabled again when I moved to other scenes and everything still worked. Then I disabled when I got stuck again and things worked. Reloading previous saves and everything. Not only with JK's Solitude but to Nernies City and Village expeansions and Solitude Docks District. 

Posted

I cant seem to get past the start of the prison scene. After the interrogator starts to write down something, and then another guard comes into the room, nothing happens. Ive tried all of the different dialogue combinations to see if it would change the outcome, but it did not work. I also reinstall the mod and that did not work either. Any ideas? or console command where I can skip to where I get transported to Vala's office?

Posted
1 hour ago, maybelle myrddin said:

I cant seem to get past the start of the prison scene. After the interrogator starts to write down something, and then another guard comes into the room, nothing happens. Ive tried all of the different dialogue combinations to see if it would change the outcome, but it did not work. I also reinstall the mod and that did not work either. Any ideas? or console command where I can skip to where I get transported to Vala's office?

Do you have any mods that alters Solitude or Solitude dungeon?

Posted
12 hours ago, Highborn said:

Did you check if the DogmaEngine.esm is checked?

Where can I see if its checked? In the plugins DogmaEngine.esm is missing. I also tried to put the esm manually and it says disabled how do I enable it? I'll try to install the mod manually. Thanks for the help.

Posted
3 hours ago, maybelle myrddin said:

Nope

I'm afraid you only have the options to: a) disable mods until you find the incompatibility, b) reload old saves/restart the quest, c) try to use console command to setstage it. 

2 hours ago, arkay85 said:

how do I get the bards to help me?

You have to go to the fixer's house, see your character comment about the guards, then climb the moss, go to the window. When you first select to jump the window, you'll see your character comment about knowing his routine first. In the prompt, when it asks for confirmation, select the option to back down, then search for them in the Bards College. A dialogue option to ask for help should appear. Note that if during the prompt, you decide to ignore and jump the window, you won't have the option to ask for them to help later. Also, if you already discovered his routine by waiting outside, you can't ask the bards for help. And if you don't climb the moss and go to the window to see your character comments, you can't ask for them to help yet. You need to go there first.

2 hours ago, alandraco69 said:

Where can I see if its checked? In the plugins DogmaEngine.esm is missing. I also tried to put the esm manually and it says disabled how do I enable it? I'll try to install the mod manually. Thanks for the help.

Using Nexus Mod Manager and Mod Organizer you can check the list of plugins that are activated. I use NMM, you just have to click on the box to check it in order to activate it. The DogmaEngine.esm should be on data folder.

Posted

For anyone experiencing the endless camera shake after the Zoe encounter try disabling any perks mod, In my case Ordinator was somehow conflicting with Thief and was giving me the constant camera shake.

Posted
1 hour ago, Highborn said:

I'm afraid you only have the options to: a) disable mods until you find the incompatibility, b) reload old saves/restart the quest, c) try to use console command to setstage it. 

You have to go to the fixer's house, see your character comment about the guards, then climb the moss, go to the window. When you first select to jump the window, you'll see your character comment about knowing his routine first. In the prompt, when it asks for confirmation, select the option to back down, then search for them in the Bards College. A dialogue option to ask for help should appear. Note that if during the prompt, you decide to ignore and jump the window, you won't have the option to ask for them to help later. Also, if you already discovered his routine by waiting outside, you can't ask the bards for help. And if you don't climb the moss and go to the window to see your character comments, you can't ask for them to help yet. You need to go there first.

Using Nexus Mod Manager and Mod Organizer you can check the list of plugins that are activated. I use NMM, you just have to click on the box to check it in order to activate it. The DogmaEngine.esm should be on data folder.

Its indeed check. But under the details it says DogmaEngine.esm is missing. So I tried to put the file manually but then it says DogmaEngins.esm Disabled

Posted
10 hours ago, maybelle myrddin said:

I cant seem to get past the start of the prison scene. After the interrogator starts to write down something, and then another guard comes into the room, nothing happens. Ive tried all of the different dialogue combinations to see if it would change the outcome, but it did not work. I also reinstall the mod and that did not work either. Any ideas? or console command where I can skip to where I get transported to Vala's office?

You have to go to the opposite room.
There should be a cage on the left - that's about the trigger point.

Posted
1 hour ago, alandraco69 said:

Its indeed check. But under the details it says DogmaEngine.esm is missing. So I tried to put the file manually but then it says DogmaEngins.esm Disabled

have you tried to instal Thief v0.9.0.4 Release - BME on top of the main mod ?

Posted
3 hours ago, lint said:

For anyone experiencing the endless camera shake after the Zoe encounter try disabling any perks mod, In my case Ordinator was somehow conflicting with Thief and was giving me the constant camera shake.

I have this problem too.

But I have neither Ordinator nor other mods installed that change perks.

I will continue to search for a solution.

Posted
12 minutes ago, Andy14 said:

I have this problem too.

But I have neither Ordinator nor other mods installed that change perks.

I will continue to search for a solution.

and i have ordinator but not this problem, may be skyrim enhanced camera if you have it installed ? i had issues that have been fixed by removing this mod- or may be any camera tweak ?

Posted
Just now, flosseggy said:

and i have ordinator but not this problem, may be skyrim enhanced camera if you have it installed ? i had issues that have been fixed by removing this mod- or may be any camera tweak ?

I have no camera mods installed, but thanks for the hint. :)
I'm just about to check all - somehow conceivable - mods.

Posted
3 hours ago, flosseggy said:

have you tried to instal Thief v0.9.0.4 Release - BME on top of the main mod ?

So I installed the BME on top of the Base mod now the errors I am get getting on the plugins is gone. Now I have a new set of problems, When I go to the Inn in RIften the stranger won't even approach me he just keeps on walking around. Also I can't see the mod inside the MCM menu. I really don't know what to do anymore.

Posted

I can't get the dialogue to convince D'Biers the Jeweler, even after buying some stuff from him. The dialogue simply ends after he declares I'm his new favourite costumer.

Posted
2 hours ago, alandraco69 said:

So I installed the BME on top of the Base mod now the errors I am get getting on the plugins is gone. Now I have a new set of problems, When I go to the Inn in RIften the stranger won't even approach me he just keeps on walking around. Also I can't see the mod inside the MCM menu. I really don't know what to do anymore.

because you're at the very start of the mod, i guess it's a new game.

i read that you also have the t-pose issue. in brewmasterhal's FAQ, it's said that it's could be a BSA errror. may be you should re-download the archives.

the methode i use to install multiple archives mods is : create data wherever- unpcak main mod inside - then unpack translation/patches on top - reZIP/ rar. this is probably useless but if you can't find any solution, why not.... at least the mod will be in one achive and may minimise modmanager error

can't figure out what could give MCM issue on a new game but instalation 

Posted

So I've figured out why I'm getting CTDs on starting up a new character. It's not because of the BSA or esps, it's because of the animation lists and behavior hkx files located in Meshes. When I delete these and generate FNIS, the CTDs disappear.

Posted
22 minutes ago, flosseggy said:

because you're at the very start of the mod, i guess it's a new game.

i read that you also have the t-pose issue. in brewmasterhal's FAQ, it's said that it's could be a BSA errror. may be you should re-download the archives.

the methode i use to install multiple archives mods is : create data wherever- unpcak main mod inside - then unpack translation/patches on top - reZIP/ rar. this is probably useless but if you can't find any solution, why not.... at least the mod will be in one achive and may minimise modmanager error

can't figure out what could give MCM issue on a new game but instalation 

It worked I can't Believe I didn't try this at first. Many thanks to you my friend!

Posted
On 10/19/2018 at 1:59 AM, Highborn said:

How many animations do you have registered in FNIS?

 

And why are you using an older version of then mod? Why don’t you try a fresh install of the newest version, maybe it will work better.

I installed the latest version I've got about 10046 animations installed and using FNIS v7.4.3 .I'm still getting the T-pose at the same scenes so I probably think its a mod conflict. I'll try to reinstall just in case.

 

 

Posted
On 10/15/2018 at 3:27 AM, maledic said:

Thank you for asking him.

 

1) I tried several times. Near the bed, at the exit of the bunkhouse, middle of the stairs....

2) The character needs to be drunk before talking to the captain and mini-game drink with him? That i didnt do. My character was sober before drinking with the captain.

 

Will try again without console command first. Thank you again.

 

UPDATE: Wasnt able to trigger the scene without console command. Drinked the potion on the exit of the bunkhouse, went upstairs near bed and nothing. With command, drinked at the exit, went up, and worked. Was instant with console

you dont need to be drunk before the game you get drunk playing the game just dont press the button to drink he will make you drink another and you will get drunk and pass out 

Posted

hey guys i have a question is there any reason after reaching the end of the mod i can't start the mod all over for some scene's i missed on a brand new save file?

I've already uninstalled and re-installed the mod already.

Edit: Never mind i completely forgot that you need at least 200 gold to start the quest XD.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...