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Posted
On 9/10/2026 at 6:08 AM, MichaelWang44 said:

In some animated scenes, especially during cutscenes, my character's head completely disappears and only her body is visible. Does anyone happen to know what might cause this, or how to fix it?

image.png.1f789cd5bffb1a3de0e03ac9d06028dc.png

 

Edit: The issue with the heroine's head disappearing was caused by Improved Camera. After disabling Improved Camera, her head appeared normally again.

Where is this scene from? I played through this mod and I haven’t seen it yet. Does anyone know?

Posted
23 minutes ago, Hattund said:

Where is this scene from? I played through this mod and I haven’t seen it yet. Does anyone know?

During Silentwood, if you go through the branch of the dwemer ruin. 

Posted (edited)

Thief - Fixes Collection
========================

Author: MichaelWang44
Date: 2026-10-01
For: Thief 1.9.2.4

DESCRIPTION
-----------

A collection of minimal-invasive bug fixes for the Thief mod.

1. Lunar Nirnroot Waterfall Fix:
Fixes a bug in the Druid riddle route of the Lunar Nirnroot quest.
After answering the Druid's riddles correctly, the dialogue progresses
normally, but the waterfall entrance leading to the Lunar Nirnroot cave
is not enabled. Other routes correctly enable the waterfall.

 

2. Solitude Bedroom Interaction Fix:
Fixes an issue where bedroom interactables (buffet, bath, bed)
fail to activate when entering the bedroom on the first night.

 

3. Solitude Bedroom Bath Interruption Fix:
Fixes a bug where after undressing and lighting the fireplace to bathe, Butler Wooster
and the servants never enter the bedroom to interrupt the player.

 

4. Solitude Bedroom Morning Wake-Up & Black Screen Fix:
Fixes a critical bug where sleeping alone and dismissing servants causes the morning
scene to fail and get stuck in a black screen.

 

5. Solitude Palace Exit Door Escort Deadlock Fix:
Fixes a game-breaking stall where Butler Wooster escorts the player to the Blue Palace
exit doorway, but then freezes indefinitely with player controls disabled.

 

6. Solitude Bedroom & Outdoor Save Disabled Bug Fix:
Fixes a bug where saving the game remains disabled from the moment the player enters
the bath all the way through the solitary night, wake-up, and outdoor palace departure.

 

7. The Squeaky Mast Tour Refusal Exit Fix:
Fixes the missing exit interaction after asking Toris about the priestesses' earnings
and declining the trial by waiting without sitting on the bed. The tour disables the
exit activator at startup, but the timeout/refusal branch previously stopped without
restoring it. This branch now enables the exit before stopping the scene.

 

8. Vala Return Door Unlock Fix:
Fixes an issue where Vala's door remained locked after returning from Skunkway.

 

9. Nightgate Farewell Cache Bag Fix:
Fixes thief cache bags remaining unusable after saying goodbye to the thief.
For this ending, resolve the thief's business with Sanguine, finish the farewell
at Nightgate Inn, then leave the inn and travel far enough away for the farewell
sequence to finish. You can then use the bags from your inventory.
Declining the drinking invitation also qualifies. You do not need to wait for
his letter a month later or recover your original equipment first.
The conditions that already allow bags to open on other routes are unchanged.

 

Download Link: [Google Drive] https://drive.google.com/file/d/1PA7qoIyux-0oMxdexaqaF9fRO6aKh_lS/view?usp=drive_link

 

 

Thief - Fixes.zip

Edited by MichaelWang44
update
Posted

Quest the belly of the beast, the first day of entering the serpent's maw mine as prisoner, passed first minigame, found hans and thief, to get honey nut treat, I paid 20 malachite ores to Merta, at 22:00, Merta goto distract the guard, but I can enter the boss zone without trigger the alert. My sneak lv is 100, with all perks, got sneek ring and necklace from console, or use invisable necklace, or teleport to lefty, none of them works, the alert always be triggered.  how can i get the honey nut treat?

Posted (edited)

Thief - Pandora Animation Path Fixes
Version: 1.1.0 / 2026-09-30
Compatibility: Thief 1.9.2.4, environments using Pandora-generated animation behaviors
Author: MichaelWang44

Fix Reason
==========
Some Thief FNIS animation lists contain single-quote comments immediately after the .hkx filename.
The local Pandora output includes these comments as part of the animation path, causing the path to point to a file that does not exist.
When loading these animations, the character may stand still, enter a T-pose, or remain in a double-arm-out pose.
This patch removes the trailing comments from the specified entries while preserving event names, sound parameters, and the original file mappings.

 

1. Pushup Training
===========================================
Overrides the complete FNIS animation list under dftMiscAnimation and only modifies six female animations:

dogma_sw_pushup_in
dogma_sw_pushup_idle
dogma_sw_pushup_action
dogma_sw_pushup_out
dogma_sw_pushup_wrong
dogma_sw_pushup_wrong_to_normal

Removes the numeric comments after the .hkx filenames, such as '75, '60, and '80.

 

2. The Squeaky Mast First Trial Scene
==========================================
Overrides the complete fnis_BDanimations1_list.txt under BDanimations1.
Fixes the trailing comments on ten event entries:
dogma_pros_intro_sex_A1_S3 through A1_S7, and A2_S3 through A2_S7.

Original line numbers: 1418–1422, 1427–1431.

Example:

dogma_pros_intro_sex_A1_S3.hkx'sex normal

changed to:

dogma_pros_intro_sex_A1_S3.hkx

The locally generated DefaultMale.hkx and DefaultFemale.hkx files have been confirmed to contain the incorrect .hkx'sex path, which can cause guests to switch animations and enter a T-pose.

S3 and similar labels are internal animation identifiers and do not correspond to the numbered animation stages seen by players.

The original shared file mappings remain unchanged:
A1_S4 still uses A1_S3.hkx,
A2_S5/S6/S7 still use A2_S4.hkx.

 

3. Farewell Handshake (Female T-pose)
=======================================
Adds the complete BDanimations2/fnis_BDanimations2_list.txt, changing only line 455:
dogma_ngi_frwl_hands_A1_act.hkx'120 -> dogma_ngi_frwl_hands_A1_act.hkx

The original animation file exists. Both local Pandora Output DefaultFemale.hkx and
DefaultMale.hkx contain the invalid path ending in .hkx'120.
The farewell scene SF_bd_sq_help_28_farewell_047D56B5, Fragment_29, calls this event.
The same event is also used by two earlier meeting scenes.
The male handshake entry, event names, timing, and all other BDanimations2 entries are unchanged.

 

Scope
======================
Contains only two animation registration lists. No ESP, PEX, or replacement HKX animation files are included.

Except for the ten added entries above, the new list matches the original Thief 1.9.2.4 line by line.

Confirmed that all original HKX files referenced by the ten added entries exist.

No other scene entries were modified. This is not a universal fix for all Thief T-pose issues.

File names and relative paths inside meshes must be preserved and must not be renamed together with the patch directory.

 

Installation and Activation
===========================
1. Enable Thief - Pandora Animation Path Fixes in MO2.
   The mod must have a higher priority on the left pane than Thief - 1.9.2.4 to ensure both lists overwrite the original files.
   If another patch also overwrites the same lists, merge the contents.

2. Launch Pandora from MO2 and regenerate animation behavior files.

3. Confirm the new output is active, then exit and restart Skyrim.

4. Load a save from before the scenes and test the pushup animations and animation switching after sitting on the Mast bed.

 

Download Link: [Google Drive] https://drive.google.com/file/d/1vbDyX4xb-B2q4eCfN45nBFd-MqwkicsB/view?usp=drive_link

 

Thief - Pandora Animation Path Fixes.zip

Edited by MichaelWang44
update
Posted (edited)
On 9/27/2026 at 6:24 PM, MichaelWang44 said:

盗贼 - 修复收藏
=========================

作者:MichaelWang44
日期:2026-10-01
适用于:Thief 1.9.2.4

描述 -
- - - - -

针对《神偷》MOD的一系列侵入性最小的错误修复程序。

1. 月之尼恩鲁特瀑布修复:
修复了月之尼恩鲁特任务中德鲁伊谜题路线的一个错误。
正确回答德鲁伊的谜题后,对话
正常进行,但通往月之尼恩鲁特洞穴的瀑布入口
却无法开启。其他路线则可以正常开启瀑布。

 

2. 孤独卧室互动修复:修复了 第一晚进入卧室时,
卧室互动物品(餐具柜、浴缸、床)无法激活的问题。

 

3. 孤独卧室浴室打断修复:
修复了玩家脱下衣服点燃壁炉准备洗澡时,管家伍斯特
和仆人们永远不会进入卧室打断玩家的错误。

 

4. 独处卧室早晨起床和黑屏修复:
修复了一个严重错误,即独自睡觉和解雇仆人会导致早晨
场景失败并卡在黑屏中。

 

5. 孤独宫出口护送死锁修复:
修复了管家伍斯特护送玩家到蓝色宫殿
出口门口时,游戏会无限期冻结且玩家控制被禁用的严重卡顿问题。

 

6. 孤独卧室和户外存档禁用错误修复:
修复了玩家从进入
浴室到独自度过夜晚、醒来以及离开宫殿后,游戏存档功能一直处于禁用状态的错误。

 

7. 吱吱作响的桅杆之旅拒绝退出修复:
修复了在询问托里斯关于女祭司收入的问题后,如果玩家
选择不坐在床上等待而拒绝试炼,则无法触发退出交互的问题。该旅程
在启动时会禁用退出激活器,但之前的超时/拒绝分支在未
恢复该激活器的情况下停止运行。此分支现在会在场景停止前启用退出功能。

 

8. Vala 返回门解锁修复:
修复了 Vala 从 Skunkway 返回后门仍然锁着的问题。

 

下载链接:[Google 云端硬盘]  https://drive.google.com/file/d/1KWm3KnN2oAHuiBqt0Jm8Gnq-tAmwkAsX/view?usp=drive_link

 

盗贼 - 修复.zip 49.55 kB · 1 次下载

How did you fix the script? I can't fully decompile all the Thief's scripts with Champollion.

Edited by Zelzone
Posted
1 hour ago, Zelzone said:

How did you fix the script? I can't fully decompile all the Thief's scripts with Champollion.

Most of Thief's scripts can be decompiled normally with Champollion. For the few that don't decompile completely, you can use Champollion's -a option to inspect the Papyrus assembly directly. That lets you recover and trace the actual PEX instructions even when Champollion can't reconstruct the full .psc source.

Posted (edited)

Dogma's Thief - NPC Replacers

An NPC appearance replacer patch for Dogma’s Thief, bringing new looks to 50 NPCs using assets from various NPC overhaul and follower mods.

The included NPC_Replacers_Table.html lists the replaced characters, source mods, locations, and console reference information for browsing and troubleshooting.

 

Requirements / Setup

Requires the original Dogma’s Thief mod. This patch was built using the following body, skeleton, and physics setup:

  • Caliente’s Beautiful Bodies Enhancer (CBBE)
  • CBBE 3BA
  • XP32 Maximum Skeleton Special Extended (XPMSSE)
  • CBPC – Physics with Collisions
  • Faster HDT-SMP (FSMP) for SMP-enabled hairstyles and assets

Use these with their required dependencies and versions compatible with your Skyrim installation.

Load this patch after Dogma’s Thief, and check your load order when using other mods that modify the same NPCs.

 

Credits

Many thanks to Dogma and all the original mod authors. All character appearances, meshes, textures, and other assets belong to their respective creators. This patch only integrates and adapts their work.

If any author of a source mod used in this patch asks me to remove their assets, I will do so immediately, including taking down the patch if necessary.

 

Download Link: [Google Drive] https://drive.google.com/file/d/18hRBrUMhYMOlg0ar5hk87m4nxguebgdH/view?usp=drive_link

Edited by MichaelWang44
Posted
On 9/30/2026 at 10:16 PM, kkt_zzz said:

Quest the belly of the beast, the first day of entering the serpent's maw mine as prisoner, passed first minigame, found hans and thief, to get honey nut treat, I paid 20 malachite ores to Merta, at 22:00, Merta goto distract the guard, but I can enter the boss zone without trigger the alert. My sneak lv is 100, with all perks, got sneek ring and necklace from console, or use invisable necklace, or teleport to lefty, none of them works, the alert always be triggered.  how can i get the honey nut treat?

Yes, this is actually a bug. You just need to disable Lefty first, walk far enough away yourself, and then enable him again. 

Posted
20 hours ago, MichaelWang44 said:

Dogma's Thief - NPC Replacers

An NPC appearance replacer patch for Dogma’s Thief, bringing new looks to 50 NPCs using assets from various NPC overhaul and follower mods.

The included NPC_Replacers_Table.html lists the replaced characters, source mods, locations, and console reference information for browsing and troubleshooting.

 

Requirements / Setup

Requires the original Dogma’s Thief mod. This patch was built using the following body, skeleton, and physics setup:

  • Caliente’s Beautiful Bodies Enhancer (CBBE)
  • CBBE 3BA
  • XP32 Maximum Skeleton Special Extended (XPMSSE)
  • CBPC – Physics with Collisions
  • Faster HDT-SMP (FSMP) for SMP-enabled hairstyles and assets

Use these with their required dependencies and versions compatible with your Skyrim installation.

Load this patch after Dogma’s Thief, and check your load order when using other mods that modify the same NPCs.

 

Credits

Many thanks to Dogma and all the original mod authors. All character appearances, meshes, textures, and other assets belong to their respective creators. This patch only integrates and adapts their work.

If any author of a source mod used in this patch asks me to remove their assets, I will do so immediately, including taking down the patch if necessary.

 

Download Link: [Google Drive] https://drive.google.com/file/d/18hRBrUMhYMOlg0ar5hk87m4nxguebgdH/view?usp=drive_link

Thank you for the mod! I noticed that characters name appear with squares, I guess because the language of the plugin is different, perhaps Chinese?

 

 

Screenshot203.png

Posted
3 hours ago, Highborn said:

Thank you for the mod! I noticed that characters name appear with squares, I guess because the language of the plugin is different, perhaps Chinese?

 

 

Screenshot203.png

Thanks for letting me know! I've updated the mod and fixed this issue. Please download the latest version.

  • 2 weeks later...
Posted (edited)

Hey guys.
I'm getting the following error when I try to change clothes for the Bannered Mare quest:  @_GetSavedActorScale: (Character Name), ERROR!
After that I'm left there, invisible and completely stuck.

Any help would be appreciated.

 

EDIT: Disabling PC Scale in the MCM menu solved the problem, but made me fall straight through the floor during the change animation.

 

Thief ERROR.jpg

Edited by Nefermandias
Found something.
Posted

I've just realised that the game encounters an error every time the mod tries to rescale an actor, not just the player character. There's no option in the MCM to disable NPC scaling though. Any help would be welcome.

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