Highborn Posted August 24, 2020 Posted August 24, 2020 4 minutes ago, MurderInc said: You literally said : "he (Sinitar) makes a great guide to mod Skyrim with stability" which is absolutely false. Sinitar's guide being broken and outdated is pretty common knowledge. Just google it. I'm simply informing you that Sinitar's guide is broken and outdated, so that you'll hopefully stop ruining some unfortunate noob's build in the future. Not sure why you feel so personally attacked. Yeah, it's your word against the thousands of people on his discord that he helped with.
kakaer Posted August 26, 2020 Posted August 26, 2020 If I understood google correctly, Dogma is finishing up a location for the mod and might give a rough release date in September. He also said he doesn't expect any major issues for the rest of development but you never know, so there might be a chance for a beta before October. 2
brewmasterhal Posted August 26, 2020 Posted August 26, 2020 6 hours ago, kakaer said: If I understood google correctly, Dogma is finishing up a location for the mod and might give a rough release date in September. He also said he doesn't expect any major issues for the rest of development but you never know, so there might be a chance for a beta before October. That would be good. I expect we're going to be in beta for nearly a month on this one.
Doobydoob Posted August 27, 2020 Posted August 27, 2020 I suppose if the Beta release could be somewhat soon, when would the mod actually release to LoversLab a month after the first release or a bit longer?
Highborn Posted August 27, 2020 Posted August 27, 2020 23 minutes ago, Doobydoob said: I suppose if the Beta release could be somewhat soon, when would the mod actually release to LoversLab a month after the first release or a bit longer? it depends on how much bugs there will be. The smoother things goes, the faster he will release it publicly. There was no 'embargo' time or exclusivity time, it was just a matter to see how stable the release was. The most troublesome update was the one that introduced the Skunkway (0.9.5 I believe), I think it took some weeks to finally release a public version. Considering this update is gonna be huge, it wouldn't be a surprise if there are more bugs to fix than before. 1
sarem Posted August 28, 2020 Posted August 28, 2020 Did anyone succesfully fix the issue of main character's mouth being closed during oral scenes? I've had this thing forever where it's tongue out but mouth closed. I have mfg console
Zukzukarr Posted August 29, 2020 Posted August 29, 2020 2 hours ago, sarem said: Did anyone succesfully fix the issue of main character's mouth being closed during oral scenes? I've had this thing forever where it's tongue out but mouth closed. I have mfg console https://www.nexusmods.com/skyrimspecialedition/mods/12919 , then https://www.nexusmods.com/skyrimspecialedition/mods/11669 (Second one overwrites some of the first, but this is the combination that worked for me) Then => https://www.nexusmods.com/skyrimspecialedition/mods/19181 This one may also help, a good bonus =>
samuelga24 Posted August 29, 2020 Posted August 29, 2020 hi, i am playing on SE, right now i am stuck when i have to take the beggar in falkreath to the basement of the witch so he can pick her body up, he follows me but he does not enter the basement so i cannot proceed, i even looked for a walkthorug to see if i was missing something but aparently i'm not, do i have to go somewhere else before entering the basement?
sarem Posted August 29, 2020 Posted August 29, 2020 16 hours ago, JosephShin said: https://www.nexusmods.com/skyrimspecialedition/mods/12919 , then https://www.nexusmods.com/skyrimspecialedition/mods/11669 (Second one overwrites some of the first, but this is the combination that worked for me) Then => https://www.nexusmods.com/skyrimspecialedition/mods/19181 This one may also help, a good bonus => Unfortunately I'm playing on LE
DerekRick Posted August 29, 2020 Posted August 29, 2020 1 hour ago, samuelga24 said: hi, i am playing on SE, right now i am stuck when i have to take the beggar in falkreath to the basement of the witch so he can pick her body up, he follows me but he does not enter the basement so i cannot proceed, i even looked for a walkthorug to see if i was missing something but aparently i'm not, do i have to go somewhere else before entering the basement? You could try to open the console, click on him then type moveto player while you're inside the basement. This should fire the script to continue.
samuelga24 Posted August 29, 2020 Posted August 29, 2020 5 hours ago, DerekRick said: You could try to open the console, click on him then type moveto player while you're inside the basement. This should fire the script to continue. thank you so much, i had tried with the console commands before but i used a different one, i used "placeatme" and typed the objectID and even though he was transported nothing happened, but with the "movetoplayer" it worked and the scene started, thks.
DerekRick Posted August 30, 2020 Posted August 30, 2020 Spoiler Does anyone have crash problems in the Suite Scene? If I choose not to masturbate and decline the Queens offer the game crashes right after Wooster tells the player to make herself presentable. I've tried to disable the fade out effect but it stills crashes.
LadyCorona Posted September 2, 2020 Posted September 2, 2020 Help!!! i have a problem, when i approach rorikstead, the scene won't stop after the coachmen say "need to catch breath".... i have removes mod like more nasty creature, simply better horse and i don't have carriage mod, Rorikstead mod, or Random Encounter... i already install thief fixes - no Cart WE... please can someone help me with this glitch???
brewmasterhal Posted September 2, 2020 Posted September 2, 2020 2 hours ago, LadyCorona said: Help!!! i have a problem, when i approach rorikstead, the scene won't stop after the coachmen say "need to catch breath".... What do you mean, the scene won't stop? What happens?
kakaer Posted September 2, 2020 Posted September 2, 2020 According to Dogma we should know the premiere date, as well as how much work is done this weekend. Fingers crossed! 1
samuelga24 Posted September 3, 2020 Posted September 3, 2020 not an issue but a question, does anybody know the name of the instrumental song that is played by the wanderers in the bannered mare?
Highborn Posted September 3, 2020 Posted September 3, 2020 26 minutes ago, samuelga24 said: not an issue but a question, does anybody know the name of the instrumental song that is played by the wanderers in the bannered mare? I think it’s one of the tavern songs from Witcher
brewmasterhal Posted September 3, 2020 Posted September 3, 2020 1 hour ago, samuelga24 said: not an issue but a question, does anybody know the name of the instrumental song that is played by the wanderers in the bannered mare? 1 hour ago, Highborn said: I think it’s one of the tavern songs from Witcher Yeah, all of the music added by the mod is from the various Witcher games. 5 hours ago, kakaer said: According to Dogma we should know the premiere date, as well as how much work is done this weekend. Fingers crossed! Indeed. We'll all know a lot more come Sunday.
LadyCorona Posted September 3, 2020 Posted September 3, 2020 15 hours ago, brewmasterhal said: What do you mean, the scene won't stop? What happens? i mean, the coachmen wouldn't stop fucking me on his cart... and the cart don't stop move at Rorikstead
kakaer Posted September 3, 2020 Posted September 3, 2020 5 hours ago, LadyCorona said: i mean, the coachmen wouldn't stop fucking me on his cart... and the cart don't stop move at Rorikstead That's a part of the branch, he keeps going while you ruse througj the town. The cart takes you all the way to Solitude.
Highborn Posted September 3, 2020 Posted September 3, 2020 1 hour ago, kakaer said: That's a part of the branch, he keeps going while you ruse througj the town. The cart takes you all the way to Solitude. Actually, the cart should stop right after you pass through Rorikstead's west entrance/exit. You have to go to Solitude on your won.
kakaer Posted September 3, 2020 Posted September 3, 2020 5 minutes ago, Highborn said: Actually, the cart should stop right after you pass through Rorikstead's west entrance/exit. You have to go to Solitude on your won. Ah, it's been a while since I've played the mod from earlier than latest patch's starting point.
jxm Posted September 3, 2020 Posted September 3, 2020 Hm, does anyone ever had this problem before: First time playing the mod, so far, so smooth. But I just tried to smuggle my char into Solitute. All fine... But I tried to haggle with the Porter. I can offer him money, valuables, but when I choose the "did you ever see something like that" option, my toon undresses, then it switches from third to first person, and I get a close-up of suddenly nude's porters dick - and nothing goes from there...first thought it was amini game but ... I can get rid of him and all that to continue but I would rather check the extended scene with the Porter ... but no clue if that is a common problem, only on my end, or if I somehow screwed the mod over by forgetting some earlier steps or something... Smuggled in the Bards, solved the Pirate problems but not more for now...
radech Posted September 3, 2020 Posted September 3, 2020 12 hours ago, LadyCorona said: i mean, the coachmen wouldn't stop fucking me on his cart... and the cart don't stop move at Rorikstead I had a hilarious bug where the wagon turned back at the and of rorikstead and kept repeating the trip through town back and forth, turned out it was because of a child remover(I think it was in sexlab fame), and the child had a comment that didn't fire so the scene couldn't end. So check if there's any missing npcs in the town.
samuelga24 Posted September 6, 2020 Posted September 6, 2020 Hi, I'm now in the guest chambers, the room elisif gives me to make up for what captain vara did to me and I can't advance, when I ignite the fireplace to take the bath, nothing happens, i just sit in the bathtub and nothing happens, so i cannot proceed, looked in the walkthrough and the wooster is supposed to come to the room (a bug like this happened to me before with the beggar in falkreath who wouldn't enter to the cellar) so this is what i did, i went to a previous save, opened the console and clicked on the wooster so i could use the "moveto player"command once i was in the bathub, and it worked, the scene fired, but then someone else had to enter, the wooster tells him to come in but nothing happens, according to the walkthrough a man has to enter, i can't do the same with this man, as i have not seen him before, don't have the chance to click on him and do the moveto player thing. I have a lot of mods, 352 and and 265 plugins (30 are ESL so, i haven't reached the limit yet), it is very likely there is a conflict, so i don't blame the mod for being buggy, i have had to use the console before to bypass some scenes that were not working most likely for some incompatibilities, and i am ok with that, so if there is a way to bring the man to the room with commands, or advance to the following stage, i'd appreiate your help.
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