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Billyy's SLAL Animations (2026-6-4)


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Posted

Yes, thanks all. Happy new year indeed.

 

 

On 1/1/2025 at 4:05 PM, MadMansGun said:

werewolves billyy, werewolves.

Ah, right. I guess those kind of count. I'll try and remember them if I ever do those female critters. Some day........................

 

 

On 1/1/2025 at 4:08 PM, shiagwen said:

Hello Billy,

I wish you good money in 2025 !

 

Thanks for the update. Last man standing heh 

in changelog you put the draugr in large pack, but they are in creature humanoid pack, without large. the werewolves are in large pack, thats right

Thanks, friend. Also oof, I think I fixed, but I'm sure people will follow regardless of my foolishness. Though maybe I give them too much credit...

 

 

On 1/1/2025 at 9:59 PM, MelodyTakano said:

Any way you could just add those from the "Original" mod into the mix? mainly because of all those threesome/foursome poses for some creatures that aren't in the main mod? or is the solution just to add both all the time?

 

and a happy new year!

The original pack is independent from the live/updated version. If one likes some of the original animations they can install the pack alongside the other.

 

 

On 1/2/2025 at 1:02 AM, Bobmarker said:

Why is there a worm in the player character's ass in all the Chaurus Hunter animations? There any way to turn that off? It's really unsettling.

lol, sorry. I'm indifferent to wormbro, but I also get people asking for more of it. I usually lean towards putting it in as like MadMan said, you can simply use a different Hunter mesh/manually delete the worm mesh from the hunter nif it and then it won't show up anymore.

 

 

19 hours ago, tonitrulupus said:

only one I have seen so far has been female goats, though, not sure how this happens a horse turned out to be a female, but other then those to instances, no other female animals, I would suggest maybe 2 or 3 females and a spider and chaurus

Ya, I don't follow what goes down with those like beast into female creatures stuff, but I do somewhat assume it could be what people are asking for as they aren't overly supported anim wise afaik. Not currently something that tickles my fancy, but it's always possible some decade. Maybe when Skyrim Cosmos Edition comes out.

Chaurus may some day get a 2 female anim. Spiders not really on my radar for that. And then any creature will be lucky to ever get a 3 female anim out of me. Well, humanoids have a better shot I guess... Not that it wouldn't be cool or lood, but is getting obscurely niche. Also said creature needs to have at least a few 2-female anims first (which I've been struggling aka slacking with for a while). I have an order to my chaos!

Posted
4 minutes ago, Bobmarker said:

So I feel a bit stupid but... where is the hunter nif?

Data\Meshes\MoreNastyCritters\chaurus

Posted

Billyy, I've been using your work for YEARS and the quality is literally unparalleled. However, got a bit of an issue that is prevalent no matter which version I run, and can't seem to figure it out. I'm on your latest update, using Pandora and Sexlab P+. Blowjobs work amazing, with the exception of creatures. Every single creature animation that requires a blowjob the mouth simply doesn't open. Human ones work fine (I literally only use your anims because they are exactly what I want/need) I have expressive face gen morphs, does that need moved above/below? Is there an issue with Sexlab P+? Just wondered if there was any word you'd received on this issue ^_^  

Posted

Hello, I have a issue 

 

Play on SSE 1.6.1170.0 and i use vortex to manage mods

I have everything installed down to the letter and everything works in FINS XXL

but when i go to the mcm in game no animations show up besides ZaZ

Looked at the slal menu too and it only has Zaz there also

some tip would be nice please and ty

Posted
14 hours ago, deathis4losers said:

Hello, I have a issue 

 

Play on SSE 1.6.1170.0 and i use vortex to manage mods

I have everything installed down to the letter and everything works in FINS XXL

but when i go to the mcm in game no animations show up besides ZaZ

Looked at the slal menu too and it only has Zaz there also

some tip would be nice please and ty

You are looking in the SL animation loader correct?

If you are have you ran fnis?

If you have are they showing in the fnis list?

If they are not, check he installation of the animations, may even have to reinstall the other animations, I would totally remove them from your mod manager then reinstall them. 

Posted
15 hours ago, deathis4losers said:

Hello, I have a issue 

 

Play on SSE 1.6.1170.0 and i use vortex to manage mods

I have everything installed down to the letter and everything works in FINS XXL

but when i go to the mcm in game no animations show up besides ZaZ

Looked at the slal menu too and it only has Zaz there also

some tip would be nice please and ty

Post your FNIS log after running GenerateFNISForUsers.exe.  This is easiest if you post it as plain text in a spoiler rather than as a file. 

Posted (edited)

There is an exe file in the SLAL_Billy_Animations v8.6 SE, SLALBillyy_CreaturesHumanoids/Meshes/Actors/Character/Animatiohns/Billyy_CreatureHumanoids folder, named "hktcnv.exe", why is this here and what is it for?

 

Another case of forgetting to remove work files? I do not like finding random exe files in mods, looks suspicious.

Edited by Geist
Posted
1 hour ago, Geist said:

There is an exe file in the SLAL_Billy_Animations v8.6 SE, SLALBillyy_CreaturesHumanoids/Meshes/Actors/Character/Animatiohns/Billyy_CreatureHumanoids folder, named "hktcnv.exe", why is this here and what is it for?

 

Another case of forgetting to remove work files? I do not like finding random exe files in mods, looks suspicious.

It's a havok tag xml converter and is indeed part of the havok export workflow.  It's harmless by itself but stray executables should never be distributed in the pack.

Posted (edited)
1 hour ago, Geist said:

There is an exe file in the SLAL_Billy_Animations v8.6 SE, SLALBillyy_CreaturesHumanoids/Meshes/Actors/Character/Animatiohns/Billyy_CreatureHumanoids folder, named "hktcnv.exe", why is this here and what is it for?

 

Another case of forgetting to remove work files? I do not like finding random exe files in mods, looks suspicious.

It's how I track what anims people most use to judge demand. But ya, sorry, it is indeed a working file. It's what converts 3dsmax animation output into skyrim .hkx. https://www.nexusmods.com/skyrim/mods/1797?tab=description I've streamlined the export process so I have it in every animation folder as it's a cmd prompt based .exe script and I just run a .bat to convert sets. It'd look like this:

 

hktcnv.exe A1S1.xml B_ChG2Squatt_A1_S1.hkx
hktcnv.exe A1S2.xml B_ChG2Squatt_A1_S2.hkx
hktcnv.exe A1S3.xml B_ChG2Squatt_A1_S3.hkx
hktcnv.exe A1S4.xml B_ChG2Squatt_A1_S4.hkx
hktcnv.exe A1S5.xml B_ChG2Squatt_A1_S5.hkx

 

hktcnv.exe A2S1.xml B_ChG2Squatt_A2_S1.hkx
hktcnv.exe A2S2.xml B_ChG2Squatt_A2_S2.hkx
hktcnv.exe A2S3.xml B_ChG2Squatt_A2_S3.hkx
hktcnv.exe A2S4.xml B_ChG2Squatt_A2_S4.hkx
hktcnv.exe A2S5.xml B_ChG2Squatt_A2_S5.hkx

 

I must've just had it accidentally selected it sometime when copying the animation files over to live Skyrim. Thanks for bringing up I agree it looks suspicious, and nobody likes to find little .exes around. So I've made sure to purge it from all future releases.

 

 

*Edit*

 

Ah, ya. I see I had copied the raw .txt files as well. "Export3p - 7 Stage.txt" In theory both came from the riekling cowgirl FFC. I'll have to prune through to find any other potential straggling files.

Edited by Billyy
Posted
1 hour ago, Billyy said:

It's how I track what anims people most use to judge demand. But ya, sorry, it is indeed a working file. It's what converts 3dsmax animation output into skyrim .hkx. https://www.nexusmods.com/skyrim/mods/1797?tab=description I've streamlined the export process so I have it in every animation folder as it's a cmd prompt based .exe script and I just run a .bat to convert sets. It'd look like this:

 

hktcnv.exe A1S1.xml B_ChG2Squatt_A1_S1.hkx
hktcnv.exe A1S2.xml B_ChG2Squatt_A1_S2.hkx
hktcnv.exe A1S3.xml B_ChG2Squatt_A1_S3.hkx
hktcnv.exe A1S4.xml B_ChG2Squatt_A1_S4.hkx
hktcnv.exe A1S5.xml B_ChG2Squatt_A1_S5.hkx

 

hktcnv.exe A2S1.xml B_ChG2Squatt_A2_S1.hkx
hktcnv.exe A2S2.xml B_ChG2Squatt_A2_S2.hkx
hktcnv.exe A2S3.xml B_ChG2Squatt_A2_S3.hkx
hktcnv.exe A2S4.xml B_ChG2Squatt_A2_S4.hkx
hktcnv.exe A2S5.xml B_ChG2Squatt_A2_S5.hkx

 

I must've just had it accidentally selected it sometime when copying the animation files over to live Skyrim. Thanks for bringing up I agree it looks suspicious, and nobody likes to find little .exes around. So I've made sure to purge it from all future releases.

 

 

*Edit*

 

Ah, ya. I see I had copied the raw .txt files as well. "Export3p - 7 Stage.txt" In theory both came from the riekling cowgirl FFC. I'll have to prune through to find any other potential straggling files.

It's my habit of never blindly trust anything I download and going through every single folder in those mods. It's an OCD I have which sometimes catches errors and is mostly a bit annoying force of habit.

 

Good to know it's harmless, mistakes happen and at least it wasn't anything serious. Though I admit I was expecting my PC to go up in flames over this single file. The fine line between being overly cautious to full paranoia XD

Posted (edited)

this happens all the time, i keep finding hkxcmd.exe pyw, and even notepad++ related files in mods.

 

(but do note that FNIS has a hkxcmd.exe and it needs to be there)

Edited by MadMansGun
Posted

Maybe I am dumb but I thought the bondage animations here would expand the original animation in ZAZ. I registered this first in SLAL to show up in sexlab. Then I register from sexlab in ZAZ MCM. However, none of Billys animations popped up. Am I missing a step or it is impossible to add 3rd party animations for ZAZ?

Posted (edited)
59 minutes ago, DarkRavage said:

Maybe I am dumb but I thought the bondage animations here would expand the original animation in ZAZ. I registered this first in SLAL to show up in sexlab. Then I register from sexlab in ZAZ MCM. However, none of Billys animations popped up. Am I missing a step or it is impossible to add 3rd party animations for ZAZ?

The animations in this pack are standalone, meaning they don't require any other mod for functionality.  However, several assets from ZAZ and Devious Devices are used as animobjects, requiring you to have them installed (but no need for their plugins).  Without the assets from those mods installed the animations will still play but the objects will be missing. 

 

As for adding 3rd party animations to ZAZ, shouldn't you ask that on the ZAZ mod's support forum?

 

On 4/18/2017 at 2:11 PM, Billyy said:
Q: No animobject appears for the furniture DD pack?

A: It requires having the resources from Devious Devices isntalled, but the esp/esms don't need to be active.

 

Credits:

Kimy and Devious Device Team - Animobjects
Xaz, Zaz – Furniture objects

Edited by Kastagir
Posted
1 hour ago, Kastagir said:

The animations in this pack are standalone, meaning they don't require any other mod for functionality.  However, several assets from ZAZ and Devious Devices are used as animobjects, requiring you to have them installed (but no need for their plugins).  Without the assets from those mods installed the animations will still play but the objects will be missing. 

 

As for adding 3rd party animations to ZAZ, shouldn't you ask that on the ZAZ mod's support forum?

 

 

No. You are right. I think I was confused. I know ZAZ is more than just animation pack, I thought maybe SLAL animations could integrate into the pack like another framework. I was using Damsel in Distress mod series and I believe this might have been how it was scripted in that mod than a ZAZ problem. 

Posted
5 hours ago, DarkRavage said:

 

No. You are right. I think I was confused. I know ZAZ is more than just animation pack, I thought maybe SLAL animations could integrate into the pack like another framework. I was using Damsel in Distress mod series and I believe this might have been how it was scripted in that mod than a ZAZ problem. 

Never install ZaZ' animations, just leave them as they are and disable overrwirte in it's mcm.

Everytime I installed Zaz's animations they would block every other bondage animation that could've been chosen.

(And tbh, most of them are I believe, just there for the sake of it. you can can good quality or even almost the same animations for sexlab in other Slal packs like Billyy or Leito. ZaZ is just a ressourcen pool for other mods and animation objects for slals at this point. Speaking for 8.0 not for the newest version tho. never used that one)

Posted

I keep getting this error in MO2 and I'm running 1.597 and installed 8.6 for SE...

You have one or more plugins that are not form 44. They are:

• SLALAnimObjBillyy.esp (form 43)

Form 43 (or lower) plugins are modules that were made for Skyrim LE (Oldrim) and have not been properly ported to Skyrim Special Edition, which uses form 44 plugins. This usually results in parts of the mod not working correctly.

To be converted, these plugins simply need to be opened and saved with the SSE Creation Kit but their presence can be an indication that a mod was not properly ported to SSE and so can potentially have additional issues.

Online guides can have more information on how to correctly convert mods for Skyrim SE.

Posted
1 hour ago, coronerra said:

I keep getting this error in MO2 and I'm running 1.597 and installed 8.6 for SE.

This question comes up from time to time here and elsewhere.  Quoting from the latter, "Form 43 is fine for SE and AE.  You can turn off the warning in MO2, because the warning doesn’t really add any value. It is a relic from the past, when people were not familiar with converting mods from LE to SE."

Posted
52 minutes ago, Gräfin Zeppelin said:

The Lesbian foursome is amazing. I think you doubled the available Lesbian animations in the last few years.

Billyy's group lesbian animations are great!

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