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Billyy's SLAL Animations (2026-6-4)


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Posted

Can anyone help? My game wont start at all after i enable Billyy's animations, doenst matter if i run fnis or not, in i disable it in MO game starts normal, other slal packs works fine too, but not Billyy's pack(

Posted (edited)
6 hours ago, camper228228 said:

Can anyone help? My game wont start at all after i enable Billyy's animations, doenst matter if i run fnis or not, in i disable it in MO game starts normal, other slal packs works fine too, but not Billyy's pack(

How are we supposed to know without some information? 

  • What does FNIS say?  Post your FNISListCollect.txt as plain text in a spoiler.  Chances are you installed too many animations.
  • What do you mean the "game won't start at all?"  Does it crash at the main menu or does it never launch?  When you say you "disable it in MO game starts normal" do you mean you are uninstalling the mod in MO?  If so, either you have too many animations or GenerateFNISforUsers.exe didn't complete successfully...because you installed too many animations.
  • Are you certain you downloaded and installed the correct file for your game version?  FNIS will tell you if you have a mismatched version.
  • Did you install all the animation categories?  If so you likely have too many animations installed.  Billyy's pack has more animations than any other pack with options in the installer to only install ones you care about.  If you installed them all you likely have more than Skyrim can handle.

Billyy releases several short (~5 stage) animations every month.  While this is great for generating and sustaining patrons, eventually this pack will be too large for anyone to use without deselecting some categories.  It likely already is.

Edited by Kastagir
Posted
11 hours ago, Kastagir said:

How are we supposed to know without some information? 

  • What does FNIS say?  Post your FNISListCollect.txt as plain text in a spoiler.  Chances are you installed too many animations.
  • What do you mean the "game won't start at all?"  Does it crash at the main menu or does it never launch?  When you say you "disable it in MO game starts normal" do you mean you are uninstalling the mod in MO?  If so, either you have too many animations or GenerateFNISforUsers.exe didn't complete successfully...because you installed too many animations.
  • Are you certain you downloaded and installed the correct file for your game version?  FNIS will tell you if you have a mismatched version.
  • Did you install all the animation categories?  If so you likely have too many animations installed.  Billyy's pack has more animations than any other pack with options in the installer to only install ones you care about.  If you installed them all you likely have more than Skyrim can handle.

Billyy releases several short (~5 stage) animations every month.  While this is great for generating and sustaining patrons, eventually this pack will be too large for anyone to use without deselecting some categories.  It likely already is.

I will probably have to split in to 2 mods human and creature.

 

Posted
On 12/22/2024 at 7:51 PM, tonitrulupus said:

Hey have you thought about doing female animal animations?

Not a whole lot, no. Female creatures like Spriggans/Flamechans kind of, but I assume most people more ask for the non obvious already female creatures, which I currently don't have a huge interest in.

On 12/24/2024 at 12:11 PM, Kastagir said:

Billyy releases several short (~5 stage) animations every month.  While this is great for generating and sustaining patrons, eventually this pack will be too large for anyone to use without deselecting some categories.  It likely already is.

That's the dream right there. Having my mod be an incompatibility with itself. Based.

 

On 12/24/2024 at 11:13 PM, tonitrulupus said:

I will probably have to split in to 2 mods human and creature.

 

My game still works with all of my anims + a lot of other anims, but I had to use the like giga fnis FNIS XXXXL Patcher thing.

 

12 hours ago, danna233 said:

A bunch of zoophiles now dictate to Billy what he should do, and he does it.

lolwut.

Posted
8 minutes ago, Billyy said:

Not a whole lot, no. Female creatures like Spriggans/Flamechans kind of, but I assume most people more ask for the non obvious already female creatures, which I currently don't have a huge interest in.

werewolves billyy, werewolves.

Posted

Hello Billy,

I wish you good money in 2025 !

 

Thanks for the update. Last man standing heh 

in changelog you put the draugr in large pack, but they are in creature humanoid pack, without large. the werewolves are in large pack, thats right

Posted (edited)

SOLVED: apparently I went beyond the maximum 10K animatios. Vortex was not showing any error related with this.

 

I just had to instal FINS XXL (last versión available from nexus mods)

 

Original:

 

Hi!

Pretty sure I broke something in my setup, hope you can help.

I have been running this mod for a while using version 8.4.

 

Today I updated to 8.6.

 

I installed, went to SLAL, activated everything and registered the animations, to my surprise: 0 new animations got registered and when going for some action no animation kicks in.

 

Going back to 8.4 doesn't help.

I run FNIS manually and this is the output:

 

"

Reading FNISBase V7.6 ... 

All Anim Lists scanned. Generating Behavior Files...

Creature Pack not installed

 0 animations for 1 mods successfully included (character).

 2 Warning(s)."

Looks like mi FNIS is unable to find any animation to work with.

These are the warnings:

>>Warning: Bad installation. Generator not run from <Skyrim_Data>\Tools\GenerateFNIS_for_Users. If you use a mod manager, run FNIS from its list of supported tools.<<
Skyrim SE 64bit: ??.??.?? - ...\Steam\Steam\steamapps\common\Skyrim Special Edition\ (Steam)
>>Warning: Expected generator path: ...\Steam\Steam\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users not found<<

 

I know that after installing billys 8.4 and stalling billys 8.6 I also installed FNIS for creatures (that I removed afterwards). Not sure if this might have messed some configuration?.

Also:

I tried to uninstall and re-install FNIS --> didn't helped

Any idea how I messed it up? And how to fix?

Thanks!

P.S.: needless to say: this setup has worked in the past.
 

Edited by try again.
Posted (edited)

Any way you could just add those from the "Original" mod into the mix? mainly because of all those threesome/foursome poses for some creatures that aren't in the main mod? or is the solution just to add both all the time?

 

and a happy new year!

Edited by MelodyTakano
Posted
3 hours ago, try again. said:

Hi!

Pretty sure I broke something in my setup, hope you can help.

I have been running this mod for a while using version 8.4.

 

Today I updated to 8.6.

 

I installed, went to SLAL, activated everything and registered the animations, to my surprise: 0 new animations got registered and when going for some action no animation kicks in.

 

Going back to 8.4 doesn't help.

I run FNIS manually and this is the output:

 

"

Reading FNISBase V7.6 ... 

All Anim Lists scanned. Generating Behavior Files...

Creature Pack not installed

 0 animations for 1 mods successfully included (character).

 2 Warning(s)."
 

the question is, how did you install it? did you use Vortex or did you manually drag the file within the Data folder?

Posted
1 hour ago, Bobmarker said:

Why is there a worm in the player character's ass in all the Chaurus Hunter animations? There any way to turn that off? It's really unsettling.

override abc's mesh with mnc's to get rid of the maggot.

Posted (edited)
5 hours ago, MelodyTakano said:

the question is, how did you install it? did you use Vortex or did you manually drag the file within the Data folder?

I used Vortex.

 

Sorry for not mentioning it earlier.

 

Thanks for your reply!

 

EDIT: just solved it. Apparently I just went over the 10K limit and vortex was not saying anything about that. Installed FINS XXL (last version available actually) from nexus mods and got it solved.

Edited by try again.
Posted (edited)
On 1/1/2025 at 2:55 PM, Billyy said:

Not a whole lot, no. Female creatures like Spriggans/Flamechans kind of, but I assume most people more ask for the non obvious already female creatures, which I currently don't have a huge interest in.

That's the dream right there. Having my mod be an incompatibility with itself. Based.

 

My game still works with all of my anims + a lot of other anims, but I had to use the like giga fnis FNIS XXXXL Patcher thing.

 

lolwut.

only one I have seen so far has been female goats, though, not sure how this happens a horse turned out to be a female, but other then those to instances, no other female animals, I would suggest maybe 2 or 3 females and a spider and chaurus

Edited by tonitrulupus
Posted
18 hours ago, MadMansGun said:

override abc's mesh with mnc's to get rid of the maggot.

Thanks. I assume I just take it from the mnc folder and put it into abc's folder?

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