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Billyy's SLAL Animations (2026-6-4)


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Posted (edited)
1 hour ago, Kastagir said:

Then why not type out "Wrye Bash?"  So much effort.

Yes, exactly. It was easier for me to write two letters than to search on the computer how to spell it correctly in English, because Google Translate would have done even worse. No need to be so nervous.

 

This is more of a problem for perfectionists. You know, I thought that I could do without these animations. All the best.

 

Edited by danna233
Posted

Lol. Peace, brother.

Just as a general statement for everyone else as our reasonable friend has left. I can respect and relate to the perfectionist autism, but my efficiency autism currently outweighs me here. If it works already as-is why would I bother giving myself more work that could potentially result in other issues just to satisfy some false positive scan a few people come across?

Admittingly I might end up looking into this or more specifically as a side goal of looking into the feasibility of ESLing the animobject esp as that’d be a slight boon for everyone. So, it could be worth the potential headaches of introducing new unknown variables. Also, I guess like good old wabbajack, I do eventually relent to being annoyed long enough, haha.

 

On 10/11/2024 at 2:18 PM, Grea_iwara said:

🫡 love your SLAL works especially creature animations and subbed since March. 

 

I want to learn some 3D modeling/animation, I think skyrim mod is a good starting point.

I'd like to know what is your work flow to make those skyrim SLAL animations?  any tutorial you recommend?   I tried to look for tutorials but what I found are too old and have links doesn't work anymore. 🫠

 

Thanks!

Hey, thanks friend.

Hmm, well Skyrim has its quirks, but I guess for learning things then it’d be a benefit if you enjoyed what you were making things for.

The best comprehensive guide I know of is probably SirNibbles 3dsmax guide. When I learned I also had to eat scraps and it was a miserable experience, but just looking it over, Nibbles seems to have covered a lot of the bases.

However, that’s for 3dsmax, and tools for Skyrim specifically only work with older versions of it. Which seems somewhat counter-intuitive to be learning if you’re looking to expand to other things in the future. I’d figure at this point it’d be better for people to try the blender angle which was made possible at some point. I don’t have any experience with it though, and don’t know if there’s any guides…

Either way you go though, the thing I always recommend to new potential animators is to make sure you can figure out the process of getting one of your very simple animations in-game first. Many people seem to get excited and dive straight into making this great animation(s) first, and then they go to export and Todd throws one of his many potential curve-balls and it doesn’t work. Which will just crush their motivation losing all their work and just drop out. I’ve seen it many times, even when I warn people, It's always sad to see and hurts muh soul.

Posted
On 10/11/2024 at 8:18 PM, Grea_iwara said:

🫡 love your SLAL works especially creature animations and subbed since March. 

 

I want to learn some 3D modeling/animation, I think skyrim mod is a good starting point.

I'd like to know what is your work flow to make those skyrim SLAL animations?  any tutorial you recommend?   I tried to look for tutorials but what I found are too old and have links doesn't work anymore. 🫠

 

Thanks!

 

1 hour ago, Billyy said:

Hey, thanks friend.

Hmm, well Skyrim has its quirks, but I guess for learning things then it’d be a benefit if you enjoyed what you were making things for.

The best comprehensive guide I know of is probably SirNibbles 3dsmax guide. When I learned I also had to eat scraps and it was a miserable experience, but just looking it over, Nibbles seems to have covered a lot of the bases.

However, that’s for 3dsmax, and tools for Skyrim specifically only work with older versions of it. Which seems somewhat counter-intuitive to be learning if you’re looking to expand to other things in the future. I’d figure at this point it’d be better for people to try the blender angle which was made possible at some point. I don’t have any experience with it though, and don’t know if there’s any guides…

Either way you go though, the thing I always recommend to new potential animators is to make sure you can figure out the process of getting one of your very simple animations in-game first. Many people seem to get excited and dive straight into making this great animation(s) first, and then they go to export and Todd throws one of his many potential curve-balls and it doesn’t work. Which will just crush their motivation losing all their work and just drop out. I’ve seen it many times, even when I warn people, It's always sad to see and hurts muh soul.

 

A new alternative for Skyrim SE/AE. Read briefly about it. Not went any further as I have my way of animating.

 

Maybe for inspiration. Already made several rigs for this.

 

https://www.nexusmods.com/skyrimspecialedition/mods/121536

Posted (edited)
23 hours ago, Billyy said:

However, that’s for 3dsmax, and tools for Skyrim specifically only work with older versions of it. Which seems somewhat counter-intuitive to be learning if you’re looking to expand to other things in the future. I’d figure at this point it’d be better for people to try the blender angle which was made possible at some point. I don’t have any experience with it though, and don’t know if there’s any guides…

 

 

There is one here Blender Working Guide -

import of simple animation according to the instructions was successful

I can't import animobjects using this guide yet.

It's more complicated than in 3d max. It requires more understanding of the processes.

 

But importing regular animation is probably a bit easier via blender. It doesn't require so many third-party programs (especially - don't need to look for the old max 2010/2012).

 

-------------

upd.

guide works.

The only problem: this guide designed for people with experience.

It does not describe all the steps for importing animations.
There are enough blind spots for beginners.

Edited by Bottlefield II
Posted (edited)
On 10/12/2024 at 2:23 PM, Billyy said:

Lol. Peace, brother.

Just as a general statement for everyone else as our reasonable friend has left. I can respect and relate to the perfectionist autism, but my efficiency autism currently outweighs me here. If it works already as-is why would I bother giving myself more work that could potentially result in other issues just to satisfy some false positive scan a few people come across?

Admittingly I might end up looking into this or more specifically as a side goal of looking into the feasibility of ESLing the animobject esp as that’d be a slight boon for everyone. So, it could be worth the potential headaches of introducing new unknown variables. Also, I guess like good old wabbajack, I do eventually relent to being annoyed long enough, haha.

 

Hey, thanks friend.

Hmm, well Skyrim has its quirks, but I guess for learning things then it’d be a benefit if you enjoyed what you were making things for.

The best comprehensive guide I know of is probably SirNibbles 3dsmax guide. When I learned I also had to eat scraps and it was a miserable experience, but just looking it over, Nibbles seems to have covered a lot of the bases.

However, that’s for 3dsmax, and tools for Skyrim specifically only work with older versions of it. Which seems somewhat counter-intuitive to be learning if you’re looking to expand to other things in the future. I’d figure at this point it’d be better for people to try the blender angle which was made possible at some point. I don’t have any experience with it though, and don’t know if there’s any guides…

Either way you go though, the thing I always recommend to new potential animators is to make sure you can figure out the process of getting one of your very simple animations in-game first. Many people seem to get excited and dive straight into making this great animation(s) first, and then they go to export and Todd throws one of his many potential curve-balls and it doesn’t work. Which will just crush their motivation losing all their work and just drop out. I’ve seen it many times, even when I warn people, It's always sad to see and hurts muh soul.

 

 

You are right, the exporting part is pain too, It took me two days get this simple animation created in Cascadeur works in game (hkx to SLAL part) 🤣..  Now I neeed learn how to making animations and export to hkx with other tools, because cascadeur is great for like attack moves but not great for what I want to make /free version has its limitation too..🫠

Thank you

Spoiler

2024-10-14112937.thumb.jpg.84d6f632fcd9ce0ea69be1d0c39bf3e0.jpg I just made a simple ass shaking + ChaurusHunter fly straight. emmm. lovers lab not supporting gif image 🫠 but it works in game with SLAL!

On 10/12/2024 at 4:21 PM, NCK30 said:

 

 

A new alternative for Skyrim SE/AE. Read briefly about it. Not went any further as I have my way of animating.

 

Maybe for inspiration. Already made several rigs for this.

 

https://www.nexusmods.com/skyrimspecialedition/mods/121536

Thanks for the info, this tool looks a lot easier to animate and export hkx, I just used it to test the hkx to SLAL work flow🫡...  But I feel it is not really fit what anim I want to make 

 

On 10/13/2024 at 1:37 AM, Bottlefield II said:

 

 

There is one here Blender Working Guide -

import of simple animation according to the instructions was successful

I can't import animobjects using this guide yet.

It's more complicated than in 3d max. It requires more understanding of the processes.

 

But importing regular animation is probably a bit easier via blender. It doesn't require so many third-party programs (especially - don't need to look for the old max 2010/2012).

 

-------------

upd.

guide works.

The only problem: this guide designed for people with experience.

It does not describe all the steps for importing animations.
There are enough blind spots for beginners.

😋 Thanks for all the info here.

testanimgif.7z

Edited by Grea_iwara
Posted
1 hour ago, Grea_iwara said:

 

  Reveal hidden contents

2024-10-14112937.thumb.jpg.84d6f632fcd9ce0ea69be1d0c39bf3e0.jpg I just made a simple ass shaking + ChaurusHunter fly straight. emmm. lovers lab not supporting gif image 🫠 but it works in game with SLAL!

Thanks for the info, this tool looks a lot easier to animate and export hkx, I just used it to test the hkx to SLAL work flow🫡...  But I feel it is not really fit what anim I want to make 

 

😋 Thanks for all the info here.

 

Then your best bet is Blender all-in animating. Perhaps Bottlefield can be more of help here. I barely tried it myself.

 

 

Was it easy to learn Cascadeur? - It looks to have a bit more controllers than my old Pornphile rig.

Posted
37 minutes ago, NCK30 said:

 

Then your best bet is Blender all-in animating. Perhaps Bottlefield can be more of help here. I barely tried it myself.

 

 

Was it easy to learn Cascadeur? - It looks to have a bit more controllers than my old Pornphile rig.

I'm brand new to 3D animation , can't tell if its easy to learn, because I barely use any features. But first impression: the interface looks clean and export to fbx is very easy. 🫡

Posted

Thanks all for dropping some potential knowledges. I'll keep these things handy when I'm asked about how to get into animating Todd's domain again.

 

3 hours ago, NotDiscoDragonInAWig said:

any chance for some non con with out the ropes?

 

I don't really have a thing for non-con stuff, so I think I struggle to even fully understand what people are looking for when they ask about this. Like have I ever made anything that looks like it'd fall under 'non-con'? In my view I've only ever really made ambiguous, and/or rough looking anims. Generally I kind of view it as odd to animate for because poses are quite limited without bindings, and/or needs to show resistance or struggle, which I'm not really good at doing, or necessarily enjoy doing.

Posted
15 minutes ago, Billyy said:

Thanks all for dropping some potential knowledges. I'll keep these things handy when I'm asked about how to get into animating Todd's domain again.

 

 

I don't really have a thing for non-con stuff, so I think I struggle to even fully understand what people are looking for when they ask about this. Like have I ever made anything that looks like it'd fall under 'non-con'? In my view I've only ever really made ambiguous, and/or rough looking anims. Generally I kind of view it as odd to animate for because poses are quite limited without bindings, and/or needs to show resistance or struggle, which I'm not really good at doing, or necessarily enjoy doing.

well, I mean, you could label the more rough animations as non-con Things like gripping the legs hard, face fucking, or for anal a really domineering looking doggy style position

Posted
24 minutes ago, NotDiscoDragonInAWig said:

well, I mean, you could label the more rough animations as non-con Things like gripping the legs hard, face fucking, or for anal a really domineering looking doggy style position

 

Well I tag any rougher ones I notice as 'rough' (I'll admit to potentially not noticing all the ones that could use that tag though). I don't like tagging for 'aggressive' or whatnot as I don't think they necessarily fill that role when people are looking/game is trying to start a non-con animation. Then there's awkward con/non-con filtering stuff.

Posted

Thanks you for the update! But is there any guide how to remove Creature animations in animation count? I am using Nemesis only and cant access the Creature animations but its clogging my animation max to the limit. Is there a way to exlude them from Nemesis animation count?

Posted
1 hour ago, WarAcez said:

Thanks you for the update! But is there any guide how to remove Creature animations in animation count? I am using Nemesis only and cant access the Creature animations but its clogging my animation max to the limit. Is there a way to exlude them from Nemesis animation count?

 

Don't select the creature sets in the installer.  Alternately, switch to Pandora.

Posted

Just an FYI, The preview blogs have been fully updated with redgif links after all this time. No more dead gfycat links. Until happens again anyway.

 

1652138229520.png

 

18 hours ago, WarAcez said:

Thanks you for the update! But is there any guide how to remove Creature animations in animation count? I am using Nemesis only and cant access the Creature animations but its clogging my animation max to the limit. Is there a way to exlude them from Nemesis animation count?

 

Ya, as was mentioned. During fomod install if one doesn't toggle to install whichever anim packs, then they won't get installed at all. So won't bloat fnis or sexlab limits.

Posted (edited)

so im running into some problems when installing the FurnAnim from the Furniture Sex Framework. when i run FNIS this comes out:

 

Duplicate AnimEvent Anubs_AnubSabreCat_A2_S1 for sabrecat, mods Anubs Creature and Anubs_Old
Duplicate AnimEvent Anubs_AnubSabreCat_A2_S2 for sabrecat, mods Anubs Creature and Anubs_Old
Duplicate AnimEvent Anubs_AnubSabreCat_A2_S3 for sabrecat, mods Anubs Creature and Anubs_Old
Duplicate AnimEvent Anubs_AnubSabreCat_A2_S4 for sabrecat, mods Anubs Creature and Anubs_Old
Missing AnimFile B_BDog_A1_S1.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_BDog_A1_S3.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_BDog_A1_S4.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_BDog_A1_S5.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_BDog_A2_S1.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_BDog_A2_S3.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_BDog_A2_S4.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_BDog_A2_S5.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_BSide_A1_S3.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_BSide_A1_S4.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_BSide_A1_S5.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_BSide_A2_S3.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_BSide_A2_S4.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_BSide_A2_S5.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_ChBehA_A1_S3.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_ChBehA_A1_S4.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_ChBehA_A1_S5.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_ChBehA_A2_S3.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_ChBehA_A2_S4.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_ChBehA_A2_S5.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_TMiss_A1_S3.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_TMiss_A1_S4.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_TMiss_A1_S5.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_TMiss_A2_S3.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_TMiss_A2_S4.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_TMiss_A2_S5.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_TSideAnal_A1_S3.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_TSideAnal_A1_S4.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_TSideAnal_A1_S5.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_TSideAnal_A2_S3.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_TSideAnal_A2_S4.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_TSideAnal_A2_S5.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_WLegUp_A1_S3.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_WLegUp_A1_S4.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_WLegUp_A1_S5.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_WLegUp_A2_S3.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_WLegUp_A2_S4.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_WLegUp_A2_S5.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_WFaceF_A1_S1.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_WFaceF_A1_S3.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_WFaceF_A1_S4.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_WFaceF_A2_S1.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_WFaceF_A2_S3.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_WFaceF_A2_S4.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_ChNel_A1_S3.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_ChNel_A1_S4.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_ChNel_A1_S5.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_ChNel_A1_S6.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_ChNel_A2_S3.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_ChNel_A2_S4.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_ChNel_A2_S5.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_ChNel_A2_S6.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_WBehindA_A1_S1.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_WBehindA_A1_S3.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_WBehindA_A1_S5.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_WBehindA_A2_S1.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_WBehindA_A2_S3.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_WBehindA_A2_S5.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_BStand_A1_S2.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_BStand_A1_S3.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_BStand_A1_S4.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_BStand_A1_S5.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_BStand_A2_S2.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_BStand_A2_S3.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_BStand_A2_S4.hkx for character, mod Billyy_HumanFurnitureInvisAG
Missing AnimFile B_BStand_A2_S5.hkx for character, mod Billyy_HumanFurnitureInvisAG
 70 possible consistence issues



anyone have a clue to what i need to do, i just cant wrap my head around it. ive tried to locate the files but i get nowhere.

Edited by saxzeh
Posted
On 10/16/2024 at 3:39 PM, Seijin8 said:

 

Don't select the creature sets in the installer.  Alternately, switch to Pandora.

 

On 10/17/2024 at 9:26 AM, Billyy said:

Just an FYI, The preview blogs have been fully updated with redgif links after all this time. No more dead gfycat links. Until happens again anyway.

 

1652138229520.png

 

 

Ya, as was mentioned. During fomod install if one doesn't toggle to install whichever anim packs, then they won't get installed at all. So won't bloat fnis or sexlab limits.



Thank you again sirs!

Posted

Pandora breaks my custom animations when I try it in place of Nemesis and when I try to go back to Nemesis, it wont work properly. Thats why I will just wait till Pandora+ is officially release and out of alpha and beta 

Posted (edited)

Amazing work! Your animations are the best!

 

Do you ever plan on making any Wispmother animations? Sorry if this question has already been asked and answered in the past. I've just noticed that there are barely any wispmother animations made by anyone. I know of two. One with the More Nasty Critters pack and one with a Funny Bizness pack.

 

Are they a pain to make? Or, do people just not like them?

 

Either way, keep up the good work!

Edited by Donuts4me
Posted
21 hours ago, Donuts4me said:

Amazing work! Your animations are the best!

 

Do you ever plan on making any Wispmother animations? Sorry if this question has already been asked and answered in the past. I've just noticed that there are barely any wispmother animations made by anyone. I know of two. One with the More Nasty Critters pack and one with a Funny Bizness pack.

 

Are they a pain to make? Or, do people just not like them?

 

Either way, keep up the good work!

Hey, thanks friend.

 

Ehhh, wispmothers. They're kind of on my 'completionist' to-do-list but they're kind of bland. I was kind of hoping Baka might ABC them with something some day. Another issue I had that I don't know if is still a thing is many years ago I tested animations for them and I couldn't actually animate their 'legs' for whatever reason. Quite possibly my fault, but either way it made them look even more bland and limited. But ya, maybe one day I'll do something. I've had someone else bring them up recently. I guess it's spooky season influence.

Posted (edited)
1 hour ago, Billyy said:

Hey, thanks friend.

 

Ehhh, wispmothers. They're kind of on my 'completionist' to-do-list but they're kind of bland. I was kind of hoping Baka might ABC them with something some day. Another issue I had that I don't know if is still a thing is many years ago I tested animations for them and I couldn't actually animate their 'legs' for whatever reason. Quite possibly my fault, but either way it made them look even more bland and limited. But ya, maybe one day I'll do something. I've had someone else bring them up recently. I guess it's spooky season influence.

LOL. I totally forgot about spooky season when I mentioned it. I was just thinking about it because I'm using the Sexlab Achievement mod and wisps were on my to-do list. When I finally found one I was shocked to see how few animations there were.

 

I figured there must have been something about their ghostly bodies that made them difficult to work with. Well, best of luck to you if you ever decide to give it another shot!

Edited by Donuts4me
Posted
On 10/9/2024 at 11:26 PM, MadMansGun said:

toss some more FCCCC werewolf animations in while your at it 🤪(because i'm a evil lazy bastard that made it more likely to be called upon and don't want to animate it myself)

"And" BJ. Werewolves deserve a few more good nuckys too :classic_angel:

Posted

Hi @Billyy Just wanted to quietly say thank you for your endless passion and animations you provide. I adore them. Every month i look forward to your new content. Its become a thing with me! hehe

 

I do love how you take such care on them. I agree that non con is not your thing and i respect that. Too often non con anims in Skyrim look clumsy due to the aggressive posing and speed. simply rough or hard sex can do the job so well and still stay consensual. Like a troll really going at it or a wolf or dog mating hard and humping enthusiastically. still consensual ;)

 

So thank you and i look forward to Novembers :) 

Posted
8 hours ago, Donuts4me said:

LOL. I totally forgot about spooky season when I mentioned it. I was just thinking about it because I'm using the Sexlab Achievement mod and wisps were on my to-do list. When I finally found one I was shocked to see how few animations there were.

 

I figured there must have been something about their ghostly bodies that made them difficult to work with. Well, best of luck to you if you ever decide to give it another shot!

What a… spooky… coincidence. Ehehehe. Wisps were also awkward to work with, but that may have just been because their bodies are bigol ball trail things.

8 hours ago, Gukahn said:

"And" BJ. Werewolves deserve a few more good nuckys too :classic_angel:

Ya, I noticed that recently and something I’ve put on my nearer tearm list to rectify. Along with CCF stuff for them specifically felt low.

7 hours ago, MadMansGun said:

no, they are just not made to be animated.

 

He’s done it again.

Todd.jpg

 

4 hours ago, sophiextime said:

Hi @Billyy Just wanted to quietly say thank you for your endless passion and animations you provide. I adore them. Every month i look forward to your new content. Its become a thing with me! hehe

 

I do love how you take such care on them. I agree that non con is not your thing and i respect that. Too often non con anims in Skyrim look clumsy due to the aggressive posing and speed. simply rough or hard sex can do the job so well and still stay consensual. Like a troll really going at it or a wolf or dog mating hard and humping enthusiastically. still consensual ;)

 

So thank you and i look forward to Novembers :) 

Haha, thanks. Based, Sophie. Glad to hear it.

 

And ya, aggressive definitely harder to make. I'd especially struggle as I’m not used to it. It has it’s place though I’m sure, and maybe I’ll attempt some in future sometime, but in the meantime I can at least consider doing some rough and/or more ambiguous stuff. And yes, just because dogo or skeebi going to town, doesn’t mean it isn’t passionate! Eheh.

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