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Billyy's SLAL Animations (2026-6-4)


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Posted

theres HUNDREDS of pages here and im not sure if ill find any previous discussions here but:

 

is there by any chance a manual way or perhaps a fix to make some of the animations work for Leadin? they have foreplay tags, but with sexlabs option menu, the foreplays only play on "leadin" and unfortunately (for me) the Foreplay animations won't start on lead-in. 

 

Posted (edited)

Thanks for keeping updating your pack with new anims @Billyy

There are a few missing textures in recent added objects tho.
At least AO_BCXCross.nif, AO_BGPOHChain.nif, AO_BGPSChain2.nif
I couldnt tell if there are more...
Textures path seems to be textures\devious\furniture\FeuerTin\, and also another \cubemaps folder. and there are not in the archive.
I ve searched all my \DATA folder for these files, and the installer, and found none.


Note : SE latest 8.3 v.

Thanks !

Edited by Noah222
Posted
8 hours ago, Noah222 said:

Thanks for keeping updating your pack with new anims @Billyy

There are a few missing textures in recent added objects tho.
At least AO_BCXCross.nif, AO_BGPOHChain.nif, AO_BGPSChain2.nif
I couldnt tell if there are more...
Textures path seems to be textures\devious\furniture\FeuerTin\, and also another \cubemaps folder. and there are not in the archive.

 

You are missing requirements.  Read the first post.  It says you need the resources (meshes and textures, nothing else) from Devious Devices.  They are not included in this pack.

 

On 4/18/2017 at 2:11 PM, Billyy said:
Q: No animobject appears for the furniture DD pack?

A: It requires having the resources from Devious Devices isntalled, but the esp/esms don't need to be active

Posted

You know that animation you made with the Hagraven and the Fly? Is there a way you could make some animations with just the fly? I guess it would count as an animated object and probably go in the "solo masturbation"?. Would there also be a way to have it in game? Like say it could just float around like the torch bugs and then when you touch it it starts the animation? What do you think?

Posted
On 10/30/2024 at 1:18 PM, CyberQueen said:

You know that animation you made with the Hagraven and the Fly? Is there a way you could make some animations with just the fly? I guess it would count as an animated object and probably go in the "solo masturbation"?. Would there also be a way to have it in game? Like say it could just float around like the torch bugs and then when you touch it it starts the animation? What do you think?

Technically it'd be possible to 'animobjectify' the fly, yes. I've never really had good luck with those though as when exporting it can bugger up textures on top of being somewhat more complex. However, i don't realllyyy have an interest in doing that. Idk, I agree a lone fly would be lewd, but not really enough to overcome me to really want to make super niche stuff for it. As you've mentioned, having some kind of in-game application for it would make it more appealing to work on, but that's beyond my skillset, so that'd be on someone else to make a mod for and then I guess hopefully I like their implementation enough to make stuff for it. There's still so many of Todd's original creations that need more nisms!

Posted (edited)
8 hours ago, Billyy said:

when exporting it can bugger up textures

*will, i always have to delete the BSLightingShaderProperty (& NiAlphaProperty if it has one) and ctrl+c/ctrl+v them from the original file.

 

note to anyone using nifscope: always paste BSLightingShaderProperty first, else NiAlphaProperty may get placed in the wrong spot in the NiTriShape data.

Edited by MadMansGun
Posted
25 minutes ago, Tykune said:

There seems to be a significant lack of Male x Creature content? I am not sure where to even go to find animations dedicated to this.

IF they are not here, 99.9% sure they do not exist...

Posted
1 minute ago, ebbluminous said:

IF they are not here, 99.9% sure they do not exist...

After all this time and still no animation packs/mods to fill in the gap for this missing content. Sadness.

Posted
20 minutes ago, Tykune said:

After all this time and still no animation packs/mods to fill in the gap for this missing content. Sadness.

A niche of a niche of niche generally doesn't get all the love

Posted
40 minutes ago, ebbluminous said:

A niche of a niche of niche generally doesn't get all the love

It's not really a niche of a niche of a niche given how many times I have seen it requested, but I understand what you mean.

Posted
2 minutes ago, Tykune said:

It's not really a niche of a niche of a niche given how many times I have seen it requested, but I understand what you mean.

When comparing those to the number of people who want/use skyrim adult mods to those use/want skyrim mods in general without adult mods to those who play skyrim without modding to those who play other games, it will soon become quite a small percentage.

Then you have to find a modder with an interest and willingness to work on that subset. I sure that most modders have started by doing mods based on their interest, not look for a particular audience and start making mods for them.

Some modding areas on games will always be a rarity. Take a look at FO4 - Not as popular for modding for Skyrim, so even worse for those folks. And that was before the lol gen update bollocks...

Posted
4 hours ago, Tykune said:

There seems to be a significant lack of Male x Creature content? I am not sure where to even go to find animations dedicated to this.

my pack has some.

Posted
On 10/12/2024 at 4:21 PM, NCK30 said:

 

 

A new alternative for Skyrim SE/AE. Read briefly about it. Not went any further as I have my way of animating.

 

Maybe for inspiration. Already made several rigs for this.

 

https://www.nexusmods.com/skyrimspecialedition/mods/121536

Thanks for the shout-out, can confirm - Cascadeur is awesome, probably the best animating software right now.
☺️

 

I'll add that the export plugin does support 32-bit LE hkx exports, so it's not strictly SE exclusive.

 

Posted

The new rieklings anims are nice. I already implement one FFM scene in FTD.

When I'll redo TID, I'll definitly need to explore your falmer and chaurus scenes.

Also, big up for the giants ones, it make the scene with the lurker better than the old FTD contained.

Posted
On 10/29/2024 at 8:22 PM, Kastagir said:

 

You are missing requirements.  Read the first post.  It says you need the resources (meshes and textures, nothing else) from Devious Devices.  They are not included in this pack.

 


Damn, right...
Thanks, i should have checked the FAQ , just not the requirement list.
Too lazzy or too in a hurry to try the new anims i guess.
Should be fixed soon, thanks to your answer 😉

Posted

For some reason the dwarven spiders wont use the animated version of their cocks.  I think there are only one or two animations they actually use the different cock.  But they wont switch, so ya get that metal none moving stick.  And it does not fit the animations for the other cock at all, looks silly.  I have gone through load order and reinstalled ABC for users but no help.  And the MNC MCM only has one cock listed from MNC and nothing else.  I feel I am missing something some place not sure what.

HUGE thank you for your animations.  By FAR my favorite to use as they simply work and look so much better.  And do a great job of getting me all heated *ahem*. ~

Posted (edited)
13 minutes ago, Lulu78 said:

For some reason the dwarven spiders wont use the animated version of their cocks.  I think there are only one or two animations they actually use the different cock.  But they wont switch, so ya get that metal none moving stick.  And it does not fit the animations for the other cock at all, looks silly.  I have gone through load order and reinstalled ABC for users but no help.  And the MNC MCM only has one cock listed from MNC and nothing else.  I feel I am missing something some place not sure what.

 

You are missing requirements:

 

Quote

Requirements:


Animated Beast's Cocks(ABC) For users

 

 

Simply reinstalling ABC will not be sufficient if said animations make use of new nodes or if errors were found somewhere in the archive.  You must download and install the latest version of ABC for those animations to look as intended.  If you look at the ABC author's subscriberstar post for ABC you'll see in the comments that some dwarvenspider .nif files were not named correctly.  This is fixed in the latest download available from their subscriberstar page.  It is too large to host on this site.  The post is public so you don't need an account there.

Edited by Kastagir
Posted
8 hours ago, Kastagir said:

 

You are missing requirements:

 

 

Simply reinstalling ABC will not be sufficient if said animations make use of new nodes or if errors were found somewhere in the archive.  You must download and install the latest version of ABC for those animations to look as intended.  If you look at the ABC author's subscriberstar post for ABC you'll see in the comments that some dwarvenspider .nif files were not named correctly.  This is fixed in the latest download available from their subscriberstar page.  It is too large to host on this site.  The post is public so you don't need an account there.

Thank you!!  I made sure what I had was the newest on LL.  Did not know about it being different on Baka's page >.<  Granted didn't know about their SubscribeStar either lol

 

Again BIG thank you ^^

Posted

Question for experienced Modders: I have this and Zaz8+, I know there are no direct conflicts between the two, but I am still having some issues. Having them both on usually results in my character T-posing while the other party preforms the animation. Is this just an issue of 'too much animations' for my skyrim? I can still play, just have to pick one or the other, and unfortunately more mods use Zaz as a requirement than this one (my preferred), so I am stuck with it. Thanks in advanced.

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