ebbluminous Posted February 19, 2024 Posted February 19, 2024 43 minutes ago, Gukahn said: Form 43 has nothing to do with your crash. Everyone here has it installed as such and don't crash. Everytime somebody say Form 43 I wish I would get a nickle Form 43. Wish I could give you a nickel 1
Gukahn Posted February 19, 2024 Posted February 19, 2024 5 minutes ago, ebbluminous said: Form 43. Wish I could give you a nickel  Â
iDREIS MAD Posted February 21, 2024 Posted February 21, 2024 Sorry, was looking animation where MALE pc/npc as victim. is there any suggestions? ThanksÂ
Celedhring Posted February 27, 2024 Posted February 27, 2024 Billyy.. Have you considered making one or two Estrus animations that are triggered by Chaurus Estrus? It could use more variation in it's animations those days. 1
Aki K Posted February 28, 2024 Posted February 28, 2024 Been having a weird issue. Not 100% sure if it is a bug or a feature yet as I've never heard of this happening and the animations technically work. Â For several creature animations, there are a few where stage 1 starts properly, stages 1 and 2 are identical (nothing changes between these stages its the exact same animation) but then stages 3 through whatever many are left all play correctly. Â I've only noticed it a few times so I don't know if it is just an accident in a few animations or if there is something different that I'm just not seeing. But I've noticed that they tend to be 1 stage longer than the usual number of stages most of your animations have. (Most of your anims are 5 stages, all of the ones this issue happened in are usually 6 or more stages). Â Does not appear to be an issue for human animations, just creature.
Seijin8 Posted February 28, 2024 Posted February 28, 2024 3 hours ago, Aki K said: Been having a weird issue. Not 100% sure if it is a bug or a feature yet as I've never heard of this happening and the animations technically work.  For several creature animations, there are a few where stage 1 starts properly, stages 1 and 2 are identical (nothing changes between these stages its the exact same animation) but then stages 3 through whatever many are left all play correctly.  I've only noticed it a few times so I don't know if it is just an accident in a few animations or if there is something different that I'm just not seeing. But I've noticed that they tend to be 1 stage longer than the usual number of stages most of your animations have. (Most of your anims are 5 stages, all of the ones this issue happened in are usually 6 or more stages).  Does not appear to be an issue for human animations, just creature.  Those are Anub's animations. There is a bug with some Sexlab setups that make stage 1 reset positions if flipping between animations. This was a (failed) attempt by Anub to fix it. Has nothing whatsoever to do with Billyy's animations.
WarAcez Posted February 28, 2024 Posted February 28, 2024 Thank you for your hardwork Sir Billy! Can I ask if its safe to update from v6.5SE to your latest version in this page? I download v.6.5SE from Pfiffy's page here in LL and I get a bit paranoid updating because I didn't get my current version in your page.
Aki K Posted February 28, 2024 Posted February 28, 2024 (edited) 16 hours ago, Seijin8 said:  Those are Anub's animations. There is a bug with some Sexlab setups that make stage 1 reset positions if flipping between animations. This was a (failed) attempt by Anub to fix it. Has nothing whatsoever to do with Billyy's animations. Really it was happening for me with creature animations from billyy? At least I thought it was. I'll go back and double check.  EDIT: Yup. I was wrong. Apologies. Edited February 28, 2024 by Aki K
bubbadogslaw Posted March 1, 2024 Posted March 1, 2024 Having a strange issue where (for bears), the animation plays normally for human actor but bear just stands there and does default idle animation... what is the issue? Running latest 7.6 for SE
Gundalypse Posted March 2, 2024 Posted March 2, 2024 Too many animations now, I can't use the past 3 updates. My animation count is 18k+. If I remove Billy's pack it drops below 10k.Â
epsilondeltastudios Posted March 2, 2024 Posted March 2, 2024 I have encountered a strange bug, where animations are missing from the tools list, specifically the kissing animation. They are loaded, because they can show up as a random animation, but I can't select them in the tools menu.
UsernameTaken666 Posted March 2, 2024 Posted March 2, 2024 9 hours ago, bubbadogslaw said: Having a strange issue where (for bears), the animation plays normally for human actor but bear just stands there and does default idle animation... what is the issue? Running latest 7.6 for SE  7 hours ago, Gundalypse said: Too many animations now, I can't use the past 3 updates. My animation count is 18k+. If I remove Billy's pack it drops below 10k.  3 hours ago, epsilondeltastudios said: I have encountered a strange bug, where animations are missing from the tools list, specifically the kissing animation. They are loaded, because they can show up as a random animation, but I can't select them in the tools menu. Not a problem with the animation pack here. Issue(s) lie elsewhere.
emily1673 Posted March 2, 2024 Posted March 2, 2024 Thanks to @Billyy for this wonderful mod.  Found a missing comma (I think) in Billyy_Human.json line 1649: "MFMissionary" should be "MF,Missionary" 1
bredaturk Posted March 2, 2024 Posted March 2, 2024 Hi Billyy.. I have the latest versions of MNC-ABC-Animal Sos and Your mod installed on my system. Animal Sos is passive. What I want to ask you is about Dwarven Spider animations. You have 4 animations in total. Of these animations, only Missionary Pistol provides vagina collision. The other 3 animations (Doggy-Sideways and Missionary Anal) for some reason switch to the penis command belonging to Animal Sos (even though I deleted the mesh files of Animal Sos) and cannot apply MNC's skeleton or pistol animation. In this case, I don't want to see Animal Sos penis without vagina collision. Shouldn't the normal MNC pistol be assigned in these animations? Why does Animal Sos switch to his penis in these 3 animations? Is this problem caused by me or is it the nature of the animations?  Billyy_CreatureConstructs  dwarvenspider Animations B_DSpider_B_MissPist OK - Pistol (Missionary Pistol)  B_DSpider_B_Doggy  - NO Pistol (Doggy) B_DSpider_B_Side  - NO Pistol (Sideways) B_DSpider_B_MissA  - NO Pistol (Missionary Anal)  and it would be great if you could assign physics for SprigganDickPelvis.  ''Sorry if I made any mistakes because I wrote it with Google Translate.''
Delzaron Posted March 12, 2024 Posted March 12, 2024 @billy  There are anims for 2 female humans and rieklings ?
Billyy Posted March 12, 2024 Author Posted March 12, 2024 On 3/2/2024 at 1:19 PM, emily1673 said: Thanks to @Billyy for this wonderful mod.  Found a missing comma (I think) in Billyy_Human.json line 1649: "MFMissionary" should be "MF,Missionary" Thanks, I've slotted that for fix. That would've probably been broken forever, haha.  On 3/2/2024 at 6:57 PM, bredaturk said: Hi Billyy.. I have the latest versions of MNC-ABC-Animal Sos and Your mod installed on my system. Animal Sos is passive. What I want to ask you is about Dwarven Spider animations. You have 4 animations in total. Of these animations, only Missionary Pistol provides vagina collision. The other 3 animations (Doggy-Sideways and Missionary Anal) for some reason switch to the penis command belonging to Animal Sos (even though I deleted the mesh files of Animal Sos) and cannot apply MNC's skeleton or pistol animation. In this case, I don't want to see Animal Sos penis without vagina collision. Shouldn't the normal MNC pistol be assigned in these animations? Why does Animal Sos switch to his penis in these 3 animations? Is this problem caused by me or is it the nature of the animations?  Billyy_CreatureConstructs  dwarvenspider Animations B_DSpider_B_MissPist OK - Pistol (Missionary Pistol)  B_DSpider_B_Doggy  - NO Pistol (Doggy) B_DSpider_B_Side  - NO Pistol (Sideways) B_DSpider_B_MissA  - NO Pistol (Missionary Anal)  and it would be great if you could assign physics for SprigganDickPelvis.  ''Sorry if I made any mistakes because I wrote it with Google Translate.'' I've never had much luck with Skyrim physics, but they're all outside scope of my mod. I just aim peenor to hole and other mods that add physics should in theory cover the rest.   16 hours ago, Delzaron said: @billy  There are anims for 2 female humans and rieklings ? I had to look. I could have sworn I'd have done this combo before but apparently I've not done one. I'll see if I can slot one in for development for near future... It's always a bit distressing when I've done so many animations and I still find glaring holes missing, haha. I guess thinking about it there are many creatures still without FFC. Most not really in need or worth it, but rieklings definitely should be on the list of creatures that get their harem. 3
Delzaron Posted March 17, 2024 Posted March 17, 2024 As you may know, I'm design a dungeon full opf rieklings, and there is another woman with the player. Â So, anims with 2 females and rieklings could be nice. - 2 women + riekling chief blowjob. - FFM threesome. - FFMM - etc... 1
Gukahn Posted March 17, 2024 Posted March 17, 2024 (edited) 1 hour ago, Delzaron said: As you may know, I'm design a dungeon full opf rieklings, and there is another woman with the player.  So, anims with 2 females and rieklings could be nice. - 2 women + riekling chief blowjob. - FFM threesome. - FFMM - etc...  btw if we talking suggestions.. Do you ever thought of threesome anims where the males stick it both in one orfrice? It's possible to align them that way, but maybe there are some poses bettter suited for it 🤔 Or double groping/Fingering animations in threesomes. I believe you got a double licking one Edited March 17, 2024 by Gukahn 1
Billyy Posted April 1, 2024 Author Posted April 1, 2024 Update posted. Also, it’s super slow going being Redgifs only allows 10 uploads a day without doing a KYC, but I’ve started updating the old dead gfycat previews. It’s a timely process that’s also gated by the 10-per-day, and I have a lot of previews, but I’ll slowly chip away at it. I can only hope Redgifs isn’t going to follow gfycat any time soon.   On 3/17/2024 at 4:31 AM, Delzaron said: As you may know, I'm design a dungeon full opf rieklings, and there is another woman with the player.  So, anims with 2 females and rieklings could be nice. - 2 women + riekling chief blowjob. - FFM threesome. - FFMM - etc... Well, it doesn’t immediately help you any, but a Riekling FFC is in the release schedule. I’ll try and do a few of them to spice things up. Not sure if I’ll get to do an FFCC as super niche outside this use-case, but maybe I’ll slap one in sometime for fun if you think it’ll enhance your mod. I do like trying to help out fellow mod authors especially if it’s something that already falls within my scope.  So ya, the current Riekling FFC I did is kind of a laying double BJ kind of deal with 1 girl getting licked. It’ll be in the Substar/Pixiv pack on the 5th and will make its way here in a few months. I guess that’s a shameless plug for anybody looking to support my Skyrim degeneracy. Anyway, I don’t like using animobjects for things, but if you had any general ideas, you’d think would fit in nicely with your mod vision you can run them past me.  On 3/17/2024 at 6:10 AM, Gukahn said:  btw if we talking suggestions.. Do you ever thought of threesome anims where the males stick it both in one orfrice? It's possible to align them that way, but maybe there are some poses bettter suited for it 🤔 Or double groping/Fingering animations in threesomes. I believe you got a double licking one Errr, I think I have 1 animation with both dongers in vago, but generally not something I do as vastly easier to just use the other hole for clipping and alignment bs, but I might do another sometime in future. Double groping maybe one day too. I’ve planned for thing like that but lacked time especially considering groping it supper hit-or-miss depending on how tiddy monster or not character is. 6
LesboIsBesto Posted April 2, 2024 Posted April 2, 2024 *sees pics in preview* hory shiet facesittin Flame Atronach?!?! i been away for too long
captyogi Posted April 2, 2024 Posted April 2, 2024 Thanks again for the new animations. Always look forward to the first of the month!
overlord115 Posted April 3, 2024 Posted April 3, 2024 The last few updates haven't added any animations to my SL anim loader for me and I'm not sure why. I run FNIS after every update but it never adds the new animations
lonewolf3515 Posted April 4, 2024 Posted April 4, 2024 I know I remember posting this a few years ago, but I've still yet to see any modder at all work on a "chaurus hunter" missionary animation. Could you perhaps do one, one day, or point me in the direction of one? XD Seems impossible to find lol.
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