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Billyy's SLAL Animations (2026-6-4)


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Posted
On 4/25/2024 at 9:36 AM, MadMansGun said:

with most mods on this site it's normal, and that warning is not true, the game knows how to handle forms versions all the way down to 16.

there are only a few cases where form version can be a problem, eg: weather mods.

 

billyy's esp only has AnimObject file path data in it.

double thanks to you mister madmansgun for answering my question not only on your mod page but also hare ! 💯

and by the way i really appreciate the work you did on MoreNastyCritters god bless you 🙌🙂

 

 

Posted

I've noticed that textures for certain objects are missing, such as gallows chains (the gallows themselves don't appear, not sure if that's intentional), the "wooden" horse (also it looks like her wrists are supposed to be locked up in something but it's not there), and crosses. I changed the form to 44 just to get rid of the annoying warnings that MO2 keeps giving, so I don't know if that would cause this. 

Posted
7 minutes ago, OnionHeart said:

I've noticed that textures for certain objects are missing, such as gallows chains (the gallows themselves don't appear, not sure if that's intentional), the "wooden" horse (also it looks like her wrists are supposed to be locked up in something but it's not there), and crosses. I changed the form to 44 just to get rid of the annoying warnings that MO2 keeps giving, so I don't know if that would cause this. 

Read the first post.  Textures and meshes come from the DD pack.  The pack's plugin is not required, but the resources are:

  

On 4/18/2017 at 2:11 PM, Billyy said:

FAQ:

Q: No animobject appears for the furniture DD pack?

A: It requires having the resources from Devious Devices isntalled, but the esp/esms don't need to be active.

 

Posted
54 minutes ago, Kastagir said:

Read the first post.  Textures and meshes come from the DD pack.  The pack's plugin is not required, but the resources are:

  

 

Yes. I came back to warn people not to response but I'm too late. 

Posted

Nice update. I noticed a Hagraven animation in your RedGifs page. Will you eventually add that anim to the pack?

Posted
14 hours ago, Obama2 said:

Nice update. I noticed a Hagraven animation in your RedGifs page. Will you eventually add that anim to the pack?

Yes, the Substar/pixiv supporters are a few updates ahead, but it'll make it's way here too.

Posted

I updated to the newest version of the mod for SE and when I run it through Nemesis I get a "badallocation" error, which in my very limited knowledge of modding, I find most often when Nemesis thinks an animation file is for LE and stops the process. Has anyone else run into this or found a workaround?

Posted
On 5/4/2024 at 5:20 AM, H Bof said:

I updated to the newest version of the mod for SE and when I run it through Nemesis I get a "badallocation" error, which in my very limited knowledge of modding, I find most often when Nemesis thinks an animation file is for LE and stops the process. Has anyone else run into this or found a workaround?

 

I don't know no nemesis, but you didn't happen to download the LE version or something?

 

15 hours ago, regen99 said:

hello is it enough to dowload the newest mode, or do i need to download others?

 

 

Just the latest is needed. The old versions are there begrudgingly for 'compatibility' reasons.

Posted (edited)
5 hours ago, Billyy said:

I don't know no nemesis, but you didn't happen to download the LE version or something?

 

That's what I thought may have happened, but after double checking and getting a fresh install still no luck. I wish I could be more help of what could be the cause but I'm updating from v2.9 so it's been a long while lol, but for whatever reason that version works just fine with Nemesis.

 

I did download a more recent version a few weeks/months ago but it seems I deleted it and forgot (likely because I constantly run out of storage on my drive) but I remember that version working just fine as well I just don't remember what it was.

Edited by H Bof
Posted (edited)

I would like to report that I'm also facing issues with the 'bad allocation error' during Nemesis launching on the newer versions of the mod.

This to be exact:
 

ERROR(6002): An exception has occurred while patching. Report to Nemesis' author immediately

File: animationdatasinglefile.txt

Message: bad allocation

Edited by wower2345
Posted

Hey, @Billyy do you take ideas?

Because I'd personally love to see threesomes (or moresomes) of 2+ girls and creature(s), Yet I've been unable to find any for my needs

Love the stuff you have now

Posted

Im sorry for asking for help here, but this is something that annoys me and i have no clue on how to resolve it, it's about enabled animations in SLAL, my problem is regarding on how to select some animations, because the Sexlab selector won't show all of them, from billy's, only 10 animations show up when i open the anim selector, even tho all of them are registered and enabled, they do show up on aroused creatures, but since the animation selection there relies on rng, it's not a viable option.

And i know the selection of aggresive animations has some influence there, because during consensual interactions, only consensual animations appear in the Sexlab animation selector, or if an aggresive event happens and i press 0 (the keybind), only aggresive animations are available.
I don't know if i have to show some log, but i see nothing that could cause a conflict, especially when the animation packs work, but some of their animations won't appear in the selector.
 

Posted (edited)

Anyone knows how to get chaurus hunter animations aligned well? They seem to randomly misalign depending on the animation. It seems chaurus hunter and chaurus hunter fledgling share the same animation, but they have different body sizes, which makes one animation align well for one and then break for the other.

 

Thx

Edited by btasqan
Posted

All my werewolf animation is not working, my character does the animation but not the werewolf, and some riekling, doggy anal, but older animation is working fine on them, i tryed all the tips i can find, update and rebuilding, i have LE oldrim

Posted
On 5/11/2024 at 1:44 PM, Ollec said:

All my werewolf animation is not working, my character does the animation but not the werewolf, and some riekling, doggy anal, but older animation is working fine on them, i tryed all the tips i can find, update and rebuilding, i have LE oldrim

I'm having a similar problem with regular Wolf animations.

Posted
On 5/11/2024 at 2:29 AM, btasqan said:

Anyone knows how to get chaurus hunter animations aligned well? They seem to randomly misalign depending on the animation. It seems chaurus hunter and chaurus hunter fledgling share the same animation, but they have different body sizes, which makes one animation align well for one and then break for the other.

 

Thx

they should be the same size, another mod must be editing them to not be.

Posted

Crazy good anims, makezs my gameplay much more spicy. No problem still with wolves, still testing the rest, but it takes time to get in situation (werewolves, etc.).

 

That's probably why NCK30 got angry about followers not giving a word, it's quite a job testing all anims, you have to charge many different pre-saved situations, no time to make a full game (with +350 active plugins !!!).

 

I plately thank so much Billy for all these patiently and regularly collected anims over years & years, stupid users as I am who desper

Posted

... desperately try to make a few anim by themselves, just need so much such accurate compils.

 

About the NCK30 question, of course you can call an anim one by one to test it, but if not in specific situation (Werewolf). And so you have to look into files to know what is about. OK, we all should do it. But, as you know, some have complicated lives, not every evening by their computer. Anyway, the good job is always what it is. And Billy still distributes his wide  selection with no restriction. 1000 thanks to him.

 

 

Posted
On 5/13/2024 at 9:42 PM, KIKOU16 said:

Crazy good anims, makezs my gameplay much more spicy. No problem still with wolves, still testing the rest, but it takes time to get in situation (werewolves, etc.).

 

That's probably why NCK30 got angry about followers not giving a word, it's quite a job testing all anims, you have to charge many different pre-saved situations, no time to make a full game (with +350 active plugins !!!).

 

I plately thank so much Billy for all these patiently and regularly collected anims over years & years, stupid users as I am who desper

 

On 5/13/2024 at 9:51 PM, KIKOU16 said:

... desperately try to make a few anim by themselves, just need so much such accurate compils.

 

About the NCK30 question, of course you can call an anim one by one to test it, but if not in specific situation (Werewolf). And so you have to look into files to know what is about. OK, we all should do it. But, as you know, some have complicated lives, not every evening by their computer. Anyway, the good job is always what it is. And Billy still distributes his wide  selection with no restriction. 1000 thanks to him.

 

 

 

I decided that I needed more than just 10 endorsements per set.

 

Months of work. Nobody gives a damn when I release. At least they are not commenting.

 

They say they are not used to commenting and have no useful input to share. My English is so bad they say.

 

When I cut them off they suddenly have loads to say. Even in English.

 

 

I now animate for those few that cares and myself. I could have made a small fortune selling these but that was never my intention.

 

I set out to make sets that would be remembered as quality additions to Skyrim. I think I succeeded.

 

 

Respect to my buddy Billyy that still use so much time and is willing to deal with all this. For that I can only admire him.

 

Respect also to Anub for still sharing his older packages on his Discord page.

 

Both helped me in the start with valuable information. Teached me to make furniture sets and helped with the FootIK issue.

 

Worthy mention to Nibbles and 0Sex as well for their great guides.

Posted
25 minutes ago, 1Al said:

To update from 6.7 to 7.8 can I just replace it with MO?

yes: delete old, install new, run FNIS, register in game.

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