Seeker999 Posted May 21, 2024 Posted May 21, 2024 6 minutes ago, btasqan said: Is it intention that some animations do not spawn furniture? Like canince chair doggy animation? Or did I install something wrong? I can't speak to the animations you have, but a lot of animations use 'invisible' furniture. Possibly not the right term, but the upshot is the animation looks like there's a wall, chair, etc. you can't see being used, but at the end of the animation you don't have extra furniture cluttering up the area. It might look a little odd at first, but you can appreciate that in tight spaces. 1
Billyy Posted May 21, 2024 Author Posted May 21, 2024 On 5/16/2024 at 3:52 PM, NCK30 said: I decided that I needed more than just 10 endorsements per set. Months of work. Nobody gives a damn when I release. At least they are not commenting. They say they are not used to commenting and have no useful input to share. My English is so bad they say. When I cut them off they suddenly have loads to say. Even in English. I now animate for those few that cares and myself. I could have made a small fortune selling these but that was never my intention. I set out to make sets that would be remembered as quality additions to Skyrim. I think I succeeded. Respect to my buddy Billyy that still use so much time and is willing to deal with all this. For that I can only admire him. Respect also to Anub for still sharing his older packages on his Discord page. Both helped me in the start with valuable information. Teached me to make furniture sets and helped with the FootIK issue. Worthy mention to Nibbles and 0Sex as well for their great guides. Respect back at you, brother. Keep doing your thing. People might not be able comprehend the time and lifestyle investment it is to make animations. I assumed I didn't get many comments here as I didn't really respond anyway. To be fair though, even on my Substar/Pixiv I don't get an overly large amount of comments. I've got subscribers though obviously, so I assume things are going well enough. I guess it's just not something people are overly comfortable discussing and commenting on. My only real hope from the community (aside from joining my Substar/Pixiv, of course lol) is that they read the mod page and faqs to do their own due diligence and not flood me with posts or DMs for simple troubleshooting questions. Which honestly has been a lot better these years than it was in the past. I can only assume MadMansGun has been laying down knowledge to keep them at bay. 3 hours ago, ExitCode139 said: I can only see one Bear animation with 4 stages. Someone confirm? I just downloaded the latest version. Wouldn't be correct. Latest pack has at least a handful of them, most/all being 5 stages. Did you register them in SLAL MCM? Almost sounds like it's just a lonely default animation playing from Sexlab. 5
NCK30 Posted May 21, 2024 Posted May 21, 2024 5 minutes ago, Billyy said: Respect back at you, brother. Keep doing your thing. People might not be able comprehend the time and lifestyle investment it is to make animations. I assumed I didn't get many comments here as I didn't really respond anyway. To be fair though, even on my Substar/Pixiv I don't get an overly large amount of comments. I've got subscribers though obviously, so I assume things are going well enough. I guess it's just not something people are overly comfortable discussing and commenting on. My only real hope from the community (aside from joining my Substar/Pixiv, of course lol) is that they read the mod page and faqs to do their own due diligence and not flood me with posts or DMs for simple troubleshooting questions. Which honestly has been a lot better these years than it was in the past. I can only assume MadMansGun has been laying down knowledge to keep them at bay. I think I did the right thing making the club. Have not regretted it yet. Still don't get a lot of comments. But I know the ones that come are sincere. Your response did surprise me. Like me You hate hundreds of PM's asking for the same thing. But I did not think that You at all cared about the comments. Nice to know it is not just me then. But with your Substar/Pixiv You can kinda see if people appreciates your long and hard work. You don't get that here at LoversLab when 95 % of the users just download and then moves on. As an animator You must be so happy using so many hours for no feedback at all. I have reached my limit and only want to spend my time for the people who care. I wish You the best and hope that You will get something out of your Substar/Pixiv. Seems like Anub can make a living making animations. So why not You too. 1
MadMansGun Posted May 21, 2024 Posted May 21, 2024 2 hours ago, Billyy said: I can only assume MadMansGun has been laying down knowledge to keep them at bay. i think all the skyrim updates had more to do with that, it's forcing everyone to pay more attention to what they have installed.....or the other possibility is the wabbacrap list makers are taking the heat now. 2 hours ago, NCK30 said: . that brings up another thought, perhaps the reason comments are so sparse now is that everyone is using those lists to mindlessly download everything without actually going to the mod pages......try repacking and replacing the version you currently have uploaded to chance its file hash😈 1
BigOnes69 Posted May 22, 2024 Posted May 22, 2024 12 hours ago, NCK30 said: I think I did the right thing making the club. Have not regretted it yet. Still don't get a lot of comments. But I know the ones that come are sincere. Your response did surprise me. Like me You hate hundreds of PM's asking for the same thing. But I did not think that You at all cared about the comments. Nice to know it is not just me then. But with your Substar/Pixiv You can kinda see if people appreciates your long and hard work. You don't get that here at LoversLab when 95 % of the users just download and then moves on. As an animator You must be so happy using so many hours for no feedback at all. I have reached my limit and only want to spend my time for the people who care. I wish You the best and hope that You will get something out of your Substar/Pixiv. Seems like Anub can make a living making animations. So why not You too. I know you and I have discussed this before but I look at it this way there used to be a lot more of these sites around. I am talking a long decade ago. When the laws on content changed a lot of them just dissolved or failed. Anime Music Videos was one of my favorites but not being able to make videos to modern music nearly destroyed them. Lovers Labs had a niche but I am sure had to remove a lot of contact because of the laws. Problems of this nature go back all the way to the pamphlet printed Dungeons and Dragons and TSR trying to isolate the community. There are many hurdles that the gaming community has had to go through over many many years through many problems but it has survived and that is due to guys like you, Billy, MadMan etc.... We have a rude me me society now and its one of the hurdles we have to make it through. So have a little patience with all of us little folks. LOL.
Seijin8 Posted May 22, 2024 Posted May 22, 2024 (edited) On 5/11/2024 at 2:29 AM, btasqan said: Anyone knows how to get chaurus hunter animations aligned well? They seem to randomly misalign depending on the animation. It seems chaurus hunter and chaurus hunter fledgling share the same animation, but they have different body sizes, which makes one animation align well for one and then break for the other. Thx Chaurus Hunters are sensitive to environmental clipping from objects above and below them. Run an animation outside on a flat plain and see if the problem still happens. For me, most of the time it was something above them in a cave or ruin that was causing the issue. EDIT: Regarding scale, the game's default scale for them is 0.69, but MNC changes that to 1.0 to align with animations. There should be no scale difference between the two types. Check that another mod isn't changing them. Edited May 22, 2024 by Seijin8
btasqan Posted May 22, 2024 Posted May 22, 2024 1 hour ago, Seijin8 said: Chaurus Hunters are sensitive to environmental clipping from objects above and below them. Run an animation outside on a flat plain and see if the problem still happens. For me, most of the time it was something above them in a cave or ruin that was causing the issue. EDIT: Regarding scale, the game's default scale for them is 0.69, but MNC changes that to 1.0 to align with animations. There should be no scale difference between the two types. Check that another mod isn't changing them. Thanks, this confirms what I assumed. In my load order I was using judgement wenches and forgotten wenches, one of thes mods scaled the Chaurus hunters in my game randomly, defying MNC. I fixed it by editing them in TESVEDIT. 1
Billyy Posted May 22, 2024 Author Posted May 22, 2024 17 hours ago, NCK30 said: I think I did the right thing making the club. Have not regretted it yet. Still don't get a lot of comments. But I know the ones that come are sincere. Your response did surprise me. Like me You hate hundreds of PM's asking for the same thing. But I did not think that You at all cared about the comments. Nice to know it is not just me then. But with your Substar/Pixiv You can kinda see if people appreciates your long and hard work. You don't get that here at LoversLab when 95 % of the users just download and then moves on. As an animator You must be so happy using so many hours for no feedback at all. I have reached my limit and only want to spend my time for the people who care. I wish You the best and hope that You will get something out of your Substar/Pixiv. Seems like Anub can make a living making animations. So why not You too. Thnaks, brotha. I wouldn't complain if I could make a living off animations, haha. It does indeed show me though that my work is appreciated even without comments. There's at least always a chance my animations can inspire new/existing mod authors to make/add something. 14 hours ago, MadMansGun said: i think all the skyrim updates had more to do with that, it's forcing everyone to pay more attention to what they have installed.....or the other possibility is the wabbacrap list makers are taking the heat now. that brings up another thought, perhaps the reason comments are so sparse now is that everyone is using those lists to mindlessly download everything without actually going to the mod pages......try repacking and replacing the version you currently have uploaded to chance its file hash😈 Ha, you think so? Well either way it's worked out nicely for my sanity. 1
NCK30 Posted May 22, 2024 Posted May 22, 2024 16 hours ago, MadMansGun said: that brings up another thought, perhaps the reason comments are so sparse now is that everyone is using those lists to mindlessly download everything without actually going to the mod pages......try repacking and replacing the version you currently have uploaded to chance its file hash😈 1 hour ago, Billyy said: Thnaks, brotha. I wouldn't complain if I could make a living off animations, haha. It does indeed show me though that my work is appreciated even without comments. There's at least always a chance my animations can inspire new/existing mod authors to make/add something. You could be right MMG. People are not building their mod list anymore. They don't know the hard work us old timers went through. I can't count the hours I have spent modding Skyrim. Thousands upon thousands of hours. Sometimes just to have multiple colors for the same armor. You know. Things new users Today would shake their heads that we put time into. If You just install a mod list of several hundred plugins then You gain no back knowledge. If problems arise it is near impossible to diagnose the problem. If they won't spend time on their mods then why the hell would they comment on an animation site. It is partly my fault for putting all Skyrim modders in my own category. The sad truth is that there are not a lot left of the original Skyrim pioneers. Most of them have withdrawn to being administrators on sites like LoversLab and the Nexus. I really do hope that our animations inspire others to have a go at the craft. But it has been a while since the last capable animator. I have had 2 or 3 that PM'd me for advise and how to get started. But it never gets further than that. I think they see how much work and imagination is required and quit before getting started. A shame that. I am always willing to share my knowledge. 2
MadMansGun Posted May 22, 2024 Posted May 22, 2024 (edited) 4 hours ago, NCK30 said: But it has been a while since the last capable animator. actually i've seen a few, but they are falling into 2 camps: combat animations, or large projects that won't be seen for years (if at all) and it just so happens i have a potential in my inbox now waiting for a reply.....but they are using blender so i'll have to direct them to the blender tools & guides that i know next to nothing about. probably send them to the skyfurry team/group because i know that they are using blender and already have werewolf animations sitting on the back burner. Edited May 22, 2024 by MadMansGun 1
zeeskilee Posted May 22, 2024 Posted May 22, 2024 Hello, Billy. I just downloaded the latest version, but when I start the dog animation, your animation does not appear in SL Tools. Other creatures still work; only the dog is not working.
NCK30 Posted May 23, 2024 Posted May 23, 2024 (edited) 17 hours ago, MadMansGun said: actually i've seen a few, but they are falling into 2 camps: combat animations, or large projects that won't be seen for years (if at all) and it just so happens i have a potential in my inbox now waiting for a reply.....but they are using blender so i'll have to direct them to the blender tools & guides that i know next to nothing about. probably send them to the skyfurry team/group because i know that they are using blender and already have werewolf animations sitting on the back burner. Oh Yeah. I have also been contacted by people who use Blender. I tried it once. Made one armor conversion. Dropped it. No doubt it can do things that Bodyslide and Outfit Studio can't. I managed to make a long dress that did not clip. "Only took me 3 days". And this was in the days when there were no weight slider. Low and high weight outfits were the same. Until Bodyslide/Outfit Studio came. Outfit Studio might not give the same quality but it sure is faster. Anyway 3DSMax can do the same thing. But beyond animating I don't know a thing about 3DSMax. Thank God I could download the rig from PornPhile. There was a guy in SE/AE that made some crazy advanced combat animations. He blew us out of the water with that kind of quality. I think it was this dude. Crazy skills. Can emulate Elden Ring movement. https://next.nexusmods.com/profile/black364/mods?gameId=1704 Edited May 23, 2024 by NCK30
TheElderBaka Posted May 27, 2024 Posted May 27, 2024 On 5/22/2024 at 12:51 AM, Billyy said: Wouldn't be correct. Latest pack has at least a handful of them, most/all being 5 stages. Did you register them in SLAL MCM? Almost sounds like it's just a lonely default animation playing from Sexlab. Yes Thank you! My bad, I can see the animations now. I had to register the animation pack by selecting it inside MCM maybe because I have a lot of animations and it failed via doing Register All.
Tartalia123 Posted May 27, 2024 Posted May 27, 2024 anyone knows how to fix this? billys futa reverse cowgirl.. the hand not in the right position.. cant fix it with sexlab hotkey.. the schlong should be far down.. but how to do it?
shardoom Posted May 28, 2024 Posted May 28, 2024 14 hours ago, Tartalia123 said: anyone knows how to fix this? billys futa reverse cowgirl.. the hand not in the right position.. cant fix it with sexlab hotkey.. the schlong should be far down.. but how to do it? I don't use the Futa anims, but, I imagine you can use 'K' to switch focus to the *female* on top and then (hold shift while pressing 'C') twice to lower the girls penis (lol) That should line it up about right. You likely just didn't have the top girl focussed when you tried to adjust the schlong.
Tartalia123 Posted May 28, 2024 Posted May 28, 2024 (edited) 2 hours ago, shardoom said: I don't use the Futa anims, but, I imagine you can use 'K' to switch focus to the *female* on top and then (hold shift while pressing 'C') twice to lower the girls penis (lol) That should line it up about right. You likely just didn't have the top girl focussed when you tried to adjust the schlong. cant fix with sexlab hotkey. 'k' - 'c' only move the schlong up and down not the schlong base, the new xp32 ruined this mod.. maybe skeleton or something Edited May 28, 2024 by Tartalia123
-alpha- Posted June 1, 2024 Posted June 1, 2024 (edited) On 5/28/2024 at 6:48 PM, Tartalia123 said: cant fix with sexlab hotkey. 'k' - 'c' only move the schlong up and down not the schlong base, the new xp32 ruined this mod.. maybe skeleton or something open the skeleton youre using and look for the Genitals node adjust the node by like z-1 or -2 that should move the actual gen further down. or just rebuild the futa mesh in bodyslide and move it a wee bit down. Edited June 1, 2024 by -alpha- duno why img not adding 1
NCK30 Posted June 2, 2024 Posted June 2, 2024 6 hours ago, RoninDog said: @Billyy I've been following you for a long time and while the animations are good quality for the most part, I've noticed something that make them a bit boring in the long run. The motion is linear and even, like a piston in a machine. If you look at Anub's and BakaFactory's work for example the motion is a bit more advanced. If you could develop and add that to yours skillset I think your animations would look more interesting. Now I don't know which program you use, but in blender you can achieve this quite easily by adjusting the curve of the graph in the timeline. You can also add short pauses by making two very close keyframes with the same value or very little difference in value. It was a while since I did it myself so I don't remember the name of the mode you had to be in, but there are plenty of good tutorials out there. That's something worth investigating if you want to take your animation to the next level. Now I have heard it all. The man has 1.6 million downloads and You are giving him advise. Even mentioning tutorials. You got to be kidding. He has animated for almost 10 years. Blender is no where as advanced as 3DSMax. Besides I know Anub is using 3DSMax too. The things You mention can be easily done in 3DSMax too. Those that use Blender is because they do not have the money to use 3DSMax. I don't know about Baka. Never used his animations because penetration were all over the place. Motions were pretty good but that's it. I have only seen Gunslicer who seemed to be very advanced. But 9 out of 10 times he would make ass shaking animations. It gets old at some point. There have been many that made great motions. But penetration were awful. Psyche, Funnybizness and so on. As an animator myself I can't stand bad penetration. It disturbs me that You would make such great motions and then just ignore the penetrations. Only packages from Billyy, Anub, Milky, Nibbles, Gunslicer and myself have decent penetration. 3
MadMansGun Posted June 2, 2024 Posted June 2, 2024 no i get what they mean, it's a issue i see in my own animations, i tried to fight it by adding breathing animations within some of my animations and having some thrusting only be 3/4 of the others. but even then it does not help if you watch any animations too closely, no matter what pattern recognition will kick in (more so with my own because most of the loops are only 80 / 90 frames long). from what i've seen blender is becoming a valid option for animations, with bad dog's plugin and now other plugins being in the works we may start seeing new animators around here soon.
NCK30 Posted June 2, 2024 Posted June 2, 2024 35 minutes ago, MadMansGun said: no i get what they mean, it's a issue i see in my own animations, i tried to fight it by adding breathing animations within some of my animations and having some thrusting only be 3/4 of the others. but even then it does not help if you watch any animations too closely, no matter what pattern recognition will kick in (more so with my own because most of the loops are only 80 / 90 frames long). from what i've seen blender is becoming a valid option for animations, with bad dog's plugin and now other plugins being in the works we may start seeing new animators around here soon. You could say that we work in the 2012 version of 3DSMax. Of course the current Blender would have features that were not in the 2012 version. My sex animations mostly consists of 150 frames. My idles and foreplay are way longer than that. Where I have difficulty now is figuring out getting maximum bounce on the tits. I have to invent a new way to do that. I find myself using the same old trick every time. And I am not getting the bounce I want. That's why I have enjoyed making foreplay animations. Something new. Maybe I should do longer sex scenes. But I think it would get tiresome in the long run. If I were into creatures I could probably also make some completely new motions. Working 2 humans do have it's limits variation wise.
Billyy Posted June 3, 2024 Author Posted June 3, 2024 Well, I wasn’t entirely sure if I was going to address this as seemed like a potential can-of-worms. In short, I’m aware, and my newest subscriber animations coming out a few days already in fact have me experimenting with curve editor. It’s hopefully a tool I continue to use and hopefully better utilize in the future. I felt the criticism demonstrated some knowledge behind it and wasn’t unfair. Besides it literally aligned with my own thoughts. Even after 10 years I still view myself as an amateur. I’m entirely self-taught after all. It’s actually bothered me how stagnant my skills have felt, but I simply lacked the time to really experiment. I essentially ran out of things in my life I could sacrifice to gain more time to put into my animations. My work-life ratio was non-existent. Which has been my own choice of course, so I’m not looking for any sympathy. However just to put into perspective for people, I’d sleep for 3~ hours a day on weekdays. So, naturally that’d mean I’ve also not played that new game or watched that new show either. Actually, it’s also one of the reasons I’ve posted less frequently on here. Anything I could cut to save time, lol. The example comparison to Anub or Baka for quality is undeniable, but quality does come at a price, and while yes, potentially my stuff is ‘boring’, there’s a reason fnis cries when my packs are installed. I’ve always been more interested in quantity over quality, but obviously that’s subjective and I wouldn’t even say I’m amongst the majority that thinks that way. I’m however still shocked sometimes when I see that even after all us animators’ efforts, how unsaturated some areas are. Again though, I’ve been working to try and improve my quality, and have recently been trying out the very things that have been suggested. Well without sacrificing quantity. At least not too much anyway. Also, of course as NCK30 brings up, make sure the penetration is still good. Which can be a struggle in of itself with the desync present in running animations and un-animatable human dongers. As for the blender talk, I’ve assumed it’s pretty usable these days, I simply use 3dsmax because it was really the only one you could use for Skyrim animating when I started, and I’m just used to it now. If I was starting from nothing I’d probably at least look at blender first. Also, while not relevant to the point, but just for anyone’s fyi, Baka is Max too. 6
MadMansGun Posted June 3, 2024 Posted June 3, 2024 (edited) 1 hour ago, Billyy said: I’d sleep for 3~ hours a day on weekdays that's...not good. 1 hour ago, Billyy said: I’ve also not played that new game or watched that new show either not missing anything there, everything new is crap. 1 hour ago, Billyy said: I’m however still shocked sometimes when I see that even after all us animators’ efforts, how unsaturated some areas are. well FlufyFox got some female creature animations out at least, so some gaps are finally starting to fill in. but we are still doing a hell of a lot better than fallout4 is👻 1 hour ago, Billyy said: As for the blender talk, I’ve assumed it’s pretty usable these days, blender has 4 things going for it now: 1. it can be found, where max2010/2012 & havok can't be anymore. 2. bad dog's plugin for newer versions of blender (not stuck with versions of programs&plugins over 10 years old anymore) 3. there is now another plugin in the works that may make it easier to export animations from it. (but its a wait and see situation for now) 4. works in linux, max can't even install in linux. but i still don't know how to use the bloody thing to save my life, so i'm stuck with max (also i have no clue how i would port my old animations into it) Edited June 3, 2024 by MadMansGun
NCK30 Posted June 3, 2024 Posted June 3, 2024 6 hours ago, MadMansGun said: that's...not good. not missing anything there, everything new is crap. well FlufyFox got some female creature animations out at least, so some gaps are finally starting to fill in. but we are still doing a hell of a lot better than fallout4 is👻 blender has 4 things going for it now: 1. it can be found, where max2010/2012 & havok can't be anymore. 2. bad dog's plugin for newer versions of blender (not stuck with versions of programs&plugins over 10 years old anymore) 3. there is now another plugin in the works that may make it easier to export animations from it. (but its a wait and see situation for now) 4. works in linux, max can't even install in linux. but i still don't know how to use the bloody thing to save my life, so i'm stuck with max (also i have no clue how i would port my old animations into it) 3DSMax 2012 can indeed be found. I can find a link in 20 seconds. The question is. Are people willing to use a cracked version? Havok Content Tools might be harder. I have it in storage though. As mentioned 2 or 3 have contacted me regarding animating. One made it so far that he was ready to animate. When he saw what was involved he postponed it a couple of months. Generally people don't how much work is involved. Not only that but the constant Alt+Tab in and out of the game is very tiresome for someone like me. I want perfect allignment. That comes at a cost. I only make 3 or 4 sets a year. But if I am happy with the result then I have no regrets. I typical play a month with a new animation before I get the urge for new stuff. It is satisfying for me to know that I can do something myself to remedy that. But great sets do not come out of the blue and certainly can't be made in a short time. Besides my own anims I really love the style of Billyy, Milky, Nibbles and some of Anubs (His Invis Table). Older animations I consider outdated by now. But seriously Billyy. 3 hours of sleep. That can't be great for your health. I know from experience that I need at least 7 hours to be ready the next day. I checked the Fallout scene because I liked the TV Show. I intend to buy Fallout 3, New Vegas and Fallout 4. But their body / sex systems seems vastly inferior to Skyrim's level. So that can not be the reason for me playing the game.
Billyy Posted June 3, 2024 Author Posted June 3, 2024 7 hours ago, MadMansGun said: not missing anything there, everything new is crap. This does go back a number of years, but ya, I’ve lucked out a bit in that sense. I don’t even remember what games I had wanted to play at this point. I would still manage to get like a few in every year. Maybe it was just a lot of my dumb JRPGs. Those big time-sinks were unfortunately one of the first things that had to go, lol. 45 minutes ago, NCK30 said: Ha, ya. 3 hours not ideal, but I did it for many years so I had gotten used to it. I at least usually wouldn’t feel tired, but of course I’m sure it did a number on my health. Some days though, like if I got even less than 3 hours could be very rough, haha. Ya, animating takes a boat-load of time, and for new people it’s also a learning cliff as I like to describe it. That was my experience when I started at least. So much bull crap to get through just to get an animation exported and working in-game, with seemingly a lot of odd points of failure. I’ve had helped people get setup to animate only for something dumb like being unable to properly export the animation. Many tried, but I don’t think any I helped truly made it to the point of releasing anything publicly. In a world of infinite time I’d have liked to look at fallout, but it seems my work in Skyrim is never done. So much to still do! I was just the other day thinking how it’s crazy I’ve never gotten around to doing an FMC animation. 1
MadMansGun Posted June 3, 2024 Posted June 3, 2024 (edited) 59 minutes ago, NCK30 said: But their body / sex systems seems vastly inferior to Skyrim's level. So that can not be the reason for me playing the game. indeed, it also does not help that Native Animation Framework was chased off the site by that useless piece of shit "Advanced" Animation Framework. Edited June 3, 2024 by MadMansGun
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