Pandoriux Posted January 27, 2024 Posted January 27, 2024 On 1/13/2024 at 11:53 PM, Tlam99 said: you say now Yes it really just all object records
Smush Posted January 29, 2024 Posted January 29, 2024 I think there's something broken with the new canine furniture invis anims in the LE pack. They will install fine, but are completely inaccessible after being registered. All other anims will appear in tbe SLTools anim picker list except these.
Yuni Posted February 1, 2024 Posted February 1, 2024 Thank you for all the lovely animations, Billyy. ❤️ Lovely work as usual.
kamithemoon Posted February 2, 2024 Posted February 2, 2024 Does anyone have an issue where the Spriggan tentacles are no longer showing? I recall the tentacles working fine with an older version of this pack but with the last few pack updates I no longer see them anymore.
Seijin8 Posted February 2, 2024 Posted February 2, 2024 5 hours ago, kamithemoon said: Does anyone have an issue where the Spriggan tentacles are no longer showing? I recall the tentacles working fine with an older version of this pack but with the last few pack updates I no longer see them anymore. This has nothing to do with animations. So soooooo many of the posts here are people bitching about things that have nothing to do with animations. Re-install Baka's Beast Cocks mod or similar. You installed some kind of spriggan replacer that didn't have the tentacles. They're part of the creature mesh. 1
kamithemoon Posted February 3, 2024 Posted February 3, 2024 15 hours ago, Seijin8 said: This has nothing to do with animations. So soooooo many of the posts here are people bitching about things that have nothing to do with animations. Re-install Baka's Beast Cocks mod or similar. You installed some kind of spriggan replacer that didn't have the tentacles. They're part of the creature mesh. Weird. I'm almost certain I haven't messed with creature cocks in my load order since I first installed them. I still have Baka's ABC installed and also MNC. It also looks like FunnyBiz modifies some of the same meshes too. But maybe there was another creature cock mod that I'm now missing? But my MNC is overwriting ABC so I'll try switching them around. Now that you've brought it up, I always thought Billyy's Dwemer Spider animations looked a little odd as they didn't fit the perceived cock of the creature. But I finally noticed a horny version of Remiel's spider and realized that the cock on that spider never appeared on the vanilla spiders for some reason. Remiel's spider should just be a scaled down version of the vanilla spider so I have no idea why the cock would appear on that and not the vanilla ones.
Seijin8 Posted February 3, 2024 Posted February 3, 2024 4 hours ago, kamithemoon said: Weird. I'm almost certain I haven't messed with creature cocks in my load order since I first installed them. I still have Baka's ABC installed and also MNC. It also looks like FunnyBiz modifies some of the same meshes too. But maybe there was another creature cock mod that I'm now missing? But my MNC is overwriting ABC so I'll try switching them around. Now that you've brought it up, I always thought Billyy's Dwemer Spider animations looked a little odd as they didn't fit the perceived cock of the creature. But I finally noticed a horny version of Remiel's spider and realized that the cock on that spider never appeared on the vanilla spiders for some reason. Remiel's spider should just be a scaled down version of the vanilla spider so I have no idea why the cock would appear on that and not the vanilla ones. Three primary mods that are overwriting each other and are safe to mix: XPMSE skeleton, ABC and MNC. I'd put either MNC or ABC near the end of the load order, overwriting everything else. The adjustments made to ABC's meshes and skeletons are the basis for the rigs modern animators use. Nothing should be overwriting those, except... MNC's meshes are based on the latest meshes and skeletons from ABC, so it is fine if MNC overwrites (as long as it is the latest version).
kamithemoon Posted February 3, 2024 Posted February 3, 2024 (edited) 2 hours ago, Seijin8 said: Three primary mods that are overwriting each other and are safe to mix: XPMSE skeleton, ABC and MNC. I'd put either MNC or ABC near the end of the load order, overwriting everything else. The adjustments made to ABC's meshes and skeletons are the basis for the rigs modern animators use. Nothing should be overwriting those, except... MNC's meshes are based on the latest meshes and skeletons from ABC, so it is fine if MNC overwrites (as long as it is the latest version). Thank you for your help. I went ahead and downloaded and reinstalled the latest ABC and MNC and it turns out that while my MNC was up to date, my ABC was not and I was somehow missing the ABC esps in my previous installation. So I'm hoping having them now will fix the tentacle issue. Edited February 3, 2024 by kamithemoon 1
Seijin8 Posted February 3, 2024 Posted February 3, 2024 10 minutes ago, kamithemoon said: Thank you for your help. I went ahead and downloaded and reinstalled the latest ABC and MNC and it turns out that while my MNC was up to date, my ABC was not and I was somehow missing the ABC esps in my previous installation. So I'm hoping having them now will fix the tentacle issue. I doubt the absence of the Baka esp did anything. The file doesn't appear necessary if you are using MNC.
kamithemoon Posted February 3, 2024 Posted February 3, 2024 3 minutes ago, Seijin8 said: I doubt the absence of the Baka esp did anything. The file doesn't appear necessary if you are using MNC. Welll, drat. But hopefully reinstalling both mods will do the trick.
Seijin8 Posted February 3, 2024 Posted February 3, 2024 5 minutes ago, kamithemoon said: Welll, drat. But hopefully reinstalling both mods will do the trick. Probably need to re-run FNIS as well.
Kreidman Posted February 4, 2024 Posted February 4, 2024 (edited) For some reason in the following animations the positions of the actors are swapped and the female character plays the role of the male, any idea on how to fix this? Billy Cuffed Doggy Billy Cuffed Doggy Anal Billy Cuffed Missionary Billy Cuffed Laying Back Anal Billy Cuffed Cowgirl Already tried to swap characters position with the default sexlab hotkeys, but now female has strap on equipped and male can't orgasm (also ussing Sexlab Separate Orgasms) Animations Tags on Sexlab Animation Editor: Spoiler Edited February 4, 2024 by Kreidman
Seijin8 Posted February 4, 2024 Posted February 4, 2024 12 hours ago, Kreidman said: For some reason in the following animations the positions of the actors are swapped and the female character plays the role of the male, any idea on how to fix this? Billy Cuffed Doggy Billy Cuffed Doggy Anal Billy Cuffed Missionary Billy Cuffed Laying Back Anal Billy Cuffed Cowgirl Already tried to swap characters position with the default sexlab hotkeys, but now female has strap on equipped and male can't orgasm (also ussing Sexlab Separate Orgasms) Animations Tags on Sexlab Animation Editor: Reveal hidden contents What are you using to start the scenes? 1
Kreidman Posted February 5, 2024 Posted February 5, 2024 (edited) 11 hours ago, Seijin8 said: What are you using to start the scenes? Several Mods, all same result. Defeat Eager NPC's PHE Sexlab Spells for testing Sexlab Solutions Amorous adventures TDF Prostitution Edited February 5, 2024 by Kreidman
Seijin8 Posted February 5, 2024 Posted February 5, 2024 5 hours ago, Kreidman said: Several Mods, all same result. Defeat Eager NPC's PHE Sexlab Spells for testing Sexlab Solutions Amorous adventures TDF Prostitution Billyy's animations are set up with the female in actor position 0 and the male in actor position 1, which is the default that Sexlab looks for. If it isn't playing out that way, then some mod (not Billyy's animations, and not Sexlab itself) is changing the actor positions. Of the mods you listed, Defeat, Eager, Solutions, AA and TDF don't do this by default (though Eager may have an option for it in the MCM somewhere). I haven't used PHE, so I don't know if it would do this. No matter how you split it, its not Billyy's animations that are causing this. 1
Black Kettle Posted February 8, 2024 Posted February 8, 2024 Thank you for your amazing work Billyy. Your animations are really great. Keep up the great work. I wish I can do cool stuff like this. Good day to everyone
Kreidman Posted February 9, 2024 Posted February 9, 2024 (edited) On 2/5/2024 at 9:35 AM, Seijin8 said: No matter how you split it, its not Billyy's animations that are causing this. I ended up changing the JSON files "Male" to "Female" and vice versa because i couldn't figure out what mod is causing the issue, it's only some of the cuffed/DD Billy's animations that involve any vaginal/anal penetration. Thaks for the responses. The following animations are the ones that are "reversed": Spoiler XCross Reverse Anal XCross Fuck 2 XCross Fuck 1 Pillory Fuck 1 Cuffed Missionary Cuffed Laying Back Anal Cuffed Doggy Anal Cuffed Doggy Cuffed Cowgirl And some of the lesbian animations, agresor playing role of victim: Lesbian Cuffed Standing Finger Lesbian Cuffed Facesit 1 Lesbian Cuffed Kneeling Finger Lesbian Cuffed Cunnilingus Kneeling Edited February 9, 2024 by Kreidman
Seijin8 Posted February 9, 2024 Posted February 9, 2024 (edited) 12 minutes ago, Kreidman said: I ended up changing the JSON files "Male" to "Female" and vice versa because i couldn't figure out what mod is causing the issue, it's only some of the cuffed/DD Billy's animations that involve any vaginal/anal penetration. Thaks for the responses. Okay, but that is a very temporary fix since those files change every month. Well, Billyy doesn't do new DD type anims every month, so its less severe an issue than that. Edited February 9, 2024 by Seijin8
shiagwen Posted February 14, 2024 Posted February 14, 2024 Hello Billy out of nowhere your dog animations do not start,, match maker spell fizzles at dogs. Dog animations from Anub do work you call your dog animations canine. whats the difference ? in my game the dogs dont react to canine animations. i never had this before and i have no idea what causes there is the solution to rename the slal jasons from canine to dogs. but i want to know why.
MadMansGun Posted February 14, 2024 Posted February 14, 2024 (edited) 1 hour ago, shiagwen said: Hello Billy out of nowhere your dog animations do not start,, match maker spell fizzles at dogs. Dog animations from Anub do work you call your dog animations canine. whats the difference ? in my game the dogs dont react to canine animations. i never had this before and i have no idea what causes there is the solution to rename the slal jasons from canine to dogs. but i want to know why. sounds like you have or had mnc v9 installed, see the "READ IMMEDIATELY v9 to v15 upgrade procedure.txt" in mnc's file. Edited February 14, 2024 by MadMansGun
shiagwen Posted February 15, 2024 Posted February 15, 2024 (edited) 10 hours ago, MadMansGun said: sounds like you have or had mnc v9 installed, see the "READ IMMEDIATELY v9 to v15 upgrade procedure.txt" in mnc's file. where do i get mnc v 9 ? come on, it is not that easy. Edited February 15, 2024 by shiagwen
HueBlue302 Posted February 19, 2024 Posted February 19, 2024 The v7.5 SE is a form 43 plugin. With it enabled I couldn't even get to the main menu on SE.
Gukahn Posted February 19, 2024 Posted February 19, 2024 9 minutes ago, HueBlue302 said: The v7.5 SE is a form 43 plugin. With it enabled I couldn't even get to the main menu on SE. Form 43 has nothing to do with your crash. Everyone here has it installed as such and don't crash. Everytime somebody say Form 43 I wish I would get a nickle 1
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