Azazellz Posted August 15, 2019 Author Posted August 15, 2019 11 minutes ago, GrievousReborn said: i wanted to get rid of the unarmed animations this mod added and i did what you said but i still have the ones from this mod Check folder with animations - PCEA folder and race-related folder. Remove animations from both folders. And run FNIS again.
Darth Atroxa Posted August 15, 2019 Posted August 15, 2019 58 minutes ago, Azazellz said: Check folder with animations - PCEA folder and race-related folder. Remove animations from both folders. And run FNIS again. Found out that when i went to permanently delete them from recycle bin i mistakenly restored the files
Bender321 Posted August 20, 2019 Posted August 20, 2019 On 8/12/2019 at 11:31 PM, Azazellz said: Yes. But right now I don't have much time for making proper conversion. Well, with a little thought, maybe I'll create a server later. Can be useful for bug tracking and for other stuff. Only thing what is needed is by my opinion only to make those veins (normal map) matched with this Horse addon. Because that belly seam is really noticeable.
Azazellz Posted August 20, 2019 Author Posted August 20, 2019 38 minutes ago, Bender321 said: Only thing what is needed is by my opinion only to make those veins (normal map) matched with this Horse addon. Because that belly seam is really noticeable. Yes, It's not hard, since now I know how to bake textures. But still require some very monotonous work. Bake all texture\normal\specular variants, make new esp file for schlong addon for Amazon races support, make FOMOD-instructions... And I want to add some details on balls and other areas.
Bender321 Posted August 20, 2019 Posted August 20, 2019 35 minutes ago, Azazellz said: Yes, It's not hard, since now I know how to bake textures. But still require some very monotonous work. Bake all texture\normal\specular variants, make new esp file for schlong addon for Amazon races support, make FOMOD-instructions... And I want to add some details on balls and other areas. Take your time buddy. I know it will look great, don't rush it.
Piatek19 Posted August 22, 2019 Posted August 22, 2019 The armor replacer doesn't seem to work, how do I fix that?
Azazellz Posted August 22, 2019 Author Posted August 22, 2019 27 minutes ago, Piatek19 said: The armor replacer doesn't seem to work, how do I fix that? Because it is not a replacer, but a template for a replacer. You should place and rename files yourself. Right now there only vanilla files.
Azazellz Posted August 25, 2019 Author Posted August 25, 2019 1 hour ago, grimreaper101 said: Also any plans to convert this into high-poly with either maximum cbbe or whatever is its unp counterpart? I know the original uploader of that got into trouble with the creator of cbbe but if that mesh is simply used as base to make a new UNP there shouldn't be any problem. Just to get more detail out of the bodies. No. Creating a new body at this point means too much work with the re-making of all existing assets (skeleton options, armor, and so on). I have already done this once, and do not want to repeat this again. Maybe in TES 6 ?
Strelokkiller Posted September 6, 2019 Posted September 6, 2019 I love to combine your mod with https://www.nexusmods.com/skyrim/mods/86766. It would be nice if it can be realized that the texture of the muscles changes depending on the gained body weight. Example in the screenshot. I propose to implement this in the future. P.S. Google Translate. 1
Azazellz Posted September 6, 2019 Author Posted September 6, 2019 3 hours ago, Strelokkiller said: I propose to implement this in the future. No, I didn’t want to do this on my own, because each race already have its own texture sets. But I implemented support for this function from the very beginning. So, if you have basic modding skills (in CK or xEdit), you can do this very easily. Look for FormLists (FormID Lists). Each race have their own "Skin" FormList ("SkinAmazonWarriorBody", for example). In that FormList you can see TextureSet record ("AmazonSkinBodyWarrior", in our case). Just add more texture sets to that FormList (first should go more "smooth" variants. for example "AmazonSkinBodyWarrior -- AmazonSkinBodyWarlord - AmazonSkinBodyMatriarch"), and all should work. Also, to prove that I'm still alive and working on this mod, нere some screenshots with new armor re-makes Spoiler Barkeeper and Chef Spoiler Alduin Light Spoiler New chest plate for Daedric set Spoiler And Ebony Heavy set. With extra variant, and with new 2H greatsword. Spoiler Default (aMidianBorn textures) Spoiler Alternative (same textures, but different cubemap) Spoiler Greatsword Spoiler I wish I had more time for making new stuff... P.s. oh, and now I have Discord server. https://discord.gg/E6Cqyqj Not sure if it will be useful, but feel free to join ? 3
Gramof0n Posted September 6, 2019 Posted September 6, 2019 2 hours ago, Azazellz said: P.s. oh, and now I have Discord server. https://discord.gg/UQ5d6v2 Not sure if it will be useful, but feel free to join ? Invite's expired.
Azazellz Posted September 6, 2019 Author Posted September 6, 2019 31 minutes ago, Gramof0n said: Invite's expired. Ooops. https://discord.gg/E6Cqyqj This one should work.
Spyro84 Posted September 7, 2019 Posted September 7, 2019 On 7/18/2019 at 12:18 PM, Azazellz said: Also, for peoples who asked - archive with resources for beast-races. https://mega.nz/#!TABQ0CYJ!PN5W6eR_5ncQYu-idO1IFTEtydDkW9oQG-ki_TuLkVU Two .PSD files with 4k body textures: normal maps, body textures and specular maps, with different layers and with different variants. Should be seamless with "Feminine Argonian Lizard" and "Feminine Khajiit Gray Cat" textures. You should know how to use Photoshop or GIMP for making actual textures from this. For making seamless head meshes you can use Bodyslide resources from the main mod. @Azazellz Thanks for provding these resources. I'm new to Photoshop and I was wondering if you could post a guide on how to blend textures with these files. I do have Photoshop set with the DDS plugin installed already so I just need to know how to apply these textures. If you can't do so, thanks for your time regardless.
Azazellz Posted September 7, 2019 Author Posted September 7, 2019 1 hour ago, Spyro84 said: I'm new to Photoshop and I was wondering if you could post a guide on how to blend textures with these files. Just change the visibility of the layers and save as .dds file without compression. That's all. Here saving data for Intel and NVIDIA dds plugins Spoiler Also, you can resize it for lower GPU memory usage - to 2k instead of 4k. BeastRaces.psd for skin and specular textures, BeastRaces_msn.psd for normal maps.
supercheese123 Posted September 7, 2019 Posted September 7, 2019 More civilian clothing is always welcome! I prefer the idea that those amazon muscles are harder than any metal and it would be simply pointless to wear armour.
Spyro84 Posted September 8, 2019 Posted September 8, 2019 19 hours ago, Azazellz said: Just change the visibility of the layers and save as .dds file without compression. That's all. Here saving data for Intel and NVIDIA dds plugins Reveal hidden contents Also, you can resize it for lower GPU memory usage - to 2k instead of 4k. BeastRaces.psd for skin and specular textures, BeastRaces_msn.psd for normal maps. I'll give it another try, thanks.
Donegan Posted September 8, 2019 Posted September 8, 2019 Spoiler Also, to prove that I'm still alive and working on this mod, нere some screenshots with new armor re-makes The armors you create looks so great, I really wanna try that ebony on my orc ?
Azazellz Posted September 8, 2019 Author Posted September 8, 2019 1 hour ago, Donegan said: The armors you create looks so great, I really wanna try that ebony on my orc ? I'll post some stuff for testing in my discord.
irysius Posted September 9, 2019 Posted September 9, 2019 Woo a discord, @Azazellz is this primarily going to be used for testing?
Azazellz Posted September 9, 2019 Author Posted September 9, 2019 6 hours ago, irysius said: Woo a discord, @Azazellz is this primarily going to be used for testing? For everything. Testing, feedback, bug reports, chatting, posting pictures, and so on.
Darth Atroxa Posted September 16, 2019 Posted September 16, 2019 this hair looks like part of its model is missing
Azazellz Posted September 16, 2019 Author Posted September 16, 2019 2 hours ago, GrievousReborn said: this hair looks like part of its model is missing It's small bug of UV map in original hairstyle. You can fix it in NifScope (right click on the mesh -- texture -- edit UV). Or you can use fixes from below. Hair13 fix SE.7zHair13 fix LE.7z For those who have not yet joined my Discord server: gif with alternative walk animation and re-make of DC Amazon armor. This and other stuff (like other armor re-makes and 4k uncompressed texture pack, for example) available there, link in signature, . Spoiler 1
Darth Atroxa Posted September 18, 2019 Posted September 18, 2019 i think there is a problem with textures/meshes for the Miner alt and forsworn outfits when in light cause they are really dark and i know its not the textures i have installed cause the Vanilla make and the cbbe female the textures are fine (i'll be putting the miner alt images in next post) Forsworn
Darth Atroxa Posted September 18, 2019 Posted September 18, 2019 23 minutes ago, GrievousReborn said: i think there is a problem with textures/meshes for the Miner alt and forsworn outfits when in light cause they are really dark and i know its not the textures i have installed cause the Vanilla make and the cbbe female the textures are fine (i'll be putting the miner alt images in next post) Forsworn Reveal hidden contents Reveal hidden contents here are the pics for the miner alt
Azazellz Posted September 19, 2019 Author Posted September 19, 2019 16 hours ago, GrievousReborn said: i think there is a problem with textures/meshes for the Miner alt and forsworn outfits when in light cause they are really dark and i know its not the textures i have installed cause the Vanilla make and the cbbe female the textures are fine (i'll be putting the miner alt images in next post) Forsworn Reveal hidden contents Reveal hidden contents It's bad flag values of alpha blocks in nif files. They should be set to 4844 instead of 4845 (forsworn) or 4846 (miner) Well, looks like it's a good reason to update armor addon and add some content to it. 1
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