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23 minutes ago, GrievousReborn said:

i think there is a problem with textures/meshes for the Miner alt and forsworn outfits when in light cause they are really dark and i know its not the textures i have installed cause the Vanilla make and the cbbe female the textures are fine (i'll be putting the miner alt images in next post)

Forsworn

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1006137274_ForswornCBBE.jpg.c495335784d799ac194898ae30fe40d5.jpg437694848_ForswronVanillaMale.jpg.2ebeaf64599cd2f700a018a3fb808c3c.jpg627843221_ForswronAmazon.jpg.6b8b71f11ed5802a5ff625f780efd7f6.jpg

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here are the pics for the miner alt

 

878043148_MineraltCBBE.jpg.99d4ed8cb1e147d599731675aadbdc61.jpg102532308_MineraltVanillamale.jpg.0e0a548fcc7990799376c545a34a77f6.jpg1618266298_MineraltAmazon.jpg.910bfee239125966d576d881ddfbdcde.jpg

 

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16 hours ago, GrievousReborn said:

i think there is a problem with textures/meshes for the Miner alt and forsworn outfits when in light cause they are really dark and i know its not the textures i have installed cause the Vanilla make and the cbbe female the textures are fine (i'll be putting the miner alt images in next post)

Forsworn

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1006137274_ForswornCBBE.jpg.c495335784d799ac194898ae30fe40d5.jpg437694848_ForswronVanillaMale.jpg.2ebeaf64599cd2f700a018a3fb808c3c.jpg627843221_ForswronAmazon.jpg.6b8b71f11ed5802a5ff625f780efd7f6.jpg

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It's bad flag values of alpha blocks in nif files.

They should be set to 4844 instead of 4845 (forsworn) or 4846 (miner)

 

Well, looks like it's a good reason to update armor addon and add some content to it.

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3 hours ago, Azazellz said:

It's bad flag values of alpha blocks in nif files.

They should be set to 4844 instead of 4845 (forsworn) or 4846 (miner)

 

Well, looks like it's a good reason to update armor addon and add some content to it.

i also recently found out if affects one of the fur armors and the forsworn boots as well

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Well the crash fix mod that I have installed told me skyrim failed to allocate memory so it might not have anything to do with this mod. But the reason I think it has to do something with this mod is that it worked fine when i had 1.1 of this mod and after I installed 1.2 the crashes as a vampire started happening.

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  • 3 weeks later...

hi, big fan here. great work, really love it, c'est manifique. Mais I wander if you can add some visions which allowed the skin less flawless? I don't know, mais Amazon's skin should not looks so smooth.....they are tough fighters, non? maybe adds some scars or some wounds even some spots? Maybe adds them all? I'm thinking like the skin texture <pride of Valhalla>,or maybe even more dramatic? if you can make that happen, please do keep those veins, they are so.....characteristics  

ps I have no idea how much works it will take to achieve this wish, if it's too complicated, just ignored it, this mod is already marvelous.

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2 hours ago, cbraking said:

hi, big fan here. great work, really love it, c'est manifique. Mais I wander if you can add some visions which allowed the skin less flawless? I don't know, mais Amazon's skin should not looks so smooth.....they are tough fighters, non? maybe adds some scars or some wounds even some spots? Maybe adds them all? I'm thinking like the skin texture <pride of Valhalla>,or maybe even more dramatic? if you can make that happen, please do keep those veins, they are so.....characteristics  

ps I have no idea how much works it will take to achieve this wish, if it's too complicated, just ignored it, this mod is already marvelous.

It's pretty annoying to make all those variants and keep them up-to-date with every skin update.

So, if you want some scars - you have two options:

1) Add them to textures by yourself, using Photoshop or Gimp. You can cut out part the texture and place it on the texture from my mod. Nothing complicated.

or

2) You can use mods that allow texture overlaying. Racemenu have that feature by default, so the only thing you need is to find a texture pack with scars. Like this one, for example. And you can look for another textures here on LoversLab too.

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12 hours ago, Azazellz said:

It's pretty annoying to make all those variants and keep them up-to-date with every skin update.

So, if you want some scars - you have two options:

1) Add them to textures by yourself, using Photoshop or Gimp. You can cut out part the texture and place it on the texture from my mod. Nothing complicated.

or

2) You can use mods that allow texture overlaying. Racemenu have that feature by default, so the only thing you need is to find a texture pack with scars. Like this one, for example. And you can look for another textures here on LoversLab too.

Thanks for reply so soon, your suggestions helps a lot. I'm learning how to use Photoshop now, though I'm not a informatician. Guess it's never hurt to know more skills. :) 

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5 hours ago, cbraking said:

Thanks for reply so soon, your suggestions helps a lot. I'm learning how to use Photoshop now, though I'm not a informatician. Guess it's never hurt to know more skills. :) 

It all starts with this. First you fix one texture here and there, and then bang! And you are already creating your mod ?

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30 minutes ago, u390 said:

how to convert armor to this body type?

if you can give me tutorial because im confusing and i want to add my favorite armor to this body type

Use resources from Bodyslide folder in main mod package.

Load .xml file as reference, select one of the presets from dropdown-list, and use it for making conversions.

But since the body from the mod is very different from the default UUNP shape, the conversion process will be quite complicated, with a lot of manual work.

When I make new armor, usually I only make the _0 weight option (in Blender), and then I make the _1 weight option from it (in OutfitStudio).

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1 hour ago, Azazellz said:

Use resources from Bodyslide folder in main mod package.

Load .xml file as reference, select one of the presets from dropdown-list, and use it for making conversions.

But since the body from the mod is very different from the default UUNP shape, the conversion process will be quite complicated, with a lot of manual work.

When I make new armor, usually I only make the _0 weight option (in Blender), and then I make the _1 weight option from it (in OutfitStudio).

is there no other way? like not use blender?

 

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3 hours ago, u390 said:

is there no other way? like not use blender?

 

Blender is for making more quality and complex stuff.

OutfitStudio is good, but it cannot do many different things that more advanced 3D tools can. Especially if you want to make something not for common CBBE\UUNB body shape.

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