riot_punch Posted December 11, 2018 Posted December 11, 2018 1 hour ago, Agnot2014 said: I have found that a Ghoul called “Withered Feral Ghoul” which although has the animation doesn’t equip a Penis. As I progress through the game there are more and more of them and I’d like them to participate. I looked in Leito_F04_Rigs_v1.1 which is the only place I could find Ghoul equipment. This has FeralGhoulBase_Nude.nif etc Do I need to create another subdirectory in Data/Meshes/Actors\ alongside FeralGhoul or add another mesh to Data/Meshes/Actors\FeralGhoul\CharacterAssets by copying one of the meshes and renaming to WitheredFerakGhoul.nif or something? As I say “Withered Feral Ghoul” doesn’t equip a penis like the other Ghouls do. As far as I know only the regular and glowing bloated ghouls get animations, this is using savage's anims.
Agnot2014 Posted December 12, 2018 Posted December 12, 2018 11 hours ago, riot_punch said: As far as I know only the regular and glowing bloated ghouls get animations, this is using savage's anims. The animations work with “Withered Feral Ghoul” they just don't equip the penis. I am using leito's Rigs with Vadermania[AAF]
riot_punch Posted December 12, 2018 Posted December 12, 2018 1 hour ago, Agnot2014 said: The animations work with “Withered Feral Ghoul” they just don't equip the penis. I am using leito's Rigs with Vadermania[AAF] Let me clarify what I'm trying to say. Only those two types of ghouls have penises, it's not a bug.
Agnot2014 Posted December 12, 2018 Posted December 12, 2018 1 hour ago, riot_punch said: Let me clarify what I'm trying to say. Only those two types of ghouls have penises, it's not a bug. Thank You 1
VonHelton Posted December 13, 2018 Posted December 13, 2018 1 hour ago, Tali Redmint said: Anyway to get rid of the creepy smile while having sex? Might help if we had a pic? ?
Carabosse Posted December 13, 2018 Posted December 13, 2018 You can change your face archetype via the console (Leito's idle script is hardcoded to set it to happy for certain animations). Using caa command will do funny things to your camera though, not sure if there's a way to reset it. There probably is. Anyway. To change your face archetype. Open the console and type: prid 14 To select your character. Then type: caa animfacearchetypeneutral To set the face to neutral. You can use any face archetype keyword you like animfacearchetypehappy, animfacearchetypesad etc. As long as they exist.
Leito86 Posted December 13, 2018 Author Posted December 13, 2018 1 hour ago, Tali Redmint said: About the pussy-penis match? you guys have a problem with it? It's bound to happen since the triangle slider moves things around. That plus CBBE/BS allows users to move the crotch around.
silverone Posted December 14, 2018 Posted December 14, 2018 You can edit 21 hours ago, Tali Redmint said: About the pussy-penis match? you guys have a problem with it? If you have the patience you can edit the positioning of each animation in the "animationdata".xml files. For example adding the "offset" line the first row like this "<animation id="LeitoAggressiveBlowjob" frames="308" offset="0,0,13,0:0,0,0,0">" The first four number before the ":" is the first character (x,y,z,rotation) the second four number is the position of the second character You can also customize the expressions by converting the animation .hkx file to .xml (f4ak_hkxpack_UI.exe you can download it from nexus) than add/edit lines to specific section of it with notepad than convert it back to .hkx. (This way you can also change/edit the sound fx used by the animations.) You need to learn a bit of modding than its not so hard to do it . example of adding expression in the XML you have to find the lines something like this <hkparam name="trackName">Root</hkparam> <hkparam name="annotations" numelements="4"> <hkobject> Than add the line <hkobject> <hkparam name="time">0.0</hkparam> <hkparam name="text">FaceEmotion.AnimFaceArchetypeInPain</hkparam> </hkobject> Something like this. 1
VonHelton Posted December 14, 2018 Posted December 14, 2018 On 12/13/2018 at 1:31 PM, Tali Redmint said: The dick is not matching inside the body, on all animations, I take they were build with a bustier female body? Anyway, the male could be a little far behind on any of my animations. I take it your character is shorter than normal. There is a setting that makes both of you equal size, and then things will line up. ?
theozcall Posted December 15, 2018 Posted December 15, 2018 Hi. Great mod. Apologies if this has been asked before, but are there any persistent clothing mods that work with this? Strapons of FO4 and some of the holsters from Weaponsmith are left on the character- any more EVB kinky clothes to sample? Or ways to make certain clothes and armour stay on the character during animation? Thanks!
EgoBallistic Posted December 15, 2018 Posted December 15, 2018 29 minutes ago, theozcall said: Hi. Great mod. Apologies if this has been asked before, but are there any persistent clothing mods that work with this? Strapons of FO4 and some of the holsters from Weaponsmith are left on the character- any more EVB kinky clothes to sample? Or ways to make certain clothes and armour stay on the character during animation? Thanks! Assuming you are using AAF, you can make a protectedEquipmentData.xml file that covers the items you want. You would need to identify a keyword that those items have, or add one yourself, and then put that keyword in the protectedEquipmentData file. This is how the Devious Devices feature from the AAF Compatibility Patch ensures DD items stay equipped during animations.
Carabosse Posted December 15, 2018 Posted December 15, 2018 7 hours ago, Tali Redmint said: It does work, but it break the current animation for me. My char will stop anim and stand still. When the next stage kicks she'll return to the anim but out of place. Any tips ? You could edit Leito86's LeitoPlayIdleScript script if you're comfortable doing that in the CK. You'll have to decompile it first though, there's a tool on Nexus called Champollion which will let you do this. Wherever you see the line: caster.ChangeAnimFaceArchetype(AnimFaceArchetypeHappy) You could either comment it out or change the AnimFaceArchetype keyword to something else (remember to add the new keyword property if you do that). What exactly are you after. A neutral face or some other face archetype? [edit] This is if you're using the gun to start animations of course. It won't apply to starting them via AAF.
VonHelton Posted December 16, 2018 Posted December 16, 2018 I didn't see anything wrong with her facial expression??!! ?
theozcall Posted December 16, 2018 Posted December 16, 2018 19 hours ago, EgoBallistic said: Assuming you are using AAF, you can make a protectedEquipmentData.xml file that covers the items you want. Thank you! I'm not running AAF, so excuse my ignorance, but changes to that definately affect Leito's animations using the gun? New to this modding. Edit- just read post about expressions- would I have to edit the playidlescript rather than AFF?
EgoBallistic Posted December 16, 2018 Posted December 16, 2018 4 hours ago, theozcall said: Thank you! I'm not running AAF, so excuse my ignorance, but changes to that definately affect Leito's animations using the gun? New to this modding. Edit- just read post about expressions- would I have to edit the playidlescript rather than AFF? It would be one of the mod's scripts, yes. I have only ever used these animations through AAF so I can't say which script you would need to edit, but that is how you would do it.
silverone Posted December 16, 2018 Posted December 16, 2018 43 minutes ago, EgoBallistic said: It would be one of the mod's scripts, yes. I have only ever used these animations through AAF so I can't say which script you would need to edit, but that is how you would do it. I wanted to change the facial expression for an animation and I have managed to do it by editing the .hkx because the expression data can be stored in the .hkx animation files just like the sound fx so why do you suggest to edit scripts? Does the script expression commnads have priority over the .hkx expression "commands"?
EgoBallistic Posted December 16, 2018 Posted December 16, 2018 3 hours ago, silverone said: I wanted to change the facial expression for an animation and I have managed to do it by editing the .hkx because the expression data can be stored in the .hkx animation files just like the sound fx so why do you suggest to edit scripts? Does the script expression commnads have priority over the .hkx expression "commands"? I was replying to theozcall who was asking about undressing/redressing. Nothing to do with expressions.
VonHelton Posted December 16, 2018 Posted December 16, 2018 3 hours ago, rake8635 said: Thank you for good mod. But after I started, dick doesn't match with pussy. What should I do to fix this problem? If yer running 4Play, you need nudesuits. ?
Rage0202 Posted December 21, 2018 Posted December 21, 2018 Unfortunately in my AAF I'm not seeing any available choices under "Leito". I've followed your instructions, installed AAF, then compatibility, then the compatibility for your mod, then your mod. No idea what I'm doing wrong.
Leito86 Posted December 21, 2018 Author Posted December 21, 2018 24 minutes ago, Rage0202 said: Unfortunately in my AAF I'm not seeing any available choices under "Leito". I've followed your instructions, installed AAF, then compatibility, then the compatibility for your mod, then your mod. No idea what I'm doing wrong. You may have to uninstall my mod, make a clean save, then reinstall it. Or fast travel to a new location.
Rage0202 Posted December 21, 2018 Posted December 21, 2018 24 minutes ago, Leito86 said: You may have to uninstall my mod, make a clean save, then reinstall it. Or fast travel to a new location. Thanks! I decided to go with the kill everything and start from scratch with the mods thing. I'll let you know if it works! Can't wait to try it all.
BAB PEEG Posted December 21, 2018 Posted December 21, 2018 My character had some fun with a dog and this was in the inventory.
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