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  • 3 weeks later...
Posted
On 11/21/2020 at 4:05 AM, necross 413 said:

Has anyone successfuly converted this to Skyrim SE? If so can you share with me your conversion? send it through PM thank you!

same pls

Posted
On 12/17/2020 at 3:46 AM, budibola said:

im on anmm4_end, after arriving in sonderbilts manor, nothing happens. did i miss something?

Did you got the scene with the maid ?

Are you with Carmen and the dark elf virgin ?

 

 

Posted

@All

 

I have an idea of redone for NMM : a story mod, more focused on the Night Mistress Mansion (relocated near Solitude, kinky inn style for the ones who knows), and more foccused on story and the prostitutes personnalities (which content for each of them).

Posted
 

Did you got the scene with the maid ?

Are you with Carmen and the dark elf virgin ?

 

 

ah nevermind.. have done the quest with console command lol

maybe too much mods installed causing the scene not triggered.. thx btw, it was a great quest mod

Posted
On 12/22/2020 at 6:21 AM, budibola said:

ah nevermind.. have done the quest with console command lol

maybe too much mods installed causing the scene not triggered.. thx btw, it was a great quest mod

I hope to make it better ! same with FTD, I'll play here there be monsters, the call of cthulhu.

I already have an idea about Insmouth...

 

About NMM, my ideas are :

- female focused.

- a rework of Axia, to make her more "mistress". A dinerri elf maybe... vampire of course, she's not the Mistress of the Night for nothing.

- Mansion relocated near Solitude, where the kinky inn (a SE mod) is.

- Mansion turned into Solitude building style.

- a prologue, where you'll mess with the night mistres, and you'll be convinced to repay by working in the Mansion.

- Lalum will gain as going out outfit alir's style.

- Apprentice whores will be work in single little chambers. Lalum will work with you for the first time.

- After some works, Carmen will join.

- after an event, player will be allowed to go out. Need to recruit an dark elf girl in Windhelm. You'll need to save her and her sister.

- player promoted as prostitute, in the hall.

- I keep the posters and publications, of course !

- each girl will have her own content (the dark elf is exploited in Windhelm, Carmen have a crush on Falk firebeard, but he have a secret... Amelie have problem with the theives guild, Axia with politics and a warlock, events against slavers and pimps, need to kick them asses, Lalum against a slaver, a story about corsairs... etc...).

- better courtesan job : player will join some parties, and receive a specific task to done except fucking around.

- zaz 8.0 for the dance furnitures ?

 

  • 2 weeks later...
Posted

I'm also having a problem with the Noble's Sins quest where the orc girl, Kahedec is supposed to handle an orc client.

 

I talk to Khaedec and let her know about her promotion and about the problem client.

I get a quest update saying "Kahedec will talk to that orc client.   I should overwatch...." and I get an objective saying "watch Kahedec and her client."

What happens next is that she approaches the client ... and the code fails with the following in the papyrus log:

 


[01/04/2021 - 04:25:08PM] Error: Cannot call EnableMansionScene() on a None object, aborting function call
stack:
        [ (645DDE07)].aNMM_MansionEvent_TriggerScript.OnTriggerEnter() - "aNMM_MansionEvent_TriggerScript.psc" Line 17

 

I think the script looks OK, but I'm not sure if I've seen this coding method for having one script call another script before?

 


Event OnTriggerEnter(ObjectReference akActionRef)
    If akActionRef == PlayerREF ; This condition ensures that only the player will trigger this code

        If aNMM2_begin.getstage() >= 100 && playerref.IsInlocation(aNMM_BrothelNightMistressMansionLocation)
            (aNMM_NightMistressMansion_Main as aNMM_NightMistressMansion_SexScript).EnableMansionScene()

        EndIf
    EndIf
EndEvent

 

Is there a way to skip this using the console?   Looks like the script just adds NPCs to a faction temporarily and does some animation?  So, maybe just setstage to the next stage?

  • 2 weeks later...
Posted
On 11/21/2020 at 3:05 AM, necross 413 said:

Has anyone successfuly converted this to Skyrim SE? If so can you share with me your conversion? send it through PM thank you!

 

Run it through CAO.  The animations are in LE format and need to be adjusted.  So far seems to be working fine after doing that.

Posted
On 1/16/2021 at 7:57 PM, aurreth said:

 

Run it through CAO.  The animations are in LE format and need to be adjusted.  So far seems to be working fine after doing that.

 

With the exception that quests frequently do not complete stage objectives before advancing to the next stage (leaving markers to locations you have already finished with), or quests simply do not advance at all meaning you have to setstage them.  Thankfully Delzaron provides the quest names and basic descriptions for all his mods on the description page, because this issue is common to every one of his mods when you convert them to SSE.

Posted
On 1/21/2021 at 8:36 PM, aurreth said:

 

With the exception that quests frequently do not complete stage objectives before advancing to the next stage (leaving markers to locations you have already finished with), or quests simply do not advance at all meaning you have to setstage them.  Thankfully Delzaron provides the quest names and basic descriptions for all his mods on the description page, because this issue is common to every one of his mods when you convert them to SSE.

maybe there is a problem during the scripts conversion ? how it's work actually ?

Posted
22 hours ago, Delzaron said:

maybe there is a problem during the scripts conversion ? how it's work actually ?

 

Scripts do not need converting; the SE engine runs the same *.pex files that LE runs.

 

You also don't have to load/save the *.esp files in the CK - unless you plan to merge the esp or edit it with xEdit.  I usually do it anyway so the MO doesn't warn me.

You should always run meshes and textures through CAO or another optimizer.

More details on conversions at the LL SE Compatibility tracking page

 

The only time that scripts or the esp should need attention is if some of the dependencies are at different versions in SSE and LE.

 

  • 2 months later...
  • 1 month later...
Posted

Hello, I encountered the problem that recruiting the three girls (Recruiting and Advertising) didn't get me an update in the journal nor does Axia offer a new dialogue. I recruited Narri, Sally and Ysolda. How can I advance the quest? Thx.

Posted
4 hours ago, Tops34 said:

Hello, I encountered the problem that recruiting the three girls (Recruiting and Advertising) didn't get me an update in the journal nor does Axia offer a new dialogue. I recruited Narri, Sally and Ysolda. How can I advance the quest? Thx.

 

You need to fill the whores positions, not the whores apprentices.

 

By the way, do you know where I can place the Mansion nearby a big city like Solitude ? It will make more sense to place a mansion nearby a center of power and wealth instead in the middle of nowwhere...

Posted
1 hour ago, Delzaron said:

You need to fill the whores positions, not the whores apprentices

How do I do that? There was only one dialogue line to choose from.

Posted
1 hour ago, Delzaron said:

By the way, do you know where I can place the Mansion nearby a big city like Solitude ?

 

Inside Solitude itself, between the Winking Skeever Inn and the Angeline Aromatics shop there is a little alley. You could place the entrance at the end of it, in the wall below the mountain and Castle Dour, so simulating the mansion to be "inside" the mountain itself. Less need to build exterior walls, by the way.

 

Note that I'm pretty sure there are some mods on Nexus that uses the same alley for other things. At least one for a "portal" (teleport) from a custom house.

 

Another entrance location, with the same "spirit" (mansion inside a mountain), could be placed nearby the "lower arch entrance", along the route after the East Empire Company that leads to the Dainty Sload. Possibly just "after" (going toward the Sload) the lower entrance because there is a very interesting mod called "Solitude Skyway" that could interfere if placed before. By the way, this location could have more "sense" because nearby the Harbour and we know that sailors have their ... needs. :)

Posted
10 hours ago, NicoleDragoness said:

 

Inside Solitude itself, between the Winking Skeever Inn and the Angeline Aromatics shop there is a little alley. You could place the entrance at the end of it, in the wall below the mountain and Castle Dour, so simulating the mansion to be "inside" the mountain itself. Less need to build exterior walls, by the way.

 

Note that I'm pretty sure there are some mods on Nexus that uses the same alley for other things. At least one for a "portal" (teleport) from a custom house.

 

Another entrance location, with the same "spirit" (mansion inside a mountain), could be placed nearby the "lower arch entrance", along the route after the East Empire Company that leads to the Dainty Sload. Possibly just "after" (going toward the Sload) the lower entrance because there is a very interesting mod called "Solitude Skyway" that could interfere if placed before. By the way, this location could have more "sense" because nearby the Harbour and we know that sailors have their ... needs. :)

 

I'll keep in mind...

 

In the rework I think, the content will be :

- a small parts, with some little rooms, with bed and cie, for the common whores. It will be frequented by commoners clients.

- the main hall is frequented by the whores and the dancers.

- courtesans receive upstairs in a comfy saloon.

- more special missions for courtesans (by duplicating some manors in skyrim and populate them... for example for a noble orgy).

 

Beginning of the mod : player will receive a simple task, make a mistake, fall in dept to the Mistress.

Mistress will be relooked to be more serious. I think redguard vampire lord, with some body and face tatoos, and an original outfit.

Posted
12 hours ago, Tops34 said:

How do I do that? There was only one dialogue line to choose from.

there should be several options.

How, and use the one inf Falkreath (sheepjumper i think) and some followers, i'm sure that will works.

Posted
6 hours ago, Delzaron said:

there should be several options.

How, and use the one inf Falkreath (sheepjumper i think) and some followers, i'm sure that will works.

I have already recruited them. So how to I change their position within the mansion? Though they are still at the inn in Falkreath, dont't know why they haven't traveled to the mansion. And Iolas group is just standing outside the mansion except for the orc girl, she did walk to Falkreath. Never had that problems before. Maybe it's a SSE thing with wrong ck form?

Posted

I've progressed to the vampire girls, played a little with them and finally used the go to bed dialogue option, but then nothing happened. I did have some fun with them via the "hi can I talk to you"-dialogue, but that didn't do anything. The quest says: "End of the game: bring the girl to the bed". So, how do I do this? Thx in advance.

Posted
13 hours ago, Tops34 said:

I've progressed to the vampire girls, played a little with them and finally used the go to bed dialogue option, but then nothing happened. I did have some fun with them via the "hi can I talk to you"-dialogue, but that didn't do anything. The quest says: "End of the game: bring the girl to the bed". So, how do I do this? Thx in advance.

yes, this part is a little bugged... there is a trigger inthat bed. Go to it, it will activate the next stage.

The red one have a debug dialogue if I remmeber well.

 

Posted
8 hours ago, Delzaron said:

yes, this part is a little bugged... there is a trigger inthat bed. Go to it, it will activate the next stage.

The red one have a debug dialogue if I remmeber well.

 

Well, it doesn't work. When I click on the bed my char is just standing there. Tough I did once manage to actually sleep in that bed. And the girls having all the same dialogue-options, but nothing with debug.

 

Edit: I loaded an earlier save and this time it worked. I also resaved the plugin in CK SE, don't know if that helped though.

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